diff --git a/src/refresh/gl_mesh.c b/src/refresh/gl_mesh.c index e87988a5..f7e1d153 100644 --- a/src/refresh/gl_mesh.c +++ b/src/refresh/gl_mesh.c @@ -47,7 +47,7 @@ extern vec3_t lightspot; extern qboolean have_stencil; void -GL_LerpVerts ( int nverts, dtrivertx_t *v, dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move [ 3 ], float frontv [ 3 ], float backv [ 3 ] ) +R_LerpVerts ( int nverts, dtrivertx_t *v, dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move [ 3 ], float frontv [ 3 ], float backv [ 3 ] ) { int i; @@ -77,7 +77,7 @@ GL_LerpVerts ( int nverts, dtrivertx_t *v, dtrivertx_t *ov, dtrivertx_t *verts, * Interpolates between two frames and origins */ void -GL_DrawAliasFrameLerp ( dmdl_t *paliashdr, float backlerp ) +R_DrawAliasFrameLerp ( dmdl_t *paliashdr, float backlerp ) { float l; daliasframe_t *frame, *oldframe; @@ -141,7 +141,7 @@ GL_DrawAliasFrameLerp ( dmdl_t *paliashdr, float backlerp ) lerp = s_lerped [ 0 ]; - GL_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv ); + R_LerpVerts( paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv ); if ( gl_vertex_arrays->value ) { @@ -292,7 +292,7 @@ GL_DrawAliasFrameLerp ( dmdl_t *paliashdr, float backlerp ) } void -GL_DrawAliasShadow ( dmdl_t *paliashdr, int posenum ) +R_DrawAliasShadow ( dmdl_t *paliashdr, int posenum ) { dtrivertx_t *verts; int *order; @@ -767,7 +767,7 @@ R_DrawAliasModel ( entity_t *e ) currententity->backlerp = 0; } - GL_DrawAliasFrameLerp( paliashdr, currententity->backlerp ); + R_DrawAliasFrameLerp( paliashdr, currententity->backlerp ); R_TexEnv( GL_REPLACE ); qglShadeModel( GL_FLAT ); @@ -804,7 +804,7 @@ R_DrawAliasModel ( entity_t *e ) qglDisable( GL_TEXTURE_2D ); qglEnable( GL_BLEND ); qglColor4f( 0, 0, 0, 0.5 ); - GL_DrawAliasShadow( paliashdr, currententity->frame ); + R_DrawAliasShadow( paliashdr, currententity->frame ); qglEnable( GL_TEXTURE_2D ); qglDisable( GL_BLEND ); qglPopMatrix();