From 8d937b0a9cf4109d2545fc3ccb30ceee5e7efc9c Mon Sep 17 00:00:00 2001 From: BjossiAlfreds Date: Fri, 12 May 2023 12:32:16 +0000 Subject: [PATCH] Various fixes to makron jump sequence --- src/game/g_misc.c | 1 + src/game/monster/boss3/boss32.c | 50 ++++++++++++++++++++------------- 2 files changed, 32 insertions(+), 19 deletions(-) diff --git a/src/game/g_misc.c b/src/game/g_misc.c index e5106f0b..f3e2b546 100644 --- a/src/game/g_misc.c +++ b/src/game/g_misc.c @@ -218,6 +218,7 @@ ThrowGib(edict_t *self, char *gibname, int damage, int type) gi.setmodel(gib, gibname); gib->solid = SOLID_BBOX; + gib->svflags = SVF_DEADMONSTER; gib->s.effects |= EF_GIB; gib->flags |= FL_NO_KNOCKBACK; gib->takedamage = DAMAGE_YES; diff --git a/src/game/monster/boss3/boss32.c b/src/game/monster/boss3/boss32.c index 9614e3fa..fff7bdc0 100644 --- a/src/game/monster/boss3/boss32.c +++ b/src/game/monster/boss3/boss32.c @@ -788,12 +788,6 @@ makron_pain(edict_t *self, edict_t *other /* unused */, void makron_sight(edict_t *self, edict_t *other /* unused */) { - if (!self) - { - return; - } - - self->monsterinfo.currentmove = &makron_move_sight; } void @@ -1170,7 +1164,7 @@ SP_monster_makron(edict_t *self) self->monsterinfo.dodge = NULL; self->monsterinfo.attack = makron_attack; self->monsterinfo.melee = NULL; - self->monsterinfo.sight = makron_sight; + self->monsterinfo.sight = NULL; self->monsterinfo.checkattack = Makron_CheckAttack; gi.linkentity(self); @@ -1185,29 +1179,43 @@ void MakronSpawn(edict_t *self) { vec3_t vec; - edict_t *player; + edict_t *enemy; if (!self) { return; } + enemy = self->enemy; + SP_monster_makron(self); + if (self->think) + self->think(self); - /* jump at player */ - player = level.sight_client; - - if (!player) + if (enemy && enemy->inuse && + enemy->deadflag != DEAD_DEAD && visible(self, enemy)) { - return; - } + self->enemy = enemy; + FoundTarget(self); + + VectorSubtract(enemy->s.origin, self->s.origin, vec); + self->s.angles[YAW] = vectoyaw(vec); + VectorNormalize(vec); + } + else + AngleVectors(self->s.angles, vec, NULL, NULL); + + VectorScale(vec, 400, self->velocity); + /* the jump frames are fixed length so best to normalize the up speed */ + self->velocity[2] = 200.0f * (sv_gravity->value / 800.0f); - VectorSubtract(player->s.origin, self->s.origin, vec); - self->s.angles[YAW] = vectoyaw(vec); - VectorNormalize(vec); - VectorMA(vec3_origin, 400, vec, self->velocity); - self->velocity[2] = 200; self->groundentity = NULL; + self->s.origin[2] += 1; + gi.linkentity(self); + + self->pain_debounce_time = level.time + 1; + + self->monsterinfo.currentmove = &makron_move_sight; } /* @@ -1230,4 +1238,8 @@ MakronToss(edict_t *self) ent->think = MakronSpawn; ent->target = self->target; VectorCopy(self->s.origin, ent->s.origin); + VectorCopy(self->s.angles, ent->s.angles); + + ent->enemy = self->enemy; + ent->oldenemy = self->oldenemy; }