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Integrate caedes systemwide installation patch
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3 changed files with 40 additions and 1 deletions
6
README
6
README
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@ -428,4 +428,10 @@ Can I use texture sets with Yamagi Quake 2?
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- No, you can't. Yamagi Quake 2 is dedicated to a game experience like
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in 1997 and thus texture packs are not supported. Use another client.
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I'm creating a package or port for my system. Is a system wide install
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possible without patching the source?
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- Yes. Just set -DSYSTEMWIDE. If you want to change the default
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directory from /usr/share/games/quake2/, just set -DSYSTEMDIR
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to the desired path.
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===============================================================================
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1
TODO
1
TODO
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@ -5,7 +5,6 @@ game.so:
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client:
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- Integrate a signalhandler and print an backtrace with Maxims
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libexecinfo (only 2 sourcefiles, BSD licensed)
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- Integrate caedes systemwide installation patches
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- Add a optional overwrite for the defaults.cfg
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- Rename the config.cfg to yq2config.cfg for compatiblity with other
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sourceports
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@ -35,6 +35,12 @@
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#define MAX_FIND_FILES 0x04000
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#define MAX_PAKS 100
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#ifdef SYSTEMWIDE
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#ifndef SYSTEMDIR
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#define SYSTEMDIR "/usr/share/games/quake2/"
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#endif
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#endif
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typedef struct
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{
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char name[MAX_QPATH];
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@ -1234,6 +1240,26 @@ FS_AddHomeAsGameDirectory(char *dir)
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}
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}
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#ifdef SYSTEMWIDE
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void FS_AddSystemwideGameDirectory(char *dir)
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{
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char gdir[MAX_OSPATH];
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char *datadir = SYSTEMDIR;
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int len = snprintf(gdir, sizeof(gdir), "%s/%s/", datadir, dir);
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printf("Using %s to fetch paks\n", gdir);
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if ((len > 0) && (len < sizeof(gdir)) && (gdir[len-1] == '/'))
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{
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gdir[len-1] = 0;
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}
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FS_AddGameDirectory (gdir);
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}
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#endif
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/*
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* Allows enumerating all of the directories in the search path.
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*/
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@ -1439,6 +1465,10 @@ FS_SetGamedir(char *dir)
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if (fs_cddir->string[0] == '\0')
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FS_AddGameDirectory(va("%s/%s", fs_cddir->string, dir));
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#ifdef SYSTEMWIDE
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FS_AddSystemwideGameDirectory(dir);
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#endif
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FS_AddGameDirectory(va("%s/%s", fs_basedir->string, dir));
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FS_AddHomeAsGameDirectory(dir);
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}
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@ -1809,6 +1839,10 @@ FS_InitFilesystem(void)
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/* Current directory. */
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fs_homepath = Cvar_Get("homepath", Sys_GetCurrentDirectory(), CVAR_NOSET);
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#ifdef SYSTEMWIDE
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FS_AddSystemwideGameDirectory(BASEDIRNAME);
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#endif
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/* Add baseq2 to search path. */
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FS_AddGameDirectory(va("%s/" BASEDIRNAME, fs_basedir->string));
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FS_AddHomeAsGameDirectory(BASEDIRNAME);
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