diff --git a/src/client/refresh/vk/vk_image.c b/src/client/refresh/vk/vk_image.c index 576cf9a2..373ce40a 100644 --- a/src/client/refresh/vk/vk_image.c +++ b/src/client/refresh/vk/vk_image.c @@ -567,9 +567,6 @@ void Vk_ImageList_f (void) R_Printf(PRINT_ALL, "Total texel count (not counting mipmaps): %i\n", texels); } -#define BLOCK_WIDTH 256 -#define BLOCK_HEIGHT 256 - typedef struct { char *name; @@ -799,10 +796,11 @@ Vk_Upload32 Returns number of mip levels =============== */ -static uint32_t Vk_Upload32 (byte *data, int width, int height, qboolean mipmap, +static uint32_t Vk_Upload32 (byte *data, int width, int height, imagetype_t type, byte **texBuffer, int *upload_width, int *upload_height) { int scaled_width, scaled_height; + qboolean mipmap = (type != it_pic && type != it_sky); *texBuffer = NULL; @@ -850,7 +848,7 @@ static uint32_t Vk_Upload32 (byte *data, int width, int height, qboolean mipmap, } // world textures - if (mipmap) + if (type != it_pic && type != it_sky) { Vk_LightScaleTexture(*texBuffer, scaled_width, scaled_height); } @@ -884,7 +882,7 @@ Returns number of mip levels =============== */ -static uint32_t Vk_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean is_sky, +static uint32_t Vk_Upload8 (byte *data, int width, int height, imagetype_t type, byte **texBuffer, int *upload_width, int *upload_height) { unsigned *trans; @@ -903,29 +901,39 @@ static uint32_t Vk_Upload8 (byte *data, int width, int height, qboolean mipmap, p = data[i]; trans[i] = d_8to24table[p]; + } - if (p == 255) - { // transparent, so scan around for another color - // to avoid alpha fringes - // FIXME: do a full flood fill so mips work... - if (i > width && data[i - width] != 255) - p = data[i - width]; - else if (i < s - width && data[i + width] != 255) - p = data[i + width]; - else if (i > 0 && data[i - 1] != 255) - p = data[i - 1]; - else if (i < s - 1 && data[i + 1] != 255) - p = data[i + 1]; - else - p = 0; - // copy rgb components - ((byte *)&trans[i])[0] = ((byte *)&d_8to24table[p])[0]; - ((byte *)&trans[i])[1] = ((byte *)&d_8to24table[p])[1]; - ((byte *)&trans[i])[2] = ((byte *)&d_8to24table[p])[2]; + if (type != it_sky && type != it_wall) + { + for (i = 0; i < s; i++) + { + int p; + + p = data[i]; + + if (p == 255) + { // transparent, so scan around for another color + // to avoid alpha fringes + // FIXME: do a full flood fill so mips work... + if (i > width && data[i - width] != 255) + p = data[i - width]; + else if (i < s - width && data[i + width] != 255) + p = data[i + width]; + else if (i > 0 && data[i - 1] != 255) + p = data[i - 1]; + else if (i < s - 1 && data[i + 1] != 255) + p = data[i + 1]; + else + p = 0; + // copy rgb components + ((byte *)&trans[i])[0] = ((byte *)&d_8to24table[p])[0]; + ((byte *)&trans[i])[1] = ((byte *)&d_8to24table[p])[1]; + ((byte *)&trans[i])[2] = ((byte *)&d_8to24table[p])[2]; + } } } - miplevel = Vk_Upload32((byte *)trans, width, height, mipmap, texBuffer, upload_width, upload_height); + miplevel = Vk_Upload32((byte *)trans, width, height, type, texBuffer, upload_width, upload_height); free(trans); return miplevel; } @@ -978,9 +986,9 @@ Vk_LoadPic(char *name, byte *pic, int width, int realwidth, FloodFillSkin(pic, width, height); if (bits == 8) - image->vk_texture.mipLevels = Vk_Upload8(pic, width, height, (image->type != it_pic && image->type != it_sky), image->type == it_sky, &texBuffer, &upload_width, &upload_height); + image->vk_texture.mipLevels = Vk_Upload8(pic, width, height, image->type, &texBuffer, &upload_width, &upload_height); else - image->vk_texture.mipLevels = Vk_Upload32(pic, width, height, (image->type != it_pic && image->type != it_sky), &texBuffer, &upload_width, &upload_height); + image->vk_texture.mipLevels = Vk_Upload32(pic, width, height, image->type, &texBuffer, &upload_width, &upload_height); image->upload_width = upload_width; // after power of 2 and scales image->upload_height = upload_height;