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https://github.com/yquake2/yquake2remaster.git
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soft: use pixel_t in skin and load lightmap
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parent
7004565c72
commit
0c2bf1f65d
4 changed files with 20 additions and 15 deletions
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@ -211,7 +211,7 @@ typedef struct finalvert_s {
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typedef struct
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{
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void *pskin;
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pixel_t *pskin;
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int skinwidth;
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int skinheight;
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} affinetridesc_t;
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@ -578,7 +578,7 @@ R_AliasSetupLighting(entity_t *currententity)
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}
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}
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j = (light[0] + light[1] + light[2])*0.3333*255;
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j = (light[0] + light[1] + light[2]) * 0.3333 * 255;
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lighting.ambientlight = j;
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lighting.shadelight = j;
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@ -258,16 +258,17 @@ static void
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Mod_LoadLighting (model_t *loadmodel, byte *mod_base, lump_t *l)
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{
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int i, size;
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byte *in;
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pixel_t *in;
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if (!l->filelen)
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{
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loadmodel->lightdata = NULL;
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return;
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}
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size = l->filelen/3;
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loadmodel->lightdata = Hunk_Alloc(size);
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in = (void *)(mod_base + l->fileofs);
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in = mod_base + l->fileofs;
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for (i=0 ; i<size ; i++, in+=3)
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{
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if (in[0] > in[1] && in[0] > in[2])
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@ -1008,7 +1009,8 @@ Mod_LoadBrushModel(model_t *mod, void *buffer, int modfilelen)
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if(surfEdgeCount < MAX_MAP_SURFEDGES) // else it errors out later anyway
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hunkSize += calcLumpHunkSize(&header->lumps[LUMP_SURFEDGES], sizeof(int), sizeof(int), 24);
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// lighting is a special case, because we keep only 1 byte out of 3 (=> no colored lighting in soft renderer)
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// lighting is a special case, because we keep only 1 byte out of 3
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// (=> no colored lighting in soft renderer by default)
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{
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int size = header->lumps[LUMP_LIGHTING].filelen/3;
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size = (size + 31) & ~31;
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@ -78,7 +78,7 @@ static zvalue_t d_ziextrastep, d_zibasestep;
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static byte *skintable[MAX_LBM_HEIGHT];
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int skinwidth;
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static byte *skinstart;
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static pixel_t *skinstart;
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void (*d_pdrawspans)(const entity_t *currententity, spanpackage_t *pspanpackage);
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@ -429,8 +429,8 @@ R_PolysetDrawSpans8
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void
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R_PolysetDrawSpans8_33(const entity_t *currententity, spanpackage_t *pspanpackage)
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{
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byte *lpdest;
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byte *lptex;
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pixel_t *lpdest;
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pixel_t *lptex;
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int lsfrac, ltfrac;
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int llight;
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zvalue_t lzi;
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@ -470,7 +470,7 @@ R_PolysetDrawSpans8_33(const entity_t *currententity, spanpackage_t *pspanpackag
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{
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int temp = vid_colormap[*lptex + ( llight & 0xFF00 )];
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*lpdest = vid_alphamap[temp+ *lpdest*256];
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*lpdest = vid_alphamap[temp + *lpdest*256];
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}
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lpdest++;
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lzi += r_zistepx;
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@ -719,11 +719,14 @@ R_PolysetDrawSpans8_Opaque (const entity_t *currententity, spanpackage_t *pspanp
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{
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if ((lzi >> SHIFT16XYZ) >= *lpz)
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{
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if(r_newrefdef.rdflags & RDF_IRGOGGLES && currententity->flags & RF_IR_VISIBLE)
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*lpdest = ((byte *)vid_colormap)[irtable[*lptex]];
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else
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*lpdest = ((byte *)vid_colormap)[*lptex + (llight & 0xFF00)];
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int color_value;
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if(r_newrefdef.rdflags & RDF_IRGOGGLES && currententity->flags & RF_IR_VISIBLE)
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color_value = irtable[*lptex];
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else
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color_value = *lptex + (llight & 0xFF00);
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*lpdest = vid_colormap[color_value];
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*lpz = lzi >> SHIFT16XYZ;
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zdamaged = true;
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}
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@ -798,7 +801,7 @@ R_RasterizeAliasPolySmooth(const entity_t *currententity)
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v = plefttop[1];
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d_aspancount = plefttop[0] - prighttop[0];
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d_ptex = (byte *)r_affinetridesc.pskin + (plefttop[2] >> SHIFT16XYZ) +
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d_ptex = r_affinetridesc.pskin + (plefttop[2] >> SHIFT16XYZ) +
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(plefttop[3] >> SHIFT16XYZ) * r_affinetridesc.skinwidth;
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{
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d_sfrac = plefttop[2] & 0xFFFF;
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@ -866,7 +869,7 @@ R_RasterizeAliasPolySmooth(const entity_t *currententity)
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u = plefttop[0];
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v = plefttop[1];
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d_aspancount = plefttop[0] - prighttop[0];
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d_ptex = (byte *)r_affinetridesc.pskin + (plefttop[2] >> SHIFT16XYZ) +
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d_ptex = r_affinetridesc.pskin + (plefttop[2] >> SHIFT16XYZ) +
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(plefttop[3] >> SHIFT16XYZ) * r_affinetridesc.skinwidth;
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d_sfrac = 0;
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d_tfrac = 0;
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