s/grap/grab/g

This commit is contained in:
Yamagi Burmeister 2010-10-23 10:19:02 +00:00
parent b48a3d3c73
commit 07fe1862c7
2 changed files with 5 additions and 5 deletions

2
README
View file

@ -262,7 +262,7 @@ How do I record a demo?
When playing in window mode my is locked onto the window. Can I change When playing in window mode my is locked onto the window. Can I change
that, e.g. that Quake II is behaving like a normal window? that, e.g. that Quake II is behaving like a normal window?
- Open the console with pressing ~ or ^. If you want Quake II to never - Open the console with pressing ~ or ^. If you want Quake II to never
grab the mouse set "in_grap" to 0, if Quake II should never release grab the mouse set "in_grab" to 0, if Quake II should never release
the mouse set 1, for releasing the mouse when open the console set the mouse set 1, for releasing the mouse when open the console set
to 2. The default is 2. to 2. The default is 2.

View file

@ -35,7 +35,7 @@
static int old_windowed_mouse; static int old_windowed_mouse;
static cvar_t *windowed_mouse; static cvar_t *windowed_mouse;
static cvar_t *in_grap; static cvar_t *in_grab;
static int mouse_x, mouse_y; static int mouse_x, mouse_y;
static int old_mouse_x, old_mouse_y; static int old_mouse_x, old_mouse_y;
static int mouse_buttonstate; static int mouse_buttonstate;
@ -321,7 +321,7 @@ void IN_Update(void)
/* Grab and ungrab the mouse if the /* Grab and ungrab the mouse if the
console is opened */ console is opened */
if (in_grap->value == 2) if (in_grab->value == 2)
{ {
if (old_windowed_mouse != windowed_mouse->value) if (old_windowed_mouse != windowed_mouse->value)
{ {
@ -337,7 +337,7 @@ void IN_Update(void)
} }
} }
} }
else if (in_grap->value == 1) else if (in_grab->value == 1)
{ {
SDL_WM_GrabInput(SDL_GRAB_ON); SDL_WM_GrabInput(SDL_GRAB_ON);
} }
@ -454,7 +454,7 @@ IN_BackendInit ( in_state_t *in_state_p )
SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL ); SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
windowed_mouse = ri.Cvar_Get ("windowed_mouse", "1", CVAR_ARCHIVE); windowed_mouse = ri.Cvar_Get ("windowed_mouse", "1", CVAR_ARCHIVE);
in_grap = ri.Cvar_Get ("in_grap", "2", CVAR_ARCHIVE); in_grab = ri.Cvar_Get ("in_grab", "2", CVAR_ARCHIVE);
Com_Printf( "Input initialized.\n" ); Com_Printf( "Input initialized.\n" );
} }