s/grap/grab/g

This commit is contained in:
Yamagi Burmeister 2010-10-23 10:19:02 +00:00
parent b48a3d3c73
commit 07fe1862c7
2 changed files with 5 additions and 5 deletions

2
README
View file

@ -262,7 +262,7 @@ How do I record a demo?
When playing in window mode my is locked onto the window. Can I change
that, e.g. that Quake II is behaving like a normal window?
- Open the console with pressing ~ or ^. If you want Quake II to never
grab the mouse set "in_grap" to 0, if Quake II should never release
grab the mouse set "in_grab" to 0, if Quake II should never release
the mouse set 1, for releasing the mouse when open the console set
to 2. The default is 2.

View file

@ -35,7 +35,7 @@
static int old_windowed_mouse;
static cvar_t *windowed_mouse;
static cvar_t *in_grap;
static cvar_t *in_grab;
static int mouse_x, mouse_y;
static int old_mouse_x, old_mouse_y;
static int mouse_buttonstate;
@ -321,7 +321,7 @@ void IN_Update(void)
/* Grab and ungrab the mouse if the
console is opened */
if (in_grap->value == 2)
if (in_grab->value == 2)
{
if (old_windowed_mouse != windowed_mouse->value)
{
@ -337,7 +337,7 @@ void IN_Update(void)
}
}
}
else if (in_grap->value == 1)
else if (in_grab->value == 1)
{
SDL_WM_GrabInput(SDL_GRAB_ON);
}
@ -454,7 +454,7 @@ IN_BackendInit ( in_state_t *in_state_p )
SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
windowed_mouse = ri.Cvar_Get ("windowed_mouse", "1", CVAR_ARCHIVE);
in_grap = ri.Cvar_Get ("in_grap", "2", CVAR_ARCHIVE);
in_grab = ri.Cvar_Get ("in_grab", "2", CVAR_ARCHIVE);
Com_Printf( "Input initialized.\n" );
}