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Fixed g_swap_speed behaviour with extreme values
When its value was between 0 and 1, rounded down to 0. Did the same when bigger than 65535. Both cases locked up the entire weapon animation.
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1 changed files with 3 additions and 1 deletions
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@ -605,7 +605,9 @@ Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST,
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int *fire_frames, void (*fire)(edict_t *ent))
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{
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int n;
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const unsigned short int change_speed = (g_swap_speed->value > 0)?(unsigned short int)g_swap_speed->value:1;
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const unsigned short int change_speed = (g_swap_speed->value > 1)?
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(g_swap_speed->value < USHRT_MAX)? (unsigned short int)g_swap_speed->value : 1
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: 1;
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if (!ent || !fire_frames || !fire)
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{
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