yquake2remaster/CHANGELOG

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2012-04-29 08:07:02 +00:00
Quake II 4.10 to 4.20
- Add an options framework to allow disabling most
option features (OGG/Vorbis, ZIP file loading,
OpenAL, etc) at compile time.
- Integrate OpenAL support, enabling surround sound
and better stereo sound calculations.
- Enforce the "C" locale to prevent libraries like
broken LADSPA plugins to override it and break
2012-04-29 08:07:02 +00:00
printf, scanf, etc.
Quake II 4.03 to 4.10
2012-02-27 11:33:32 +00:00
- Change the behavior of hotkey menus to fix some
strange bugs and memory leaks in the menu system.
2012-03-08 11:24:45 +00:00
- Add the "gl_farsee" cvar. When set to "1" Quake II
renders maps up to 4096x4096 units instead of being
limited to 2300x2300. The default is "0". (by Richard
Allen)
- Add support for the high resolution retexturing pack.
- Reenable support for gamma via SDL, since the upstream
bug was fixed with SDL 1.2.15. Gamma via X11 can be
forced by defining X11GAMMA at compile time.
- Add support for big endian architectures and enable
the build on SPARC64 CPUs. (by Kieron Gillespie)
2012-02-27 11:33:32 +00:00
2012-02-09 15:16:50 +00:00
Quake II 4.02 to 4.03
2012-02-17 08:24:16 +00:00
- Fix wrong function call in the Quake II file system.
- Fix gl_ext_multitexture set to 1. (reported by Richard Allen
2012-02-09 15:16:50 +00:00
and Lukas Sabota)
- Print the version number in the window title.
2012-02-09 15:16:50 +00:00
2012-01-08 16:58:36 +00:00
Quake II 4.01 to 4.02
- Fix a linker problem manifesting only on Ubuntu.
Quake II 4.00 to 4.01
- Fix a linker problem.
- Fix a problem with displaying the version number.
2011-12-08 10:58:50 +00:00
Quake II 3.00 to 4.00
- A major rewrite of the savegame system.
- Add a crash handler, printing a backtrace on Linux platforms.
- Add support for system wide installations.
- ctf was moved into a separate download.
- All open bugs were fixed.
- Fix spawnpoint selection if single player maps are loaded via console.
- Rename ~/.quake2 to ~/.yq2 to ease parallel installation with other
Quake II clients.
- The client does no longer crash if the menu is opened while connecting
to remote server.
- The game code received a code audit and major rework.
Quake II 3.00RC2 to 3.00
- Improve compatiblity with pulseaudio (by Ozkan Sezer)
Quake II 3.00RC1 to 3.00RC2
- Many improvements to the OGG/Vorbis support. (by Ozkan Sezer)
- The map command now works even when a server is running.
Quake II 2.11 to 3.00RC1
- Complete refactoring and code audit of the client, leading
to much cleaner and more maintainable code and improved
stability.
- Fixed a wrong cast under linux. This could result in
sudden crashes.
- Reworked the input system.
- Much improved console tab completion.
- Better TTY output of the startup and shutdown.
- More reliable shutdown of the client.
- Plugged a memory leak in the quake file system.
- Major rework of the sound system:
- A lot of bugfixes for the upper layer.
- Simplified code and removed crap from the 90ies.
- Rewrote the low level backend from scratch.
- Major rework of the refresher:
- Added multitexturing and paletted textures back (this was
requested by many, many people).
- Rewrote the SDL backend.
- Reimplemented the gamma control using native X11 calls.
This should fix the gamma for all setups.
- Support for overbright bits.
2012-04-29 13:57:33 +00:00
- Changed the window title to "Yamagi Quake II".
2011-12-08 10:58:50 +00:00
Quake II 2.10 to 2.11
- Fix a bug in the client. This fixes the strange crashes
under Ubuntu. (Reported by many, special thanks to jhansonxi
for his help)
- Add a null pointer check in cl_view.c. This fixes a rare
case crash in Ground Zero when files are missing. (by Sascha K.)
2012-02-09 15:16:50 +00:00
- Add a script as possible work around for Ubuntu bug 32452 (by caedes)
2011-12-08 10:58:50 +00:00
Quake II 2.10RC3 to 2.10:
- Fix blending
Quake II 2.10RC2 to 2.10RC3:
- The refresher uses OpenGL 1.4 not 1.0
- Saner standard configuration
- Fix a bug when a video follows a video (like in Ground Zero)
- Fix a crash when enabling OGG/Vorbis in the menu
- Fix a crash when changing level after deactivating
OGG/Vorbis playback
- Do not show the gun symbol when fov is bigger than 91 and
cl_gun is set to 2
Quake II 2.10RC to 2.10RC2:
- Fix a problem with machine gun soldiers deadlocking
- Change CFLAGS to a saner default
2012-04-29 13:57:33 +00:00
- Quake II now creates ~/.quake2 if it doesn't exist (reported
2011-12-08 10:58:50 +00:00
by N. Tsakiris)
- Slightly better game performance (~10 FPS)
Quake II 2.00 to 2.10RC:
- Automagical releases the mouse when the console is opened
- Increased the maximal amount of file descriptores from 64
to 256. This should fix some very rare crashes with 'The
2012-04-29 13:57:33 +00:00
Reconing' and possible similar problems with mods.
2011-12-08 10:58:50 +00:00
(reported by E. Müller)
- Support for custom resolutions (by caedes and Yamagi)
Quake II 1.05 to 2.00:
- Ogg/Vorbis Support as an optional replacement for the
CD playback
- Support for hardware gamma via SDL
- Support for grabbing the mouse
- Some bugfixes
Quake II 1.04 to 1.05:
2012-04-29 13:57:33 +00:00
- Fix slowdown with CD music under Linux (by caedes)
2011-12-08 10:58:50 +00:00
Quake II 1.03 to 1.04:
- Added icon (by caedes)
- Added README
- Removed duplicated file