Make sure that the crashlog actually gets written.
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parent
1dd083cd7d
commit
0fe5d4f610
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@ -75,7 +75,6 @@ printBacktrace(int sig)
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printf("Signal: %i\n", sig);
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printf("Signal: %i\n", sig);
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printf("\nBacktrace:\n");
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printf("\nBacktrace:\n");
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printf(" Not available on this plattform.\n\n");
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printf(" Not available on this plattform.\n\n");
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}
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}
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#endif
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#endif
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@ -97,7 +96,7 @@ signalhandler(int sig)
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printf(" - ref_gl.so (the renderer)\n\n");
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printf(" - ref_gl.so (the renderer)\n\n");
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printf(" - game.so (the game.so of the mod you were playing\n");
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printf(" - game.so (the game.so of the mod you were playing\n");
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printf(" when the game crashed. baseq2/game.so for the\n");
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printf(" when the game crashed. baseq2/game.so for the\n");
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printf(" main game)\n\n");
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printf(" main game)\n\n");
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printf(" - Any other data which you think might be usefull\n");
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printf(" - Any other data which you think might be usefull\n");
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printf("\nThank you very much for your help, making Yamagi Quake\n");
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printf("\nThank you very much for your help, making Yamagi Quake\n");
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printf("II an even better source port. It's much appreciated.\n");
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printf("II an even better source port. It's much appreciated.\n");
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@ -105,14 +104,17 @@ signalhandler(int sig)
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printBacktrace(sig);
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printBacktrace(sig);
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/* reset signalhandler */
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/* reset signalhandler */
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signal(SIGSEGV, SIG_DFL);
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signal(SIGSEGV, SIG_DFL);
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signal(SIGILL, SIG_DFL);
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signal(SIGILL, SIG_DFL);
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signal(SIGFPE, SIG_DFL);
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signal(SIGFPE, SIG_DFL);
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signal(SIGABRT, SIG_DFL);
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signal(SIGABRT, SIG_DFL);
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/* make sure this is written */
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fflush(stdout);
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/* pass signal to the os */
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/* pass signal to the os */
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raise(sig);
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raise(sig);
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}
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}
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void
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void
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@ -121,5 +123,5 @@ registerHandler(void)
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signal(SIGSEGV, signalhandler);
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signal(SIGSEGV, signalhandler);
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signal(SIGILL, signalhandler);
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signal(SIGILL, signalhandler);
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signal(SIGFPE, signalhandler);
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signal(SIGFPE, signalhandler);
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signal(SIGABRT, signalhandler);
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signal(SIGABRT, signalhandler);
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}
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}
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