mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 12:41:21 +00:00
gl1: make currententity local
This commit is contained in:
parent
2d1a090feb
commit
083cfca305
5 changed files with 75 additions and 83 deletions
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@ -326,7 +326,7 @@ R_RecursiveLightPoint(mnode_t *node, vec3_t start, vec3_t end)
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}
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void
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R_LightPoint(vec3_t p, vec3_t color)
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R_LightPoint(entity_t *currententity, vec3_t p, vec3_t color)
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{
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vec3_t end;
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float r;
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@ -39,8 +39,6 @@ glstate_t gl_state;
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image_t *r_notexture; /* use for bad textures */
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image_t *r_particletexture; /* little dot for particles */
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entity_t *currententity;
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cplane_t frustum[4];
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int r_visframecount; /* bumped when going to a new PVS */
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@ -175,7 +173,7 @@ R_RotateForEntity(entity_t *e)
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}
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void
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R_DrawSpriteModel(entity_t *e, const model_t *currentmodel)
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R_DrawSpriteModel(entity_t *currententity, const model_t *currentmodel)
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{
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float alpha = 1.0F;
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vec3_t point[4];
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@ -187,16 +185,16 @@ R_DrawSpriteModel(entity_t *e, const model_t *currentmodel)
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a single polygon without a surface cache */
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psprite = (dsprite_t *)currentmodel->extradata;
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e->frame %= psprite->numframes;
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frame = &psprite->frames[e->frame];
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currententity->frame %= psprite->numframes;
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frame = &psprite->frames[currententity->frame];
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/* normal sprite */
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up = vup;
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right = vright;
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if (e->flags & RF_TRANSLUCENT)
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if (currententity->flags & RF_TRANSLUCENT)
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{
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alpha = e->alpha;
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alpha = currententity->alpha;
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}
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if (alpha != 1.0F)
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@ -206,7 +204,7 @@ R_DrawSpriteModel(entity_t *e, const model_t *currentmodel)
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glColor4f(1, 1, 1, alpha);
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R_Bind(currentmodel->skins[e->frame]->texnum);
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R_Bind(currentmodel->skins[currententity->frame]->texnum);
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R_TexEnv(GL_MODULATE);
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@ -226,16 +224,16 @@ R_DrawSpriteModel(entity_t *e, const model_t *currentmodel)
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1, 1
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};
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VectorMA( e->origin, -frame->origin_y, up, point[0] );
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VectorMA( currententity->origin, -frame->origin_y, up, point[0] );
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VectorMA( point[0], -frame->origin_x, right, point[0] );
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VectorMA( e->origin, frame->height - frame->origin_y, up, point[1] );
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VectorMA( currententity->origin, frame->height - frame->origin_y, up, point[1] );
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VectorMA( point[1], -frame->origin_x, right, point[1] );
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VectorMA( e->origin, frame->height - frame->origin_y, up, point[2] );
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VectorMA( currententity->origin, frame->height - frame->origin_y, up, point[2] );
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VectorMA( point[2], frame->width - frame->origin_x, right, point[2] );
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VectorMA( e->origin, -frame->origin_y, up, point[3] );
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VectorMA( currententity->origin, -frame->origin_y, up, point[3] );
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VectorMA( point[3], frame->width - frame->origin_x, right, point[3] );
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glEnableClientState( GL_VERTEX_ARRAY );
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@ -260,7 +258,7 @@ R_DrawSpriteModel(entity_t *e, const model_t *currentmodel)
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}
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void
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R_DrawNullModel(void)
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R_DrawNullModel(entity_t *currententity)
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{
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vec3_t shadelight;
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@ -270,7 +268,7 @@ R_DrawNullModel(void)
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}
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else
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{
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R_LightPoint(currententity->origin, shadelight);
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R_LightPoint(currententity, currententity->origin, shadelight);
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}
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glPushMatrix();
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@ -329,7 +327,7 @@ R_DrawEntitiesOnList(void)
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/* draw non-transparent first */
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for (i = 0; i < r_newrefdef.num_entities; i++)
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{
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currententity = &r_newrefdef.entities[i];
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entity_t *currententity = &r_newrefdef.entities[i];
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if (currententity->flags & RF_TRANSLUCENT)
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{
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@ -346,7 +344,7 @@ R_DrawEntitiesOnList(void)
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if (!currentmodel)
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{
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R_DrawNullModel();
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R_DrawNullModel(currententity);
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continue;
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}
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@ -375,7 +373,7 @@ R_DrawEntitiesOnList(void)
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for (i = 0; i < r_newrefdef.num_entities; i++)
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{
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currententity = &r_newrefdef.entities[i];
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entity_t *currententity = &r_newrefdef.entities[i];
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if (!(currententity->flags & RF_TRANSLUCENT))
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{
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@ -392,7 +390,7 @@ R_DrawEntitiesOnList(void)
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if (!currentmodel)
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{
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R_DrawNullModel();
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R_DrawNullModel(currententity);
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continue;
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}
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@ -951,7 +949,7 @@ R_SetGL2D(void)
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/*
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* r_newrefdef must be set before the first call
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*/
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void
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static void
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R_RenderView(refdef_t *fd)
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{
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if ((gl_state.stereo_mode != STEREO_MODE_NONE) && gl_state.camera_separation) {
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@ -1072,7 +1070,7 @@ R_RenderView(refdef_t *fd)
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if (!r_worldmodel && !(r_newrefdef.rdflags & RDF_NOWORLDMODEL))
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{
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ri.Sys_Error(ERR_DROP, "R_RenderView: NULL worldmodel");
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ri.Sys_Error(ERR_DROP, "%s: NULL worldmodel", __func__);
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}
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if (r_speeds->value)
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@ -1149,8 +1147,8 @@ GL_GetSpecialBufferModeForStereoMode(enum stereo_modes stereo_mode) {
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return OPENGL_SPECIAL_BUFFER_MODE_NONE;
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}
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void
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R_SetLightLevel(void)
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static void
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R_SetLightLevel(entity_t *currententity)
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{
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vec3_t shadelight;
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@ -1160,7 +1158,7 @@ R_SetLightLevel(void)
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}
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/* save off light value for server to look at */
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R_LightPoint(r_newrefdef.vieworg, shadelight);
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R_LightPoint(currententity, r_newrefdef.vieworg, shadelight);
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/* pick the greatest component, which should be the
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* same as the mono value returned by software */
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@ -1188,11 +1186,11 @@ R_SetLightLevel(void)
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}
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}
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void
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static void
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RI_RenderFrame(refdef_t *fd)
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{
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R_RenderView(fd);
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R_SetLightLevel();
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R_SetLightLevel (NULL);
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R_SetGL2D();
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}
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@ -45,8 +45,8 @@ float shadelight[3];
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float *shadedots = r_avertexnormal_dots[0];
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extern vec3_t lightspot;
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void
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R_LerpVerts(int nverts, dtrivertx_t *v, dtrivertx_t *ov,
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static void
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R_LerpVerts(entity_t *currententity, int nverts, dtrivertx_t *v, dtrivertx_t *ov,
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dtrivertx_t *verts, float *lerp, float move[3],
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float frontv[3], float backv[3])
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{
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@ -83,8 +83,8 @@ R_LerpVerts(int nverts, dtrivertx_t *v, dtrivertx_t *ov,
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/*
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* Interpolates between two frames and origins
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*/
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void
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R_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp)
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static void
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R_DrawAliasFrameLerp(entity_t *currententity, dmdl_t *paliashdr, float backlerp)
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{
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unsigned short total;
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GLenum type;
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@ -152,7 +152,7 @@ R_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp)
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lerp = s_lerped[0];
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R_LerpVerts(paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv);
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R_LerpVerts(currententity, paliashdr->num_xyz, v, ov, verts, lerp, move, frontv, backv);
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while (1)
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{
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@ -250,8 +250,8 @@ R_DrawAliasFrameLerp(dmdl_t *paliashdr, float backlerp)
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}
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}
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void
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R_DrawAliasShadow(dmdl_t *paliashdr, int posenum)
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static void
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R_DrawAliasShadow(entity_t *currententity, dmdl_t *paliashdr, int posenum)
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{
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unsigned short total;
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GLenum type;
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@ -482,7 +482,7 @@ R_CullAliasModel(const model_t *currentmodel, vec3_t bbox[8], entity_t *e)
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}
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void
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R_DrawAliasModel(entity_t *e, const model_t *currentmodel)
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R_DrawAliasModel(entity_t *currententity, const model_t *currentmodel)
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{
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int i;
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dmdl_t *paliashdr;
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@ -490,15 +490,15 @@ R_DrawAliasModel(entity_t *e, const model_t *currentmodel)
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vec3_t bbox[8];
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image_t *skin;
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if (!(e->flags & RF_WEAPONMODEL))
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if (!(currententity->flags & RF_WEAPONMODEL))
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{
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if (R_CullAliasModel(currentmodel, bbox, e))
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if (R_CullAliasModel(currentmodel, bbox, currententity))
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{
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return;
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}
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}
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if (e->flags & RF_WEAPONMODEL)
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if (currententity->flags & RF_WEAPONMODEL)
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{
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if (gl_lefthand->value == 2)
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{
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@ -552,7 +552,7 @@ R_DrawAliasModel(entity_t *e, const model_t *currentmodel)
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}
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else
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{
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R_LightPoint(currententity->origin, shadelight);
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R_LightPoint(currententity, currententity->origin, shadelight);
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/* player lighting hack for communication back to server */
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if (currententity->flags & RF_WEAPONMODEL)
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@ -695,9 +695,9 @@ R_DrawAliasModel(entity_t *e, const model_t *currentmodel)
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}
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glPushMatrix();
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e->angles[PITCH] = -e->angles[PITCH];
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R_RotateForEntity(e);
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e->angles[PITCH] = -e->angles[PITCH];
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currententity->angles[PITCH] = -currententity->angles[PITCH];
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R_RotateForEntity(currententity);
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currententity->angles[PITCH] = -currententity->angles[PITCH];
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/* select skin */
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if (currententity->skin)
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@ -761,7 +761,7 @@ R_DrawAliasModel(entity_t *e, const model_t *currentmodel)
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currententity->backlerp = 0;
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}
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R_DrawAliasFrameLerp(paliashdr, currententity->backlerp);
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R_DrawAliasFrameLerp(currententity, paliashdr, currententity->backlerp);
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R_TexEnv(GL_REPLACE);
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glShadeModel(GL_FLAT);
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@ -811,13 +811,13 @@ R_DrawAliasModel(entity_t *e, const model_t *currentmodel)
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glPushMatrix();
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/* don't rotate shadows on ungodly axes */
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glTranslatef(e->origin[0], e->origin[1], e->origin[2]);
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glRotatef(e->angles[1], 0, 0, 1);
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glTranslatef(currententity->origin[0], currententity->origin[1], currententity->origin[2]);
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glRotatef(currententity->angles[1], 0, 0, 1);
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glColor4f(0, 0, 0, 0.5f);
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R_DrawAliasShadow(paliashdr, currententity->frame);
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R_DrawAliasShadow(currententity, paliashdr, currententity->frame);
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glPopMatrix();
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@ -46,7 +46,7 @@ void R_BuildLightMap(msurface_t *surf, byte *dest, int stride);
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* Returns the proper texture for a given time and base texture
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*/
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static image_t *
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R_TextureAnimation(mtexinfo_t *tex)
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R_TextureAnimation(entity_t *currententity, mtexinfo_t *tex)
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{
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int c;
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@ -421,7 +421,7 @@ R_BlendLightmaps(const model_t *currentmodel)
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}
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static void
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R_RenderBrushPoly(msurface_t *fa)
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R_RenderBrushPoly(entity_t *currententity, msurface_t *fa)
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{
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int maps;
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image_t *image;
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@ -429,7 +429,7 @@ R_RenderBrushPoly(msurface_t *fa)
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c_brush_polys++;
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image = R_TextureAnimation(fa->texinfo);
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image = R_TextureAnimation(currententity, fa->texinfo);
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if (fa->flags & SURF_DRAWTURB)
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{
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@ -605,7 +605,7 @@ R_DrawAlphaSurfaces(void)
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}
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static void
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R_DrawTextureChains(void)
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R_DrawTextureChains(entity_t *currententity)
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{
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int i;
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msurface_t *s;
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@ -631,7 +631,7 @@ R_DrawTextureChains(void)
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for ( ; s; s = s->texturechain)
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{
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R_RenderBrushPoly(s);
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R_RenderBrushPoly(currententity, s);
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}
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image->texturechain = NULL;
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@ -641,7 +641,7 @@ R_DrawTextureChains(void)
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}
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static void
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R_DrawInlineBModel(const model_t *currentmodel)
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R_DrawInlineBModel(entity_t *currententity, const model_t *currentmodel)
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{
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int i, k;
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cplane_t *pplane;
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@ -689,7 +689,7 @@ R_DrawInlineBModel(const model_t *currentmodel)
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}
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else
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{
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R_RenderBrushPoly(psurf);
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R_RenderBrushPoly(currententity, psurf);
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}
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}
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}
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@ -708,7 +708,7 @@ R_DrawInlineBModel(const model_t *currentmodel)
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}
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void
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R_DrawBrushModel(entity_t *e, const model_t *currentmodel)
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R_DrawBrushModel(entity_t *currententity, const model_t *currentmodel)
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{
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vec3_t mins, maxs;
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int i;
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@ -719,24 +719,23 @@ R_DrawBrushModel(entity_t *e, const model_t *currentmodel)
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return;
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}
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currententity = e;
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gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1;
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if (e->angles[0] || e->angles[1] || e->angles[2])
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if (currententity->angles[0] || currententity->angles[1] || currententity->angles[2])
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{
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rotated = true;
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for (i = 0; i < 3; i++)
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{
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mins[i] = e->origin[i] - currentmodel->radius;
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maxs[i] = e->origin[i] + currentmodel->radius;
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mins[i] = currententity->origin[i] - currentmodel->radius;
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maxs[i] = currententity->origin[i] + currentmodel->radius;
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}
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}
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else
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{
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rotated = false;
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VectorAdd(e->origin, currentmodel->mins, mins);
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VectorAdd(e->origin, currentmodel->maxs, maxs);
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VectorAdd(currententity->origin, currentmodel->mins, mins);
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VectorAdd(currententity->origin, currentmodel->maxs, maxs);
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}
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if (R_CullBox(mins, maxs))
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@ -752,7 +751,7 @@ R_DrawBrushModel(entity_t *e, const model_t *currentmodel)
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glColor4f(1, 1, 1, 1);
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memset(gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces));
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VectorSubtract(r_newrefdef.vieworg, e->origin, modelorg);
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VectorSubtract(r_newrefdef.vieworg, currententity->origin, modelorg);
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if (rotated)
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{
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@ -760,18 +759,18 @@ R_DrawBrushModel(entity_t *e, const model_t *currentmodel)
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vec3_t forward, right, up;
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VectorCopy(modelorg, temp);
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AngleVectors(e->angles, forward, right, up);
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AngleVectors(currententity->angles, forward, right, up);
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modelorg[0] = DotProduct(temp, forward);
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modelorg[1] = -DotProduct(temp, right);
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modelorg[2] = DotProduct(temp, up);
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}
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glPushMatrix();
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e->angles[0] = -e->angles[0];
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e->angles[2] = -e->angles[2];
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R_RotateForEntity(e);
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e->angles[0] = -e->angles[0];
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e->angles[2] = -e->angles[2];
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currententity->angles[0] = -currententity->angles[0];
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currententity->angles[2] = -currententity->angles[2];
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R_RotateForEntity(currententity);
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currententity->angles[0] = -currententity->angles[0];
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currententity->angles[2] = -currententity->angles[2];
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R_TexEnv(GL_REPLACE);
|
||||
|
||||
|
@ -784,7 +783,7 @@ R_DrawBrushModel(entity_t *e, const model_t *currentmodel)
|
|||
R_TexEnv(GL_MODULATE);
|
||||
}
|
||||
|
||||
R_DrawInlineBModel(currentmodel);
|
||||
R_DrawInlineBModel(currententity, currentmodel);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
|
@ -795,7 +794,7 @@ R_DrawBrushModel(entity_t *e, const model_t *currentmodel)
|
|||
}
|
||||
|
||||
static void
|
||||
R_RecursiveWorldNode(mnode_t *node)
|
||||
R_RecursiveWorldNode(entity_t *currententity, mnode_t *node)
|
||||
{
|
||||
int c, side, sidebit;
|
||||
cplane_t *plane;
|
||||
|
@ -881,7 +880,7 @@ R_RecursiveWorldNode(mnode_t *node)
|
|||
}
|
||||
|
||||
/* recurse down the children, front side first */
|
||||
R_RecursiveWorldNode(node->children[side]);
|
||||
R_RecursiveWorldNode(currententity, node->children[side]);
|
||||
|
||||
/* draw stuff */
|
||||
for (c = node->numsurfaces,
|
||||
|
@ -908,19 +907,19 @@ R_RecursiveWorldNode(mnode_t *node)
|
|||
/* add to the translucent chain */
|
||||
surf->texturechain = r_alpha_surfaces;
|
||||
r_alpha_surfaces = surf;
|
||||
r_alpha_surfaces->texinfo->image = R_TextureAnimation(surf->texinfo);
|
||||
r_alpha_surfaces->texinfo->image = R_TextureAnimation(currententity, surf->texinfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* the polygon is visible, so add it to the texture sorted chain */
|
||||
image = R_TextureAnimation(surf->texinfo);
|
||||
image = R_TextureAnimation(currententity, surf->texinfo);
|
||||
surf->texturechain = image->texturechain;
|
||||
image->texturechain = surf;
|
||||
}
|
||||
}
|
||||
|
||||
/* recurse down the back side */
|
||||
R_RecursiveWorldNode(node->children[!side]);
|
||||
R_RecursiveWorldNode(currententity, node->children[!side]);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -946,7 +945,6 @@ R_DrawWorld(void)
|
|||
/* auto cycle the world frame for texture animation */
|
||||
memset(&ent, 0, sizeof(ent));
|
||||
ent.frame = (int)(r_newrefdef.time * 2);
|
||||
currententity = &ent;
|
||||
|
||||
gl_state.currenttextures[0] = gl_state.currenttextures[1] = -1;
|
||||
|
||||
|
@ -954,13 +952,11 @@ R_DrawWorld(void)
|
|||
memset(gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces));
|
||||
|
||||
R_ClearSkyBox();
|
||||
R_RecursiveWorldNode(r_worldmodel->nodes);
|
||||
R_DrawTextureChains();
|
||||
R_RecursiveWorldNode(&ent, r_worldmodel->nodes);
|
||||
R_DrawTextureChains(&ent);
|
||||
R_BlendLightmaps(currentmodel);
|
||||
R_DrawSkyBox();
|
||||
R_DrawTriangleOutlines();
|
||||
|
||||
currententity = NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -145,7 +145,6 @@ extern int numgltextures;
|
|||
|
||||
extern image_t *r_notexture;
|
||||
extern image_t *r_particletexture;
|
||||
extern entity_t *currententity;
|
||||
extern int r_visframecount;
|
||||
extern int r_framecount;
|
||||
extern cplane_t frustum[4];
|
||||
|
@ -243,7 +242,7 @@ void R_Bind(int texnum);
|
|||
|
||||
void R_TexEnv(GLenum value);
|
||||
|
||||
void R_LightPoint(vec3_t p, vec3_t color);
|
||||
void R_LightPoint(entity_t *currententity, vec3_t p, vec3_t color);
|
||||
void R_PushDlights(void);
|
||||
|
||||
extern model_t *r_worldmodel;
|
||||
|
@ -252,11 +251,10 @@ extern int registration_sequence;
|
|||
|
||||
void V_AddBlend(float r, float g, float b, float a, float *v_blend);
|
||||
|
||||
void R_RenderView(refdef_t *fd);
|
||||
void R_ScreenShot(void);
|
||||
void R_DrawAliasModel(entity_t *e, const model_t *currentmodel);
|
||||
void R_DrawBrushModel(entity_t *e, const model_t *currentmodel);
|
||||
void R_DrawSpriteModel(entity_t *e, const model_t *currentmodel);
|
||||
void R_DrawAliasModel(entity_t *currententity, const model_t *currentmodel);
|
||||
void R_DrawBrushModel(entity_t *currententity, const model_t *currentmodel);
|
||||
void R_DrawSpriteModel(entity_t *currententity, const model_t *currentmodel);
|
||||
void R_DrawBeam(entity_t *e);
|
||||
void R_DrawWorld(void);
|
||||
void R_RenderDlights(void);
|
||||
|
|
Loading…
Reference in a new issue