Reformatiere die Startup Ausgabe

This commit is contained in:
Yamagi Burmeister 2010-10-19 13:34:08 +00:00
parent 0b7a5f23fb
commit 09c87ea0cc
16 changed files with 32 additions and 24 deletions

1
TODO
View file

@ -9,6 +9,7 @@ Allgemein:
- Wieso durchläuft der Client seine Shutdown-Rotine doppelt? Bekommen
wir es evtl hin, das sie auch rekursiv nicht mehr aufgerufen wird?
- Noch mal uncrustify über client/, common/, unix/ und sdl/
- ====InitGame=== in allen Spielen ändern
Unix / SDL:
- SDL GL-Backend refresh.c komplett neuschreiben

View file

@ -153,7 +153,7 @@ S_Init ( void )
OGG_Init();
}
Com_Printf( "------------------------------------\n" );
Com_Printf( "------------------------------------\n\n" );
}
/*

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@ -275,7 +275,8 @@ void Qcommon_Init (int argc, char **argv)
#endif
Com_Printf ("====== Quake2 Initialized ======\n\n");
Com_Printf ("==== Yamagi Quake II Initialized ====\n\n");
Com_Printf ("*************************************\n\n");
}
void Qcommon_Frame (int msec)

View file

@ -151,7 +151,8 @@ is loaded.
*/
void InitGame (void)
{
gi.dprintf ("==== InitGame ====\n");
gi.dprintf ("Game is starting up.\n");
gi.dprintf ("Game is baseq2.\n");
gun_x = gi.cvar ("gun_x", "0", 0);
gun_y = gi.cvar ("gun_y", "0", 0);

View file

@ -505,7 +505,7 @@ void G_FindTeams (void)
}
}
gi.dprintf ("%i teams with %i entities\n", c, c2);
gi.dprintf ("%i teams with %i entities.\n", c, c2);
}
/*
@ -601,7 +601,7 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
ED_CallSpawn (ent);
}
gi.dprintf ("%i entities inhibited\n", inhibit);
gi.dprintf ("%i entities inhibited\n.", inhibit);
G_FindTeams ();

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@ -146,7 +146,8 @@ is loaded.
*/
void InitGame (void)
{
gi.dprintf ("==== InitGame ====\n");
gi.dprintf ("Game is starting up.\n");
gi.dprintf ("Game is ctf.\n");
gun_x = gi.cvar ("gun_x", "0", 0);
gun_y = gi.cvar ("gun_y", "0", 0);

View file

@ -487,7 +487,7 @@ void G_FindTeams (void)
}
}
gi.dprintf ("%i teams with %i entities\n", c, c2);
gi.dprintf ("%i teams with %i entities.\n", c, c2);
}
/*
@ -583,7 +583,7 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
ED_CallSpawn (ent);
}
gi.dprintf ("%i entities inhibited\n", inhibit);
gi.dprintf ("%i entities inhibited.\n", inhibit);
G_FindTeams ();

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@ -1085,6 +1085,7 @@ int R_Init( void *hinstance, void *hWnd )
/*
** get our various GL strings
*/
ri.Con_Printf (PRINT_ALL, "\nOpenGL setting:\n", gl_config.vendor_string );
gl_config.vendor_string = (char *)qglGetString (GL_VENDOR);
ri.Con_Printf (PRINT_ALL, "GL_VENDOR: %s\n", gl_config.vendor_string );
gl_config.renderer_string = (char *)qglGetString (GL_RENDERER);

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@ -49,11 +49,11 @@ int GLimp_Init(void)
if (SDL_Init(SDL_INIT_VIDEO) == -1)
{
ri.Con_Printf( PRINT_ALL, "\nSDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError());
ri.Con_Printf( PRINT_ALL, "Couldn't init SDL video: %s.\n", SDL_GetError());
return false;
}
SDL_VideoDriverName( driverName, sizeof( driverName ) - 1 );
ri.Con_Printf( PRINT_ALL, "\nSDL using driver \"%s\"\n", driverName );
ri.Con_Printf( PRINT_ALL, "SDL video driver is \"%s\".\n", driverName );
}
return true;
@ -187,7 +187,7 @@ static qboolean GLimp_InitGraphics( qboolean fullscreen )
/* Initialize the stencil buffer */
if (!SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil_bits))
{
ri.Con_Printf(PRINT_ALL, "I: got %d bits of stencil\n", stencil_bits);
ri.Con_Printf(PRINT_ALL, "Got %d bits of stencil\n.", stencil_bits);
if (stencil_bits >= 1)
{
@ -198,8 +198,7 @@ static qboolean GLimp_InitGraphics( qboolean fullscreen )
/* Initialize hardware gamma */
gl_state.hwgamma = true;
vid_gamma->modified = true;
ri.Con_Printf(PRINT_ALL, "Using hardware gamma\n");
ri.Con_Printf(PRINT_ALL, "If this doesn't work your X11 driver is broken!\n");
ri.Con_Printf(PRINT_ALL, "Using hardware gamma.\n");
/* Window title */
SDL_WM_SetCaption("Yamagi Quake II", "Yamagi Quake II");

View file

@ -114,7 +114,7 @@ SNDDMA_Init(void)
{
if (SDL_Init(SDL_INIT_AUDIO) == -1)
{
Com_Printf ("Couldn't init SDL audio: %s\n", SDL_GetError ());
Com_Printf ("Couldn't init SDL audio: %s.\n", SDL_GetError ());
return 0;
}
}
@ -124,7 +124,7 @@ SNDDMA_Init(void)
strcpy(drivername, "(UNKNOW)");
}
Com_Printf("SDL audio driver is \"%s\"\n", drivername);
Com_Printf("SDL audio driver is \"%s\".\n", drivername);
memset(&desired, '\0', sizeof(desired));
memset(&optained, '\0', sizeof(optained));
@ -182,7 +182,7 @@ SNDDMA_Init(void)
dmasize = (dmabackend->samples * (dmabackend->samplebits / 8));
dmabackend->buffer = calloc(1, dmasize);
Com_Printf("Starting SDL audio callback...\n");
Com_Printf("Starting SDL audio callback.\n");
SDL_PauseAudio(0);
Com_Printf("SDL audio initialized.\n");

View file

@ -331,6 +331,7 @@ void SV_InitGameProgs (void)
if (ge)
SV_ShutdownGameProgs ();
Com_Printf( "-------- game initialization -------\n" );
// load a new game dll
import.multicast = SV_Multicast;
@ -398,5 +399,7 @@ void SV_InitGameProgs (void)
GAME_API_VERSION);
ge->Init ();
Com_Printf("------------------------------------\n\n");
}

View file

@ -173,7 +173,7 @@ void SV_SpawnServer (char *server, char *spawnpoint, server_state_t serverstate,
if (attractloop)
Cvar_Set ("paused", "0");
Com_Printf ("------- Server Initialization -------\n");
Com_Printf ("------- server initialization ------\n");
Com_DPrintf ("SpawnServer: %s\n",server);
if (sv.demofile)
@ -280,7 +280,7 @@ void SV_SpawnServer (char *server, char *spawnpoint, server_state_t serverstate,
Cvar_FullSet ("mapname", sv.name, CVAR_SERVERINFO | CVAR_NOSET);
Cvar_SetValue("windowed_mouse", 1);
Com_Printf ("-------------------------------------\n");
Com_Printf ("-------------------------------------\n\n");
}
/*

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@ -58,7 +58,8 @@ main ( int argc, char **argv )
saved_euid = geteuid();
seteuid( getuid() );
printf( "Quake 2\n" );
printf( "\nYamagi Quake II v%4.2f\n", VERSION);
printf( "=====================\n\n");
Qcommon_Init( argc, argv );

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@ -3502,11 +3502,11 @@ QGL_Init ( const char *dllname )
return ( false );
}
Com_Printf( "Using %s for OpenGL...", fn );
Com_Printf( "Using %s for OpenGL.\n", fn );
}
else
{
Com_Printf( "Using %s for OpenGL...", dllname );
Com_Printf( "Using %s for OpenGL.\n", dllname );
}
qglAccum = dllAccum = GPA( "glAccum" );

View file

@ -410,7 +410,7 @@ Sys_GetGameAPI ( void *parms )
Com_Error( ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame" );
}
Com_Printf( "------- Loading %s -------\n", gamename );
Com_Printf( "LoadLibrary(\"%s\")\n", gamename );
/* now run through the search paths */
path = NULL;

View file

@ -232,7 +232,7 @@ VID_LoadRefresh ( char *name )
VID_FreeReflib();
}
Com_Printf( "------- Loading %s -------\n", name );
Com_Printf( "----- refresher initialization -----\n");
/* regain root */
seteuid( saved_euid );
@ -327,7 +327,7 @@ VID_LoadRefresh ( char *name )
setreuid( getuid(), getuid() );
setegid( getgid() );
Com_Printf( "------------------------------------\n" );
Com_Printf( "------------------------------------\n\n" );
reflib_active = true;
return ( true );
}