Triggered spawned monsters use path_corner correctly

This commit is contained in:
BjossiAlfreds 2019-09-21 08:15:42 +00:00
parent 9bb0425e36
commit 03c96b3fa3

View file

@ -958,12 +958,14 @@ walkmonster_start_go(edict_t *self)
self->viewheight = 25;
}
monster_start_go(self);
if (self->spawnflags & 2)
{
monster_triggered_start(self);
}
else
{
monster_start_go(self);
}
}
void
@ -1001,12 +1003,14 @@ flymonster_start_go(edict_t *self)
self->viewheight = 25;
}
monster_start_go(self);
if (self->spawnflags & 2)
{
monster_triggered_start(self);
}
else
{
monster_start_go(self);
}
}
void
@ -1040,12 +1044,14 @@ swimmonster_start_go(edict_t *self)
self->viewheight = 10;
}
monster_start_go(self);
if (self->spawnflags & 2)
{
monster_triggered_start(self);
}
else
{
monster_start_go(self);
}
}
void