CMake: Use a single output dir "release", like the official Makefile

This commit is contained in:
svdijk 2015-11-05 21:52:14 +01:00
parent a6b0796f03
commit 11750e8273

View file

@ -407,22 +407,18 @@ set(Server-Header
# Build the game dynamic library # Build the game dynamic library
add_library(game MODULE ${Game-Source} ${Game-Header}) add_library(game MODULE ${Game-Source} ${Game-Header})
set_target_properties(game PROPERTIES set_target_properties(game PROPERTIES
PREFIX "" PREFIX ""
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2 LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug/baseq2 RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release/baseq2
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release/baseq2 )
LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release/baseq2
)
target_link_libraries(game ${yquake2LinkerFlags}) target_link_libraries(game ${yquake2LinkerFlags})
# Main Quake 2 executable # Main Quake 2 executable
add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source} ${Backends-Generic-Source} ${Backends-Generic-Header}) add_executable(quake2 ${Client-Source} ${Client-Header} ${Platform-Specific-Source} ${Backends-Generic-Source} ${Backends-Generic-Header})
set_target_properties(quake2 PROPERTIES set_target_properties(quake2 PROPERTIES
PREFIX "" PREFIX ""
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release )
)
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
target_link_libraries(quake2 ${yquake2LinkerFlags} ws2_32 winmm) target_link_libraries(quake2 ${yquake2LinkerFlags} ws2_32 winmm)
else() else()
@ -432,12 +428,10 @@ endif()
# Quake 2 Dedicated Server # Quake 2 Dedicated Server
add_executable(q2ded ${Server-Source} ${Server-Header} ${Platform-Specific-Source}) add_executable(q2ded ${Server-Source} ${Server-Header} ${Platform-Specific-Source})
set_target_properties(q2ded PROPERTIES set_target_properties(q2ded PROPERTIES
PREFIX "" PREFIX ""
COMPILE_DEFINITIONS "DEDICATED_ONLY" COMPILE_DEFINITIONS "DEDICATED_ONLY"
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}/Debug RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/release
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}/Release )
)
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows") if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
target_link_libraries(q2ded ${yquake2LinkerFlags} ws2_32 winmm) target_link_libraries(q2ded ${yquake2LinkerFlags} ws2_32 winmm)
else() else()