filesytem: sort files in paks and use binary search

This commit is contained in:
Denis Pauk 2024-07-30 14:16:58 +03:00
parent 8520285a10
commit 0293e946ca

View file

@ -98,9 +98,9 @@ typedef struct
} fsPackTypes_t;
fsHandle_t fs_handles[MAX_HANDLES];
fsLink_t *fs_links;
fsSearchPath_t *fs_searchPaths;
fsSearchPath_t *fs_baseSearchPaths;
fsLink_t *fs_links = NULL;
fsSearchPath_t *fs_searchPaths = NULL;
fsSearchPath_t *fs_baseSearchPaths = NULL;
/* Pack formats / suffixes. */
fsPackTypes_t fs_packtypes[] = {
@ -197,36 +197,7 @@ static voidpf ZCALLBACK fopen_file_func_utf(voidpf opaque, const char *filename,
*
*/
/*
* Returns the path up to, but not including the last '/'.
*/
void
Com_FilePath(const char *path, char *dst, int dstSize)
{
char *pos; /* Position of the last '/'. */
if ((pos = strrchr(path, '/')) != NULL)
{
pos--;
if ((pos - path) < dstSize)
{
memcpy(dst, path, pos - path);
dst[pos - path] = '\0';
}
else
{
Com_Printf("Com_FilePath: not enough space.\n");
return;
}
}
else
{
Q_strlcpy(dst, path, dstSize);
}
}
int
static int
FS_FileLength(FILE *f)
{
int pos; /* Current position. */
@ -300,7 +271,7 @@ FS_Gamedir(void)
/*
* Finds a free fileHandle_t.
*/
fsHandle_t *
static fsHandle_t *
FS_HandleForFile(const char *path, fileHandle_t *f)
{
int i;
@ -319,7 +290,7 @@ FS_HandleForFile(const char *path, fileHandle_t *f)
}
/* Failed. */
Com_Error(ERR_DROP, "FS_HandleForFile: none free");
Com_Error(ERR_DROP, "%s: none free", __func__);
return NULL;
}
@ -332,7 +303,7 @@ FS_GetFileByHandle(fileHandle_t f)
{
if ((f < 0) || (f > MAX_HANDLES))
{
Com_Error(ERR_DROP, "FS_GetFileByHandle: out of range");
Com_Error(ERR_DROP, "%s: out of range", __func__);
}
if (f == 0)
@ -366,6 +337,54 @@ FS_FCloseFile(fileHandle_t f)
memset(handle, 0, sizeof(*handle));
}
static int
FS_SortPackCompare(const void *p1, const void *p2)
{
fsPackFile_t *file1, *file2;
file1 = (fsPackFile_t*)p1;
file2 = (fsPackFile_t*)p2;
return Q_stricmp(file1->name, file2->name);
}
static void
FS_SortPack(fsPack_t *pak)
{
qsort(pak->files, pak->numFiles, sizeof(fsPackFile_t), FS_SortPackCompare);
}
static int
FS_PackQuickSearch(const fsPack_t *pak, const char *name)
{
int start, end;
start = 0;
end = pak->numFiles - 1;
while (start <= end)
{
int i, res;
i = start + (end - start) / 2;
res = Q_stricmp(pak->files[i].name, name);
if (res == 0)
{
return i;
}
else if (res < 0)
{
start = i + 1;
}
else
{
end = i - 1;
}
}
return -1;
}
/*
* Finds the file in the search path. Returns filesize and an open FILE *. Used
* for streaming data out of either a pak file or a seperate file.
@ -377,14 +396,14 @@ FS_FOpenFile(const char *rawname, fileHandle_t *f, qboolean gamedir_only)
fsHandle_t *handle;
fsPack_t *pack;
fsSearchPath_t *search;
int i;
int input, output;
// Remove self references and empty dirs from the requested path.
// ZIPs and PAKs don't support them, but they may be hardcoded in
// some custom maps or models.
char name[MAX_QPATH] = {0};
size_t namelen = strlen(rawname);
for (int input = 0, output = 0; input < namelen; input++)
for (input = 0, output = 0; input < namelen; input++)
{
// Remove self reference.
if (rawname[input] == '.')
@ -458,17 +477,18 @@ FS_FOpenFile(const char *rawname, fileHandle_t *f, qboolean gamedir_only)
/* Search inside a pack file. */
if (search->pack)
{
pack = search->pack;
int i;
for (i = 0; i < pack->numFiles; i++)
{
if (Q_stricmp(pack->files[i].name, handle->name) == 0)
pack = search->pack;
i = FS_PackQuickSearch(pack, handle->name);
if (i >= 0)
{
/* Found it! */
if (fs_debug->value)
{
Com_Printf("FS_FOpenFile: '%s' (found in '%s').\n",
handle->name, pack->name);
Com_Printf("%s: '%s' (found in '%s').\n",
__func__, handle->name, pack->name);
}
// save the name with *correct case* in the handle
@ -523,7 +543,6 @@ FS_FOpenFile(const char *rawname, fileHandle_t *f, qboolean gamedir_only)
Com_Error(ERR_FATAL, "Couldn't reopen '%s'", pack->name);
}
}
}
else
{
/* Search in a directory tree. */
@ -543,8 +562,8 @@ FS_FOpenFile(const char *rawname, fileHandle_t *f, qboolean gamedir_only)
{
if (fs_debug->value)
{
Com_Printf("FS_FOpenFile: '%s' (found in '%s').\n",
handle->name, search->path);
Com_Printf("%s: '%s' (found in '%s').\n",
__func__, handle->name, search->path);
}
return FS_FileLength(handle->file);
@ -553,7 +572,7 @@ FS_FOpenFile(const char *rawname, fileHandle_t *f, qboolean gamedir_only)
}
if (fs_debug->value)
{
Com_Printf("FS_FOpenFile: couldn't find '%s'.\n", handle->name);
Com_Printf("%s: couldn't find '%s'.\n", __func__, handle->name);
}
/* Couldn't open, so free the handle. */
@ -605,13 +624,15 @@ FS_Read(void *buffer, int size, fileHandle_t f)
else
{
/* Already tried once. */
Com_Error(ERR_FATAL, "FS_Read: 0 bytes read from '%s'", handle->name);
Com_Error(ERR_FATAL, "%s: 0 bytes read from '%s'",
__func__, handle->name);
return size - remaining;
}
}
else if (r == -1)
{
Com_Error(ERR_FATAL, "FS_Read: -1 bytes read from '%s'", handle->name);
Com_Error(ERR_FATAL, "%s: -1 bytes read from '%s'",
__func__, handle->name);
}
remaining -= r;
@ -677,8 +698,8 @@ FS_FRead(void *buffer, int size, int count, fileHandle_t f)
else if (r == -1)
{
Com_Error(ERR_FATAL,
"FS_FRead: -1 bytes read from '%s'",
handle->name);
"%s: -1 bytes read from '%s'",
__func__, handle->name);
}
remaining -= r;
@ -742,7 +763,8 @@ FS_FreeFile(void *buffer)
Z_Free(buffer);
}
fsRawPath_t *FS_FreeRawPaths(fsRawPath_t *start, fsRawPath_t *end)
static fsRawPath_t *
FS_FreeRawPaths(fsRawPath_t *start, fsRawPath_t *end)
{
fsRawPath_t *cur = start;
fsRawPath_t *next;
@ -757,7 +779,8 @@ fsRawPath_t *FS_FreeRawPaths(fsRawPath_t *start, fsRawPath_t *end)
return cur;
}
fsSearchPath_t *FS_FreeSearchPaths(fsSearchPath_t *start, fsSearchPath_t *end)
static fsSearchPath_t *
FS_FreeSearchPaths(fsSearchPath_t *start, fsSearchPath_t *end)
{
fsSearchPath_t *cur = start;
fsSearchPath_t *next;
@ -853,7 +876,8 @@ FS_LoadPAK(const char *packPath)
/* Parse the directory. */
for (i = 0; i < numFiles; i++)
{
Q_strlcpy(files[i].name, info[i].name, sizeof(files[i].name));
Q_strlcpy(files[i].name, info[i].name,
Q_min(sizeof(files[i].name), sizeof(files[i].name)));
files[i].offset = LittleLong(info[i].filepos);
files[i].size = LittleLong(info[i].filelen);
}
@ -877,7 +901,7 @@ FS_LoadPAK(const char *packPath)
* Loads the header and directory, adding the files at the beginning of the list
* so they override previous pack files.
*/
fsPack_t *
static fsPack_t *
FS_LoadPK3(const char *packPath)
{
char fileName[MAX_QPATH]; /* File name. */
@ -904,7 +928,7 @@ FS_LoadPK3(const char *packPath)
if (unzGetGlobalInfo(handle, &global) != UNZ_OK)
{
unzClose(handle);
Com_Error(ERR_FATAL, "FS_LoadPK3: '%s' is not a pack file", packPath);
Com_Error(ERR_FATAL, "%s: '%s' is not a pack file", __func__, packPath);
}
numFiles = global.number_entry;
@ -924,7 +948,7 @@ FS_LoadPK3(const char *packPath)
while (status == UNZ_OK)
{
fileName[0] = '\0';
unzGetCurrentFileInfo(handle, &info, fileName, MAX_QPATH,
unzGetCurrentFileInfo(handle, &info, fileName, sizeof(fileName),
NULL, 0, NULL, 0);
Q_strlcpy(files[i].name, fileName, sizeof(files[i].name));
files[i].offset = -1; /* Not used in ZIP files */
@ -979,7 +1003,7 @@ FS_NextPath(char *prevPath)
return NULL;
}
void
static void
FS_Path_f(void)
{
int i;
@ -1035,7 +1059,7 @@ FS_Path_f(void)
/*
* Creates a filelink_t.
*/
void
static void
FS_Link_f(void)
{
fsLink_t *l, **prev;
@ -1149,7 +1173,7 @@ FS_ListFiles(char *findname, int *numfiles,
* attributes then a copy of the matching string will be placed there (with
* SFF_SUBDIR it changes).
*/
qboolean
static qboolean
ComparePackFiles(const char *findname, const char *name, unsigned musthave,
unsigned canthave, char *output, int size)
{
@ -1495,7 +1519,7 @@ FS_ListMods(int *nummods)
/*
* Directory listing.
*/
void
static void
FS_Dir_f(void)
{
char **dirnames; /* File list. */
@ -1617,8 +1641,12 @@ FS_AddPAKFromGamedir(const char *pak)
}
else
{
fsSearchPath_t *search;
FS_SortPack(pakfile);
// Add it.
fsSearchPath_t *search = Z_Malloc(sizeof(fsSearchPath_t));
search = Z_Malloc(sizeof(fsSearchPath_t));
search->pack = pakfile;
search->next = fs_searchPaths;
fs_searchPaths = search;
@ -1671,7 +1699,7 @@ static char* basename( char* n )
}
#endif // _MSC_VER
void
static void
FS_AddDirToSearchPath(char *dir, qboolean create) {
char *file;
char **list;
@ -1745,6 +1773,8 @@ FS_AddDirToSearchPath(char *dir, qboolean create) {
continue;
}
FS_SortPack(pack);
search = Z_Malloc(sizeof(fsSearchPath_t));
search->pack = pack;
search->next = fs_searchPaths;
@ -1813,6 +1843,8 @@ FS_AddDirToSearchPath(char *dir, qboolean create) {
continue;
}
FS_SortPack(pack);
pack->isProtectedPak = false;
search = Z_Malloc(sizeof(fsSearchPath_t));
@ -1825,7 +1857,8 @@ FS_AddDirToSearchPath(char *dir, qboolean create) {
}
}
void FS_BuildGenericSearchPath(void) {
static void
FS_BuildGenericSearchPath(void) {
// We may not use the va() function from shared.c
// since it's buffersize is 1024 while most OS have
// a maximum path size of 4096...
@ -2056,7 +2089,9 @@ static void FS_AddDirToRawPath (const char *rawdir, qboolean create, qboolean re
}
void FS_BuildRawPath(void) {
static void
FS_BuildRawPath(void)
{
// Add $HOME/.yq2, MUST be the last dir! Required,
// otherwise the config cannot be written.
if (!is_portable) {