Rename cl_anglekicks to cl_kickangles for consistency with Q2PRO

This commit is contained in:
Hugo Locurcio 2021-01-18 04:41:57 +01:00
parent 2fae58d56b
commit 08d59ee8e8
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GPG key ID: 39E8F8BE30B0A49C
4 changed files with 7 additions and 8 deletions

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@ -56,8 +56,8 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
time for the next frame. The later is more CPU friendly but rather time for the next frame. The later is more CPU friendly but rather
inaccurate, especially on Windows. Use with care. inaccurate, especially on Windows. Use with care.
* **cl_anglekicks**: If set to `0` angle kicks (weapon recoil, damage * **cl_kickangles**: If set to `0` angle kicks (weapon recoil, damage
hits and the like) are ignored. Cheat protected. Defaults to `1`. hits and the like) are ignored. Cheat-protected. Defaults to `1`.
* **cl_async**: If set to `1` (the default) the client is asynchronous. * **cl_async**: If set to `1` (the default) the client is asynchronous.
The client framerate is fixed, the renderer framerate is variable. The client framerate is fixed, the renderer framerate is variable.

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@ -764,7 +764,7 @@ CL_CalcViewValues(void)
} }
} }
if (cl_anglekicks->value) if (cl_kickangles->value)
{ {
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
{ {

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@ -48,7 +48,7 @@ cvar_t *cl_add_particles;
cvar_t *cl_add_lights; cvar_t *cl_add_lights;
cvar_t *cl_add_entities; cvar_t *cl_add_entities;
cvar_t *cl_add_blend; cvar_t *cl_add_blend;
cvar_t *cl_anglekicks; cvar_t *cl_kickangles;
cvar_t *cl_shownet; cvar_t *cl_shownet;
cvar_t *cl_showmiss; cvar_t *cl_showmiss;
@ -494,7 +494,7 @@ CL_InitLocal(void)
cl_add_lights = Cvar_Get("cl_lights", "1", 0); cl_add_lights = Cvar_Get("cl_lights", "1", 0);
cl_add_particles = Cvar_Get("cl_particles", "1", 0); cl_add_particles = Cvar_Get("cl_particles", "1", 0);
cl_add_entities = Cvar_Get("cl_entities", "1", 0); cl_add_entities = Cvar_Get("cl_entities", "1", 0);
cl_anglekicks = Cvar_Get("cl_anglekicks", "1", 0); cl_kickangles = Cvar_Get("cl_kickangles", "1", 0);
cl_gun = Cvar_Get("cl_gun", "2", CVAR_ARCHIVE); cl_gun = Cvar_Get("cl_gun", "2", CVAR_ARCHIVE);
cl_footsteps = Cvar_Get("cl_footsteps", "1", 0); cl_footsteps = Cvar_Get("cl_footsteps", "1", 0);
cl_noskins = Cvar_Get("cl_noskins", "0", 0); cl_noskins = Cvar_Get("cl_noskins", "0", 0);
@ -663,7 +663,7 @@ cheatvar_t cheatvars[] = {
{"sw_draworder", "0"}, {"sw_draworder", "0"},
{"gl_lightmap", "0"}, {"gl_lightmap", "0"},
{"gl_saturatelighting", "0"}, {"gl_saturatelighting", "0"},
{"cl_anglekicks", "1"}, {"cl_kickangles", "1"},
{NULL, NULL} {NULL, NULL}
}; };
@ -949,4 +949,3 @@ CL_Shutdown(void)
IN_Shutdown(); IN_Shutdown();
VID_Shutdown(); VID_Shutdown();
} }

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@ -314,7 +314,7 @@ extern cvar_t *cl_vwep;
extern cvar_t *horplus; extern cvar_t *horplus;
extern cvar_t *cin_force43; extern cvar_t *cin_force43;
extern cvar_t *vid_fullscreen; extern cvar_t *vid_fullscreen;
extern cvar_t *cl_anglekicks; extern cvar_t *cl_kickangles;
extern cvar_t *cl_r1q2_lightstyle; extern cvar_t *cl_r1q2_lightstyle;
typedef struct typedef struct