fix symbol collision

This commit is contained in:
Denis Pauk 2020-10-07 21:44:01 +03:00 committed by Yamagi
parent 85b9f84b3d
commit 01918110d7
7 changed files with 83 additions and 83 deletions

View File

@ -186,7 +186,7 @@ extern int registration_sequence;
extern qvksampler_t vk_current_sampler;
extern qvksampler_t vk_current_lmap_sampler;
void R_Shutdown( void );
void RE_Shutdown( void );
void Vk_ScreenShot_f (void);
void R_DrawAliasModel (entity_t *e, model_t *currentmodel);
@ -196,7 +196,7 @@ void R_DrawBeam( entity_t *e );
void R_DrawWorld (void);
void R_RenderDlights (void);
void R_DrawAlphaSurfaces (void);
void R_InitParticleTexture (void);
void RE_InitParticleTexture (void);
void Draw_InitLocal (void);
void Vk_SubdivideSurface (msurface_t *fa);
qboolean R_CullBox (vec3_t mins, vec3_t maxs);
@ -209,20 +209,20 @@ void R_ClearSkyBox (void);
void R_DrawSkyBox (void);
void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
struct image_s *Draw_FindPic (char *name);
struct image_s *RE_Draw_FindPic (char *name);
void Draw_GetPicSize (int *w, int *h, char *name);
void Draw_PicScaled (int x, int y, char *name, float scale);
void Draw_StretchPic (int x, int y, int w, int h, char *name);
void Draw_CharScaled (int x, int y, int c, float scale);
void Draw_TileClear (int x, int y, int w, int h, char *name);
void Draw_Fill (int x, int y, int w, int h, int c);
void Draw_FadeScreen (void);
void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data);
void RE_Draw_GetPicSize (int *w, int *h, char *name);
void RE_Draw_PicScaled (int x, int y, char *name, float scale);
void RE_Draw_StretchPic (int x, int y, int w, int h, char *name);
void RE_Draw_CharScaled (int x, int y, int c, float scale);
void RE_Draw_TileClear (int x, int y, int w, int h, char *name);
void RE_Draw_Fill (int x, int y, int w, int h, int c);
void RE_Draw_FadeScreen (void);
void RE_Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data);
qboolean RE_EndWorldRenderpass( void );
struct image_s *R_RegisterSkin (char *name);
struct image_s *RE_RegisterSkin (char *name);
void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height);
image_t *Vk_LoadPic(char *name, byte *pic, int width, int realwidth,
@ -237,11 +237,11 @@ void Vk_InitImages (void);
void Vk_ShutdownImages (void);
void Vk_FreeUnusedImages (void);
void R_BeginRegistration (char *model);
struct model_s *R_RegisterModel (char *name);
struct image_s *R_RegisterSkin (char *name);
void R_SetSky (char *name, float rotate, vec3_t axis);
void R_EndRegistration (void);
void RE_BeginRegistration (char *model);
struct model_s *RE_RegisterModel (char *name);
struct image_s *RE_RegisterSkin (char *name);
void RE_SetSky (char *name, float rotate, vec3_t axis);
void RE_EndRegistration (void);
void Mat_Identity(float *matrix);
void Mat_Mul(float *m1, float *m2, float *res);

View File

@ -44,14 +44,14 @@ void Draw_InitLocal (void)
/*
================
Draw_CharScaled
RE_Draw_CharScaled
Draws one 8*8 graphics character with 0 being transparent.
It can be clipped to the top of the screen to allow the console to be
smoothly scrolled off.
================
*/
void Draw_CharScaled (int x, int y, int num, float scale)
void RE_Draw_CharScaled (int x, int y, int num, float scale)
{
int row, col;
float frow, fcol, size;
@ -79,10 +79,10 @@ void Draw_CharScaled (int x, int y, int num, float scale)
/*
=============
Draw_FindPic
RE_Draw_FindPic
=============
*/
image_t *Draw_FindPic (char *name)
image_t *RE_Draw_FindPic (char *name)
{
image_t *vk;
@ -101,14 +101,14 @@ image_t *Draw_FindPic (char *name)
/*
=============
Draw_GetPicSize
RE_Draw_GetPicSize
=============
*/
void Draw_GetPicSize (int *w, int *h, char *name)
void RE_Draw_GetPicSize (int *w, int *h, char *name)
{
image_t *vk;
vk = Draw_FindPic(name);
vk = RE_Draw_FindPic(name);
if (!vk)
{
*w = *h = -1;
@ -121,14 +121,14 @@ void Draw_GetPicSize (int *w, int *h, char *name)
/*
=============
Draw_StretchPic
RE_Draw_StretchPic
=============
*/
void Draw_StretchPic (int x, int y, int w, int h, char *name)
void RE_Draw_StretchPic (int x, int y, int w, int h, char *name)
{
image_t *vk;
vk = Draw_FindPic(name);
vk = RE_Draw_FindPic(name);
if (!vk)
{
R_Printf(PRINT_ALL, "%s(): Can't find pic: %s\n", __func__, name);
@ -145,36 +145,36 @@ void Draw_StretchPic (int x, int y, int w, int h, char *name)
/*
=============
Draw_PicScaled
RE_Draw_PicScaled
=============
*/
void Draw_PicScaled (int x, int y, char *pic, float factor)
void RE_Draw_PicScaled (int x, int y, char *pic, float factor)
{
image_t *vk;
vk = Draw_FindPic(pic);
vk = RE_Draw_FindPic(pic);
if (!vk)
{
R_Printf(PRINT_ALL, "%s(): Can't find pic: %s\n", __func__, pic);
return;
}
Draw_StretchPic(x, y, vk->width*factor, vk->height*factor, pic);
RE_Draw_StretchPic(x, y, vk->width*factor, vk->height*factor, pic);
}
/*
=============
Draw_TileClear
RE_Draw_TileClear
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
void Draw_TileClear (int x, int y, int w, int h, char *name)
void RE_Draw_TileClear (int x, int y, int w, int h, char *name)
{
image_t *image;
image = Draw_FindPic(name);
image = RE_Draw_FindPic(name);
if (!image)
{
R_Printf(PRINT_ALL, "%s(): Can't find pic: %s\n", __func__, name);
@ -191,12 +191,12 @@ void Draw_TileClear (int x, int y, int w, int h, char *name)
/*
=============
Draw_Fill
RE_Draw_Fill
Fills a box of pixels with a single color
=============
*/
void Draw_Fill (int x, int y, int w, int h, int c)
void RE_Draw_Fill (int x, int y, int w, int h, int c)
{
union
{
@ -219,11 +219,11 @@ void Draw_Fill (int x, int y, int w, int h, int c)
/*
================
Draw_FadeScreen
RE_Draw_FadeScreen
================
*/
void Draw_FadeScreen (void)
void RE_Draw_FadeScreen (void)
{
float imgTransform[] = { 0.f, 0.f, vid.width, vid.height, 0.f, 0.f, 0.f, .8f };
@ -236,7 +236,7 @@ void Draw_FadeScreen (void)
/*
=============
Draw_StretchRaw
RE_Draw_StretchRaw
=============
*/
extern unsigned r_rawpalette[256];
@ -244,7 +244,7 @@ extern qvktexture_t vk_rawTexture;
static unsigned raw_image32[512 * 512];
void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data)
void RE_Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data)
{
int i, j;

View File

@ -1551,10 +1551,10 @@ image_t *Vk_FindImage (char *name, imagetype_t type, qvksampler_t *samplerType)
/*
===============
R_RegisterSkin
RE_RegisterSkin
===============
*/
struct image_s *R_RegisterSkin (char *name)
struct image_s *RE_RegisterSkin (char *name)
{
return Vk_FindImage (name, it_skin, NULL);
}

View File

@ -1073,13 +1073,13 @@ static void Mod_LoadSpriteModel (model_t *mod, void *buffer)
/*
=====================
R_BeginRegistration
RE_BeginRegistration
Specifies the model that will be used as the world
=====================
*/
void
R_BeginRegistration (char *map)
RE_BeginRegistration (char *map)
{
char fullname[MAX_QPATH];
cvar_t *flushmap;
@ -1102,11 +1102,11 @@ R_BeginRegistration (char *map)
/*
=====================
R_RegisterModel
RE_RegisterModel
=====================
*/
struct model_s *R_RegisterModel (char *name)
struct model_s *RE_RegisterModel (char *name)
{
model_t *mod;
dmdl_t *pheader;
@ -1148,11 +1148,11 @@ struct model_s *R_RegisterModel (char *name)
/*
=====================
R_EndRegistration
RE_EndRegistration
=====================
*/
void R_EndRegistration (void)
void RE_EndRegistration (void)
{
int i;
model_t *mod;

View File

@ -1280,10 +1280,10 @@ qboolean R_SetMode (void)
/*
===============
R_Init
RE_Init
===============
*/
static qboolean R_Init( void )
static qboolean RE_Init( void )
{
R_Printf(PRINT_ALL, "Refresh: " REF_VERSION "\n");
@ -1306,7 +1306,7 @@ static qboolean R_Init( void )
Vk_InitImages();
Mod_Init();
R_InitParticleTexture();
RE_InitParticleTexture();
Draw_InitLocal();
R_Printf(PRINT_ALL, "Successfully initialized Vulkan!\n");
@ -1315,13 +1315,13 @@ static qboolean R_Init( void )
}
/*
** R_ShutdownContext
** RE_ShutdownContext
**
** This routine does all OS specific shutdown procedures for the Vulkan
** subsystem.
**
*/
static void R_ShutdownContext( void )
static void RE_ShutdownContext( void )
{
// Shutdown Vulkan subsystem
@ -1330,10 +1330,10 @@ static void R_ShutdownContext( void )
/*
===============
R_Shutdown
RE_Shutdown
===============
*/
void R_Shutdown (void)
void RE_Shutdown (void)
{
ri.Cmd_RemoveCommand("vk_strings");
ri.Cmd_RemoveCommand("vk_mem");
@ -1348,7 +1348,7 @@ void R_Shutdown (void)
Mod_FreeAll();
Vk_ShutdownImages();
R_ShutdownContext();
RE_ShutdownContext();
}
/*
@ -1549,7 +1549,7 @@ void R_DrawBeam( entity_t *e )
//===================================================================
static int
R_InitContext(void *win)
RE_InitContext(void *win)
{
char title[40] = {0};
@ -1587,7 +1587,7 @@ qboolean Vkimp_CreateSurface(SDL_Window *window)
}
static qboolean
R_IsVsyncActive(void)
RE_IsVsyncActive(void)
{
if (r_vsync->value)
{
@ -1599,7 +1599,7 @@ R_IsVsyncActive(void)
}
}
static int R_PrepareForWindow(void)
static int RE_PrepareForWindow(void)
{
if (SDL_Vulkan_LoadLibrary(NULL))
{
@ -1628,31 +1628,31 @@ GetRefAPI(refimport_t imp)
refexport.api_version = API_VERSION;
refexport.BeginRegistration = R_BeginRegistration;
refexport.RegisterModel = R_RegisterModel;
refexport.RegisterSkin = R_RegisterSkin;
refexport.DrawFindPic = Draw_FindPic;
refexport.SetSky = R_SetSky;
refexport.EndRegistration = R_EndRegistration;
refexport.BeginRegistration = RE_BeginRegistration;
refexport.RegisterModel = RE_RegisterModel;
refexport.RegisterSkin = RE_RegisterSkin;
refexport.DrawFindPic = RE_Draw_FindPic;
refexport.SetSky = RE_SetSky;
refexport.EndRegistration = RE_EndRegistration;
refexport.RenderFrame = RE_RenderFrame;
refexport.DrawGetPicSize = Draw_GetPicSize;
refexport.DrawPicScaled = Draw_PicScaled;
refexport.DrawStretchPic = Draw_StretchPic;
refexport.DrawCharScaled = Draw_CharScaled;
refexport.DrawTileClear = Draw_TileClear;
refexport.DrawFill = Draw_Fill;
refexport.DrawFadeScreen= Draw_FadeScreen;
refexport.DrawGetPicSize = RE_Draw_GetPicSize;
refexport.DrawPicScaled = RE_Draw_PicScaled;
refexport.DrawStretchPic = RE_Draw_StretchPic;
refexport.DrawCharScaled = RE_Draw_CharScaled;
refexport.DrawTileClear = RE_Draw_TileClear;
refexport.DrawFill = RE_Draw_Fill;
refexport.DrawFadeScreen= RE_Draw_FadeScreen;
refexport.DrawStretchRaw = Draw_StretchRaw;
refexport.DrawStretchRaw = RE_Draw_StretchRaw;
refexport.Init = R_Init;
refexport.IsVSyncActive = R_IsVsyncActive;
refexport.Shutdown = R_Shutdown;
refexport.InitContext = R_InitContext;
refexport.ShutdownContext = R_ShutdownContext;
refexport.PrepareForWindow = R_PrepareForWindow;
refexport.Init = RE_Init;
refexport.IsVSyncActive = RE_IsVsyncActive;
refexport.Shutdown = RE_Shutdown;
refexport.InitContext = RE_InitContext;
refexport.ShutdownContext = RE_ShutdownContext;
refexport.PrepareForWindow = RE_PrepareForWindow;
refexport.SetPalette = RE_SetPalette;
refexport.BeginFrame = RE_BeginFrame;

View File

@ -24,7 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
/*
==================
R_InitParticleTexture
RE_InitParticleTexture
==================
*/
static byte dottexture[8][8] =
@ -39,7 +39,7 @@ static byte dottexture[8][8] =
{0,0,0,0,0,0,0,0},
};
void R_InitParticleTexture (void)
void RE_InitParticleTexture (void)
{
int x,y,i;
byte data[8][8][4];

View File

@ -662,12 +662,12 @@ void R_DrawSkyBox (void)
/*
============
R_SetSky
RE_SetSky
============
*/
// 3dstudio environment map names
static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
void R_SetSky (char *name, float rotate, vec3_t axis)
void RE_SetSky (char *name, float rotate, vec3_t axis)
{
int i;
char pathname[MAX_QPATH];