Sliders and gamepad buttons refactor

Same logic with less code.
This commit is contained in:
Jaime Moreira 2024-06-04 15:18:37 -04:00
parent d2b0ebd522
commit 0e63bad7d9
3 changed files with 18 additions and 40 deletions

View File

@ -726,14 +726,9 @@ IN_Update(void)
qboolean down = (event.type == SDL_CONTROLLERBUTTONDOWN);
unsigned char btn = event.cbutton.button;
// Handle Back Button first, to override its original key
if (btn == sdl_back_button)
{
Key_Event(K_JOY_BACK, down, true);
break;
}
Key_Event(K_BTN_A + btn, down, true);
// Handle Back Button, to override its original key
Key_Event( (btn == sdl_back_button)? K_JOY_BACK : K_BTN_A + btn,
down, true );
break;
}

View File

@ -717,14 +717,9 @@ IN_Update(void)
qboolean down = (event.type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
unsigned char btn = event.gbutton.button;
// Handle Back Button first, to override its original key
if (btn == sdl_back_button)
{
Key_Event(K_JOY_BACK, down, true);
break;
}
Key_Event(K_BTN_A + btn, down, true);
// Handle Back Button, to override its original key
Key_Event( (btn == sdl_back_button)? K_JOY_BACK : K_BTN_A + btn,
down, true );
break;
}

View File

@ -613,14 +613,10 @@ Separator_Draw(menuseparator_s *s)
void
Slider_DoSlide(menuslider_s *s, int dir)
{
const float step = (s->slidestep)? s->slidestep : 0.1f;
float value = Cvar_VariableValue(s->cvar);
float step = 0.1f;
float sign = 1.0f;
if (s->slidestep)
{
step = s->slidestep;
}
if (s->abs && value < 0) // absolute value treatment
{
value = -value;
@ -641,48 +637,40 @@ Slider_DoSlide(menuslider_s *s, int dir)
void
Slider_Draw(menuslider_s *s)
{
const float scale = SCR_GetMenuScale();
const int x = s->generic.parent->x + s->generic.x;
const int y = s->generic.parent->y + s->generic.y;
const int x_rcol = x + (RCOLUMN_OFFSET * scale);
int i;
char buffer[5];
const char * format;
float scale = SCR_GetMenuScale();
int x = s->generic.parent->x + s->generic.x;
int y = s->generic.parent->y + s->generic.y;
float value = Cvar_VariableValue(s->cvar);
if (s->abs && value < 0) // absolute value
{
value = -value;
}
float range = (ClampCvar(s->minvalue, s->maxvalue, value) - s->minvalue) /
const float range = (ClampCvar(s->minvalue, s->maxvalue, value) - s->minvalue) /
(s->maxvalue - s->minvalue);
Menu_DrawStringR2LDark(x + (LCOLUMN_OFFSET * scale),
y, s->generic.name);
Draw_CharScaled(x + (RCOLUMN_OFFSET * scale),
Draw_CharScaled(x_rcol,
y * scale, 128, scale);
for (i = 0; i < SLIDER_RANGE * scale; i++)
{
Draw_CharScaled(x + (RCOLUMN_OFFSET * scale) + (i * 8) + 8,
Draw_CharScaled(x_rcol + (i * 8) + 8,
y * scale, 129, scale);
}
Draw_CharScaled(x + (RCOLUMN_OFFSET * scale) + (i * 8) + 8,
Draw_CharScaled(x_rcol + (i * 8) + 8,
y * scale, 130, scale);
Draw_CharScaled(x + ((int)((RCOLUMN_OFFSET * scale) + (SLIDER_RANGE * scale - 1) * 8 * range)) + 8,
Draw_CharScaled(x_rcol + (int)((SLIDER_RANGE * scale - 1) * 8 * range) + 8,
y * scale, 131, scale);
if (!s->printformat)
{
format = "%.1f";
}
else
{
format = s->printformat;
}
snprintf(buffer, 5, format, value);
Menu_DrawString(x + (RCOLUMN_OFFSET * scale) + ((SLIDER_RANGE + 2) * scale * 8),
snprintf(buffer, 5, (s->printformat)? s->printformat : "%.1f", value);
Menu_DrawString(x_rcol + ((SLIDER_RANGE + 2) * scale * 8),
y, buffer);
}