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Convert the Sys_Find*() functions from the old DOS interface to WinAPI.
This brings at least two big advantages: * No more 8.3 filename fuckups. Until know base0.pak and base0.pak_bak was the same file for Quake II because only the first 3 characters of the file extension were taken into account. * Search pathes can contain any Unicode character.
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2 changed files with 31 additions and 27 deletions
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@ -47,12 +47,6 @@
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// Pointer to game library
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static void *game_library;
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// File searching
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static char findbase[MAX_OSPATH];
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static char findpath[MAX_OSPATH];
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static char findpattern[MAX_OSPATH];
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static DIR *fdir;
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// Evil hack to determine if stdin is available
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qboolean stdin_active = true;
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@ -243,6 +237,11 @@ Sys_Nanosleep(int nanosec)
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can't remove them since Sys_FindFirst() and Sys_FindNext()
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are defined in shared.h and may be used in custom game DLLs. */
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static char findbase[MAX_OSPATH];
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static char findpath[MAX_OSPATH];
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static char findpattern[MAX_OSPATH];
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static DIR *fdir;
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char *
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Sys_FindFirst(char *path, unsigned musthave, unsigned canhave)
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{
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@ -48,11 +48,6 @@ static HINSTANCE game_library;
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static char console_text[256];
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static size_t console_textlen;
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// File searching
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char findbase[MAX_OSPATH];
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char findpath[MAX_OSPATH];
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int findhandle;
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// TODO
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qboolean is_portable;
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unsigned int sys_frame_time;
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@ -301,7 +296,8 @@ Sys_Milliseconds(void)
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return (int)(Sys_Microseconds()/1000ll);
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}
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void Sys_Nanosleep(int nanosec)
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void
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Sys_Nanosleep(int nanosec)
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{
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HANDLE timer;
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LARGE_INTEGER li;
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@ -323,58 +319,67 @@ void Sys_Nanosleep(int nanosec)
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can't remove them since Sys_FindFirst() and Sys_FindNext()
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are defined in shared.h and may be used in custom game DLLs. */
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// TODO: Still uses broken DOS functions.
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// Have a look at FindFirstFile(), FindNextFile() and FindClose().
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// File searching
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static char findbase[MAX_OSPATH];
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static char findpath[MAX_OSPATH];
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static HANDLE findhandle;
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char *
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Sys_FindFirst(char *path, unsigned musthave, unsigned canthave)
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{
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struct _finddata_t findinfo;
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if (findhandle)
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{
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Sys_Error("Sys_BeginFind without close");
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}
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findhandle = 0;
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COM_FilePath(path, findbase);
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findhandle = _findfirst(path, &findinfo);
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if (findhandle == -1)
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WCHAR wpath[MAX_QPATH] = {0};
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MultiByteToWideChar(CP_UTF8, 0, path, -1, wpath, MAX_QPATH);
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WIN32_FIND_DATAW findinfo;
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findhandle = FindFirstFileW(wpath, &findinfo);
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if (findhandle == INVALID_HANDLE_VALUE)
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{
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return NULL;
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}
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Com_sprintf(findpath, sizeof(findpath), "%s/%s", findbase, findinfo.name);
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CHAR cFileName[MAX_QPATH];
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WideCharToMultiByte(CP_UTF8, 0, findinfo.cFileName, -1, cFileName, MAX_QPATH, NULL, NULL);
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Com_sprintf(findpath, sizeof(findpath), "%s/%s", findbase, cFileName);
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return findpath;
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}
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char *
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Sys_FindNext(unsigned musthave, unsigned canthave)
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{
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struct _finddata_t findinfo;
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WIN32_FIND_DATAW findinfo;
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if (findhandle == -1)
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if (findhandle == INVALID_HANDLE_VALUE)
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{
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return NULL;
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}
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if (_findnext(findhandle, &findinfo) == -1)
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if (!FindNextFileW(findhandle, &findinfo))
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{
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return NULL;
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}
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Com_sprintf(findpath, sizeof(findpath), "%s/%s", findbase, findinfo.name);
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CHAR cFileName[MAX_QPATH];
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WideCharToMultiByte(CP_UTF8, 0, findinfo.cFileName, -1, cFileName, MAX_QPATH, NULL, NULL);
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Com_sprintf(findpath, sizeof(findpath), "%s/%s", findbase, cFileName);
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return findpath;
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}
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void
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Sys_FindClose(void)
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{
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if (findhandle != -1)
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if (findhandle != INVALID_HANDLE_VALUE)
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{
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_findclose(findhandle);
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FindClose(findhandle);
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}
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findhandle = 0;
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