mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-25 14:00:58 +00:00
filesytem: sort files in paks and use binary search
This commit is contained in:
parent
8520285a10
commit
0293e946ca
1 changed files with 138 additions and 103 deletions
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@ -98,9 +98,9 @@ typedef struct
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} fsPackTypes_t;
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fsHandle_t fs_handles[MAX_HANDLES];
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fsLink_t *fs_links;
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fsSearchPath_t *fs_searchPaths;
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fsSearchPath_t *fs_baseSearchPaths;
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fsLink_t *fs_links = NULL;
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fsSearchPath_t *fs_searchPaths = NULL;
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fsSearchPath_t *fs_baseSearchPaths = NULL;
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/* Pack formats / suffixes. */
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fsPackTypes_t fs_packtypes[] = {
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@ -197,36 +197,7 @@ static voidpf ZCALLBACK fopen_file_func_utf(voidpf opaque, const char *filename,
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*
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*/
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/*
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* Returns the path up to, but not including the last '/'.
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*/
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void
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Com_FilePath(const char *path, char *dst, int dstSize)
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{
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char *pos; /* Position of the last '/'. */
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if ((pos = strrchr(path, '/')) != NULL)
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{
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pos--;
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if ((pos - path) < dstSize)
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{
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memcpy(dst, path, pos - path);
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dst[pos - path] = '\0';
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}
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else
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{
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Com_Printf("Com_FilePath: not enough space.\n");
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return;
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}
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}
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else
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{
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Q_strlcpy(dst, path, dstSize);
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}
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}
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int
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static int
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FS_FileLength(FILE *f)
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{
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int pos; /* Current position. */
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@ -300,7 +271,7 @@ FS_Gamedir(void)
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/*
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* Finds a free fileHandle_t.
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*/
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fsHandle_t *
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static fsHandle_t *
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FS_HandleForFile(const char *path, fileHandle_t *f)
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{
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int i;
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@ -319,7 +290,7 @@ FS_HandleForFile(const char *path, fileHandle_t *f)
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}
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/* Failed. */
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Com_Error(ERR_DROP, "FS_HandleForFile: none free");
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Com_Error(ERR_DROP, "%s: none free", __func__);
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return NULL;
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}
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@ -332,7 +303,7 @@ FS_GetFileByHandle(fileHandle_t f)
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{
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if ((f < 0) || (f > MAX_HANDLES))
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{
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Com_Error(ERR_DROP, "FS_GetFileByHandle: out of range");
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Com_Error(ERR_DROP, "%s: out of range", __func__);
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}
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if (f == 0)
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@ -366,6 +337,54 @@ FS_FCloseFile(fileHandle_t f)
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memset(handle, 0, sizeof(*handle));
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}
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static int
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FS_SortPackCompare(const void *p1, const void *p2)
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{
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fsPackFile_t *file1, *file2;
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file1 = (fsPackFile_t*)p1;
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file2 = (fsPackFile_t*)p2;
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return Q_stricmp(file1->name, file2->name);
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}
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static void
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FS_SortPack(fsPack_t *pak)
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{
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qsort(pak->files, pak->numFiles, sizeof(fsPackFile_t), FS_SortPackCompare);
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}
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static int
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FS_PackQuickSearch(const fsPack_t *pak, const char *name)
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{
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int start, end;
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start = 0;
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end = pak->numFiles - 1;
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while (start <= end)
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{
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int i, res;
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i = start + (end - start) / 2;
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res = Q_stricmp(pak->files[i].name, name);
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if (res == 0)
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{
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return i;
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}
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else if (res < 0)
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{
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start = i + 1;
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}
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else
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{
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end = i - 1;
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}
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}
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return -1;
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}
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/*
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* Finds the file in the search path. Returns filesize and an open FILE *. Used
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* for streaming data out of either a pak file or a seperate file.
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@ -377,14 +396,14 @@ FS_FOpenFile(const char *rawname, fileHandle_t *f, qboolean gamedir_only)
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fsHandle_t *handle;
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fsPack_t *pack;
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fsSearchPath_t *search;
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int i;
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int input, output;
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// Remove self references and empty dirs from the requested path.
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// ZIPs and PAKs don't support them, but they may be hardcoded in
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// some custom maps or models.
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char name[MAX_QPATH] = {0};
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size_t namelen = strlen(rawname);
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for (int input = 0, output = 0; input < namelen; input++)
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for (input = 0, output = 0; input < namelen; input++)
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{
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// Remove self reference.
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if (rawname[input] == '.')
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@ -458,70 +477,70 @@ FS_FOpenFile(const char *rawname, fileHandle_t *f, qboolean gamedir_only)
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/* Search inside a pack file. */
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if (search->pack)
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{
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int i;
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pack = search->pack;
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i = FS_PackQuickSearch(pack, handle->name);
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for (i = 0; i < pack->numFiles; i++)
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if (i >= 0)
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{
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if (Q_stricmp(pack->files[i].name, handle->name) == 0)
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/* Found it! */
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if (fs_debug->value)
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{
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/* Found it! */
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if (fs_debug->value)
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Com_Printf("%s: '%s' (found in '%s').\n",
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__func__, handle->name, pack->name);
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}
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// save the name with *correct case* in the handle
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// (relevant for savegames, when starting map with wrong case but it's still found
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// because it's from pak, but save/bla/MAPname.sav/sv2 will have wrong case and can't be found then)
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Q_strlcpy(handle->name, pack->files[i].name, sizeof(handle->name));
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if (pack->pak)
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{
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/* PAK */
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if (pack->isProtectedPak)
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{
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Com_Printf("FS_FOpenFile: '%s' (found in '%s').\n",
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handle->name, pack->name);
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file_from_protected_pak = true;
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}
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// save the name with *correct case* in the handle
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// (relevant for savegames, when starting map with wrong case but it's still found
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// because it's from pak, but save/bla/MAPname.sav/sv2 will have wrong case and can't be found then)
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Q_strlcpy(handle->name, pack->files[i].name, sizeof(handle->name));
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handle->file = Q_fopen(pack->name, "rb");
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if (pack->pak)
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if (handle->file)
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{
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/* PAK */
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if (pack->isProtectedPak)
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{
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file_from_protected_pak = true;
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}
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handle->file = Q_fopen(pack->name, "rb");
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if (handle->file)
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{
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fseek(handle->file, pack->files[i].offset, SEEK_SET);
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return pack->files[i].size;
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}
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fseek(handle->file, pack->files[i].offset, SEEK_SET);
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return pack->files[i].size;
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}
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else if (pack->pk3)
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}
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else if (pack->pk3)
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{
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/* PK3 */
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if (pack->isProtectedPak)
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{
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/* PK3 */
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if (pack->isProtectedPak)
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{
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file_from_protected_pak = true;
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}
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file_from_protected_pak = true;
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}
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#ifdef _WIN32
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handle->zip = unzOpen2(pack->name, &zlib_file_api);
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handle->zip = unzOpen2(pack->name, &zlib_file_api);
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#else
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handle->zip = unzOpen(pack->name);
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handle->zip = unzOpen(pack->name);
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#endif
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if (handle->zip)
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if (handle->zip)
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{
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if (unzLocateFile(handle->zip, handle->name, 2) == UNZ_OK)
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{
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if (unzLocateFile(handle->zip, handle->name, 2) == UNZ_OK)
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if (unzOpenCurrentFile(handle->zip) == UNZ_OK)
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{
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if (unzOpenCurrentFile(handle->zip) == UNZ_OK)
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{
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return pack->files[i].size;
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}
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return pack->files[i].size;
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}
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unzClose(handle->zip);
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}
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}
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Com_Error(ERR_FATAL, "Couldn't reopen '%s'", pack->name);
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unzClose(handle->zip);
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}
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}
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Com_Error(ERR_FATAL, "Couldn't reopen '%s'", pack->name);
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}
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}
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else
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@ -543,8 +562,8 @@ FS_FOpenFile(const char *rawname, fileHandle_t *f, qboolean gamedir_only)
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{
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if (fs_debug->value)
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{
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Com_Printf("FS_FOpenFile: '%s' (found in '%s').\n",
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handle->name, search->path);
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Com_Printf("%s: '%s' (found in '%s').\n",
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__func__, handle->name, search->path);
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}
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return FS_FileLength(handle->file);
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@ -553,7 +572,7 @@ FS_FOpenFile(const char *rawname, fileHandle_t *f, qboolean gamedir_only)
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}
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if (fs_debug->value)
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{
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Com_Printf("FS_FOpenFile: couldn't find '%s'.\n", handle->name);
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Com_Printf("%s: couldn't find '%s'.\n", __func__, handle->name);
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}
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/* Couldn't open, so free the handle. */
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@ -605,13 +624,15 @@ FS_Read(void *buffer, int size, fileHandle_t f)
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else
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{
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/* Already tried once. */
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Com_Error(ERR_FATAL, "FS_Read: 0 bytes read from '%s'", handle->name);
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Com_Error(ERR_FATAL, "%s: 0 bytes read from '%s'",
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__func__, handle->name);
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return size - remaining;
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}
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}
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else if (r == -1)
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{
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Com_Error(ERR_FATAL, "FS_Read: -1 bytes read from '%s'", handle->name);
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Com_Error(ERR_FATAL, "%s: -1 bytes read from '%s'",
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__func__, handle->name);
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}
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remaining -= r;
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@ -677,8 +698,8 @@ FS_FRead(void *buffer, int size, int count, fileHandle_t f)
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else if (r == -1)
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{
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Com_Error(ERR_FATAL,
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"FS_FRead: -1 bytes read from '%s'",
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handle->name);
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"%s: -1 bytes read from '%s'",
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__func__, handle->name);
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}
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remaining -= r;
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@ -742,7 +763,8 @@ FS_FreeFile(void *buffer)
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Z_Free(buffer);
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}
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fsRawPath_t *FS_FreeRawPaths(fsRawPath_t *start, fsRawPath_t *end)
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static fsRawPath_t *
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FS_FreeRawPaths(fsRawPath_t *start, fsRawPath_t *end)
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{
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fsRawPath_t *cur = start;
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fsRawPath_t *next;
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@ -757,7 +779,8 @@ fsRawPath_t *FS_FreeRawPaths(fsRawPath_t *start, fsRawPath_t *end)
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return cur;
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}
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fsSearchPath_t *FS_FreeSearchPaths(fsSearchPath_t *start, fsSearchPath_t *end)
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static fsSearchPath_t *
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FS_FreeSearchPaths(fsSearchPath_t *start, fsSearchPath_t *end)
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{
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fsSearchPath_t *cur = start;
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fsSearchPath_t *next;
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@ -829,13 +852,13 @@ FS_LoadPAK(const char *packPath)
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{
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fclose(handle);
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Com_Error(ERR_FATAL, "%s: '%s' is too short.",
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__func__, packPath);
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__func__, packPath);
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}
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if (numFiles > MAX_FILES_IN_PACK)
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{
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Com_Printf("%s: '%s' has %i > %i files\n",
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__func__, packPath, numFiles, MAX_FILES_IN_PACK);
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__func__, packPath, numFiles, MAX_FILES_IN_PACK);
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}
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info = malloc(header.dirlen);
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@ -853,7 +876,8 @@ FS_LoadPAK(const char *packPath)
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/* Parse the directory. */
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for (i = 0; i < numFiles; i++)
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{
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Q_strlcpy(files[i].name, info[i].name, sizeof(files[i].name));
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Q_strlcpy(files[i].name, info[i].name,
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Q_min(sizeof(files[i].name), sizeof(files[i].name)));
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files[i].offset = LittleLong(info[i].filepos);
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files[i].size = LittleLong(info[i].filelen);
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}
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@ -877,7 +901,7 @@ FS_LoadPAK(const char *packPath)
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* Loads the header and directory, adding the files at the beginning of the list
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* so they override previous pack files.
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*/
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fsPack_t *
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static fsPack_t *
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FS_LoadPK3(const char *packPath)
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{
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char fileName[MAX_QPATH]; /* File name. */
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@ -904,7 +928,7 @@ FS_LoadPK3(const char *packPath)
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if (unzGetGlobalInfo(handle, &global) != UNZ_OK)
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{
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unzClose(handle);
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Com_Error(ERR_FATAL, "FS_LoadPK3: '%s' is not a pack file", packPath);
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Com_Error(ERR_FATAL, "%s: '%s' is not a pack file", __func__, packPath);
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}
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numFiles = global.number_entry;
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@ -924,7 +948,7 @@ FS_LoadPK3(const char *packPath)
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while (status == UNZ_OK)
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{
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fileName[0] = '\0';
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unzGetCurrentFileInfo(handle, &info, fileName, MAX_QPATH,
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unzGetCurrentFileInfo(handle, &info, fileName, sizeof(fileName),
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NULL, 0, NULL, 0);
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Q_strlcpy(files[i].name, fileName, sizeof(files[i].name));
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files[i].offset = -1; /* Not used in ZIP files */
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@ -979,7 +1003,7 @@ FS_NextPath(char *prevPath)
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return NULL;
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}
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void
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static void
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FS_Path_f(void)
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{
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int i;
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@ -1035,7 +1059,7 @@ FS_Path_f(void)
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/*
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* Creates a filelink_t.
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*/
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void
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static void
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FS_Link_f(void)
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{
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fsLink_t *l, **prev;
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@ -1149,7 +1173,7 @@ FS_ListFiles(char *findname, int *numfiles,
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* attributes then a copy of the matching string will be placed there (with
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* SFF_SUBDIR it changes).
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*/
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qboolean
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static qboolean
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ComparePackFiles(const char *findname, const char *name, unsigned musthave,
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unsigned canthave, char *output, int size)
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{
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@ -1495,7 +1519,7 @@ FS_ListMods(int *nummods)
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/*
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* Directory listing.
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*/
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void
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static void
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FS_Dir_f(void)
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{
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char **dirnames; /* File list. */
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@ -1617,8 +1641,12 @@ FS_AddPAKFromGamedir(const char *pak)
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}
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else
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{
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fsSearchPath_t *search;
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FS_SortPack(pakfile);
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// Add it.
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fsSearchPath_t *search = Z_Malloc(sizeof(fsSearchPath_t));
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search = Z_Malloc(sizeof(fsSearchPath_t));
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search->pack = pakfile;
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search->next = fs_searchPaths;
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fs_searchPaths = search;
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@ -1671,7 +1699,7 @@ static char* basename( char* n )
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}
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#endif // _MSC_VER
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void
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static void
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FS_AddDirToSearchPath(char *dir, qboolean create) {
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char *file;
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char **list;
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@ -1745,6 +1773,8 @@ FS_AddDirToSearchPath(char *dir, qboolean create) {
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continue;
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}
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FS_SortPack(pack);
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search = Z_Malloc(sizeof(fsSearchPath_t));
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search->pack = pack;
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search->next = fs_searchPaths;
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@ -1813,6 +1843,8 @@ FS_AddDirToSearchPath(char *dir, qboolean create) {
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continue;
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}
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FS_SortPack(pack);
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pack->isProtectedPak = false;
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search = Z_Malloc(sizeof(fsSearchPath_t));
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@ -1825,7 +1857,8 @@ FS_AddDirToSearchPath(char *dir, qboolean create) {
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}
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}
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void FS_BuildGenericSearchPath(void) {
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static void
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FS_BuildGenericSearchPath(void) {
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// We may not use the va() function from shared.c
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// since it's buffersize is 1024 while most OS have
|
||||
// a maximum path size of 4096...
|
||||
|
@ -2056,7 +2089,9 @@ static void FS_AddDirToRawPath (const char *rawdir, qboolean create, qboolean re
|
|||
}
|
||||
|
||||
|
||||
void FS_BuildRawPath(void) {
|
||||
static void
|
||||
FS_BuildRawPath(void)
|
||||
{
|
||||
// Add $HOME/.yq2, MUST be the last dir! Required,
|
||||
// otherwise the config cannot be written.
|
||||
if (!is_portable) {
|
||||
|
|
Loading…
Reference in a new issue