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Fix GL1 and GL3 stencil buffer setup
This broke during refactoring (in b8a062e36
), reported in #391
(SDL_GL_[SG]etAttribute() return 0 on success and -1 on failure)
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parent
f9108db668
commit
0ef064b21d
2 changed files with 5 additions and 5 deletions
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@ -81,7 +81,7 @@ int RI_PrepareForWindow(void)
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if (SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8) < 0)
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if (SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8) == 0)
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{
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gl_state.stencil = true;
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}
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@ -209,7 +209,7 @@ int RI_InitContext(void* win)
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if (gl_state.stencil)
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{
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if (SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil_bits) != 8)
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if (SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil_bits) < 0 || stencil_bits < 8)
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{
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gl_state.stencil = false;
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}
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@ -170,7 +170,7 @@ int GL3_PrepareForWindow(void)
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if (SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8) < 0)
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if (SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8) == 0)
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{
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gl3config.stencil = true;
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}
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@ -270,12 +270,12 @@ int GL3_InitContext(void* win)
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}
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}
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// Check if we've got 8 stencil bits
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// Check if we've got at least 8 stencil bits
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int stencil_bits = 0;
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if (gl3config.stencil)
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{
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if (SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil_bits) != 8)
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if (SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil_bits) < 0 || stencil_bits < 8)
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{
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gl3config.stencil = false;
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}
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