Rename the gl/ directory to gl1/.

This is not strictly necessary but since we're calling it GL1 let's
stay consistent between the name and the directory structure.
This commit is contained in:
Yamagi Burmeister 2018-01-11 10:58:32 +01:00
parent d21fbeb932
commit 0e8b58952a
21 changed files with 36 additions and 36 deletions

View file

@ -427,21 +427,21 @@ set(Server-Header
)
set(GL1-Source
${REF_SRC_DIR}/gl/qgl.c
${REF_SRC_DIR}/gl/gl1_draw.c
${REF_SRC_DIR}/gl/gl1_image.c
${REF_SRC_DIR}/gl/gl1_light.c
${REF_SRC_DIR}/gl/gl1_lightmap.c
${REF_SRC_DIR}/gl/gl1_main.c
${REF_SRC_DIR}/gl/gl1_mesh.c
${REF_SRC_DIR}/gl/gl1_misc.c
${REF_SRC_DIR}/gl/gl1_model.c
${REF_SRC_DIR}/gl/gl1_scrap.c
${REF_SRC_DIR}/gl/gl1_surf.c
${REF_SRC_DIR}/gl/gl1_warp.c
${REF_SRC_DIR}/gl/gl1_sdl.c
${REF_SRC_DIR}/gl/gl1_md2.c
${REF_SRC_DIR}/gl/gl1_sp2.c
${REF_SRC_DIR}/gl1/qgl.c
${REF_SRC_DIR}/gl1/gl1_draw.c
${REF_SRC_DIR}/gl1/gl1_image.c
${REF_SRC_DIR}/gl1/gl1_light.c
${REF_SRC_DIR}/gl1/gl1_lightmap.c
${REF_SRC_DIR}/gl1/gl1_main.c
${REF_SRC_DIR}/gl1/gl1_mesh.c
${REF_SRC_DIR}/gl1/gl1_misc.c
${REF_SRC_DIR}/gl1/gl1_model.c
${REF_SRC_DIR}/gl1/gl1_scrap.c
${REF_SRC_DIR}/gl1/gl1_surf.c
${REF_SRC_DIR}/gl1/gl1_warp.c
${REF_SRC_DIR}/gl1/gl1_sdl.c
${REF_SRC_DIR}/gl1/gl1_md2.c
${REF_SRC_DIR}/gl1/gl1_sp2.c
${REF_SRC_DIR}/files/pcx.c
${REF_SRC_DIR}/files/stb.c
${REF_SRC_DIR}/files/wal.c
@ -455,9 +455,9 @@ set(GL1-Header
${REF_SRC_DIR}/constants/anormtab.h
${REF_SRC_DIR}/constants/warpsin.h
${REF_SRC_DIR}/files/stb_image.h
${REF_SRC_DIR}/gl/header/local.h
${REF_SRC_DIR}/gl/header/model.h
${REF_SRC_DIR}/gl/header/qgl.h
${REF_SRC_DIR}/gl1/header/local.h
${REF_SRC_DIR}/gl1/header/model.h
${REF_SRC_DIR}/gl1/header/qgl.h
${COMMON_SRC_DIR}/header/shared.h
)

View file

@ -876,21 +876,21 @@ endif
# ----------
REFGL1_OBJS_ := \
src/client/refresh/gl/qgl.o \
src/client/refresh/gl/gl1_draw.o \
src/client/refresh/gl/gl1_image.o \
src/client/refresh/gl/gl1_light.o \
src/client/refresh/gl/gl1_lightmap.o \
src/client/refresh/gl/gl1_main.o \
src/client/refresh/gl/gl1_mesh.o \
src/client/refresh/gl/gl1_misc.o \
src/client/refresh/gl/gl1_model.o \
src/client/refresh/gl/gl1_scrap.o \
src/client/refresh/gl/gl1_surf.o \
src/client/refresh/gl/gl1_warp.o \
src/client/refresh/gl/gl1_sdl.o \
src/client/refresh/gl/gl1_md2.o \
src/client/refresh/gl/gl1_sp2.o \
src/client/refresh/gl1/qgl.o \
src/client/refresh/gl1/gl1_draw.o \
src/client/refresh/gl1/gl1_image.o \
src/client/refresh/gl1/gl1_light.o \
src/client/refresh/gl1/gl1_lightmap.o \
src/client/refresh/gl1/gl1_main.o \
src/client/refresh/gl1/gl1_mesh.o \
src/client/refresh/gl1/gl1_misc.o \
src/client/refresh/gl1/gl1_model.o \
src/client/refresh/gl1/gl1_scrap.o \
src/client/refresh/gl1/gl1_surf.o \
src/client/refresh/gl1/gl1_warp.o \
src/client/refresh/gl1/gl1_sdl.o \
src/client/refresh/gl1/gl1_md2.o \
src/client/refresh/gl1/gl1_sp2.o \
src/client/refresh/files/pcx.o \
src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \

View file

@ -28,7 +28,7 @@
#include <stdlib.h>
#include "../gl/header/local.h"
#include "../gl1/header/local.h"
// don't need HDR stuff
#define STBI_NO_LINEAR

View file

@ -24,7 +24,7 @@
* =======================================================================
*/
#include "../gl/header/local.h"
#include "header/local.h"
void
LoadMD2(model_t *mod, void *buffer)

View file

@ -24,7 +24,7 @@
* =======================================================================
*/
#include "../gl/header/local.h"
#include "header/local.h"
extern int modfilelen;