yquake2remaster/src/sdl/input.c

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/*
* Copyright (C) 2010 Yamagi Burmeister
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* This is the Quake II input system, written in SDL.
*
* =======================================================================
*/
#include <SDL.h>
#include "../refresh/header/local.h"
#include "../client/input/header/keyboard.h"
#include "../unix/header/unix.h"
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#define MOUSE_MAX 3000
#define MOUSE_MIN 40
static int old_windowed_mouse;
static cvar_t *windowed_mouse;
static cvar_t *in_grap;
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static int mouse_x, mouse_y;
static int old_mouse_x, old_mouse_y;
static int mouse_buttonstate;
static int mouse_oldbuttonstate;
struct
{
int key;
int down;
} keyq[64];
int keyq_head=0;
int keyq_tail=0;
int mx;
int my;
Key_Event_fp_t Key_Event_fp;
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extern SDL_Surface *surface;
static in_state_t *in_state;
static unsigned char KeyStates[SDLK_LAST];
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static qboolean mlooking;
static cvar_t *sensitivity;
static cvar_t *exponential_speedup;
static cvar_t *lookstrafe;
static cvar_t *m_side;
static cvar_t *m_yaw;
static cvar_t *m_pitch;
static cvar_t *m_forward;
static cvar_t *freelook;
static cvar_t *m_filter;
static cvar_t *in_mouse;
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/*
* This function translates the SDL keycodes
* to the internal key representation of the
* id Tech 2 engine.
*/
int
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IN_TranslateSDLtoQ2Key(unsigned int keysym)
{
int key = 0;
if( keysym >= SDLK_SPACE && keysym < SDLK_DELETE )
{
/* These happen to match the ASCII chars */
key = (int)keysym;
}
else
{
switch( keysym )
{
case SDLK_PAGEUP: key = K_PGUP; break;
case SDLK_KP9: key = K_KP_PGUP; break;
case SDLK_PAGEDOWN: key = K_PGDN; break;
case SDLK_KP3: key = K_KP_PGDN; break;
case SDLK_KP7: key = K_KP_HOME; break;
case SDLK_HOME: key = K_HOME; break;
case SDLK_KP1: key = K_KP_END; break;
case SDLK_END: key = K_END; break;
case SDLK_KP4: key = K_KP_LEFTARROW; break;
case SDLK_LEFT: key = K_LEFTARROW; break;
case SDLK_KP6: key = K_KP_RIGHTARROW; break;
case SDLK_RIGHT: key = K_RIGHTARROW; break;
case SDLK_KP2: key = K_KP_DOWNARROW; break;
case SDLK_DOWN: key = K_DOWNARROW; break;
case SDLK_KP8: key = K_KP_UPARROW; break;
case SDLK_UP: key = K_UPARROW; break;
case SDLK_ESCAPE: key = K_ESCAPE; break;
case SDLK_KP_ENTER: key = K_KP_ENTER; break;
case SDLK_RETURN: key = K_ENTER; break;
case SDLK_TAB: key = K_TAB; break;
case SDLK_F1: key = K_F1; break;
case SDLK_F2: key = K_F2; break;
case SDLK_F3: key = K_F3; break;
case SDLK_F4: key = K_F4; break;
case SDLK_F5: key = K_F5; break;
case SDLK_F6: key = K_F6; break;
case SDLK_F7: key = K_F7; break;
case SDLK_F8: key = K_F8; break;
case SDLK_F9: key = K_F9; break;
case SDLK_F10: key = K_F10; break;
case SDLK_F11: key = K_F11; break;
case SDLK_F12: key = K_F12; break;
case SDLK_F13: key = K_F13; break;
case SDLK_F14: key = K_F14; break;
case SDLK_F15: key = K_F15; break;
case SDLK_BACKSPACE: key = K_BACKSPACE; break;
case SDLK_KP_PERIOD: key = K_KP_DEL; break;
case SDLK_DELETE: key = K_DEL; break;
case SDLK_PAUSE: key = K_PAUSE; break;
case SDLK_LSHIFT:
case SDLK_RSHIFT: key = K_SHIFT; break;
case SDLK_LCTRL:
case SDLK_RCTRL: key = K_CTRL; break;
case SDLK_RMETA:
case SDLK_LMETA: key = K_COMMAND; break;
case SDLK_RALT:
case SDLK_LALT: key = K_ALT; break;
case SDLK_LSUPER:
case SDLK_RSUPER: key = K_SUPER; break;
case SDLK_KP5: key = K_KP_5; break;
case SDLK_INSERT: key = K_INS; break;
case SDLK_KP0: key = K_KP_INS; break;
case SDLK_KP_MULTIPLY: key = K_KP_STAR; break;
case SDLK_KP_PLUS: key = K_KP_PLUS; break;
case SDLK_KP_MINUS: key = K_KP_MINUS; break;
case SDLK_KP_DIVIDE: key = K_KP_SLASH; break;
case SDLK_MODE: key = K_MODE; break;
case SDLK_COMPOSE: key = K_COMPOSE; break;
case SDLK_HELP: key = K_HELP; break;
case SDLK_PRINT: key = K_PRINT; break;
case SDLK_SYSREQ: key = K_SYSREQ; break;
case SDLK_BREAK: key = K_BREAK; break;
case SDLK_MENU: key = K_MENU; break;
case SDLK_POWER: key = K_POWER; break;
case SDLK_EURO: key = K_EURO; break;
case SDLK_UNDO: key = K_UNDO; break;
case SDLK_SCROLLOCK: key = K_SCROLLOCK; break;
case SDLK_NUMLOCK: key = K_KP_NUMLOCK; break;
case SDLK_CAPSLOCK: key = K_CAPSLOCK; break;
default:
if( keysym >= SDLK_WORLD_0 && keysym <= SDLK_WORLD_95 )
key = ( keysym - SDLK_WORLD_0 ) + K_WORLD_0;
break;
}
}
return key;
}
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/*
* Input event processing
*/
void
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IN_GetEvent(SDL_Event *event)
{
unsigned int key;
switch(event->type)
{
/* The mouse wheel */
case SDL_MOUSEBUTTONDOWN:
if (event->button.button == 4)
{
keyq[keyq_head].key = K_MWHEELUP;
keyq[keyq_head].down = true;
keyq_head = (keyq_head + 1) & 63;
keyq[keyq_head].key = K_MWHEELUP;
keyq[keyq_head].down = false;
keyq_head = (keyq_head + 1) & 63;
}
else if (event->button.button == 5)
{
keyq[keyq_head].key = K_MWHEELDOWN;
keyq[keyq_head].down = true;
keyq_head = (keyq_head + 1) & 63;
keyq[keyq_head].key = K_MWHEELDOWN;
keyq[keyq_head].down = false;
keyq_head = (keyq_head + 1) & 63;
}
break;
/* The user pressed a button */
case SDL_KEYDOWN:
/* Fullscreen switch via Alt-Return */
if ( (KeyStates[SDLK_LALT] || KeyStates[SDLK_RALT]) && (event->key.keysym.sym == SDLK_RETURN) )
{
cvar_t *fullscreen;
SDL_WM_ToggleFullScreen(surface);
if (surface->flags & SDL_FULLSCREEN)
{
ri.Cvar_SetValue( "vid_fullscreen", 1 );
}
else
{
ri.Cvar_SetValue( "vid_fullscreen", 0 );
}
fullscreen = ri.Cvar_Get( "vid_fullscreen", "0", 0 );
fullscreen->modified = false;
break;
}
KeyStates[event->key.keysym.sym] = 1;
/* Get the pressed key and add it to the key list */
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key = IN_TranslateSDLtoQ2Key(event->key.keysym.sym);
if (key)
{
keyq[keyq_head].key = key;
keyq[keyq_head].down = true;
keyq_head = (keyq_head + 1) & 63;
}
break;
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/* The user released a key */
case SDL_KEYUP:
if (KeyStates[event->key.keysym.sym])
{
KeyStates[event->key.keysym.sym] = 0;
/* Get the pressed key and remove it from the key list */
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key = IN_TranslateSDLtoQ2Key(event->key.keysym.sym);
if (key)
{
keyq[keyq_head].key = key;
keyq[keyq_head].down = false;
keyq_head = (keyq_head + 1) & 63;
}
}
break;
}
}
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/*
* Updates the state of the input queue
*/
void IN_Update(void)
{
SDL_Event event;
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static int IN_Update_Flag;
int bstate;
/* Protection against multiple calls */
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if (IN_Update_Flag == 1)
{
return;
}
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IN_Update_Flag = 1;
while (SDL_PollEvent(&event))
{
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IN_GetEvent(&event);
}
/* Mouse button processing. Button 4
and 5 are the mousewheel and thus
not processed here. */
if (!mx && !my)
{
SDL_GetRelativeMouseState(&mx, &my);
}
mouse_buttonstate = 0;
bstate = SDL_GetMouseState(NULL, NULL);
if (SDL_BUTTON(1) & bstate)
{
mouse_buttonstate |= (1 << 0);
}
else if (SDL_BUTTON(3) & bstate)
{
mouse_buttonstate |= (1 << 1);
}
else if (SDL_BUTTON(2) & bstate)
{
mouse_buttonstate |= (1 << 2);
}
else if (SDL_BUTTON(6) & bstate)
{
mouse_buttonstate |= (1 << 3);
}
else if (SDL_BUTTON(7) & bstate)
{
mouse_buttonstate |= (1 << 4);
}
/* Grab and ungrab the mouse if the
console is opened */
if (in_grap->value == 2)
{
if (old_windowed_mouse != windowed_mouse->value)
{
old_windowed_mouse = windowed_mouse->value;
if (!windowed_mouse->value)
{
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
else
{
SDL_WM_GrabInput(SDL_GRAB_ON);
}
}
}
else if (in_grap->value == 1)
{
SDL_WM_GrabInput(SDL_GRAB_ON);
}
else
{
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
/* Process the key events */
while (keyq_head != keyq_tail)
{
in_state->Key_Event_fp(keyq[keyq_tail].key, keyq[keyq_tail].down);
keyq_tail = (keyq_tail + 1) & 63;
}
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IN_Update_Flag = 0;
}
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/*
* Closes all inputs and clears
* the input queue.
*/
void IN_Close(void)
{
keyq_head = 0;
keyq_tail = 0;
memset(keyq, 0, sizeof(keyq));
}
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/*
* Gets the mouse state
*/
void IN_GetMouseState(int *x, int *y, int *state) {
*x = mx;
*y = my;
*state = mouse_buttonstate;
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}
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/*
* Cleares the mouse state
*/
void IN_ClearMouseState()
{
mx = my = 0;
}
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/*
* Centers the view
*/
static void
IN_ForceCenterView ( void )
{
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in_state->viewangles [ PITCH ] = 0;
}
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/*
* Look up
*/
static void
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IN_MLookDown ( void )
{
mlooking = true;
}
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/*
* Look down
*/
static void
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IN_MLookUp ( void )
{
mlooking = false;
in_state->IN_CenterView_fp();
}
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/*
* Keyboard initialisation. Called
* by the client via function pointer
*/
void
IN_KeyboardInit(Key_Event_fp_t fp)
{
Key_Event_fp = fp;
}
/*
* Initializes the backend
*/
void
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IN_BackendInit ( in_state_t *in_state_p )
{
in_state = in_state_p;
m_filter = ri.Cvar_Get( "m_filter", "0", 0 );
in_mouse = ri.Cvar_Get( "in_mouse", "0", CVAR_ARCHIVE );
freelook = ri.Cvar_Get( "freelook", "1", 0 );
lookstrafe = ri.Cvar_Get( "lookstrafe", "0", 0 );
sensitivity = ri.Cvar_Get( "sensitivity", "3", 0 );
exponential_speedup = ri.Cvar_Get( "exponential_speedup", "0", CVAR_ARCHIVE );
m_pitch = ri.Cvar_Get( "m_pitch", "0.022", 0 );
m_yaw = ri.Cvar_Get( "m_yaw", "0.022", 0 );
m_forward = ri.Cvar_Get( "m_forward", "1", 0 );
m_side = ri.Cvar_Get( "m_side", "0.8", 0 );
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ri.Cmd_AddCommand( "+mlook", IN_MLookDown );
ri.Cmd_AddCommand( "-mlook", IN_MLookUp );
ri.Cmd_AddCommand( "force_centerview", IN_ForceCenterView );
mouse_x = mouse_y = 0.0;
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/* SDL stuff */
SDL_EnableUNICODE( 0 );
SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
windowed_mouse = ri.Cvar_Get ("windowed_mouse", "1", CVAR_ARCHIVE);
in_grap = ri.Cvar_Get ("in_grap", "2", CVAR_ARCHIVE);
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Com_Printf( "Input initialized.\n" );
}
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/*
* Shuts the backend down
*/
void
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IN_BackendShutdown ( void )
{
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Com_Printf("Input shut down.\n");
}
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/*
* Mouse button handling
*/
void
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IN_BackendMouseButtons ( void )
{
int i;
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IN_GetMouseState( &mouse_x, &mouse_y, &mouse_buttonstate );
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for ( i = 0; i < 3; i++ )
{
if ( ( mouse_buttonstate & ( 1 << i ) ) && !( mouse_oldbuttonstate & ( 1 << i ) ) )
{
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in_state->Key_Event_fp( K_MOUSE1 + i, true );
}
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if ( !( mouse_buttonstate & ( 1 << i ) ) && ( mouse_oldbuttonstate & ( 1 << i ) ) )
{
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in_state->Key_Event_fp( K_MOUSE1 + i, false );
}
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}
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if ( ( mouse_buttonstate & ( 1 << 3 ) ) && !( mouse_oldbuttonstate & ( 1 << 3 ) ) )
{
in_state->Key_Event_fp( K_MOUSE4, true );
}
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if ( !( mouse_buttonstate & ( 1 << 3 ) ) && ( mouse_oldbuttonstate & ( 1 << 3 ) ) )
{
in_state->Key_Event_fp( K_MOUSE4, false );
}
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if ( ( mouse_buttonstate & ( 1 << 4 ) ) && !( mouse_oldbuttonstate & ( 1 << 4 ) ) )
{
in_state->Key_Event_fp( K_MOUSE5, true );
}
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if ( !( mouse_buttonstate & ( 1 << 4 ) ) && ( mouse_oldbuttonstate & ( 1 << 4 ) ) )
{
in_state->Key_Event_fp( K_MOUSE5, false );
}
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mouse_oldbuttonstate = mouse_buttonstate;
}
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/*
* Move handling
*/
void
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IN_BackendMove ( usercmd_t *cmd )
{
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IN_GetMouseState( &mouse_x, &mouse_y, &mouse_buttonstate );
if ( m_filter->value )
{
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mouse_x = ( mouse_x + old_mouse_x ) * 0.5;
mouse_y = ( mouse_y + old_mouse_y ) * 0.5;
}
old_mouse_x = mouse_x;
old_mouse_y = mouse_y;
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if ( mouse_x || mouse_y )
{
if ( !exponential_speedup->value )
{
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mouse_x *= sensitivity->value;
mouse_y *= sensitivity->value;
}
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else
{
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if ( ( mouse_x > MOUSE_MIN ) || ( mouse_y > MOUSE_MIN ) ||
( mouse_x < -MOUSE_MIN ) || ( mouse_y < -MOUSE_MIN ) )
{
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mouse_x = ( mouse_x * mouse_x * mouse_x ) / 4;
mouse_y = ( mouse_y * mouse_y * mouse_y ) / 4;
if ( mouse_x > MOUSE_MAX )
{
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mouse_x = MOUSE_MAX;
}
else if ( mouse_x < -MOUSE_MAX )
{
mouse_x = -MOUSE_MAX;
}
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if ( mouse_y > MOUSE_MAX )
{
mouse_y = MOUSE_MAX;
}
else if ( mouse_y < -MOUSE_MAX )
{
mouse_y = -MOUSE_MAX;
}
}
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}
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/* add mouse X/Y movement to cmd */
if ( ( *in_state->in_strafe_state & 1 ) ||
( lookstrafe->value && mlooking ) )
{
cmd->sidemove += m_side->value * mouse_x;
}
else
{
in_state->viewangles [ YAW ] -= m_yaw->value * mouse_x;
}
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if ( ( mlooking || freelook->value ) &&
!( *in_state->in_strafe_state & 1 ) )
{
in_state->viewangles [ PITCH ] += m_pitch->value * mouse_y;
}
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else
{
cmd->forwardmove -= m_forward->value * mouse_y;
}
IN_ClearMouseState();
}
}