2009-03-05 09:07:55 +00:00
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/*
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2010-10-22 07:51:25 +00:00
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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/* r_misc.c */
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2009-03-05 09:07:55 +00:00
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2009-03-05 11:03:08 +00:00
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#include "header/local.h"
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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byte dottexture [ 8 ] [ 8 ] = {
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{ 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 1, 1, 0, 0, 0, 0 },
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{ 0, 1, 1, 1, 1, 0, 0, 0 },
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{ 0, 1, 1, 1, 1, 0, 0, 0 },
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{ 0, 0, 1, 1, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0 },
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{ 0, 0, 0, 0, 0, 0, 0, 0 },
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};
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typedef struct _TargaHeader
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2009-03-05 09:07:55 +00:00
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{
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2010-10-22 07:51:25 +00:00
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unsigned char id_length, colormap_type, image_type;
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unsigned short colormap_index, colormap_length;
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unsigned char colormap_size;
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unsigned short x_origin, y_origin, width, height;
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unsigned char pixel_size, attributes;
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} TargaHeader;
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void
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R_InitParticleTexture ( void )
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2009-03-05 09:07:55 +00:00
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{
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2010-10-22 07:51:25 +00:00
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int x, y;
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byte data [ 8 ] [ 8 ] [ 4 ];
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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/* particle texture */
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for ( x = 0; x < 8; x++ )
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2009-03-05 09:07:55 +00:00
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{
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2010-10-22 07:51:25 +00:00
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for ( y = 0; y < 8; y++ )
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2009-03-05 09:07:55 +00:00
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{
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2010-10-22 07:51:25 +00:00
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data [ y ] [ x ] [ 0 ] = 255;
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data [ y ] [ x ] [ 1 ] = 255;
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data [ y ] [ x ] [ 2 ] = 255;
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data [ y ] [ x ] [ 3 ] = dottexture [ x ] [ y ] * 255;
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2009-03-05 09:07:55 +00:00
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}
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}
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2010-10-22 09:12:38 +00:00
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r_particletexture = R_LoadPic( "***particle***", (byte *) data, 8, 8, it_sprite, 32 );
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2010-10-22 07:51:25 +00:00
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/* also use this for bad textures, but without alpha */
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for ( x = 0; x < 8; x++ )
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2009-03-05 09:07:55 +00:00
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{
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2010-10-22 07:51:25 +00:00
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for ( y = 0; y < 8; y++ )
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2009-03-05 09:07:55 +00:00
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{
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2010-10-22 07:51:25 +00:00
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data [ y ] [ x ] [ 0 ] = dottexture [ x & 3 ] [ y & 3 ] * 255;
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data [ y ] [ x ] [ 1 ] = 0;
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data [ y ] [ x ] [ 2 ] = 0;
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data [ y ] [ x ] [ 3 ] = 255;
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2009-03-05 09:07:55 +00:00
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}
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}
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2010-10-22 07:51:25 +00:00
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2010-10-22 09:12:38 +00:00
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r_notexture = R_LoadPic( "***r_notexture***", (byte *) data, 8, 8, it_wall, 32 );
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2009-03-05 09:07:55 +00:00
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}
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2010-10-22 07:51:25 +00:00
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void
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GL_ScreenShot_f ( void )
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{
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byte *buffer;
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char picname [ 80 ];
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char checkname [ MAX_OSPATH ];
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int i, c, temp;
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FILE *f;
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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/* create the scrnshots directory if it doesn't exist */
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Com_sprintf( checkname, sizeof ( checkname ), "%s/scrnshot", ri.FS_Gamedir() );
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Sys_Mkdir( checkname );
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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/* find a file name to save it to */
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strcpy( picname, "quake00.tga" );
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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for ( i = 0; i <= 99; i++ )
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{
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picname [ 5 ] = i / 10 + '0';
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picname [ 6 ] = i % 10 + '0';
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Com_sprintf( checkname, sizeof ( checkname ), "%s/scrnshot/%s", ri.FS_Gamedir(), picname );
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f = fopen( checkname, "rb" );
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if ( !f )
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{
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break; /* file doesn't exist */
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}
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fclose( f );
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}
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if ( i == 100 )
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2009-03-05 09:07:55 +00:00
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{
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ri.Con_Printf( PRINT_ALL, "SCR_ScreenShot_f: Couldn't create a file\n" );
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2009-03-05 09:07:55 +00:00
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return;
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2010-10-22 07:51:25 +00:00
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}
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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buffer = malloc( vid.width * vid.height * 3 + 18 );
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memset( buffer, 0, 18 );
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buffer [ 2 ] = 2; /* uncompressed type */
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buffer [ 12 ] = vid.width & 255;
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buffer [ 13 ] = vid.width >> 8;
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buffer [ 14 ] = vid.height & 255;
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buffer [ 15 ] = vid.height >> 8;
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buffer [ 16 ] = 24; /* pixel size */
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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qglReadPixels( 0, 0, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, buffer + 18 );
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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/* swap rgb to bgr */
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c = 18 + vid.width * vid.height * 3;
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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for ( i = 18; i < c; i += 3 )
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2009-03-05 09:07:55 +00:00
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{
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2010-10-22 07:51:25 +00:00
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temp = buffer [ i ];
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buffer [ i ] = buffer [ i + 2 ];
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buffer [ i + 2 ] = temp;
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2009-03-05 09:07:55 +00:00
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}
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2010-10-22 07:51:25 +00:00
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f = fopen( checkname, "wb" );
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fwrite( buffer, 1, c, f );
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fclose( f );
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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free( buffer );
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ri.Con_Printf( PRINT_ALL, "Wrote %s\n", picname );
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}
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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void
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GL_Strings_f ( void )
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2009-03-05 09:07:55 +00:00
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{
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2010-10-22 07:51:25 +00:00
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ri.Con_Printf( PRINT_ALL, "GL_VENDOR: %s\n", gl_config.vendor_string );
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ri.Con_Printf( PRINT_ALL, "GL_RENDERER: %s\n", gl_config.renderer_string );
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ri.Con_Printf( PRINT_ALL, "GL_VERSION: %s\n", gl_config.version_string );
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ri.Con_Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", gl_config.extensions_string );
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2009-03-05 09:07:55 +00:00
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}
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2010-10-22 07:51:25 +00:00
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void
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GL_SetDefaultState ( void )
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2009-03-05 09:07:55 +00:00
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{
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2010-10-22 07:51:25 +00:00
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qglClearColor( 1, 0, 0.5, 0.5 );
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qglCullFace( GL_FRONT );
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qglEnable( GL_TEXTURE_2D );
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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qglEnable( GL_ALPHA_TEST );
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qglAlphaFunc( GL_GREATER, 0.666 );
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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qglDisable( GL_DEPTH_TEST );
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qglDisable( GL_CULL_FACE );
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qglDisable( GL_BLEND );
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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qglColor4f( 1, 1, 1, 1 );
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
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qglShadeModel( GL_FLAT );
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2009-03-05 09:07:55 +00:00
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2010-10-22 09:12:38 +00:00
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R_TextureMode( gl_texturemode->string );
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R_TextureAlphaMode( gl_texturealphamode->string );
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R_TextureSolidMode( gl_texturesolidmode->string );
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max );
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
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qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
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2009-03-05 09:07:55 +00:00
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2010-10-22 09:12:38 +00:00
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R_TexEnv( GL_REPLACE );
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2009-03-05 09:07:55 +00:00
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if ( qglPointParameterfEXT )
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{
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2010-10-22 07:51:25 +00:00
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float attenuations [ 3 ];
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2009-03-05 09:07:55 +00:00
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2010-10-22 07:51:25 +00:00
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attenuations [ 0 ] = gl_particle_att_a->value;
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attenuations [ 1 ] = gl_particle_att_b->value;
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attenuations [ 2 ] = gl_particle_att_c->value;
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2009-03-05 09:07:55 +00:00
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qglEnable( GL_POINT_SMOOTH );
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qglPointParameterfEXT( GL_POINT_SIZE_MIN_EXT, gl_particle_min_size->value );
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qglPointParameterfEXT( GL_POINT_SIZE_MAX_EXT, gl_particle_max_size->value );
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qglPointParameterfvEXT( GL_DISTANCE_ATTENUATION_EXT, attenuations );
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}
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GL_UpdateSwapInterval();
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}
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2010-10-22 07:51:25 +00:00
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void
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GL_UpdateSwapInterval ( void )
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2009-03-05 09:07:55 +00:00
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{
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if ( gl_swapinterval->modified )
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{
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gl_swapinterval->modified = false;
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}
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}
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2009-03-05 13:08:47 +00:00
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