Implement gl_hudscale for the console
After this change the HUD scaling is applied to the console and notify messages. This was requested by many users.
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25e29eed3f
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074891a8a2
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@ -473,6 +473,7 @@ void
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Con_DrawInput(void)
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{
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int i;
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float scale;
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char *text;
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if (cls.key_dest == key_menu)
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@ -486,6 +487,7 @@ Con_DrawInput(void)
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return;
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}
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scale = SCR_GetHUDScale();
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text = key_lines[edit_line];
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/* add the cursor frame */
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@ -505,7 +507,7 @@ Con_DrawInput(void)
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for (i = 0; i < con.linewidth; i++)
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{
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Draw_Char((i + 1) << 3, con.vislines - 22, text[i]);
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Draw_CharScaled(((i + 1) << 3) * scale, con.vislines - 22 * scale, text[i], scale);
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}
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/* remove cursor */
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@ -524,8 +526,10 @@ Con_DrawNotify(void)
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int time;
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char *s;
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int skip;
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float scale;
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v = 0;
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scale = SCR_GetHUDScale();
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for (i = con.current - NUM_CON_TIMES + 1; i <= con.current; i++)
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{
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@ -552,7 +556,7 @@ Con_DrawNotify(void)
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for (x = 0; x < con.linewidth; x++)
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{
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Draw_Char((x + 1) << 3, v, text[x]);
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Draw_CharScaled(((x + 1) << 3) * scale, v * scale, text[x], scale);
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}
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v += 8;
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@ -562,12 +566,12 @@ Con_DrawNotify(void)
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{
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if (chat_team)
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{
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DrawString(8, v, "say_team:");
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DrawStringScaled(8 * scale, v * scale, "say_team:", scale);
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skip = 11;
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}
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else
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{
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DrawString(8, v, "say:");
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DrawStringScaled(8 * scale, v * scale, "say:", scale);
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skip = 5;
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}
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@ -582,11 +586,11 @@ Con_DrawNotify(void)
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while (s[x])
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{
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Draw_Char((x + skip) << 3, v, s[x]);
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Draw_CharScaled(((x + skip) << 3) * scale, v * scale, s[x], scale);
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x++;
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}
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Draw_Char((x + skip) << 3, v, 10 + ((cls.realtime >> 8) & 1));
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Draw_CharScaled(((x + skip) << 3) * scale, v + scale, 10 + ((cls.realtime >> 8) & 1), scale);
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v += 8;
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}
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@ -608,6 +612,7 @@ Con_DrawConsole(float frac)
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char *text;
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int row;
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int lines;
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float scale;
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char version[48];
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char dlbar[1024];
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char timebuf[48];
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@ -616,6 +621,7 @@ Con_DrawConsole(float frac)
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time_t t;
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struct tm *today;
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scale = SCR_GetHUDScale();
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lines = viddef.height * frac;
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if (lines <= 0)
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@ -638,7 +644,7 @@ Con_DrawConsole(float frac)
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for (x = 0; x < 21; x++)
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{
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Draw_Char(viddef.width - 173 + x * 8, lines - 35, 128 + version[x]);
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Draw_CharScaled(viddef.width - (173 * scale) + x * 8 * scale, lines - 35 * scale, 128 + version[x], scale);
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}
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t = time(NULL);
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@ -649,15 +655,14 @@ Con_DrawConsole(float frac)
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for (x = 0; x < 21; x++)
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{
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Draw_Char(viddef.width - 173 + x * 8, lines - 25, 128 + tmpbuf[x]);
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Draw_CharScaled(viddef.width - (173 * scale) + x * 8 * scale, lines - 25 * scale, 128 + tmpbuf[x], scale);
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}
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/* draw the text */
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con.vislines = lines;
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rows = (lines - 22) >> 3; /* rows of text to draw */
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y = lines - 30;
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y = (lines - 30 * scale) / scale;
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/* draw from the bottom up */
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if (con.display != con.current)
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@ -665,7 +670,7 @@ Con_DrawConsole(float frac)
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/* draw arrows to show the buffer is backscrolled */
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for (x = 0; x < con.linewidth; x += 4)
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{
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Draw_Char((x + 1) << 3, y, '^');
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Draw_CharScaled(((x + 1) << 3) * scale, y * scale, '^', scale);
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}
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y -= 8;
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@ -690,7 +695,7 @@ Con_DrawConsole(float frac)
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for (x = 0; x < con.linewidth; x++)
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{
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Draw_Char((x + 1) << 3, y, text[x]);
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Draw_CharScaled(((x + 1) << 3) * scale, y * scale, text[x], scale);
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}
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}
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@ -761,7 +766,7 @@ Con_DrawConsole(float frac)
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for (i = 0; i < strlen(dlbar); i++)
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{
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Draw_Char((i + 1) << 3, y, dlbar[i]);
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Draw_CharScaled(((i + 1) << 3) * scale, y * scale, dlbar[i], scale);
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}
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}
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@ -250,21 +250,23 @@ SCR_DrawCenterString(void)
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int j;
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int x, y;
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int remaining;
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float scale;
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/* the finale prints the characters one at a time */
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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scale = SCR_GetHUDScale();
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if (scr_center_lines <= 4)
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{
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y = viddef.height * 0.35;
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y = (viddef.height * 0.35) / scale;
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}
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else
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{
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y = 48;
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y = 48 / scale;
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}
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do
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@ -278,12 +280,12 @@ SCR_DrawCenterString(void)
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}
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}
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x = (viddef.width - l * 8) / 2;
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x = ((viddef.width - l * 8) / 2) / scale;
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SCR_AddDirtyPoint(x, y);
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for (j = 0; j < l; j++, x += 8)
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{
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Draw_Char(x, y, start[j]);
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Draw_CharScaled(x * scale, y * scale, start[j], scale);
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if (!remaining--)
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{
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