yquake2remaster/src/client/cl_download.c

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/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* This file implements the game media download from the server
*
* =======================================================================
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*/
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#include "header/client.h"
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extern cvar_t *allow_download;
extern cvar_t *allow_download_players;
extern cvar_t *allow_download_models;
extern cvar_t *allow_download_sounds;
extern cvar_t *allow_download_maps;
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extern int precache_check;
extern int precache_spawncount;
extern int precache_tex;
extern int precache_model_skin;
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extern byte *precache_model;
static const char *env_suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
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#define PLAYER_MULT 5
/* ENV_CNT is map load, ENV_CNT+1 is first env map */
#define ENV_CNT (CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
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#define TEXTURE_CNT (ENV_CNT + 13)
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void
CL_RequestNextDownload(void)
{
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unsigned int map_checksum; /* for detecting cheater maps */
char fn[MAX_OSPATH];
dmdl_t *pheader;
if (cls.state != ca_connected)
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{
return;
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}
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if (!allow_download->value && (precache_check < ENV_CNT))
{
precache_check = ENV_CNT;
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}
if (precache_check == CS_MODELS)
{
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precache_check = CS_MODELS + 2;
if (allow_download_maps->value)
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{
if (!CL_CheckOrDownloadFile(cl.configstrings[CS_MODELS + 1]))
{
return; /* started a download */
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}
}
}
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if ((precache_check >= CS_MODELS) &&
(precache_check < CS_MODELS + MAX_MODELS))
{
if (allow_download_models->value)
{
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while (precache_check < CS_MODELS + MAX_MODELS &&
cl.configstrings[precache_check][0])
{
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if ((cl.configstrings[precache_check][0] == '*') ||
(cl.configstrings[precache_check][0] == '#'))
{
precache_check++;
continue;
}
if (precache_model_skin == 0)
{
if (!CL_CheckOrDownloadFile(cl.configstrings[precache_check]))
{
precache_model_skin = 1;
return; /* started a download */
}
precache_model_skin = 1;
}
/* checking for skins in the model */
if (!precache_model)
{
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FS_LoadFile(cl.configstrings[precache_check],
(void **)&precache_model);
if (!precache_model)
{
precache_model_skin = 0;
precache_check++;
continue; /* couldn't load it */
}
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if (LittleLong(*(unsigned *)precache_model) !=
IDALIASHEADER)
{
/* not an alias model */
FS_FreeFile(precache_model);
precache_model = 0;
precache_model_skin = 0;
precache_check++;
continue;
}
pheader = (dmdl_t *)precache_model;
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if (LittleLong(pheader->version) != ALIAS_VERSION)
{
precache_check++;
precache_model_skin = 0;
continue; /* couldn't load it */
}
}
pheader = (dmdl_t *)precache_model;
while (precache_model_skin - 1 < LittleLong(pheader->num_skins))
{
if (!CL_CheckOrDownloadFile((char *)precache_model +
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LittleLong(pheader->ofs_skins) +
(precache_model_skin - 1) * MAX_SKINNAME))
{
precache_model_skin++;
return; /* started a download */
}
precache_model_skin++;
}
if (precache_model)
{
FS_FreeFile(precache_model);
precache_model = 0;
}
precache_model_skin = 0;
precache_check++;
}
}
precache_check = CS_SOUNDS;
}
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if ((precache_check >= CS_SOUNDS) &&
(precache_check < CS_SOUNDS + MAX_SOUNDS))
{
if (allow_download_sounds->value)
{
if (precache_check == CS_SOUNDS)
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{
precache_check++;
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}
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while (precache_check < CS_SOUNDS + MAX_SOUNDS &&
cl.configstrings[precache_check][0])
{
if (cl.configstrings[precache_check][0] == '*')
{
precache_check++;
continue;
}
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Com_sprintf(fn, sizeof(fn), "sound/%s",
cl.configstrings[precache_check++]);
if (!CL_CheckOrDownloadFile(fn))
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{
return; /* started a download */
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}
}
}
precache_check = CS_IMAGES;
}
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if ((precache_check >= CS_IMAGES) &&
(precache_check < CS_IMAGES + MAX_IMAGES))
{
if (precache_check == CS_IMAGES)
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{
precache_check++;
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}
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while (precache_check < CS_IMAGES + MAX_IMAGES &&
cl.configstrings[precache_check][0])
{
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Com_sprintf(fn, sizeof(fn), "pics/%s.pcx",
cl.configstrings[precache_check++]);
if (!CL_CheckOrDownloadFile(fn))
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{
return; /* started a download */
}
}
precache_check = CS_PLAYERSKINS;
}
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/* skins are special, since a player has three
things to download: model, weapon model and
skin so precache_check is now *3 */
if ((precache_check >= CS_PLAYERSKINS) &&
(precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT))
{
if (allow_download_players->value)
{
while (precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
{
int i, n;
char model[MAX_QPATH], skin[MAX_QPATH], *p;
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i = (precache_check - CS_PLAYERSKINS) / PLAYER_MULT;
n = (precache_check - CS_PLAYERSKINS) % PLAYER_MULT;
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if (!cl.configstrings[CS_PLAYERSKINS + i][0])
{
precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
continue;
}
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if ((p = strchr(cl.configstrings[CS_PLAYERSKINS + i], '\\')) != NULL)
{
p++;
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}
else
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{
p = cl.configstrings[CS_PLAYERSKINS + i];
}
strcpy(model, p);
p = strchr(model, '/');
if (!p)
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{
p = strchr(model, '\\');
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}
if (p)
{
*p++ = 0;
strcpy(skin, p);
}
else
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{
*skin = 0;
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}
switch (n)
{
case 0: /* model */
Com_sprintf(fn, sizeof(fn), "players/%s/tris.md2", model);
if (!CL_CheckOrDownloadFile(fn))
{
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 1;
return;
}
n++;
case 1: /* weapon model */
Com_sprintf(fn, sizeof(fn), "players/%s/weapon.md2", model);
if (!CL_CheckOrDownloadFile(fn))
{
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 2;
return;
}
n++;
case 2: /* weapon skin */
Com_sprintf(fn, sizeof(fn), "players/%s/weapon.pcx", model);
if (!CL_CheckOrDownloadFile(fn))
{
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 3;
return;
}
n++;
case 3: /* skin */
Com_sprintf(fn, sizeof(fn), "players/%s/%s.pcx", model, skin);
if (!CL_CheckOrDownloadFile(fn))
{
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 4;
return;
}
n++;
case 4: /* skin_i */
Com_sprintf(fn, sizeof(fn), "players/%s/%s_i.pcx", model, skin);
if (!CL_CheckOrDownloadFile(fn))
{
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 5;
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return; /* started a download */
}
/* move on to next model */
precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
}
}
}
/* precache phase completed */
precache_check = ENV_CNT;
}
if (precache_check == ENV_CNT)
{
precache_check = ENV_CNT + 1;
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CM_LoadMap(cl.configstrings[CS_MODELS + 1], true, &map_checksum);
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if (map_checksum != (int)strtol(cl.configstrings[CS_MAPCHECKSUM], (char **)NULL, 10))
{
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Com_Error(ERR_DROP, "Local map version differs from server: %i != '%s'\n",
map_checksum, cl.configstrings[CS_MAPCHECKSUM]);
return;
}
}
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if ((precache_check > ENV_CNT) && (precache_check < TEXTURE_CNT))
{
if (allow_download->value && allow_download_maps->value)
{
while (precache_check < TEXTURE_CNT)
{
int n = precache_check++ - ENV_CNT - 1;
if (n & 1)
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{
Com_sprintf(fn, sizeof(fn), "env/%s%s.pcx",
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cl.configstrings[CS_SKY], env_suf[n / 2]);
}
else
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{
Com_sprintf(fn, sizeof(fn), "env/%s%s.tga",
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cl.configstrings[CS_SKY], env_suf[n / 2]);
}
if (!CL_CheckOrDownloadFile(fn))
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{
return;
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}
}
}
precache_check = TEXTURE_CNT;
}
if (precache_check == TEXTURE_CNT)
{
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precache_check = TEXTURE_CNT + 1;
precache_tex = 0;
}
/* confirm existance of textures, download any that don't exist */
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if (precache_check == TEXTURE_CNT + 1)
{
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extern int numtexinfo;
extern mapsurface_t map_surfaces[];
if (allow_download->value && allow_download_maps->value)
{
while (precache_tex < numtexinfo)
{
char fn[MAX_OSPATH];
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sprintf(fn, "textures/%s.wal",
map_surfaces[precache_tex++].rname);
if (!CL_CheckOrDownloadFile(fn))
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{
return; /* started a download */
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}
}
}
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precache_check = TEXTURE_CNT + 999;
}
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CL_RegisterSounds();
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CL_PrepRefresh();
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MSG_WriteByte(&cls.netchan.message, clc_stringcmd);
MSG_WriteString(&cls.netchan.message, va("begin %i\n", precache_spawncount));
}
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void
CL_DownloadFileName(char *dest, int destlen, char *fn)
{
if (strncmp(fn, "players", 7) == 0)
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{
Com_sprintf(dest, destlen, "%s/%s", BASEDIRNAME, fn);
}
else
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{
Com_sprintf(dest, destlen, "%s/%s", FS_Gamedir(), fn);
}
}
/*
* Returns true if the file exists, otherwise it attempts
* to start a download from the server.
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*/
qboolean
CL_CheckOrDownloadFile(char *filename)
{
FILE *fp;
char name[MAX_OSPATH];
char *ptr;
if (strstr(filename, ".."))
{
Com_Printf("Refusing to download a path with ..\n");
return true;
}
/* fix backslashes - this is mostly für UNIX comaptiblity */
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while ((ptr = strchr(filename, '\\')))
{
*ptr = '/';
}
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if (FS_LoadFile(filename, NULL) != -1)
{
/* it exists, no need to download */
return true;
}
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strcpy(cls.downloadname, filename);
/* download to a temp name, and only rename
to the real name when done, so if interrupted
a runt file wont be left */
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COM_StripExtension(cls.downloadname, cls.downloadtempname);
strcat(cls.downloadtempname, ".tmp");
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/* check to see if we already have a tmp for this
file, if so, try to resume and open the file if
not opened yet */
CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);
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fp = fopen(name, "r+b");
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if (fp)
{
/* it exists */
int len;
fseek(fp, 0, SEEK_END);
len = ftell(fp);
cls.download = fp;
/* give the server an offset to start the download */
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Com_Printf("Resuming %s\n", cls.downloadname);
MSG_WriteByte(&cls.netchan.message, clc_stringcmd);
MSG_WriteString(&cls.netchan.message, va("download %s %i", cls.downloadname, len));
}
else
{
Com_Printf("Downloading %s\n", cls.downloadname);
MSG_WriteByte(&cls.netchan.message, clc_stringcmd);
MSG_WriteString(&cls.netchan.message, va("download %s", cls.downloadname));
}
cls.downloadnumber++;
return false;
}
/*
* Request a download from the server
*/
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void
CL_Download_f(void)
{
char filename[MAX_OSPATH];
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if (Cmd_Argc() != 2)
{
Com_Printf("Usage: download <filename>\n");
return;
}
Com_sprintf(filename, sizeof(filename), "%s", Cmd_Argv(1));
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if (strstr(filename, ".."))
{
Com_Printf("Refusing to download a path with ..\n");
return;
}
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if (FS_LoadFile(filename, NULL) != -1)
{
/* it exists, no need to download */
Com_Printf("File already exists.\n");
return;
}
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strcpy(cls.downloadname, filename);
Com_Printf("Downloading %s\n", cls.downloadname);
/* download to a temp name, and only rename
to the real name when done, so if interrupted
a runt file wont be left */
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COM_StripExtension(cls.downloadname, cls.downloadtempname);
strcat(cls.downloadtempname, ".tmp");
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MSG_WriteByte(&cls.netchan.message, clc_stringcmd);
MSG_WriteString(&cls.netchan.message, va("download %s", cls.downloadname));
cls.downloadnumber++;
}
/*
* A download message has been received from the server
*/
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void
CL_ParseDownload(void)
{
int size, percent;
char name[MAX_OSPATH];
int r;
/* read the data */
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size = MSG_ReadShort(&net_message);
percent = MSG_ReadByte(&net_message);
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if (size == -1)
{
Com_Printf("Server does not have this file.\n");
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if (cls.download)
{
/* if here, we tried to resume a
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* file but the server said no */
fclose(cls.download);
cls.download = NULL;
}
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CL_RequestNextDownload();
return;
}
/* open the file if not opened yet */
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if (!cls.download)
{
CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);
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FS_CreatePath(name);
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cls.download = fopen(name, "wb");
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if (!cls.download)
{
net_message.readcount += size;
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Com_Printf("Failed to open %s\n", cls.downloadtempname);
CL_RequestNextDownload();
return;
}
}
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fwrite(net_message.data + net_message.readcount, 1, size, cls.download);
net_message.readcount += size;
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if (percent != 100)
{
/* request next block */
cls.downloadpercent = percent;
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MSG_WriteByte(&cls.netchan.message, clc_stringcmd);
SZ_Print(&cls.netchan.message, "nextdl");
}
else
{
char oldn[MAX_OSPATH];
char newn[MAX_OSPATH];
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fclose(cls.download);
/* rename the temp file to it's final name */
CL_DownloadFileName(oldn, sizeof(oldn), cls.downloadtempname);
CL_DownloadFileName(newn, sizeof(newn), cls.downloadname);
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r = rename(oldn, newn);
if (r)
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{
Com_Printf("failed to rename.\n");
}
cls.download = NULL;
cls.downloadpercent = 0;
/* get another file if needed */
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CL_RequestNextDownload();
}
}
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