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https://github.com/yquake2/yquake2remaster.git
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cmake: optionally disable the building of rendering libraries
default options are kept as before, i.e., all but GLES1 are enabled by default
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b64ae0ed6e
commit
0babeb62c1
1 changed files with 29 additions and 6 deletions
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@ -65,6 +65,11 @@ option(CURL_SUPPORT "cURL support" ON)
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option(OPENAL_SUPPORT "OpenAL support" ON)
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option(SYSTEMWIDE_SUPPORT "Enable systemwide installation of game assets" OFF)
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option(SDL3_SUPPORT "Build against SDL 3 instead of SDL2" OFF)
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option(GL1_RENDERER "Build the GL3 renderer" ON)
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option(GL3_RENDERER "Build the GL3 renderer" ON)
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option(GLES1_RENDERER "Build the GLES1 renderer" OFF)
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option(GLES3_RENDERER "Build the GLES3 renderer" ON)
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option(SOFT_RENDERER "Build the software renderer" ON)
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set(SYSTEMDIR "" CACHE STRING "Override the system default directory")
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@ -189,11 +194,13 @@ else()
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list(APPEND yquake2SDLLinkerFlags ${SDL2_LIBRARY})
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endif()
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# We need an OpenGL implementation.
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set(OpenGL_GL_PREFERENCE GLVND)
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find_package(OpenGL REQUIRED)
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list(APPEND yquake2IncludeDirectories ${OPENGL_INCLUDE_DIR})
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list(APPEND yquake2OpenGLLinkerFlags ${OPENGL_LIBRARIES})
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if(GL1_RENDERER OR GL3_RENDERER OR GLES1_RENDERER OR GLES2_RENDERER)
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# We need an OpenGL implementation.
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set(OpenGL_GL_PREFERENCE GLVND)
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find_package(OpenGL REQUIRED)
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list(APPEND yquake2IncludeDirectories ${OPENGL_INCLUDE_DIR})
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list(APPEND yquake2OpenGLLinkerFlags ${OPENGL_LIBRARIES})
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endif()
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# backtrace lookup
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# Some systems like Linux has it within the libc some like the BSD, Haiku ...
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@ -781,6 +788,8 @@ else() # single-config, like normal Makefiles
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endif()
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target_link_libraries(game ${yquake2LinkerFlags})
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if(${GL1_RENDERER})
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# Build the GL1 dynamic library
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add_library(ref_gl1 MODULE ${GL1-Source} ${GL1-Header} ${REF-Platform-Specific-Source})
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set_target_properties(ref_gl1 PROPERTIES
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@ -795,6 +804,10 @@ if(SDL3_SUPPORT)
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target_link_libraries(ref_gl1 SDL3::SDL3)
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endif()
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endif()
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if(${GL3_RENDERER})
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# Build the GL3 dynamic library
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add_library(ref_gl3 MODULE ${GL3-Source} ${Glad-GL3-Source} ${GL3-Header} ${Glad-GL3-Header} ${REF-Platform-Specific-Source})
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set_target_properties(ref_gl3 PROPERTIES
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@ -809,6 +822,10 @@ if(SDL3_SUPPORT)
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target_link_libraries(ref_gl3 SDL3::SDL3)
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endif()
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endif()
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if(${GLES3_RENDERER})
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# Build the GLES3 dynamic library
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add_library(ref_gles3 MODULE ${GL3-Source} ${Glad-GLES3-Source} ${GL3-Header} ${Glad-GLES3-Header} ${REF-Platform-Specific-Source})
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set_target_properties(ref_gles3 PROPERTIES
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@ -825,6 +842,10 @@ if(SDL3_SUPPORT)
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target_link_libraries(ref_gles3 SDL3::SDL3)
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endif()
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endif()
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if(${SOFT_RENDERER})
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# Build the soft renderer dynamic library
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add_library(ref_soft MODULE ${SOFT-Source} ${SOFT-Header} ${REF-Platform-Specific-Source})
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set_target_properties(ref_soft PROPERTIES
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@ -838,7 +859,9 @@ if(SDL3_SUPPORT)
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target_link_libraries(ref_soft SDL3::SDL3)
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endif()
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if(FALSE)
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endif()
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if(${GLES1_RENDERER})
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# Build the GLES1 dynamic library
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add_library(ref_gles1 MODULE ${GL1-Source} ${Glad-GLES1-Source} ${GL1-Header} ${Glad-GLES1-Header} ${REF-Platform-Specific-Source})
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