- Switch multitexturing by default to 1

- Switch paletted textures (8 bit textures) to 0
This commit is contained in:
Yamagi Burmeister 2012-02-09 15:13:51 +00:00
parent cf7d2645cc
commit 0f7b422ded

View file

@ -988,8 +988,8 @@ R_Register ( void )
gl_vertex_arrays = ri.Cvar_Get( "gl_vertex_arrays", "0", CVAR_ARCHIVE );
gl_ext_swapinterval = ri.Cvar_Get( "gl_ext_swapinterval", "1", CVAR_ARCHIVE );
gl_ext_palettedtexture = ri.Cvar_Get( "gl_ext_palettedtexture", "1", CVAR_ARCHIVE );
gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "0", CVAR_ARCHIVE );
gl_ext_palettedtexture = ri.Cvar_Get( "gl_ext_palettedtexture", "0", CVAR_ARCHIVE );
gl_ext_multitexture = ri.Cvar_Get( "gl_ext_multitexture", "1", CVAR_ARCHIVE );
gl_ext_pointparameters = ri.Cvar_Get( "gl_ext_pointparameters", "1", CVAR_ARCHIVE );
gl_ext_compiled_vertex_array = ri.Cvar_Get( "gl_ext_compiled_vertex_array", "1", CVAR_ARCHIVE );
gl_ext_mtexcombine = ri.Cvar_Get( "gl_ext_mtexcombine", "1", CVAR_ARCHIVE );