Add file header and remove static keywords

This commit is contained in:
Yamagi Burmeister 2011-10-03 08:22:14 +00:00
parent 68d82aa2b5
commit 0f1de339c2

View file

@ -1,3 +1,29 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Interface between client <-> game and client calculations.
*
* =======================================================================
*/
#include "g_local.h"
#include "m_player.h"
@ -15,7 +41,7 @@ void Touch_Item(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
* spawnpoint target names to the nearest named
* single player spot.
*/
static void
void
SP_FixCoopSpots(edict_t *self)
{
edict_t *spot;
@ -63,7 +89,7 @@ SP_FixCoopSpots(edict_t *self)
* into the map where they should have
* been
*/
static void
void
SP_CreateCoopSpots(edict_t *self)
{
edict_t *spot;