diff --git a/doc/020_installation.md b/doc/020_installation.md index 8b5bb256..a219e8e7 100644 --- a/doc/020_installation.md +++ b/doc/020_installation.md @@ -285,6 +285,9 @@ The build dependencies can be installed with: * On Debian based distributions: `apt install build-essential libgl1-mesa-dev libsdl2-dev libopenal-dev libcurl4-openssl-dev` * On FreeBSD: `pkg install gmake libGL sdl2 openal-soft curl` +* On NetBSD: `pkgin install gmake SDL2 openal-soft curl` +* On OpenBSD: `pkg_add gmake sdl2 openal curl` +* On Solaris/Illumos: `pkg install sdl2 openal curl` * On MacOS the dependencies can be installed with Homebrew (from https://brew.sh): `brew install sdl2 openal-soft` @@ -297,10 +300,12 @@ Debian or FreeBSD packages. Download the latest release from https://www.yamagi.org/quake2 or clone the source from https://github.com/yquake2/yquake2.git, change into the *yquake2/* source directory and type *make* (Linux, MacOS and Windows) -or *gmake* (FreeBSD). After the build finished, copy everything from the -*release/* directory to the Yamagi Quake II installation directory. +or *gmake* (FreeBSD, NetBSD, OpenBSD). Note on Solaris systems, *make* + or *gmake* can be used, the latter provides in addition parallel build. +After the build finished, copy everything from the *release/* directory +to the Yamagi Quake II installation directory. For the addons download or clone their source, change into the source directory and type *make* (Linux, MacOS and Windows) or *gmake* -(FreeBSD). After the compilation finishes the *release/game.so* is -copied to the corresponding directory in the Quake II installation. +(FreeBSD, NetBSD, OpenBSD). After the compilation finishes the *release/game.so* +is copied to the corresponding directory in the Quake II installation.