yquake2remaster/src/backends/sdl/input.c

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/*
* Copyright (C) 2010 Yamagi Burmeister
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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* Copyright (C) 1997-2005 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* This is the Quake II input system backend, implemented with SDL.
*
* =======================================================================
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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*
* Joystick threshold code is partially based on http://ioquake3.org code.
*/
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#include "../../client/header/keyboard.h"
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#include "../generic/header/input.h"
#include "../../client/header/client.h"
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/* There's no sdl-config on OS X and Windows */
#ifdef SDL2
#include <SDL2/SDL.h>
#else /* SDL1.2 */
#include <SDL/SDL.h>
#endif /*SDL2 */
/* SDL 1.2 <-> 2.0 compatiblity cruft */
#if SDL_VERSION_ATLEAST(2, 0, 0)
#define SDLK_KP0 SDLK_KP_0
#define SDLK_KP1 SDLK_KP_1
#define SDLK_KP2 SDLK_KP_2
#define SDLK_KP3 SDLK_KP_3
#define SDLK_KP4 SDLK_KP_4
#define SDLK_KP5 SDLK_KP_5
#define SDLK_KP6 SDLK_KP_6
#define SDLK_KP7 SDLK_KP_7
#define SDLK_KP8 SDLK_KP_8
#define SDLK_KP9 SDLK_KP_9
#define SDLK_RMETA SDLK_RGUI
#define SDLK_LMETA SDLK_LGUI
#define SDLK_COMPOSE SDLK_APPLICATION
#define SDLK_PRINT SDLK_PRINTSCREEN
#define SDLK_SCROLLOCK SDLK_SCROLLLOCK
#define SDLK_NUMLOCK SDLK_NUMLOCKCLEAR
#endif
#define MOUSE_MAX 3000
#define MOUSE_MIN 40
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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/* Globals */
static int mouse_x, mouse_y;
static int old_mouse_x, old_mouse_y;
static qboolean mlooking;
int sys_frame_time;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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#if SDL_VERSION_ATLEAST(2, 0, 0)
static float joystick_yaw, joystick_pitch;
static float joystick_forwardmove, joystick_sidemove;
static float joystick_up;
static int back_button_id = -1;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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static char last_hat = SDL_HAT_CENTERED;
static qboolean left_trigger = false;
static qboolean right_trigger = false;
qboolean show_haptic = false;
/* Haptic feedback types */
enum QHARPICTYPES {
HAPTIC_EFFECT_UNKNOWN = -1,
HAPTIC_EFFECT_BLASTER = 0,
HAPTIC_EFFECT_MENY,
HAPTIC_EFFECT_HYPER_BLASTER,
HAPTIC_EFFECT_MACHINEGUN,
HAPTIC_EFFECT_SHOTGUN,
HAPTIC_EFFECT_SSHOTGUN,
HAPTIC_EFFECT_RAILGUN,
HAPTIC_EFFECT_ROCKETGUN,
HAPTIC_EFFECT_GRENADE,
HAPTIC_EFFECT_BFG,
HAPTIC_EFFECT_PALANX,
HAPTIC_EFFECT_IONRIPPER,
HAPTIC_EFFECT_ETFRIFLE,
HAPTIC_EFFECT_SHOTGUN2,
HAPTIC_EFFECT_TRACKER,
HAPTIC_EFFECT_PAIN,
HAPTIC_EFFECT_STEP,
HAPTIC_EFFECT_TRAPCOCK,
HAPTIC_EFFECT_LAST
};
struct hapric_effects_cache {
int effect_type;
int effect_id;
};
static int last_haptic_volume = 0;
static struct hapric_effects_cache last_haptic_efffect[HAPTIC_EFFECT_LAST];
static int last_haptic_efffect_size = HAPTIC_EFFECT_LAST;
static int last_haptic_efffect_pos = 0;
/* Joystick */
static SDL_Haptic *joystick_haptic = NULL;
static SDL_Joystick *joystick = NULL;
static SDL_GameController *controller = NULL;
#endif
/* CVars */
cvar_t *vid_fullscreen;
static cvar_t *in_grab;
static cvar_t *exponential_speedup;
cvar_t *freelook;
cvar_t *lookstrafe;
cvar_t *m_forward;
static cvar_t *m_filter;
cvar_t *m_pitch;
cvar_t *m_side;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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cvar_t *m_up;
cvar_t *m_yaw;
cvar_t *sensitivity;
static cvar_t *windowed_mouse;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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#if SDL_VERSION_ATLEAST(2, 0, 0)
/* Joystick sensitivity */
static cvar_t *joy_yawsensitivity;
static cvar_t *joy_pitchsensitivity;
static cvar_t *joy_forwardsensitivity;
static cvar_t *joy_sidesensitivity;
static cvar_t *joy_upsensitivity;
/* Joystick direction settings */
static cvar_t *joy_axis_leftx;
static cvar_t *joy_axis_lefty;
static cvar_t *joy_axis_rightx;
static cvar_t *joy_axis_righty;
static cvar_t *joy_axis_triggerleft;
static cvar_t *joy_axis_triggerright;
/* Joystick threshold settings */
static cvar_t *joy_axis_leftx_threshold;
static cvar_t *joy_axis_lefty_threshold;
static cvar_t *joy_axis_rightx_threshold;
static cvar_t *joy_axis_righty_threshold;
static cvar_t *joy_axis_triggerleft_threshold;
static cvar_t *joy_axis_triggerright_threshold;
/* Joystick haptic */
static cvar_t *joy_haptic_magnitude;
#endif
extern void GLimp_GrabInput(qboolean grab);
/* ------------------------------------------------------------------ */
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/*
* This creepy function translates SDL keycodes into
* the id Tech 2 engines interal representation.
*/
static int
IN_TranslateSDLtoQ2Key(unsigned int keysym)
{
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int key = 0;
/* These must be translated */
switch (keysym)
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{
case SDLK_PAGEUP:
key = K_PGUP;
break;
case SDLK_KP9:
key = K_KP_PGUP;
break;
case SDLK_PAGEDOWN:
key = K_PGDN;
break;
case SDLK_KP3:
key = K_KP_PGDN;
break;
case SDLK_KP7:
key = K_KP_HOME;
break;
case SDLK_HOME:
key = K_HOME;
break;
case SDLK_KP1:
key = K_KP_END;
break;
case SDLK_END:
key = K_END;
break;
case SDLK_KP4:
key = K_KP_LEFTARROW;
break;
case SDLK_LEFT:
key = K_LEFTARROW;
break;
case SDLK_KP6:
key = K_KP_RIGHTARROW;
break;
case SDLK_RIGHT:
key = K_RIGHTARROW;
break;
case SDLK_KP2:
key = K_KP_DOWNARROW;
break;
case SDLK_DOWN:
key = K_DOWNARROW;
break;
case SDLK_KP8:
key = K_KP_UPARROW;
break;
case SDLK_UP:
key = K_UPARROW;
break;
case SDLK_ESCAPE:
key = K_ESCAPE;
break;
case SDLK_KP_ENTER:
key = K_KP_ENTER;
break;
case SDLK_RETURN:
key = K_ENTER;
break;
case SDLK_TAB:
key = K_TAB;
break;
case SDLK_F1:
key = K_F1;
break;
case SDLK_F2:
key = K_F2;
break;
case SDLK_F3:
key = K_F3;
break;
case SDLK_F4:
key = K_F4;
break;
case SDLK_F5:
key = K_F5;
break;
case SDLK_F6:
key = K_F6;
break;
case SDLK_F7:
key = K_F7;
break;
case SDLK_F8:
key = K_F8;
break;
case SDLK_F9:
key = K_F9;
break;
case SDLK_F10:
key = K_F10;
break;
case SDLK_F11:
key = K_F11;
break;
case SDLK_F12:
key = K_F12;
break;
case SDLK_F13:
key = K_F13;
break;
case SDLK_F14:
key = K_F14;
break;
case SDLK_F15:
key = K_F15;
break;
case SDLK_BACKSPACE:
key = K_BACKSPACE;
break;
case SDLK_KP_PERIOD:
key = K_KP_DEL;
break;
case SDLK_DELETE:
key = K_DEL;
break;
case SDLK_PAUSE:
key = K_PAUSE;
break;
case SDLK_LSHIFT:
case SDLK_RSHIFT:
key = K_SHIFT;
break;
case SDLK_LCTRL:
case SDLK_RCTRL:
key = K_CTRL;
break;
case SDLK_RMETA:
case SDLK_LMETA:
key = K_COMMAND;
break;
case SDLK_RALT:
case SDLK_LALT:
key = K_ALT;
break;
case SDLK_KP5:
key = K_KP_5;
break;
case SDLK_INSERT:
key = K_INS;
break;
case SDLK_KP0:
key = K_KP_INS;
break;
case SDLK_KP_MULTIPLY:
key = K_KP_STAR;
break;
case SDLK_KP_PLUS:
key = K_KP_PLUS;
break;
case SDLK_KP_MINUS:
key = K_KP_MINUS;
break;
case SDLK_KP_DIVIDE:
key = K_KP_SLASH;
break;
case SDLK_MODE:
key = K_MODE;
break;
case SDLK_COMPOSE:
key = K_COMPOSE;
break;
case SDLK_HELP:
key = K_HELP;
break;
case SDLK_PRINT:
key = K_PRINT;
break;
case SDLK_SYSREQ:
key = K_SYSREQ;
break;
case SDLK_MENU:
key = K_MENU;
break;
case SDLK_POWER:
key = K_POWER;
break;
case SDLK_UNDO:
key = K_UNDO;
break;
case SDLK_SCROLLOCK:
key = K_SCROLLOCK;
break;
case SDLK_NUMLOCK:
key = K_KP_NUMLOCK;
break;
case SDLK_CAPSLOCK:
key = K_CAPSLOCK;
break;
default:
break;
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}
return key;
}
/* ------------------------------------------------------------------ */
extern int glimp_refreshRate;
/*
* Updates the input queue state. Called every
* frame by the client and does nearly all the
* input magic.
*/
void
IN_Update(void)
{
qboolean want_grab;
SDL_Event event;
unsigned int key;
/* Get and process an event */
while (SDL_PollEvent(&event))
{
switch (event.type)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
case SDL_MOUSEWHEEL:
Key_Event((event.wheel.y > 0 ? K_MWHEELUP : K_MWHEELDOWN), true, true);
Key_Event((event.wheel.y > 0 ? K_MWHEELUP : K_MWHEELDOWN), false, true);
break;
#endif
case SDL_MOUSEBUTTONDOWN:
#if !SDL_VERSION_ATLEAST(2, 0, 0)
if (event.button.button == 4)
{
Key_Event(K_MWHEELUP, true, true);
Key_Event(K_MWHEELUP, false, true);
break;
}
else if (event.button.button == 5)
{
Key_Event(K_MWHEELDOWN, true, true);
Key_Event(K_MWHEELDOWN, false, true);
break;
}
#endif
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/* fall-through */
case SDL_MOUSEBUTTONUP:
switch (event.button.button)
{
case SDL_BUTTON_LEFT:
key = K_MOUSE1;
break;
case SDL_BUTTON_MIDDLE:
key = K_MOUSE3;
break;
case SDL_BUTTON_RIGHT:
key = K_MOUSE2;
break;
case SDL_BUTTON_X1:
key = K_MOUSE4;
break;
case SDL_BUTTON_X2:
key = K_MOUSE5;
break;
default:
return;
}
2012-04-29 13:57:33 +00:00
Key_Event(key, (event.type == SDL_MOUSEBUTTONDOWN), true);
break;
case SDL_MOUSEMOTION:
if (cls.key_dest == key_game && (int) cl_paused->value == 0)
{
mouse_x += event.motion.xrel;
mouse_y += event.motion.yrel;
}
break;
#if SDL_VERSION_ATLEAST(2, 0, 0)
case SDL_TEXTINPUT:
if ((event.text.text[0] >= ' ') &&
(event.text.text[0] <= '~'))
{
Char_Event(event.text.text[0]);
}
break;
#endif
case SDL_KEYDOWN:
#if !SDL_VERSION_ATLEAST(2, 0, 0)
if ((event.key.keysym.unicode >= SDLK_SPACE) &&
(event.key.keysym.unicode < SDLK_DELETE))
{
Char_Event(event.key.keysym.unicode);
}
#endif
2015-12-12 17:47:46 +00:00
/* fall-through */
case SDL_KEYUP:
{
qboolean down = (event.type == SDL_KEYDOWN);
#if SDL_VERSION_ATLEAST(2, 0, 0)
2015-12-12 17:47:46 +00:00
/* workaround for AZERTY-keyboards, which don't have 1, 2, ..., 9, 0 in first row:
* always map those physical keys (scancodes) to those keycodes anyway
* see also https://bugzilla.libsdl.org/show_bug.cgi?id=3188 */
SDL_Scancode sc = event.key.keysym.scancode;
if (sc >= SDL_SCANCODE_1 && sc <= SDL_SCANCODE_0)
{
2015-12-12 17:47:46 +00:00
/* Note that the SDL_SCANCODEs are SDL_SCANCODE_1, _2, ..., _9, SDL_SCANCODE_0
* while in ASCII it's '0', '1', ..., '9' => handle 0 and 1-9 separately
* (quake2 uses the ASCII values for those keys) */
int key = '0'; /* implicitly handles SDL_SCANCODE_0 */
if (sc <= SDL_SCANCODE_9)
{
key = '1' + (sc - SDL_SCANCODE_1);
}
Key_Event(key, down, false);
}
else
2015-12-12 17:47:46 +00:00
#endif /* SDL2; (SDL1.2 doesn't have scancodes so nothing we can do there) */
if ((event.key.keysym.sym >= SDLK_SPACE) &&
(event.key.keysym.sym < SDLK_DELETE))
{
Key_Event(event.key.keysym.sym, down, false);
}
else
{
Key_Event(IN_TranslateSDLtoQ2Key(event.key.keysym.sym), down, true);
}
}
break;
#if SDL_VERSION_ATLEAST(2, 0, 0)
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST ||
event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
{
Key_MarkAllUp();
}
else if (event.window.event == SDL_WINDOWEVENT_MOVED)
{
// make sure GLimp_GetRefreshRate() will query from SDL again - the window might
// be on another display now!
glimp_refreshRate = -1;
}
2015-12-12 17:47:46 +00:00
#else /* SDL1.2 */
case SDL_ACTIVEEVENT:
if(event.active.gain == 0 && (event.active.state & SDL_APPINPUTFOCUS))
{
Key_MarkAllUp();
}
#endif
break;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
#if SDL_VERSION_ATLEAST(2, 0, 0)
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERBUTTONDOWN: /* Handle Controller Back button */
{
qboolean down = (event.type == SDL_CONTROLLERBUTTONDOWN);
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK)
{
Key_Event(K_JOY_BACK, down, true);
}
}
break;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
case SDL_CONTROLLERAXISMOTION: /* Handle Controller Motion */
{
char *direction_type;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
float threshold = 0;
float fix_value = 0;
int axis_value = event.caxis.value;
switch (event.caxis.axis)
{
/* left/right */
case SDL_CONTROLLER_AXIS_LEFTX:
direction_type = joy_axis_leftx->string;
threshold = joy_axis_leftx_threshold->value;
break;
/* top/bottom */
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
case SDL_CONTROLLER_AXIS_LEFTY:
direction_type = joy_axis_lefty->string;
threshold = joy_axis_lefty_threshold->value;
break;
/* second left/right */
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
case SDL_CONTROLLER_AXIS_RIGHTX:
direction_type = joy_axis_rightx->string;
threshold = joy_axis_rightx_threshold->value;
break;
/* second top/bottom */
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
case SDL_CONTROLLER_AXIS_RIGHTY:
direction_type = joy_axis_righty->string;
threshold = joy_axis_righty_threshold->value;
break;
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
direction_type = joy_axis_triggerleft->string;
threshold = joy_axis_triggerleft_threshold->value;
break;
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
direction_type = joy_axis_triggerright->string;
threshold = joy_axis_triggerright_threshold->value;
break;
default:
direction_type = "none";
}
if (threshold > 0.9)
threshold = 0.9;
if (axis_value < 0 && (axis_value > (32768 * threshold)))
axis_value = 0;
else if (axis_value > 0 && (axis_value < (32768 * threshold)))
axis_value = 0;
// Smoothly ramp from dead zone to maximum value (from ioquake)
// https://github.com/ioquake/ioq3/blob/master/code/sdl/sdl_input.c
fix_value = ((float) abs(axis_value) / 32767.0f - threshold) / (1.0f - threshold);
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
if (fix_value < 0.0f)
fix_value = 0.0f;
axis_value = (int) (32767 * ((axis_value < 0) ? -fix_value : fix_value));
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
if (cls.key_dest == key_game && (int) cl_paused->value == 0)
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
{
if (strcmp(direction_type, "sidemove") == 0)
{
joystick_sidemove = axis_value * joy_sidesensitivity->value;
// We need to be twice faster because with joystic we run...
joystick_sidemove *= cl_sidespeed->value * 2.0f;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
}
else if (strcmp(direction_type, "forwardmove") == 0)
{
joystick_forwardmove = axis_value * joy_forwardsensitivity->value;
// We need to be twice faster because with joystic we run...
joystick_forwardmove *= cl_forwardspeed->value * 2.0f;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
}
else if (strcmp(direction_type, "yaw") == 0)
{
joystick_yaw = axis_value * joy_yawsensitivity->value;
joystick_yaw *= cl_yawspeed->value;
}
else if (strcmp(direction_type, "pitch") == 0)
{
joystick_pitch = axis_value * joy_pitchsensitivity->value;
joystick_pitch *= cl_pitchspeed->value;
}
else if (strcmp(direction_type, "updown") == 0)
{
joystick_up = axis_value * joy_upsensitivity->value;
joystick_up *= cl_upspeed->value;
}
}
if (strcmp(direction_type, "triggerleft") == 0)
{
qboolean new_left_trigger = abs(axis_value) > (32767 / 4);
if (new_left_trigger != left_trigger)
{
left_trigger = new_left_trigger;
Key_Event(K_TRIG_LEFT, left_trigger, true);
}
}
else if (strcmp(direction_type, "triggerright") == 0)
{
qboolean new_right_trigger = abs(axis_value) > (32767 / 4);
if (new_right_trigger != right_trigger)
{
right_trigger = new_right_trigger;
Key_Event(K_TRIG_RIGHT, right_trigger, true);
}
}
}
break;
/* Joystick can have more buttons than on general game controller
* so try to map not free buttons */
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
case SDL_JOYBUTTONUP:
case SDL_JOYBUTTONDOWN:
{
qboolean down = (event.type == SDL_JOYBUTTONDOWN);
/* Ignore back button, we dont need event for such button */
if (back_button_id == event.jbutton.button)
return;
if (event.jbutton.button <= (K_JOY32 - K_JOY1))
{
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
Key_Event(event.jbutton.button + K_JOY1, down, true);
}
}
break;
case SDL_JOYHATMOTION:
{
if (last_hat != event.jhat.value)
{
char diff = last_hat ^event.jhat.value;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
int i;
for (i = 0; i < 4; i++)
{
if (diff & (1 << i))
{
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
/* check that we have button up for some bit */
if (last_hat & (1 << i))
Key_Event(i + K_HAT_UP, false, true);
/* check that we have button down for some bit */
if (event.jhat.value & (1 << i))
Key_Event(i + K_HAT_UP, true, true);
}
}
last_hat = event.jhat.value;
}
}
break;
#endif
case SDL_QUIT:
Com_Quit();
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
break;
}
2012-06-08 10:23:01 +00:00
}
/* Grab and ungrab the mouse if the console or the menu is opened */
if (in_grab->value == 3)
{
want_grab = windowed_mouse->value;
}
else
{
want_grab = (vid_fullscreen->value || in_grab->value == 1 ||
2013-07-30 18:13:49 +00:00
(in_grab->value == 2 && windowed_mouse->value));
}
/* calling GLimp_GrabInput() each is a bit ugly but simple and should work.
* + the called SDL functions return after a cheap check, if there's
* nothing to do, anyway. */
GLimp_GrabInput(want_grab);
/* We need to save the frame time so other subsystems know the
* exact time of the last input events. */
sys_frame_time = Sys_Milliseconds();
}
/*
* Removes all pending events from SDLs queue.
*/
void
In_FlushQueue(void)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
#else
SDL_Event event;
while(SDL_PollEvent(&event));
#endif
Key_MarkAllUp();
}
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
/*
* Move handling
*/
void
IN_Move(usercmd_t *cmd)
{
if (m_filter->value)
2012-06-08 10:23:01 +00:00
{
if ((mouse_x > 1) || (mouse_x < -1))
{
mouse_x = (mouse_x + old_mouse_x) * 0.5;
}
if ((mouse_y > 1) || (mouse_y < -1))
{
mouse_y = (mouse_y + old_mouse_y) * 0.5;
}
2012-06-08 10:23:01 +00:00
}
old_mouse_x = mouse_x;
old_mouse_y = mouse_y;
if (mouse_x || mouse_y)
{
if (!exponential_speedup->value)
{
mouse_x *= sensitivity->value;
mouse_y *= sensitivity->value;
}
else
{
if ((mouse_x > MOUSE_MIN) || (mouse_y > MOUSE_MIN) ||
(mouse_x < -MOUSE_MIN) || (mouse_y < -MOUSE_MIN))
{
mouse_x = (mouse_x * mouse_x * mouse_x) / 4;
mouse_y = (mouse_y * mouse_y * mouse_y) / 4;
if (mouse_x > MOUSE_MAX)
{
mouse_x = MOUSE_MAX;
}
else if (mouse_x < -MOUSE_MAX)
{
mouse_x = -MOUSE_MAX;
}
if (mouse_y > MOUSE_MAX)
{
mouse_y = MOUSE_MAX;
}
else if (mouse_y < -MOUSE_MAX)
{
mouse_y = -MOUSE_MAX;
}
}
}
/* add mouse X/Y movement to cmd */
if ((in_strafe.state & 1) || (lookstrafe->value && mlooking))
{
cmd->sidemove += m_side->value * mouse_x;
}
else
{
cl.viewangles[YAW] -= m_yaw->value * mouse_x;
}
if ((mlooking || freelook->value) && !(in_strafe.state & 1))
{
cl.viewangles[PITCH] += m_pitch->value * mouse_y;
}
else
{
cmd->forwardmove -= m_forward->value * mouse_y;
}
mouse_x = mouse_y = 0;
}
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
#if SDL_VERSION_ATLEAST(2, 0, 0)
// to make the the viewangles changes independent of framerate
// we need to scale with frametime (assuming the configured values are for 60hz)
// 1/32768 is to normalize the input values from SDL (they're between -32768 and 32768 and we want -1 to 1)
// (for movement this is not needed, as those are absolute values independent of framerate)
float joyViewFactor = (1.0f/32768.0f) * (cls.rframetime/0.01666f);
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
if (joystick_yaw)
{
cl.viewangles[YAW] -= (m_yaw->value * joystick_yaw) * joyViewFactor;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
}
if(joystick_pitch)
{
cl.viewangles[PITCH] += (m_pitch->value * joystick_pitch) * joyViewFactor;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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}
if (joystick_forwardmove)
{
cmd->forwardmove -= (m_forward->value * joystick_forwardmove) / 32768;
}
if (joystick_sidemove)
{
cmd->sidemove += (m_side->value * joystick_sidemove) / 32768;
}
if (joystick_up)
{
cmd->upmove -= (m_up->value * joystick_up) / 32768;
}
#endif
}
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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/* ------------------------------------------------------------------ */
/*
* Look down
*/
static void
2012-06-08 10:23:01 +00:00
IN_MLookDown(void)
{
mlooking = true;
}
/*
* Look up
*/
static void
2012-06-08 10:23:01 +00:00
IN_MLookUp(void)
{
mlooking = false;
IN_CenterView();
}
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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#if SDL_VERSION_ATLEAST(2, 0, 0)
/*
* Shutdown haptic functionality
*/
static void IN_Haptic_Shutdown(void);
/* ------------------------------------------------------------------ */
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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/*
* Init haptic effects
*/
static int
IN_Haptic_Effect_Init(int dir, int period, int magnitude, int length, int attack, int fade)
{
/*
* Direction:
* North - 0
* East - 9000
* South - 18000
* West - 27000
*/
int effect_id;
static SDL_HapticEffect haptic_effect;
SDL_memset(&haptic_effect, 0, sizeof(SDL_HapticEffect)); // 0 is safe default
haptic_effect.type = SDL_HAPTIC_SINE;
haptic_effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
haptic_effect.periodic.direction.dir[0] = dir;
haptic_effect.periodic.period = period;
haptic_effect.periodic.magnitude = magnitude;
haptic_effect.periodic.length = length;
haptic_effect.periodic.attack_length = attack;
haptic_effect.periodic.fade_length = fade;
effect_id = SDL_HapticNewEffect(joystick_haptic, &haptic_effect);
if (effect_id < 0)
{
Com_Printf ("SDL_HapticNewEffect failed: %s\n", SDL_GetError());
Com_Printf ("Please try to rerun game. Effects will be disabled for now.\n");
IN_Haptic_Shutdown();
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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}
return effect_id;
}
static int
IN_Haptic_Effects_To_Id(int haptic_effect)
{
if ((SDL_HapticQuery(joystick_haptic) & SDL_HAPTIC_SINE)==0)
return -1;
int hapric_volume = joy_haptic_magnitude->value * 255; // * 128 = 32767 max strength;
if (hapric_volume > 255)
hapric_volume = 255;
else if (hapric_volume < 0)
hapric_volume = 0;
switch(haptic_effect) {
case HAPTIC_EFFECT_MENY:
case HAPTIC_EFFECT_TRAPCOCK:
case HAPTIC_EFFECT_STEP:
/* North */
return IN_Haptic_Effect_Init(
0/* Force comes from N*/, 500/* 500 ms*/, hapric_volume * 48,
200/* 0.2 seconds long */, 100/* Takes 0.1 second to get max strength */,
100/* Takes 0.1 second to fade away */);
case HAPTIC_EFFECT_PAIN:
return IN_Haptic_Effect_Init(
0/* Force comes from N*/, 700/* 700 ms*/, hapric_volume * 196,
300/* 0.3 seconds long */, 200/* Takes 0.2 second to get max strength */,
200/* Takes 0.2 second to fade away */);
case HAPTIC_EFFECT_BLASTER:
/* 30 degrees */
return IN_Haptic_Effect_Init(
2000/* Force comes from NNE*/, 500/* 500 ms*/, hapric_volume * 64,
200/* 0.2 seconds long */, 100/* Takes 0.1 second to get max strength */,
100/* Takes 0.1 second to fade away */);
case HAPTIC_EFFECT_HYPER_BLASTER:
return IN_Haptic_Effect_Init(
4000/* Force comes from NNE*/, 500/* 500 ms*/, hapric_volume * 64,
200/* 0.2 seconds long */, 100/* Takes 0.1 second to get max strength */,
100/* Takes 0.1 second to fade away */);
case HAPTIC_EFFECT_ETFRIFLE:
/* 60 degrees */
return IN_Haptic_Effect_Init(
5000/* Force comes from NEE*/, 500/* 500 ms*/, hapric_volume * 64,
200/* 0.2 seconds long */, 100/* Takes 0.1 second to get max strength */,
100/* Takes 0.1 second to fade away */);
case HAPTIC_EFFECT_TRACKER:
return IN_Haptic_Effect_Init(
7000/* Force comes from NEE*/, 500/* 500 ms*/, hapric_volume * 64,
200/* 0.2 seconds long */, 100/* Takes 0.1 second to get max strength */,
100/* Takes 0.1 second to fade away */);
case HAPTIC_EFFECT_MACHINEGUN:
/* 90 degrees */
return IN_Haptic_Effect_Init(
9000/* Force comes from E*/, 800/* 800 ms*/, hapric_volume * 88,
600/* 0.6 seconds long */, 200/* Takes 0.2 second to get max strength */,
400/* Takes 0.4 second to fade away */);
case HAPTIC_EFFECT_SHOTGUN:
/* 120 degrees */
return IN_Haptic_Effect_Init(
12000/* Force comes from EES*/, 700/* 700 ms*/, hapric_volume * 100,
500/* 0.5 seconds long */, 100/* Takes 0.1 second to get max strength */,
200/* Takes 0.2 second to fade away */);
case HAPTIC_EFFECT_SHOTGUN2:
/* 150 degrees */
return IN_Haptic_Effect_Init(
14000/* Force comes from ESS*/, 700/* 700 ms*/, hapric_volume * 96,
500/* 0.5 seconds long */, 100/* Takes 0.1 second to get max strength */,
100/* Takes 0.1 second to fade away */);
case HAPTIC_EFFECT_SSHOTGUN:
return IN_Haptic_Effect_Init(
16000/* Force comes from ESS*/, 700/* 700 ms*/, hapric_volume * 96,
500/* 0.5 seconds long */, 100/* Takes 0.1 second to get max strength */,
100/* Takes 0.1 second to fade away */);
case HAPTIC_EFFECT_RAILGUN:
/* 180 degrees */
return IN_Haptic_Effect_Init(
18000/* Force comes from S*/, 700/* 700 ms*/, hapric_volume * 64,
400/* 0.4 seconds long */, 100/* Takes 0.1 second to get max strength */,
100/* Takes 0.1 second to fade away */);
case HAPTIC_EFFECT_ROCKETGUN:
/* 210 degrees */
return IN_Haptic_Effect_Init(
21000/* Force comes from SSW*/, 700/* 700 ms*/, hapric_volume * 128,
400/* 0.4 seconds long */, 300/* Takes 0.3 second to get max strength */,
100/* Takes 0.1 second to fade away */);
case HAPTIC_EFFECT_GRENADE:
/* 240 degrees */
return IN_Haptic_Effect_Init(
24000/* Force comes from SWW*/, 500/* 500 ms*/, hapric_volume * 64,
200/* 0.2 seconds long */, 100/* Takes 0.1 second to get max strength */,
100/* Takes 0.1 second to fade away */);
case HAPTIC_EFFECT_BFG:
/* 270 degrees */
return IN_Haptic_Effect_Init(
27000/* Force comes from W*/, 800/* 800 ms*/, hapric_volume * 100,
600/* 0.2 seconds long */, 100/* Takes 0.1 second to get max strength */,
100/* Takes 0.1 second to fade away */);
case HAPTIC_EFFECT_PALANX:
/* 300 degrees */
return IN_Haptic_Effect_Init(
30000/* Force comes from WWN*/, 500/* 500 ms*/, hapric_volume * 64,
200/* 0.2 seconds long */, 100/* Takes 0.1 second to get max strength */,
100/* Takes 0.1 second to fade away */);
case HAPTIC_EFFECT_IONRIPPER:
/* 330 degrees */
return IN_Haptic_Effect_Init(
33000/* Force comes from WNN*/, 500/* 500 ms*/, hapric_volume * 64,
200/* 0.2 seconds long */, 100/* Takes 0.1 second to get max strength */,
100/* Takes 0.1 second to fade away */);
default:
return -1;
}
}
static void
IN_Haptic_Effects_Info(void)
{
show_haptic = true;
Com_Printf ("Joystic/Mouse haptic:\n");
Com_Printf (" * %d effects\n", SDL_HapticNumEffects(joystick_haptic));
Com_Printf (" * %d effects in same time\n", SDL_HapticNumEffectsPlaying(joystick_haptic));
Com_Printf (" * %d haptic axis\n", SDL_HapticNumAxes(joystick_haptic));
}
static void
IN_Haptic_Effects_Init(void)
{
last_haptic_efffect_size = SDL_HapticNumEffectsPlaying(joystick_haptic);
if (last_haptic_efffect_size > HAPTIC_EFFECT_LAST)
last_haptic_efffect_size = HAPTIC_EFFECT_LAST;
for (int i=0; i<HAPTIC_EFFECT_LAST; i++)
{
last_haptic_efffect[i].effect_type = HAPTIC_EFFECT_UNKNOWN;
last_haptic_efffect[i].effect_id = -1;
}
}
/*
* Shuts the backend down
*/
static void
IN_Haptic_Effect_Shutdown(int * effect_id)
{
if (!effect_id)
return;
if (*effect_id >= 0)
SDL_HapticDestroyEffect(joystick_haptic, *effect_id);
*effect_id = -1;
}
static void
IN_Haptic_Effects_Shutdown(void)
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
{
for (int i=0; i<HAPTIC_EFFECT_LAST; i++)
{
last_haptic_efffect[i].effect_type = HAPTIC_EFFECT_UNKNOWN;
IN_Haptic_Effect_Shutdown(&last_haptic_efffect[i].effect_id);
}
}
#endif
void
Haptic_Feedback(char *name)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
int effect_type = HAPTIC_EFFECT_UNKNOWN;
if (joy_haptic_magnitude->value <= 0)
return;
if (!joystick_haptic)
return;
if (last_haptic_volume != (int)(joy_haptic_magnitude->value * 255))
{
IN_Haptic_Effects_Shutdown();
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
IN_Haptic_Effects_Init();
}
last_haptic_volume = joy_haptic_magnitude->value * 255;
if (strstr(name, "misc/menu"))
{
effect_type = HAPTIC_EFFECT_MENY;
}
else if (strstr(name, "weapons/blastf1a"))
{
effect_type = HAPTIC_EFFECT_BLASTER;
}
else if (strstr(name, "weapons/hyprbf1a"))
{
effect_type = HAPTIC_EFFECT_HYPER_BLASTER;
}
else if (strstr(name, "weapons/machgf"))
{
effect_type = HAPTIC_EFFECT_MACHINEGUN;
}
else if (strstr(name, "weapons/shotgf1b"))
{
effect_type = HAPTIC_EFFECT_SHOTGUN;
}
else if (strstr(name, "weapons/sshotf1b"))
{
effect_type = HAPTIC_EFFECT_SSHOTGUN;
}
else if (strstr(name, "weapons/railgf1a"))
{
effect_type = HAPTIC_EFFECT_RAILGUN;
}
else if (strstr(name, "weapons/rocklf1a"))
{
effect_type = HAPTIC_EFFECT_ROCKETGUN;
}
else if (strstr(name, "weapons/grenlf1a") || strstr(name, "weapons/hgrent1a"))
{
effect_type = HAPTIC_EFFECT_GRENADE;
}
else if (strstr(name, "weapons/bfg__f1y"))
{
effect_type = HAPTIC_EFFECT_BFG;
}
else if (strstr(name, "weapons/plasshot"))
{
effect_type = HAPTIC_EFFECT_PALANX;
}
else if (strstr(name, "weapons/rippfire"))
{
effect_type = HAPTIC_EFFECT_IONRIPPER;
}
else if (strstr(name, "weapons/nail1"))
{
effect_type = HAPTIC_EFFECT_ETFRIFLE;
}
else if (strstr(name, "weapons/shotg2"))
{
effect_type = HAPTIC_EFFECT_SHOTGUN2;
}
else if (strstr(name, "weapons/disint2"))
{
effect_type = HAPTIC_EFFECT_TRACKER;
}
else if (strstr(name, "player/male/pain") ||
strstr(name, "player/female/pain") ||
strstr(name, "players/male/pain") ||
strstr(name, "players/female/pain"))
{
effect_type = HAPTIC_EFFECT_PAIN;
}
else if (strstr(name, "player/step") ||
strstr(name, "player/land"))
{
effect_type = HAPTIC_EFFECT_STEP;
}
else if (strstr(name, "weapons/trapcock"))
{
effect_type = HAPTIC_EFFECT_TRAPCOCK;
}
if (effect_type != HAPTIC_EFFECT_UNKNOWN)
{
// check last effect for reuse
if (last_haptic_efffect[last_haptic_efffect_pos].effect_type != effect_type)
{
// FIFO for effects
last_haptic_efffect_pos = (last_haptic_efffect_pos+1) % last_haptic_efffect_size;
IN_Haptic_Effect_Shutdown(&last_haptic_efffect[last_haptic_efffect_pos].effect_id);
last_haptic_efffect[last_haptic_efffect_pos].effect_type = effect_type;
last_haptic_efffect[last_haptic_efffect_pos].effect_id = IN_Haptic_Effects_To_Id(effect_type);
}
SDL_HapticRunEffect(joystick_haptic, last_haptic_efffect[last_haptic_efffect_pos].effect_id, 1);
}
#endif
}
/*
* Initializes the backend
*/
void
IN_Init(void)
{
Com_Printf("------- input initialization -------\n");
mouse_x = mouse_y = 0;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
#if SDL_VERSION_ATLEAST(2, 0, 0)
joystick_yaw = joystick_pitch = joystick_forwardmove = joystick_sidemove = 0;
#endif
exponential_speedup = Cvar_Get("exponential_speedup", "0", CVAR_ARCHIVE);
freelook = Cvar_Get("freelook", "1", 0);
in_grab = Cvar_Get("in_grab", "2", CVAR_ARCHIVE);
lookstrafe = Cvar_Get("lookstrafe", "0", 0);
m_filter = Cvar_Get("m_filter", "0", CVAR_ARCHIVE);
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
m_up = Cvar_Get("m_up", "1", 0);
m_forward = Cvar_Get("m_forward", "1", 0);
m_pitch = Cvar_Get("m_pitch", "0.022", 0);
m_side = Cvar_Get("m_side", "0.8", 0);
m_yaw = Cvar_Get("m_yaw", "0.022", 0);
sensitivity = Cvar_Get("sensitivity", "3", 0);
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
#if SDL_VERSION_ATLEAST(2, 0, 0)
joy_haptic_magnitude = Cvar_Get("joy_haptic_magnitude", "0.0", CVAR_ARCHIVE);
joy_yawsensitivity = Cvar_Get("joy_yawsensitivity", "1.0", CVAR_ARCHIVE);
joy_pitchsensitivity = Cvar_Get("joy_pitchsensitivity", "1.0", CVAR_ARCHIVE);
joy_forwardsensitivity = Cvar_Get("joy_forwardsensitivity", "1.0", CVAR_ARCHIVE);
joy_sidesensitivity = Cvar_Get("joy_sidesensitivity", "1.0", CVAR_ARCHIVE);
joy_upsensitivity = Cvar_Get("joy_upsensitivity", "1.0", CVAR_ARCHIVE);
joy_axis_leftx = Cvar_Get("joy_axis_leftx", "sidemove", CVAR_ARCHIVE);
joy_axis_lefty = Cvar_Get("joy_axis_lefty", "forwardmove", CVAR_ARCHIVE);
joy_axis_rightx = Cvar_Get("joy_axis_rightx", "yaw", CVAR_ARCHIVE);
joy_axis_righty = Cvar_Get("joy_axis_righty", "pitch", CVAR_ARCHIVE);
joy_axis_triggerleft = Cvar_Get("joy_axis_triggerleft", "triggerleft", CVAR_ARCHIVE);
joy_axis_triggerright = Cvar_Get("joy_axis_triggerright", "triggerright", CVAR_ARCHIVE);
joy_axis_leftx_threshold = Cvar_Get("joy_axis_leftx_threshold", "0.15", CVAR_ARCHIVE);
joy_axis_lefty_threshold = Cvar_Get("joy_axis_lefty_threshold", "0.15", CVAR_ARCHIVE);
joy_axis_rightx_threshold = Cvar_Get("joy_axis_rightx_threshold", "0.15", CVAR_ARCHIVE);
joy_axis_righty_threshold = Cvar_Get("joy_axis_righty_threshold", "0.15", CVAR_ARCHIVE);
joy_axis_triggerleft_threshold = Cvar_Get("joy_axis_triggerleft_threshold", "0.15", CVAR_ARCHIVE);
joy_axis_triggerright_threshold = Cvar_Get("joy_axis_triggerright_threshold", "0.15", CVAR_ARCHIVE);
#endif
vid_fullscreen = Cvar_Get("vid_fullscreen", "0", CVAR_ARCHIVE);
windowed_mouse = Cvar_Get("windowed_mouse", "1", CVAR_USERINFO | CVAR_ARCHIVE);
Cmd_AddCommand("+mlook", IN_MLookDown);
Cmd_AddCommand("-mlook", IN_MLookUp);
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_StartTextInput();
#else
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
#endif
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
#if SDL_VERSION_ATLEAST(2, 0, 0)
/* joystik init */
if (!SDL_WasInit(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC))
{
if (SDL_Init(SDL_INIT_GAMECONTROLLER | SDL_INIT_HAPTIC) == -1)
{
Com_Printf ("Couldn't init SDL joystick: %s.\n", SDL_GetError ());
} else {
Com_Printf ("%i joysticks were found.\n", SDL_NumJoysticks());
if (SDL_NumJoysticks() > 0) {
int i;
for (i=0; i<SDL_NumJoysticks(); i ++) {
joystick = SDL_JoystickOpen(i);
Com_Printf ("The name of the joystick is '%s'\n", SDL_JoystickName(joystick));
Com_Printf ("Number of Axes: %d\n", SDL_JoystickNumAxes(joystick));
Com_Printf ("Number of Buttons: %d\n", SDL_JoystickNumButtons(joystick));
Com_Printf ("Number of Balls: %d\n", SDL_JoystickNumBalls(joystick));
Com_Printf ("Number of Hats: %d\n", SDL_JoystickNumHats(joystick));
joystick_haptic = SDL_HapticOpenFromJoystick(joystick);
if (joystick_haptic == NULL)
Com_Printf ("Most likely joystick isn't haptic\n");
else
IN_Haptic_Effects_Info();
if(SDL_IsGameController(i))
{
SDL_GameControllerButtonBind backBind;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
controller = SDL_GameControllerOpen(i);
Com_Printf ("Controller settings: %s\n", SDL_GameControllerMapping(controller));
Com_Printf ("Controller axis: \n");
Com_Printf (" * leftx = %s\n", joy_axis_leftx->string);
Com_Printf (" * lefty = %s\n", joy_axis_lefty->string);
Com_Printf (" * rightx = %s\n", joy_axis_rightx->string);
Com_Printf (" * righty = %s\n", joy_axis_righty->string);
Com_Printf (" * triggerleft = %s\n", joy_axis_triggerleft->string);
Com_Printf (" * triggerright = %s\n", joy_axis_triggerright->string);
Com_Printf ("Controller thresholds: \n");
Com_Printf (" * leftx = %f\n", joy_axis_leftx_threshold->value);
Com_Printf (" * lefty = %f\n", joy_axis_lefty_threshold->value);
Com_Printf (" * rightx = %f\n", joy_axis_rightx_threshold->value);
Com_Printf (" * righty = %f\n", joy_axis_righty_threshold->value);
Com_Printf (" * triggerleft = %f\n", joy_axis_triggerleft_threshold->value);
Com_Printf (" * triggerright = %f\n", joy_axis_triggerright_threshold->value);
backBind = SDL_GameControllerGetBindForButton(controller, SDL_CONTROLLER_BUTTON_BACK);
if (backBind.bindType == SDL_CONTROLLER_BINDTYPE_BUTTON) {
back_button_id = backBind.value.button;
Com_Printf ("\nBack button JOY%d will be unbindable.\n", back_button_id+1);
}
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
break;
}
else
{
char joystick_guid[256] = {0};
SDL_JoystickGUID guid;
guid = SDL_JoystickGetDeviceGUID(i);
SDL_JoystickGetGUIDString(guid, joystick_guid, 255);
Com_Printf ("For use joystic as game contoller please set SDL_GAMECONTROLLERCONFIG:\n");
Com_Printf ("e.g.: SDL_GAMECONTROLLERCONFIG='%s,%s,leftx:a0,lefty:a1,rightx:a2,righty:a3,back:b1,...\n", joystick_guid, SDL_JoystickName(joystick));
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
}
}
}
else
{
joystick_haptic = SDL_HapticOpenFromMouse();
if (joystick_haptic == NULL)
Com_Printf ("Most likely mouse isn't haptic\n");
else
IN_Haptic_Effects_Info();
}
}
}
#endif
Com_Printf("------------------------------------\n\n");
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
/*
* Shuts the backend down
*/
static void
IN_Haptic_Shutdown(void)
{
if (joystick_haptic)
{
IN_Haptic_Effects_Shutdown();
SDL_HapticClose(joystick_haptic);
joystick_haptic = NULL;
}
}
#endif
void
IN_Shutdown(void)
{
Cmd_RemoveCommand("force_centerview");
Cmd_RemoveCommand("+mlook");
Cmd_RemoveCommand("-mlook");
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
Com_Printf("Shutting down input.\n");
#if SDL_VERSION_ATLEAST(2, 0, 0)
IN_Haptic_Shutdown();
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
2017-09-16 11:23:12 +00:00
if (controller)
{
back_button_id = -1;
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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SDL_GameControllerClose(controller);
controller = NULL;
}
if (joystick)
{
SDL_JoystickClose(joystick);
joystick = NULL;
}
#endif
}
/* ------------------------------------------------------------------ */
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