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- Switch multitexturing by default to 1
- Switch paletted textures (8 bit textures) to 0
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1 changed files with 2 additions and 2 deletions
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@ -988,8 +988,8 @@ R_Register ( void )
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gl_vertex_arrays = ri.Cvar_Get( "gl_vertex_arrays", "0", CVAR_ARCHIVE );
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gl_ext_swapinterval = ri.Cvar_Get( "gl_ext_swapinterval", "1", CVAR_ARCHIVE );
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gl_ext_palettedtexture = ri.Cvar_Get( "gl_ext_palettedtexture", "1", CVAR_ARCHIVE );
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gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "0", CVAR_ARCHIVE );
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gl_ext_palettedtexture = ri.Cvar_Get( "gl_ext_palettedtexture", "0", CVAR_ARCHIVE );
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gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE );
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gl_ext_pointparameters = ri.Cvar_Get( "gl_ext_pointparameters", "1", CVAR_ARCHIVE );
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gl_ext_compiled_vertex_array = ri.Cvar_Get( "gl_ext_compiled_vertex_array", "1", CVAR_ARCHIVE );
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gl_ext_mtexcombine = ri.Cvar_Get( "gl_ext_mtexcombine", "1", CVAR_ARCHIVE );
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