Make sure that the crashlog actually gets written.

This commit is contained in:
svdijk 2012-11-16 21:16:14 +01:00 committed by Yamagi Burmeister
parent 1dd083cd7d
commit 0fe5d4f610

View file

@ -75,7 +75,6 @@ printBacktrace(int sig)
printf("Signal: %i\n", sig);
printf("\nBacktrace:\n");
printf(" Not available on this plattform.\n\n");
}
#endif
@ -97,7 +96,7 @@ signalhandler(int sig)
printf(" - ref_gl.so (the renderer)\n\n");
printf(" - game.so (the game.so of the mod you were playing\n");
printf(" when the game crashed. baseq2/game.so for the\n");
printf(" main game)\n\n");
printf(" main game)\n\n");
printf(" - Any other data which you think might be usefull\n");
printf("\nThank you very much for your help, making Yamagi Quake\n");
printf("II an even better source port. It's much appreciated.\n");
@ -105,14 +104,17 @@ signalhandler(int sig)
printBacktrace(sig);
/* reset signalhandler */
/* reset signalhandler */
signal(SIGSEGV, SIG_DFL);
signal(SIGILL, SIG_DFL);
signal(SIGFPE, SIG_DFL);
signal(SIGABRT, SIG_DFL);
signal(SIGABRT, SIG_DFL);
/* make sure this is written */
fflush(stdout);
/* pass signal to the os */
raise(sig);
raise(sig);
}
void
@ -121,5 +123,5 @@ registerHandler(void)
signal(SIGSEGV, signalhandler);
signal(SIGILL, signalhandler);
signal(SIGFPE, signalhandler);
signal(SIGABRT, signalhandler);
signal(SIGABRT, signalhandler);
}