diff --git a/src/game/g_phys.c b/src/game/g_phys.c index 61a37fa1..a80b2374 100644 --- a/src/game/g_phys.c +++ b/src/game/g_phys.c @@ -636,7 +636,7 @@ SV_Push(edict_t *pusher, vec3_t move, vec3_t amove) gi.linkentity(pusher); /* Create a real bounding box for - * rotating brush models. */ + rotating brush models. */ RealBoundingBox(pusher,realmins,realmaxs); /* see if any solid entities