gl1,gl3,gl4,vk: Parial share of warp code

This commit is contained in:
Denis Pauk 2023-10-12 00:29:47 +03:00
parent d47d27ca00
commit 03bfc581e2
15 changed files with 353 additions and 1100 deletions

View file

@ -1004,6 +1004,7 @@ REFGL1_OBJS_ := \
src/client/refresh/files/pcx.o \ src/client/refresh/files/pcx.o \
src/client/refresh/files/stb.o \ src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \ src/client/refresh/files/wal.o \
src/client/refresh/files/warp.o \
src/client/refresh/files/pvs.o \ src/client/refresh/files/pvs.o \
src/common/shared/shared.o \ src/common/shared/shared.o \
src/common/shared/utils.o \ src/common/shared/utils.o \
@ -1039,6 +1040,7 @@ REFGL3_OBJS_ := \
src/client/refresh/files/pcx.o \ src/client/refresh/files/pcx.o \
src/client/refresh/files/stb.o \ src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \ src/client/refresh/files/wal.o \
src/client/refresh/files/warp.o \
src/client/refresh/files/pvs.o \ src/client/refresh/files/pvs.o \
src/common/shared/shared.o \ src/common/shared/shared.o \
src/common/shared/utils.o \ src/common/shared/utils.o \
@ -1080,6 +1082,7 @@ REFGL4_OBJS_ := \
src/client/refresh/files/pcx.o \ src/client/refresh/files/pcx.o \
src/client/refresh/files/stb.o \ src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \ src/client/refresh/files/wal.o \
src/client/refresh/files/warp.o \
src/client/refresh/files/pvs.o \ src/client/refresh/files/pvs.o \
src/common/shared/shared.o \ src/common/shared/shared.o \
src/common/cmodels.o \ src/common/cmodels.o \
@ -1165,6 +1168,7 @@ REFVK_OBJS_ := \
src/client/refresh/files/pcx.o \ src/client/refresh/files/pcx.o \
src/client/refresh/files/stb.o \ src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \ src/client/refresh/files/wal.o \
src/client/refresh/files/warp.o \
src/client/refresh/files/pvs.o \ src/client/refresh/files/pvs.o \
src/common/shared/shared.o \ src/common/shared/shared.o \
src/common/shared/utils.o \ src/common/shared/utils.o \

View file

@ -0,0 +1,310 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
* Copyright (C) 2018-2019 Krzysztof Kondrak
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Warps. Used on water surfaces und for skybox rotation.
*
* =======================================================================
*/
#include "../ref_shared.h"
#define ON_EPSILON 0.1 /* point on plane side epsilon */
#define MAX_CLIP_VERTS 64
static const vec3_t skyclip[6] = {
{1, 1, 0},
{1, -1, 0},
{0, -1, 1},
{0, 1, 1},
{1, 0, 1},
{-1, 0, 1}
};
static const int vec_to_st[6][3] = {
{-2, 3, 1},
{2, 3, -1},
{1, 3, 2},
{-1, 3, -2},
{-2, -1, 3},
{-2, 1, -3}
};
static void
R_DrawSkyPolygon(int nump, vec3_t vecs, float skymins[2][6], float skymaxs[2][6])
{
int i;
vec3_t v, av;
float s, t, dv;
int axis;
float *vp;
/* decide which face it maps to */
VectorCopy(vec3_origin, v);
for (i = 0, vp = vecs; i < nump; i++, vp += 3)
{
VectorAdd(vp, v, v);
}
av[0] = fabs(v[0]);
av[1] = fabs(v[1]);
av[2] = fabs(v[2]);
if ((av[0] > av[1]) && (av[0] > av[2]))
{
if (v[0] < 0)
{
axis = 1;
}
else
{
axis = 0;
}
}
else if ((av[1] > av[2]) && (av[1] > av[0]))
{
if (v[1] < 0)
{
axis = 3;
}
else
{
axis = 2;
}
}
else
{
if (v[2] < 0)
{
axis = 5;
}
else
{
axis = 4;
}
}
/* project new texture coords */
for (i = 0; i < nump; i++, vecs += 3)
{
int j;
j = vec_to_st[axis][2];
if (j > 0)
{
dv = vecs[j - 1];
}
else
{
dv = -vecs[-j - 1];
}
if (dv < 0.001)
{
continue; /* don't divide by zero */
}
j = vec_to_st[axis][0];
if (j < 0)
{
s = -vecs[-j - 1] / dv;
}
else
{
s = vecs[j - 1] / dv;
}
j = vec_to_st[axis][1];
if (j < 0)
{
t = -vecs[-j - 1] / dv;
}
else
{
t = vecs[j - 1] / dv;
}
if (s < skymins[0][axis])
{
skymins[0][axis] = s;
}
if (t < skymins[1][axis])
{
skymins[1][axis] = t;
}
if (s > skymaxs[0][axis])
{
skymaxs[0][axis] = s;
}
if (t > skymaxs[1][axis])
{
skymaxs[1][axis] = t;
}
}
}
void
R_ClipSkyPolygon(int nump, vec3_t vecs, int stage, float skymins[2][6], float skymaxs[2][6])
{
const float *norm;
float *v;
qboolean front, back;
float d, e;
float dists[MAX_CLIP_VERTS];
int sides[MAX_CLIP_VERTS];
vec3_t newv[2][MAX_CLIP_VERTS];
int newc[2];
int i, j;
if (nump > MAX_CLIP_VERTS - 2)
{
Com_Error(ERR_DROP, "%s: MAX_CLIP_VERTS", __func__);
}
if (stage == 6)
{
/* fully clipped, so draw it */
R_DrawSkyPolygon(nump, vecs, skymins, skymaxs);
return;
}
front = back = false;
norm = skyclip[stage];
for (i = 0, v = vecs; i < nump; i++, v += 3)
{
d = DotProduct(v, norm);
if (d > ON_EPSILON)
{
front = true;
sides[i] = SIDE_FRONT;
}
else if (d < -ON_EPSILON)
{
back = true;
sides[i] = SIDE_BACK;
}
else
{
sides[i] = SIDE_ON;
}
dists[i] = d;
}
if (!front || !back)
{
/* not clipped */
R_ClipSkyPolygon(nump, vecs, stage + 1, skymins, skymaxs);
return;
}
/* clip it */
sides[i] = sides[0];
dists[i] = dists[0];
VectorCopy(vecs, (vecs + (i * 3)));
newc[0] = newc[1] = 0;
for (i = 0, v = vecs; i < nump; i++, v += 3)
{
switch (sides[i])
{
case SIDE_FRONT:
VectorCopy(v, newv[0][newc[0]]);
newc[0]++;
break;
case SIDE_BACK:
VectorCopy(v, newv[1][newc[1]]);
newc[1]++;
break;
case SIDE_ON:
VectorCopy(v, newv[0][newc[0]]);
newc[0]++;
VectorCopy(v, newv[1][newc[1]]);
newc[1]++;
break;
}
if ((sides[i] == SIDE_ON) ||
(sides[i + 1] == SIDE_ON) ||
(sides[i + 1] == sides[i]))
{
continue;
}
d = dists[i] / (dists[i] - dists[i + 1]);
for (j = 0; j < 3; j++)
{
e = v[j] + d * (v[j + 3] - v[j]);
newv[0][newc[0]][j] = e;
newv[1][newc[1]][j] = e;
}
newc[0]++;
newc[1]++;
}
/* continue */
R_ClipSkyPolygon(newc[0], newv[0][0], stage + 1, skymins, skymaxs);
R_ClipSkyPolygon(newc[1], newv[1][0], stage + 1, skymins, skymaxs);
}
void
R_AddSkySurface(msurface_t *fa, float skymins[2][6], float skymaxs[2][6], vec3_t r_origin)
{
int i;
vec3_t verts[MAX_CLIP_VERTS];
mpoly_t *p;
/* calculate vertex values for sky box */
for (p = fa->polys; p; p = p->next)
{
for (i = 0; i < p->numverts; i++)
{
VectorSubtract(p->verts[i].pos, r_origin, verts[i]);
}
R_ClipSkyPolygon(p->numverts, verts[0], 0, skymins, skymaxs);
}
}
void
R_ClearSkyBox(float skymins[2][6], float skymaxs[2][6])
{
int i;
for (i = 0; i < 6; i++)
{
skymins[0][i] = skymins[1][i] = 9999;
skymaxs[0][i] = skymaxs[1][i] = -9999;
}
}

View file

@ -892,7 +892,7 @@ R_RecursiveWorldNode(entity_t *currententity, mnode_t *node)
if (surf->texinfo->flags & SURF_SKY) if (surf->texinfo->flags & SURF_SKY)
{ {
/* just adds to visible sky bounds */ /* just adds to visible sky bounds */
R_AddSkySurface(surf); RE_AddSkySurface(surf);
} }
else if (surf->texinfo->flags & (SURF_TRANS33 | SURF_TRANS66)) else if (surf->texinfo->flags & (SURF_TRANS33 | SURF_TRANS66))
{ {
@ -943,7 +943,7 @@ R_DrawWorld(void)
glColor4f(1, 1, 1, 1); glColor4f(1, 1, 1, 1);
memset(gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces)); memset(gl_lms.lightmap_surfaces, 0, sizeof(gl_lms.lightmap_surfaces));
R_ClearSkyBox(); RE_ClearSkyBox();
R_RecursiveWorldNode(&ent, r_worldmodel->nodes); R_RecursiveWorldNode(&ent, r_worldmodel->nodes);
R_DrawTextureChains(&ent); R_DrawTextureChains(&ent);
R_BlendLightmaps(currentmodel); R_BlendLightmaps(currentmodel);

View file

@ -48,15 +48,6 @@ float r_turbsin[] = {
#include "../constants/warpsin.h" #include "../constants/warpsin.h"
}; };
static const vec3_t skyclip[6] = {
{1, 1, 0},
{1, -1, 0},
{0, -1, 1},
{0, 1, 1},
{1, 0, 1},
{-1, 0, 1}
};
static const int st_to_vec[6][3] = { static const int st_to_vec[6][3] = {
{3, -1, 2}, {3, -1, 2},
{-3, 1, 2}, {-3, 1, 2},
@ -68,17 +59,6 @@ static const int st_to_vec[6][3] = {
{2, -1, -3} /* look straight down */ {2, -1, -3} /* look straight down */
}; };
static const int vec_to_st[6][3] = {
{-2, 3, 1},
{2, 3, -1},
{1, 3, 2},
{-1, 3, -2},
{-2, -1, 3},
{-2, 1, -3}
};
static float skymins[2][6], skymaxs[2][6]; static float skymins[2][6], skymaxs[2][6];
static float sky_min, sky_max; static float sky_min, sky_max;
@ -153,263 +133,16 @@ R_EmitWaterPolys(msurface_t *fa)
YQ2_VLAFREE( tex ); YQ2_VLAFREE( tex );
} }
static void void
R_DrawSkyPolygon(int nump, vec3_t vecs) RE_AddSkySurface(msurface_t *fa)
{ {
int i; R_AddSkySurface(fa, skymins, skymaxs, r_origin);
vec3_t v, av;
float s, t, dv;
int axis;
float *vp;
/* decide which face it maps to */
VectorCopy(vec3_origin, v);
for (i = 0, vp = vecs; i < nump; i++, vp += 3)
{
VectorAdd(vp, v, v);
}
av[0] = fabs(v[0]);
av[1] = fabs(v[1]);
av[2] = fabs(v[2]);
if ((av[0] > av[1]) && (av[0] > av[2]))
{
if (v[0] < 0)
{
axis = 1;
}
else
{
axis = 0;
}
}
else if ((av[1] > av[2]) && (av[1] > av[0]))
{
if (v[1] < 0)
{
axis = 3;
}
else
{
axis = 2;
}
}
else
{
if (v[2] < 0)
{
axis = 5;
}
else
{
axis = 4;
}
}
/* project new texture coords */
for (i = 0; i < nump; i++, vecs += 3)
{
int j;
j = vec_to_st[axis][2];
if (j > 0)
{
dv = vecs[j - 1];
}
else
{
dv = -vecs[-j - 1];
}
if (dv < 0.001)
{
continue; /* don't divide by zero */
}
j = vec_to_st[axis][0];
if (j < 0)
{
s = -vecs[-j - 1] / dv;
}
else
{
s = vecs[j - 1] / dv;
}
j = vec_to_st[axis][1];
if (j < 0)
{
t = -vecs[-j - 1] / dv;
}
else
{
t = vecs[j - 1] / dv;
}
if (s < skymins[0][axis])
{
skymins[0][axis] = s;
}
if (t < skymins[1][axis])
{
skymins[1][axis] = t;
}
if (s > skymaxs[0][axis])
{
skymaxs[0][axis] = s;
}
if (t > skymaxs[1][axis])
{
skymaxs[1][axis] = t;
}
}
}
static void
R_ClipSkyPolygon(int nump, vec3_t vecs, int stage)
{
const float *norm;
float *v;
qboolean front, back;
float d, e;
float dists[MAX_CLIP_VERTS];
int sides[MAX_CLIP_VERTS];
vec3_t newv[2][MAX_CLIP_VERTS];
int newc[2];
int i, j;
if (nump > MAX_CLIP_VERTS - 2)
{
Com_Error(ERR_DROP, "%s: MAX_CLIP_VERTS", __func__);
}
if (stage == 6)
{
/* fully clipped, so draw it */
R_DrawSkyPolygon(nump, vecs);
return;
}
front = back = false;
norm = skyclip[stage];
for (i = 0, v = vecs; i < nump; i++, v += 3)
{
d = DotProduct(v, norm);
if (d > ON_EPSILON)
{
front = true;
sides[i] = SIDE_FRONT;
}
else if (d < -ON_EPSILON)
{
back = true;
sides[i] = SIDE_BACK;
}
else
{
sides[i] = SIDE_ON;
}
dists[i] = d;
}
if (!front || !back)
{
/* not clipped */
R_ClipSkyPolygon(nump, vecs, stage + 1);
return;
}
/* clip it */
sides[i] = sides[0];
dists[i] = dists[0];
VectorCopy(vecs, (vecs + (i * 3)));
newc[0] = newc[1] = 0;
for (i = 0, v = vecs; i < nump; i++, v += 3)
{
switch (sides[i])
{
case SIDE_FRONT:
VectorCopy(v, newv[0][newc[0]]);
newc[0]++;
break;
case SIDE_BACK:
VectorCopy(v, newv[1][newc[1]]);
newc[1]++;
break;
case SIDE_ON:
VectorCopy(v, newv[0][newc[0]]);
newc[0]++;
VectorCopy(v, newv[1][newc[1]]);
newc[1]++;
break;
}
if ((sides[i] == SIDE_ON) ||
(sides[i + 1] == SIDE_ON) ||
(sides[i + 1] == sides[i]))
{
continue;
}
d = dists[i] / (dists[i] - dists[i + 1]);
for (j = 0; j < 3; j++)
{
e = v[j] + d * (v[j + 3] - v[j]);
newv[0][newc[0]][j] = e;
newv[1][newc[1]][j] = e;
}
newc[0]++;
newc[1]++;
}
/* continue */
R_ClipSkyPolygon(newc[0], newv[0][0], stage + 1);
R_ClipSkyPolygon(newc[1], newv[1][0], stage + 1);
} }
void void
R_AddSkySurface(msurface_t *fa) RE_ClearSkyBox(void)
{ {
int i; R_ClearSkyBox(skymins, skymaxs);
vec3_t verts[MAX_CLIP_VERTS];
mpoly_t *p;
/* calculate vertex values for sky box */
for (p = fa->polys; p; p = p->next)
{
for (i = 0; i < p->numverts; i++)
{
VectorSubtract(p->verts[i].pos, r_origin, verts[i]);
}
R_ClipSkyPolygon(p->numverts, verts[0], 0);
}
}
void
R_ClearSkyBox(void)
{
int i;
for (i = 0; i < 6; i++)
{
skymins[0][i] = skymins[1][i] = 9999;
skymaxs[0][i] = skymaxs[1][i] = -9999;
}
} }
static void static void

View file

@ -257,8 +257,8 @@ void R_MarkLeaves(void);
extern int r_dlightframecount; extern int r_dlightframecount;
mpoly_t *WaterWarpPolyVerts(mpoly_t *p); mpoly_t *WaterWarpPolyVerts(mpoly_t *p);
void R_EmitWaterPolys(msurface_t *fa); void R_EmitWaterPolys(msurface_t *fa);
void R_AddSkySurface(msurface_t *fa); void RE_AddSkySurface(msurface_t *fa);
void R_ClearSkyBox(void); void RE_ClearSkyBox(void);
void R_DrawSkyBox(void); void R_DrawSkyBox(void);
void R_MarkSurfaceLights(dlight_t *light, int bit, mnode_t *node, void R_MarkSurfaceLights(dlight_t *light, int bit, mnode_t *node,
int r_dlightframecount); int r_dlightframecount);

View file

@ -723,7 +723,7 @@ RecursiveWorldNode(entity_t *currententity, mnode_t *node)
if (surf->texinfo->flags & SURF_SKY) if (surf->texinfo->flags & SURF_SKY)
{ {
/* just adds to visible sky bounds */ /* just adds to visible sky bounds */
R_AddSkySurface(surf); RE_AddSkySurface(surf);
} }
else if (surf->texinfo->flags & (SURF_TRANS33 | SURF_TRANS66)) else if (surf->texinfo->flags & (SURF_TRANS33 | SURF_TRANS66))
{ {
@ -780,7 +780,7 @@ GL3_DrawWorld(void)
gl3state.currenttexture = -1; gl3state.currenttexture = -1;
R_ClearSkyBox(); RE_ClearSkyBox();
RecursiveWorldNode(&ent, gl3_worldmodel->nodes); RecursiveWorldNode(&ent, gl3_worldmodel->nodes);
DrawTextureChains(&ent); DrawTextureChains(&ent);
GL3_DrawSkyBox(); GL3_DrawSkyBox();

View file

@ -92,15 +92,6 @@ static const int skytexorder[6] = {0, 2, 1, 3, 4, 5};
/* 3dstudio environment map names */ /* 3dstudio environment map names */
static const char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; static const char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
static const vec3_t skyclip[6] = {
{1, 1, 0},
{1, -1, 0},
{0, -1, 1},
{0, 1, 1},
{1, 0, 1},
{-1, 0, 1}
};
static const int st_to_vec[6][3] = { static const int st_to_vec[6][3] = {
{3, -1, 2}, {3, -1, 2},
{-3, 1, 2}, {-3, 1, 2},
@ -112,17 +103,6 @@ static const int st_to_vec[6][3] = {
{2, -1, -3} /* look straight down */ {2, -1, -3} /* look straight down */
}; };
static const int vec_to_st[6][3] = {
{-2, 3, 1},
{2, 3, -1},
{1, 3, 2},
{-1, 3, -2},
{-2, -1, 3},
{-2, 1, -3}
};
static float skymins[2][6], skymaxs[2][6]; static float skymins[2][6], skymaxs[2][6];
static float sky_min, sky_max; static float sky_min, sky_max;
@ -158,263 +138,16 @@ GL3_SetSky(const char *name, float rotate, int autorotate, const vec3_t axis)
sky_max = 511.0 / 512; sky_max = 511.0 / 512;
} }
static void void
R_DrawSkyPolygon(int nump, vec3_t vecs) RE_AddSkySurface(msurface_t *fa)
{ {
int i; R_AddSkySurface(fa, skymins, skymaxs, gl3_origin);
vec3_t v, av;
float s, t, dv;
int axis;
float *vp;
/* decide which face it maps to */
VectorCopy(vec3_origin, v);
for (i = 0, vp = vecs; i < nump; i++, vp += 3)
{
VectorAdd(vp, v, v);
}
av[0] = fabs(v[0]);
av[1] = fabs(v[1]);
av[2] = fabs(v[2]);
if ((av[0] > av[1]) && (av[0] > av[2]))
{
if (v[0] < 0)
{
axis = 1;
}
else
{
axis = 0;
}
}
else if ((av[1] > av[2]) && (av[1] > av[0]))
{
if (v[1] < 0)
{
axis = 3;
}
else
{
axis = 2;
}
}
else
{
if (v[2] < 0)
{
axis = 5;
}
else
{
axis = 4;
}
}
/* project new texture coords */
for (i = 0; i < nump; i++, vecs += 3)
{
int j;
j = vec_to_st[axis][2];
if (j > 0)
{
dv = vecs[j - 1];
}
else
{
dv = -vecs[-j - 1];
}
if (dv < 0.001)
{
continue; /* don't divide by zero */
}
j = vec_to_st[axis][0];
if (j < 0)
{
s = -vecs[-j - 1] / dv;
}
else
{
s = vecs[j - 1] / dv;
}
j = vec_to_st[axis][1];
if (j < 0)
{
t = -vecs[-j - 1] / dv;
}
else
{
t = vecs[j - 1] / dv;
}
if (s < skymins[0][axis])
{
skymins[0][axis] = s;
}
if (t < skymins[1][axis])
{
skymins[1][axis] = t;
}
if (s > skymaxs[0][axis])
{
skymaxs[0][axis] = s;
}
if (t > skymaxs[1][axis])
{
skymaxs[1][axis] = t;
}
}
}
static void
R_ClipSkyPolygon(int nump, vec3_t vecs, int stage)
{
const float *norm;
float *v;
qboolean front, back;
float d, e;
float dists[MAX_CLIP_VERTS];
int sides[MAX_CLIP_VERTS];
vec3_t newv[2][MAX_CLIP_VERTS];
int newc[2];
int i, j;
if (nump > MAX_CLIP_VERTS - 2)
{
Com_Error(ERR_DROP, "%s: MAX_CLIP_VERTS", __func__);
}
if (stage == 6)
{
/* fully clipped, so draw it */
R_DrawSkyPolygon(nump, vecs);
return;
}
front = back = false;
norm = skyclip[stage];
for (i = 0, v = vecs; i < nump; i++, v += 3)
{
d = DotProduct(v, norm);
if (d > ON_EPSILON)
{
front = true;
sides[i] = SIDE_FRONT;
}
else if (d < -ON_EPSILON)
{
back = true;
sides[i] = SIDE_BACK;
}
else
{
sides[i] = SIDE_ON;
}
dists[i] = d;
}
if (!front || !back)
{
/* not clipped */
R_ClipSkyPolygon(nump, vecs, stage + 1);
return;
}
/* clip it */
sides[i] = sides[0];
dists[i] = dists[0];
VectorCopy(vecs, (vecs + (i * 3)));
newc[0] = newc[1] = 0;
for (i = 0, v = vecs; i < nump; i++, v += 3)
{
switch (sides[i])
{
case SIDE_FRONT:
VectorCopy(v, newv[0][newc[0]]);
newc[0]++;
break;
case SIDE_BACK:
VectorCopy(v, newv[1][newc[1]]);
newc[1]++;
break;
case SIDE_ON:
VectorCopy(v, newv[0][newc[0]]);
newc[0]++;
VectorCopy(v, newv[1][newc[1]]);
newc[1]++;
break;
}
if ((sides[i] == SIDE_ON) ||
(sides[i + 1] == SIDE_ON) ||
(sides[i + 1] == sides[i]))
{
continue;
}
d = dists[i] / (dists[i] - dists[i + 1]);
for (j = 0; j < 3; j++)
{
e = v[j] + d * (v[j + 3] - v[j]);
newv[0][newc[0]][j] = e;
newv[1][newc[1]][j] = e;
}
newc[0]++;
newc[1]++;
}
/* continue */
R_ClipSkyPolygon(newc[0], newv[0][0], stage + 1);
R_ClipSkyPolygon(newc[1], newv[1][0], stage + 1);
} }
void void
R_AddSkySurface(msurface_t *fa) RE_ClearSkyBox(void)
{ {
int i; R_ClearSkyBox(skymins, skymaxs);
vec3_t verts[MAX_CLIP_VERTS];
mpoly_t *p;
/* calculate vertex values for sky box */
for (p = fa->polys; p; p = p->next)
{
for (i = 0; i < p->numverts; i++)
{
VectorSubtract(p->verts[i].pos, gl3_origin, verts[i]);
}
R_ClipSkyPolygon(p->numverts, verts[0], 0);
}
}
void
R_ClearSkyBox(void)
{
int i;
for (i = 0; i < 6; i++)
{
skymins[0][i] = skymins[1][i] = 9999;
skymaxs[0][i] = skymaxs[1][i] = -9999;
}
} }
static void static void

View file

@ -477,8 +477,8 @@ extern void GL3_EmitWaterPolys(msurface_t *fa);
extern void GL3_SetSky(const char *name, float rotate, int autorotate, const vec3_t axis); extern void GL3_SetSky(const char *name, float rotate, int autorotate, const vec3_t axis);
extern void GL3_DrawSkyBox(void); extern void GL3_DrawSkyBox(void);
extern void R_ClearSkyBox(void); extern void RE_ClearSkyBox(void);
extern void R_AddSkySurface(msurface_t *fa); extern void RE_AddSkySurface(msurface_t *fa);
// gl3_surf.c // gl3_surf.c

View file

@ -780,7 +780,7 @@ GL4_DrawWorld(void)
gl4state.currenttexture = -1; gl4state.currenttexture = -1;
R_ClearSkyBox(); RE_ClearSkyBox();
RecursiveWorldNode(&ent, gl4_worldmodel->nodes); RecursiveWorldNode(&ent, gl4_worldmodel->nodes);
DrawTextureChains(&ent); DrawTextureChains(&ent);
GL4_DrawSkyBox(); GL4_DrawSkyBox();

View file

@ -92,15 +92,6 @@ static const int skytexorder[6] = {0, 2, 1, 3, 4, 5};
/* 3dstudio environment map names */ /* 3dstudio environment map names */
static const char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; static const char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
static const vec3_t skyclip[6] = {
{1, 1, 0},
{1, -1, 0},
{0, -1, 1},
{0, 1, 1},
{1, 0, 1},
{-1, 0, 1}
};
static const int st_to_vec[6][3] = { static const int st_to_vec[6][3] = {
{3, -1, 2}, {3, -1, 2},
{-3, 1, 2}, {-3, 1, 2},
@ -112,17 +103,6 @@ static const int st_to_vec[6][3] = {
{2, -1, -3} /* look straight down */ {2, -1, -3} /* look straight down */
}; };
static const int vec_to_st[6][3] = {
{-2, 3, 1},
{2, 3, -1},
{1, 3, 2},
{-1, 3, -2},
{-2, -1, 3},
{-2, 1, -3}
};
static float skymins[2][6], skymaxs[2][6]; static float skymins[2][6], skymaxs[2][6];
static float sky_min, sky_max; static float sky_min, sky_max;
@ -158,263 +138,16 @@ GL4_SetSky(const char *name, float rotate, int autorotate, const vec3_t axis)
sky_max = 511.0 / 512; sky_max = 511.0 / 512;
} }
static void
R_DrawSkyPolygon(int nump, vec3_t vecs)
{
int i;
vec3_t v, av;
float s, t, dv;
int axis;
float *vp;
/* decide which face it maps to */
VectorCopy(vec3_origin, v);
for (i = 0, vp = vecs; i < nump; i++, vp += 3)
{
VectorAdd(vp, v, v);
}
av[0] = fabs(v[0]);
av[1] = fabs(v[1]);
av[2] = fabs(v[2]);
if ((av[0] > av[1]) && (av[0] > av[2]))
{
if (v[0] < 0)
{
axis = 1;
}
else
{
axis = 0;
}
}
else if ((av[1] > av[2]) && (av[1] > av[0]))
{
if (v[1] < 0)
{
axis = 3;
}
else
{
axis = 2;
}
}
else
{
if (v[2] < 0)
{
axis = 5;
}
else
{
axis = 4;
}
}
/* project new texture coords */
for (i = 0; i < nump; i++, vecs += 3)
{
int j;
j = vec_to_st[axis][2];
if (j > 0)
{
dv = vecs[j - 1];
}
else
{
dv = -vecs[-j - 1];
}
if (dv < 0.001)
{
continue; /* don't divide by zero */
}
j = vec_to_st[axis][0];
if (j < 0)
{
s = -vecs[-j - 1] / dv;
}
else
{
s = vecs[j - 1] / dv;
}
j = vec_to_st[axis][1];
if (j < 0)
{
t = -vecs[-j - 1] / dv;
}
else
{
t = vecs[j - 1] / dv;
}
if (s < skymins[0][axis])
{
skymins[0][axis] = s;
}
if (t < skymins[1][axis])
{
skymins[1][axis] = t;
}
if (s > skymaxs[0][axis])
{
skymaxs[0][axis] = s;
}
if (t > skymaxs[1][axis])
{
skymaxs[1][axis] = t;
}
}
}
static void
R_ClipSkyPolygon(int nump, vec3_t vecs, int stage)
{
const float *norm;
float *v;
qboolean front, back;
float d, e;
float dists[MAX_CLIP_VERTS];
int sides[MAX_CLIP_VERTS];
vec3_t newv[2][MAX_CLIP_VERTS];
int newc[2];
int i, j;
if (nump > MAX_CLIP_VERTS - 2)
{
Com_Error(ERR_DROP, "%s: MAX_CLIP_VERTS", __func__);
}
if (stage == 6)
{
/* fully clipped, so draw it */
R_DrawSkyPolygon(nump, vecs);
return;
}
front = back = false;
norm = skyclip[stage];
for (i = 0, v = vecs; i < nump; i++, v += 3)
{
d = DotProduct(v, norm);
if (d > ON_EPSILON)
{
front = true;
sides[i] = SIDE_FRONT;
}
else if (d < -ON_EPSILON)
{
back = true;
sides[i] = SIDE_BACK;
}
else
{
sides[i] = SIDE_ON;
}
dists[i] = d;
}
if (!front || !back)
{
/* not clipped */
R_ClipSkyPolygon(nump, vecs, stage + 1);
return;
}
/* clip it */
sides[i] = sides[0];
dists[i] = dists[0];
VectorCopy(vecs, (vecs + (i * 3)));
newc[0] = newc[1] = 0;
for (i = 0, v = vecs; i < nump; i++, v += 3)
{
switch (sides[i])
{
case SIDE_FRONT:
VectorCopy(v, newv[0][newc[0]]);
newc[0]++;
break;
case SIDE_BACK:
VectorCopy(v, newv[1][newc[1]]);
newc[1]++;
break;
case SIDE_ON:
VectorCopy(v, newv[0][newc[0]]);
newc[0]++;
VectorCopy(v, newv[1][newc[1]]);
newc[1]++;
break;
}
if ((sides[i] == SIDE_ON) ||
(sides[i + 1] == SIDE_ON) ||
(sides[i + 1] == sides[i]))
{
continue;
}
d = dists[i] / (dists[i] - dists[i + 1]);
for (j = 0; j < 3; j++)
{
e = v[j] + d * (v[j + 3] - v[j]);
newv[0][newc[0]][j] = e;
newv[1][newc[1]][j] = e;
}
newc[0]++;
newc[1]++;
}
/* continue */
R_ClipSkyPolygon(newc[0], newv[0][0], stage + 1);
R_ClipSkyPolygon(newc[1], newv[1][0], stage + 1);
}
void void
GL4_AddSkySurface(msurface_t *fa) GL4_AddSkySurface(msurface_t *fa)
{ {
int i; R_AddSkySurface(fa, skymins, skymaxs, gl4_origin);
vec3_t verts[MAX_CLIP_VERTS];
mpoly_t *p;
/* calculate vertex values for sky box */
for (p = fa->polys; p; p = p->next)
{
for (i = 0; i < p->numverts; i++)
{
VectorSubtract(p->verts[i].pos, gl4_origin, verts[i]);
}
R_ClipSkyPolygon(p->numverts, verts[0], 0);
}
} }
void void
R_ClearSkyBox(void) RE_ClearSkyBox(void)
{ {
int i; R_ClearSkyBox(skymins, skymaxs);
for (i = 0; i < 6; i++)
{
skymins[0][i] = skymins[1][i] = 9999;
skymaxs[0][i] = skymaxs[1][i] = -9999;
}
} }
static void static void

View file

@ -477,7 +477,7 @@ extern void GL4_EmitWaterPolys(msurface_t *fa);
extern void GL4_SetSky(const char *name, float rotate, int autorotate, const vec3_t axis); extern void GL4_SetSky(const char *name, float rotate, int autorotate, const vec3_t axis);
extern void GL4_DrawSkyBox(void); extern void GL4_DrawSkyBox(void);
extern void R_ClearSkyBox(void); extern void RE_ClearSkyBox(void);
extern void GL4_AddSkySurface(msurface_t *fa); extern void GL4_AddSkySurface(msurface_t *fa);

View file

@ -380,4 +380,11 @@ extern bspxlightgrid_t *Mod_LoadBSPXLightGrid(const bspx_header_t *bspx_header,
extern void R_LightPoint(const bspxlightgrid_t *grid, const entity_t *currententity, refdef_t *refdef, const msurface_t *surfaces, extern void R_LightPoint(const bspxlightgrid_t *grid, const entity_t *currententity, refdef_t *refdef, const msurface_t *surfaces,
const mnode_t *nodes, vec3_t p, vec3_t color, float modulate, vec3_t lightspot); const mnode_t *nodes, vec3_t p, vec3_t color, float modulate, vec3_t lightspot);
/* Warp Sky logic */
extern void R_ClipSkyPolygon(int nump, vec3_t vecs, int stage,
float skymins[2][6], float skymaxs[2][6]);
extern void R_AddSkySurface(msurface_t *fa,
float skymins[2][6], float skymaxs[2][6], vec3_t r_origin);
extern void R_ClearSkyBox(float skymins[2][6], float skymaxs[2][6]);
#endif /* SRC_CLIENT_REFRESH_REF_SHARED_H_ */ #endif /* SRC_CLIENT_REFRESH_REF_SHARED_H_ */

View file

@ -203,8 +203,8 @@ void R_MarkLeaves(void);
void EmitWaterPolys(msurface_t *fa, image_t *texture, void EmitWaterPolys(msurface_t *fa, image_t *texture,
float *modelMatrix, const float *color, float *modelMatrix, const float *color,
qboolean solid_surface); qboolean solid_surface);
void R_AddSkySurface(msurface_t *fa); void RE_AddSkySurface(msurface_t *fa);
void R_ClearSkyBox(void); void RE_ClearSkyBox(void);
void R_DrawSkyBox(void); void R_DrawSkyBox(void);
void R_MarkSurfaceLights(dlight_t *light, int bit, mnode_t *node, void R_MarkSurfaceLights(dlight_t *light, int bit, mnode_t *node,
int r_dlightframecount); int r_dlightframecount);

View file

@ -853,7 +853,7 @@ R_RecursiveWorldNode(entity_t *currententity, mnode_t *node)
if (surf->texinfo->flags & SURF_SKY) if (surf->texinfo->flags & SURF_SKY)
{ {
/* just adds to visible sky bounds */ /* just adds to visible sky bounds */
R_AddSkySurface(surf); RE_AddSkySurface(surf);
} }
else if (surf->texinfo->flags & (SURF_TRANS33 | SURF_TRANS66)) else if (surf->texinfo->flags & (SURF_TRANS33 | SURF_TRANS66))
{ {
@ -906,7 +906,7 @@ R_DrawWorld(void)
memset(vk_lms.lightmap_surfaces, 0, sizeof(vk_lms.lightmap_surfaces)); memset(vk_lms.lightmap_surfaces, 0, sizeof(vk_lms.lightmap_surfaces));
R_ClearSkyBox(); RE_ClearSkyBox();
R_RecursiveWorldNode(&ent, r_worldmodel->nodes); R_RecursiveWorldNode(&ent, r_worldmodel->nodes);
/* /*

View file

@ -39,15 +39,6 @@ static const int skytexorder[6] = {0, 2, 1, 3, 4, 5};
/* 3dstudio environment map names */ /* 3dstudio environment map names */
static const char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"}; static const char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
static const vec3_t skyclip[6] = {
{1, 1, 0},
{1, -1, 0},
{0, -1, 1},
{0, 1, 1},
{1, 0, 1},
{-1, 0, 1}
};
static const int st_to_vec[6][3] = { static const int st_to_vec[6][3] = {
{3, -1, 2}, {3, -1, 2},
{-3, 1, 2}, {-3, 1, 2},
@ -59,17 +50,6 @@ static const int st_to_vec[6][3] = {
{2, -1, -3} /* look straight down */ {2, -1, -3} /* look straight down */
}; };
static const int vec_to_st[6][3] = {
{-2, 3, 1},
{2, 3, -1},
{1, 3, 2},
{-1, 3, -2},
{-2, -1, 3},
{-2, 1, -3}
};
static float skymins[2][6], skymaxs[2][6]; static float skymins[2][6], skymaxs[2][6];
static float sky_min, sky_max; static float sky_min, sky_max;
@ -182,263 +162,16 @@ EmitWaterPolys(msurface_t *fa, image_t *texture, float *modelMatrix,
} }
} }
static void void
R_DrawSkyPolygon(int nump, vec3_t vecs) RE_AddSkySurface(msurface_t *fa)
{ {
int i; R_AddSkySurface(fa, skymins, skymaxs, r_origin);
vec3_t v, av;
float s, t, dv;
int axis;
float *vp;
/* decide which face it maps to */
VectorCopy(vec3_origin, v);
for (i = 0, vp = vecs; i < nump; i++, vp += 3)
{
VectorAdd(vp, v, v);
}
av[0] = fabs(v[0]);
av[1] = fabs(v[1]);
av[2] = fabs(v[2]);
if ((av[0] > av[1]) && (av[0] > av[2]))
{
if (v[0] < 0)
{
axis = 1;
}
else
{
axis = 0;
}
}
else if ((av[1] > av[2]) && (av[1] > av[0]))
{
if (v[1] < 0)
{
axis = 3;
}
else
{
axis = 2;
}
}
else
{
if (v[2] < 0)
{
axis = 5;
}
else
{
axis = 4;
}
}
/* project new texture coords */
for (i = 0; i < nump; i++, vecs += 3)
{
int j;
j = vec_to_st[axis][2];
if (j > 0)
{
dv = vecs[j - 1];
}
else
{
dv = -vecs[-j - 1];
}
if (dv < 0.001)
{
continue; /* don't divide by zero */
}
j = vec_to_st[axis][0];
if (j < 0)
{
s = -vecs[-j - 1] / dv;
}
else
{
s = vecs[j - 1] / dv;
}
j = vec_to_st[axis][1];
if (j < 0)
{
t = -vecs[-j - 1] / dv;
}
else
{
t = vecs[j - 1] / dv;
}
if (s < skymins[0][axis])
{
skymins[0][axis] = s;
}
if (t < skymins[1][axis])
{
skymins[1][axis] = t;
}
if (s > skymaxs[0][axis])
{
skymaxs[0][axis] = s;
}
if (t > skymaxs[1][axis])
{
skymaxs[1][axis] = t;
}
}
}
static void
R_ClipSkyPolygon(int nump, vec3_t vecs, int stage)
{
const float *norm;
float *v;
qboolean front, back;
float d, e;
float dists[MAX_CLIP_VERTS];
int sides[MAX_CLIP_VERTS];
vec3_t newv[2][MAX_CLIP_VERTS];
int newc[2];
int i, j;
if (nump > MAX_CLIP_VERTS - 2)
{
Com_Error(ERR_DROP, "%s: MAX_CLIP_VERTS", __func__);
}
if (stage == 6)
{
/* fully clipped, so draw it */
R_DrawSkyPolygon(nump, vecs);
return;
}
front = back = false;
norm = skyclip[stage];
for (i = 0, v = vecs; i < nump; i++, v += 3)
{
d = DotProduct(v, norm);
if (d > ON_EPSILON)
{
front = true;
sides[i] = SIDE_FRONT;
}
else if (d < -ON_EPSILON)
{
back = true;
sides[i] = SIDE_BACK;
}
else
{
sides[i] = SIDE_ON;
}
dists[i] = d;
}
if (!front || !back)
{
/* not clipped */
R_ClipSkyPolygon(nump, vecs, stage + 1);
return;
}
/* clip it */
sides[i] = sides[0];
dists[i] = dists[0];
VectorCopy(vecs, (vecs + (i * 3)));
newc[0] = newc[1] = 0;
for (i = 0, v = vecs; i < nump; i++, v += 3)
{
switch (sides[i])
{
case SIDE_FRONT:
VectorCopy(v, newv[0][newc[0]]);
newc[0]++;
break;
case SIDE_BACK:
VectorCopy(v, newv[1][newc[1]]);
newc[1]++;
break;
case SIDE_ON:
VectorCopy(v, newv[0][newc[0]]);
newc[0]++;
VectorCopy(v, newv[1][newc[1]]);
newc[1]++;
break;
}
if ((sides[i] == SIDE_ON) ||
(sides[i + 1] == SIDE_ON) ||
(sides[i + 1] == sides[i]))
{
continue;
}
d = dists[i] / (dists[i] - dists[i + 1]);
for (j = 0; j < 3; j++)
{
e = v[j] + d * (v[j + 3] - v[j]);
newv[0][newc[0]][j] = e;
newv[1][newc[1]][j] = e;
}
newc[0]++;
newc[1]++;
}
/* continue */
R_ClipSkyPolygon(newc[0], newv[0][0], stage + 1);
R_ClipSkyPolygon(newc[1], newv[1][0], stage + 1);
} }
void void
R_AddSkySurface(msurface_t *fa) RE_ClearSkyBox(void)
{ {
int i; R_ClearSkyBox(skymins, skymaxs);
vec3_t verts[MAX_CLIP_VERTS];
mpoly_t *p;
/* calculate vertex values for sky box */
for (p = fa->polys; p; p = p->next)
{
for (i = 0; i < p->numverts; i++)
{
VectorSubtract(p->verts[i].pos, r_origin, verts[i]);
}
R_ClipSkyPolygon(p->numverts, verts[0], 0);
}
}
void
R_ClearSkyBox(void)
{
int i;
for (i = 0; i < 6; i++)
{
skymins[0][i] = skymins[1][i] = 9999;
skymaxs[0][i] = skymaxs[1][i] = -9999;
}
} }
static void static void