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Merge pull request #589 from JoBergeron/listmap-cmd
added listmaps command
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commit
0fdc3750e0
2 changed files with 39 additions and 0 deletions
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@ -17,3 +17,7 @@ original clients (Vanilla Quake II) commands are still in place.
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entities.
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entities.
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* **teleport <x y z>**: Teleports the player to the given coordinates.
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* **teleport <x y z>**: Teleports the player to the given coordinates.
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* **listmaps**: Lists available maps for the player to load. Maps from
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loaded pak files will be listed first followed by maps placed in
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the current game's maps folder.
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@ -309,6 +309,40 @@ SV_Map_f(void)
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SV_GameMap_f();
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SV_GameMap_f();
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}
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}
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/*
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* Lists available maps for user to load.
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*/
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SV_ListMaps_f(void)
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{
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char **userMapNames;
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int nUserMaps = 0;
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int i;
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char* mapName;
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Com_Printf("\n");
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if ((userMapNames = FS_ListFiles2("maps/*.bsp", &nUserMaps, 0, 0)) != 0)
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{
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for (i = 0; i < nUserMaps - 1; i++)
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{
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if (strrchr(userMapNames[i], '/'))
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{
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mapName = strrchr(userMapNames[i], '/') + 1;
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}
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else
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{
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mapName = userMapNames[i];
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}
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mapName = strtok(mapName, ".");
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Com_Printf("%s\n", mapName);
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}
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FS_FreeList(userMapNames, nUserMaps);
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}
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}
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/*
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/*
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* Kick a user off of the server
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* Kick a user off of the server
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*/
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*/
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@ -654,6 +688,7 @@ SV_InitOperatorCommands(void)
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Cmd_AddCommand("dumpuser", SV_DumpUser_f);
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Cmd_AddCommand("dumpuser", SV_DumpUser_f);
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Cmd_AddCommand("map", SV_Map_f);
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Cmd_AddCommand("map", SV_Map_f);
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Cmd_AddCommand("listmaps", SV_ListMaps_f);
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Cmd_AddCommand("demomap", SV_DemoMap_f);
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Cmd_AddCommand("demomap", SV_DemoMap_f);
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Cmd_AddCommand("gamemap", SV_GameMap_f);
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Cmd_AddCommand("gamemap", SV_GameMap_f);
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Cmd_AddCommand("setmaster", SV_SetMaster_f);
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Cmd_AddCommand("setmaster", SV_SetMaster_f);
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