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gl1,gl3: sync model light calculation
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commit
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2 changed files with 19 additions and 11 deletions
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@ -303,17 +303,20 @@ R_RecursiveLightPoint(mnode_t *node, vec3_t start, vec3_t end)
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for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
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maps++)
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{
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const float *rgb;
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int j;
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rgb = r_newrefdef.lightstyles[surf->styles[maps]].rgb;
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/* Apply light level to models */
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for (j = 0; j < 3; j++)
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{
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scale[j] = r_modulate->value *
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r_newrefdef.lightstyles[surf->styles[maps]].rgb[j];
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float scale;
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scale = rgb[j] * r_modulate->value;
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pointcolor[j] += lightmap[j] * scale * (1.0 / 255);
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}
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pointcolor[0] += lightmap[0] * scale[0] * (1.0 / 255);
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pointcolor[1] += lightmap[1] * scale[1] * (1.0 / 255);
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pointcolor[2] += lightmap[2] * scale[2] * (1.0 / 255);
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lightmap += 3 * ((surf->extents[0] >> 4) + 1) *
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((surf->extents[1] >> 4) + 1);
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}
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@ -231,15 +231,20 @@ RecursiveLightPoint(mnode_t *node, vec3_t start, vec3_t end)
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for (maps = 0; maps < MAX_LIGHTMAPS_PER_SURFACE && surf->styles[maps] != 255;
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maps++)
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{
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for (int j = 0; j < 3; j++)
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const float *rgb;
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int j;
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rgb = gl3_newrefdef.lightstyles[surf->styles[maps]].rgb;
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/* Apply light level to models */
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for (j = 0; j < 3; j++)
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{
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scale[j] = r_modulate->value *
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gl3_newrefdef.lightstyles[surf->styles[maps]].rgb[j];
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float scale;
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scale = rgb[j] * r_modulate->value;
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pointcolor[j] += lightmap[j] * scale * (1.0 / 255);
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}
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pointcolor[0] += lightmap[0] * scale[0] * (1.0 / 255);
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pointcolor[1] += lightmap[1] * scale[1] * (1.0 / 255);
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pointcolor[2] += lightmap[2] * scale[2] * (1.0 / 255);
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lightmap += 3 * ((surf->extents[0] >> 4) + 1) *
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((surf->extents[1] >> 4) + 1);
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}
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