mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-02-17 01:21:12 +00:00
Cleanup the keybindings menu code.
This commit is contained in:
parent
4f5ba24003
commit
0f985d3e45
1 changed files with 16 additions and 267 deletions
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@ -675,38 +675,15 @@ char *bindnames[][2] = {
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{"invdrop", "drop item"},
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{"invprev", "prev item"},
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{"invnext", "next item"},
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{"cmd help", "help computer"},
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{0, 0}
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{"cmd help", "help computer"}
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};
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#define NUM_BINDNAMES (sizeof bindnames / sizeof bindnames[0])
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int keys_cursor;
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static int bind_grab;
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static menuframework_s s_keys_menu;
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static menuaction_s s_keys_attack_action;
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static menuaction_s s_keys_next_weapon_action;
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static menuaction_s s_keys_previous_weapon_action;
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static menuaction_s s_keys_walk_forward_action;
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static menuaction_s s_keys_backpedal_action;
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static menuaction_s s_keys_turn_left_action;
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static menuaction_s s_keys_turn_right_action;
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static menuaction_s s_keys_run_action;
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static menuaction_s s_keys_step_left_action;
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static menuaction_s s_keys_step_right_action;
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static menuaction_s s_keys_sidestep_action;
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static menuaction_s s_keys_look_up_action;
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static menuaction_s s_keys_look_down_action;
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static menuaction_s s_keys_center_view_action;
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static menuaction_s s_keys_mouse_look_action;
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static menuaction_s s_keys_keyboard_look_action;
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static menuaction_s s_keys_move_up_action;
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static menuaction_s s_keys_move_down_action;
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static menuaction_s s_keys_inventory_action;
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static menuaction_s s_keys_inv_use_action;
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static menuaction_s s_keys_inv_drop_action;
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static menuaction_s s_keys_inv_prev_action;
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static menuaction_s s_keys_inv_next_action;
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static menuaction_s s_keys_help_computer_action;
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static menuaction_s s_keys_actions[NUM_BINDNAMES];
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static void
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M_UnbindCommand(char *command)
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@ -839,253 +816,25 @@ KeyBindingFunc(void *self)
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static void
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Keys_MenuInit(void)
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{
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int y = 0;
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int i = 0;
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int i;
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s_keys_menu.x = (int)(viddef.width * 0.50f);
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s_keys_menu.nitems = 0;
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s_keys_menu.cursordraw = KeyCursorDrawFunc;
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s_keys_attack_action.generic.type = MTYPE_ACTION;
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s_keys_attack_action.generic.flags = QMF_GRAYED;
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s_keys_attack_action.generic.x = 0;
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s_keys_attack_action.generic.y = y;
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s_keys_attack_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_attack_action.generic.localdata[0] = i;
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s_keys_attack_action.generic.name =
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bindnames[s_keys_attack_action.generic.localdata[0]][1];
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for (i = 0; i < NUM_BINDNAMES; i++)
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{
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s_keys_actions[i].generic.type = MTYPE_ACTION;
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s_keys_actions[i].generic.flags = QMF_GRAYED;
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s_keys_actions[i].generic.x = 0;
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s_keys_actions[i].generic.y = i * 9;
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s_keys_actions[i].generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_actions[i].generic.localdata[0] = i;
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s_keys_actions[i].generic.name =
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bindnames[s_keys_actions[i].generic.localdata[0]][1];
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s_keys_next_weapon_action.generic.type = MTYPE_ACTION;
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s_keys_next_weapon_action.generic.flags = QMF_GRAYED;
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s_keys_next_weapon_action.generic.x = 0;
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s_keys_next_weapon_action.generic.y = y += 9;
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s_keys_next_weapon_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_next_weapon_action.generic.localdata[0] = ++i;
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s_keys_next_weapon_action.generic.name =
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bindnames[s_keys_next_weapon_action.generic.localdata[0]][1];
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s_keys_previous_weapon_action.generic.type = MTYPE_ACTION;
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s_keys_previous_weapon_action.generic.flags = QMF_GRAYED;
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s_keys_previous_weapon_action.generic.x = 0;
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s_keys_previous_weapon_action.generic.y = y += 9;
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s_keys_previous_weapon_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_previous_weapon_action.generic.localdata[0] = ++i;
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s_keys_previous_weapon_action.generic.name =
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bindnames[s_keys_previous_weapon_action.generic.localdata[0]][1];
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s_keys_walk_forward_action.generic.type = MTYPE_ACTION;
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s_keys_walk_forward_action.generic.flags = QMF_GRAYED;
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s_keys_walk_forward_action.generic.x = 0;
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s_keys_walk_forward_action.generic.y = y += 9;
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s_keys_walk_forward_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_walk_forward_action.generic.localdata[0] = ++i;
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s_keys_walk_forward_action.generic.name =
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bindnames[s_keys_walk_forward_action.generic.localdata[0]][1];
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s_keys_backpedal_action.generic.type = MTYPE_ACTION;
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s_keys_backpedal_action.generic.flags = QMF_GRAYED;
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s_keys_backpedal_action.generic.x = 0;
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s_keys_backpedal_action.generic.y = y += 9;
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s_keys_backpedal_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_backpedal_action.generic.localdata[0] = ++i;
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s_keys_backpedal_action.generic.name =
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bindnames[s_keys_backpedal_action.generic.localdata[0]][1];
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s_keys_turn_left_action.generic.type = MTYPE_ACTION;
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s_keys_turn_left_action.generic.flags = QMF_GRAYED;
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s_keys_turn_left_action.generic.x = 0;
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s_keys_turn_left_action.generic.y = y += 9;
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s_keys_turn_left_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_turn_left_action.generic.localdata[0] = ++i;
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s_keys_turn_left_action.generic.name =
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bindnames[s_keys_turn_left_action.generic.localdata[0]][1];
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s_keys_turn_right_action.generic.type = MTYPE_ACTION;
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s_keys_turn_right_action.generic.flags = QMF_GRAYED;
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s_keys_turn_right_action.generic.x = 0;
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s_keys_turn_right_action.generic.y = y += 9;
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s_keys_turn_right_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_turn_right_action.generic.localdata[0] = ++i;
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s_keys_turn_right_action.generic.name =
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bindnames[s_keys_turn_right_action.generic.localdata[0]][1];
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s_keys_run_action.generic.type = MTYPE_ACTION;
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s_keys_run_action.generic.flags = QMF_GRAYED;
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s_keys_run_action.generic.x = 0;
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s_keys_run_action.generic.y = y += 9;
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s_keys_run_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_run_action.generic.localdata[0] = ++i;
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s_keys_run_action.generic.name =
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bindnames[s_keys_run_action.generic.localdata[0]][1];
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s_keys_step_left_action.generic.type = MTYPE_ACTION;
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s_keys_step_left_action.generic.flags = QMF_GRAYED;
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s_keys_step_left_action.generic.x = 0;
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s_keys_step_left_action.generic.y = y += 9;
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s_keys_step_left_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_step_left_action.generic.localdata[0] = ++i;
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s_keys_step_left_action.generic.name =
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bindnames[s_keys_step_left_action.generic.localdata[0]][1];
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s_keys_step_right_action.generic.type = MTYPE_ACTION;
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s_keys_step_right_action.generic.flags = QMF_GRAYED;
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s_keys_step_right_action.generic.x = 0;
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s_keys_step_right_action.generic.y = y += 9;
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s_keys_step_right_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_step_right_action.generic.localdata[0] = ++i;
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s_keys_step_right_action.generic.name =
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bindnames[s_keys_step_right_action.generic.localdata[0]][1];
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s_keys_sidestep_action.generic.type = MTYPE_ACTION;
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s_keys_sidestep_action.generic.flags = QMF_GRAYED;
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s_keys_sidestep_action.generic.x = 0;
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s_keys_sidestep_action.generic.y = y += 9;
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s_keys_sidestep_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_sidestep_action.generic.localdata[0] = ++i;
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s_keys_sidestep_action.generic.name =
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bindnames[s_keys_sidestep_action.generic.localdata[0]][1];
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s_keys_look_up_action.generic.type = MTYPE_ACTION;
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s_keys_look_up_action.generic.flags = QMF_GRAYED;
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s_keys_look_up_action.generic.x = 0;
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s_keys_look_up_action.generic.y = y += 9;
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s_keys_look_up_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_look_up_action.generic.localdata[0] = ++i;
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s_keys_look_up_action.generic.name =
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bindnames[s_keys_look_up_action.generic.localdata[0]][1];
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s_keys_look_down_action.generic.type = MTYPE_ACTION;
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s_keys_look_down_action.generic.flags = QMF_GRAYED;
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s_keys_look_down_action.generic.x = 0;
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s_keys_look_down_action.generic.y = y += 9;
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s_keys_look_down_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_look_down_action.generic.localdata[0] = ++i;
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s_keys_look_down_action.generic.name =
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bindnames[s_keys_look_down_action.generic.localdata[0]][1];
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s_keys_center_view_action.generic.type = MTYPE_ACTION;
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s_keys_center_view_action.generic.flags = QMF_GRAYED;
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s_keys_center_view_action.generic.x = 0;
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s_keys_center_view_action.generic.y = y += 9;
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s_keys_center_view_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_center_view_action.generic.localdata[0] = ++i;
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s_keys_center_view_action.generic.name =
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bindnames[s_keys_center_view_action.generic.localdata[0]][1];
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s_keys_mouse_look_action.generic.type = MTYPE_ACTION;
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s_keys_mouse_look_action.generic.flags = QMF_GRAYED;
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s_keys_mouse_look_action.generic.x = 0;
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s_keys_mouse_look_action.generic.y = y += 9;
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s_keys_mouse_look_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_mouse_look_action.generic.localdata[0] = ++i;
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s_keys_mouse_look_action.generic.name =
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bindnames[s_keys_mouse_look_action.generic.localdata[0]][1];
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s_keys_keyboard_look_action.generic.type = MTYPE_ACTION;
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s_keys_keyboard_look_action.generic.flags = QMF_GRAYED;
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s_keys_keyboard_look_action.generic.x = 0;
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s_keys_keyboard_look_action.generic.y = y += 9;
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s_keys_keyboard_look_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_keyboard_look_action.generic.localdata[0] = ++i;
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s_keys_keyboard_look_action.generic.name =
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bindnames[s_keys_keyboard_look_action.generic.localdata[0]][1];
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s_keys_move_up_action.generic.type = MTYPE_ACTION;
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s_keys_move_up_action.generic.flags = QMF_GRAYED;
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s_keys_move_up_action.generic.x = 0;
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s_keys_move_up_action.generic.y = y += 9;
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s_keys_move_up_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_move_up_action.generic.localdata[0] = ++i;
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s_keys_move_up_action.generic.name =
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bindnames[s_keys_move_up_action.generic.localdata[0]][1];
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s_keys_move_down_action.generic.type = MTYPE_ACTION;
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s_keys_move_down_action.generic.flags = QMF_GRAYED;
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s_keys_move_down_action.generic.x = 0;
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s_keys_move_down_action.generic.y = y += 9;
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s_keys_move_down_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_move_down_action.generic.localdata[0] = ++i;
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s_keys_move_down_action.generic.name =
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bindnames[s_keys_move_down_action.generic.localdata[0]][1];
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s_keys_inventory_action.generic.type = MTYPE_ACTION;
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s_keys_inventory_action.generic.flags = QMF_GRAYED;
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s_keys_inventory_action.generic.x = 0;
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s_keys_inventory_action.generic.y = y += 9;
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s_keys_inventory_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_inventory_action.generic.localdata[0] = ++i;
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s_keys_inventory_action.generic.name =
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bindnames[s_keys_inventory_action.generic.localdata[0]][1];
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s_keys_inv_use_action.generic.type = MTYPE_ACTION;
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s_keys_inv_use_action.generic.flags = QMF_GRAYED;
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s_keys_inv_use_action.generic.x = 0;
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s_keys_inv_use_action.generic.y = y += 9;
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s_keys_inv_use_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_inv_use_action.generic.localdata[0] = ++i;
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s_keys_inv_use_action.generic.name =
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bindnames[s_keys_inv_use_action.generic.localdata[0]][1];
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s_keys_inv_drop_action.generic.type = MTYPE_ACTION;
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s_keys_inv_drop_action.generic.flags = QMF_GRAYED;
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s_keys_inv_drop_action.generic.x = 0;
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s_keys_inv_drop_action.generic.y = y += 9;
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s_keys_inv_drop_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_inv_drop_action.generic.localdata[0] = ++i;
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s_keys_inv_drop_action.generic.name =
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bindnames[s_keys_inv_drop_action.generic.localdata[0]][1];
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s_keys_inv_prev_action.generic.type = MTYPE_ACTION;
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s_keys_inv_prev_action.generic.flags = QMF_GRAYED;
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s_keys_inv_prev_action.generic.x = 0;
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s_keys_inv_prev_action.generic.y = y += 9;
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s_keys_inv_prev_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_inv_prev_action.generic.localdata[0] = ++i;
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s_keys_inv_prev_action.generic.name =
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bindnames[s_keys_inv_prev_action.generic.localdata[0]][1];
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s_keys_inv_next_action.generic.type = MTYPE_ACTION;
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s_keys_inv_next_action.generic.flags = QMF_GRAYED;
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s_keys_inv_next_action.generic.x = 0;
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s_keys_inv_next_action.generic.y = y += 9;
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s_keys_inv_next_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_inv_next_action.generic.localdata[0] = ++i;
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s_keys_inv_next_action.generic.name =
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bindnames[s_keys_inv_next_action.generic.localdata[0]][1];
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s_keys_help_computer_action.generic.type = MTYPE_ACTION;
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s_keys_help_computer_action.generic.flags = QMF_GRAYED;
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s_keys_help_computer_action.generic.x = 0;
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s_keys_help_computer_action.generic.y = y += 9;
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s_keys_help_computer_action.generic.ownerdraw = DrawKeyBindingFunc;
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s_keys_help_computer_action.generic.localdata[0] = ++i;
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s_keys_help_computer_action.generic.name =
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bindnames[s_keys_help_computer_action.generic.localdata[0]][1];
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_attack_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_next_weapon_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_previous_weapon_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_walk_forward_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_backpedal_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_turn_left_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_turn_right_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_run_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_step_left_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_step_right_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_sidestep_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_look_up_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_look_down_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_center_view_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_mouse_look_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_keyboard_look_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_move_up_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_move_down_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inventory_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inv_use_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inv_drop_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inv_prev_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_inv_next_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_help_computer_action);
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Menu_AddItem(&s_keys_menu, (void *)&s_keys_actions[i]);
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}
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Menu_SetStatusBar(&s_keys_menu, "ENTER to change, BACKSPACE to clear");
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Menu_Center(&s_keys_menu);
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