yquake2remaster/src/client/cl_screen.c

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/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
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* =======================================================================
*
* This file implements the 2D stuff. For example the HUD and the
* networkgraph.
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*
* =======================================================================
*/
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#include "header/client.h"
float scr_con_current; /* aproaches scr_conlines at scr_conspeed */
float scr_conlines; /* 0.0 to 1.0 lines of console to display */
qboolean scr_initialized; /* ready to draw */
int scr_draw_loading;
vrect_t scr_vrect; /* position of render window on screen */
cvar_t *scr_viewsize;
cvar_t *scr_conspeed;
cvar_t *scr_centertime;
cvar_t *scr_showturtle;
cvar_t *scr_showpause;
cvar_t *scr_netgraph;
cvar_t *scr_timegraph;
cvar_t *scr_debuggraph;
cvar_t *scr_graphheight;
cvar_t *scr_graphscale;
cvar_t *scr_graphshift;
cvar_t *scr_drawall;
typedef struct {
int x1, y1, x2, y2;
} dirty_t;
dirty_t scr_dirty, scr_old_dirty[2];
char crosshair_pic[MAX_QPATH];
int crosshair_width, crosshair_height;
extern cvar_t *cl_drawfps;
extern cvar_t *crosshair_scale;
void SCR_TimeRefresh_f (void);
void SCR_Loading_f (void);
/*
* A new packet was just parsed
*/
void CL_AddNetgraph (void) {
int i;
int in;
int ping;
/* if using the debuggraph for something else,
don't add the net lines */
if (scr_debuggraph->value || scr_timegraph->value)
return;
for (i=0 ; i<cls.netchan.dropped ; i++)
SCR_DebugGraph (30, 0x40);
for (i=0 ; i<cl.surpressCount ; i++)
SCR_DebugGraph (30, 0xdf);
/* see what the latency was on this packet */
in = cls.netchan.incoming_acknowledged & (CMD_BACKUP-1);
ping = cls.realtime - cl.cmd_time[in];
ping /= 30;
if (ping > 30)
ping = 30;
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SCR_DebugGraph ((float)ping, 0xd0);
}
typedef struct {
float value;
int color;
} graphsamp_t;
static int current;
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static graphsamp_t values[2024];
void SCR_DebugGraph (float value, int color) {
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values[current&2023].value = value;
values[current&2023].color = color;
current++;
}
void SCR_DrawDebugGraph (void) {
int a, x, y, w, i, h;
float v;
int color;
/* draw the graph */
w = scr_vrect.width;
x = scr_vrect.x;
y = scr_vrect.y+scr_vrect.height;
re.DrawFill (x, y-scr_graphheight->value,
w, scr_graphheight->value, 8);
for (a=0 ; a<w ; a++) {
i = (current-1-a+1024) & 1023;
v = values[i].value;
color = values[i].color;
v = v*scr_graphscale->value + scr_graphshift->value;
if (v < 0)
v += scr_graphheight->value * (1+(int)(-v/scr_graphheight->value));
h = (int)v % (int)scr_graphheight->value;
re.DrawFill (x+w-1-a, y - h, 1, h, color);
}
}
char scr_centerstring[1024];
float scr_centertime_start; /* for slow victory printing */
float scr_centertime_off;
int scr_center_lines;
int scr_erase_center;
/*
* Called for important messages that should stay
* in the center of the screen for a few moments
*/
void SCR_CenterPrint (char *str) {
char *s;
char line[64];
int i, j, l;
strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
scr_centertime_off = scr_centertime->value;
scr_centertime_start = cl.time;
/* count the number of lines for centering */
scr_center_lines = 1;
s = str;
while (*s) {
if (*s == '\n')
scr_center_lines++;
s++;
}
/* echo it to the console */
Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
s = str;
do {
/* scan the width of the line */
for (l=0 ; l<40 ; l++)
if (s[l] == '\n' || !s[l])
break;
for (i=0 ; i<(40-l)/2 ; i++)
line[i] = ' ';
for (j=0 ; j<l ; j++) {
line[i++] = s[j];
}
line[i] = '\n';
line[i+1] = 0;
Com_Printf ("%s", line);
while (*s && *s != '\n')
s++;
if (!*s)
break;
s++; /* skip the \n */
} while (1);
Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
Con_ClearNotify ();
}
void SCR_DrawCenterString (void) {
char *start;
int l;
int j;
int x, y;
int remaining;
/* the finale prints the characters one at a time */
remaining = 9999;
scr_erase_center = 0;
start = scr_centerstring;
if (scr_center_lines <= 4)
y = viddef.height*0.35;
else
y = 48;
do {
/* scan the width of the line */
for (l=0 ; l<40 ; l++)
if (start[l] == '\n' || !start[l])
break;
x = (viddef.width - l*8)/2;
SCR_AddDirtyPoint (x, y);
for (j=0 ; j<l ; j++, x+=8) {
re.DrawChar (x, y, start[j]);
if (!remaining--)
return;
}
SCR_AddDirtyPoint (x, y+8);
y += 8;
while (*start && *start != '\n')
start++;
if (!*start)
break;
start++; /* skip the \n */
} while (1);
}
void SCR_CheckDrawCenterString (void) {
scr_centertime_off -= cls.frametime;
if (scr_centertime_off <= 0)
return;
SCR_DrawCenterString ();
}
/*
* Sets scr_vrect, the coordinates of the rendered window
*/
static void SCR_CalcVrect (void) {
int size;
/* bound viewsize */
if (scr_viewsize->value < 40)
Cvar_Set ("viewsize","40");
if (scr_viewsize->value > 100)
Cvar_Set ("viewsize","100");
size = scr_viewsize->value;
scr_vrect.width = viddef.width*size/100;
scr_vrect.width &= ~7;
scr_vrect.height = viddef.height*size/100;
scr_vrect.height &= ~1;
scr_vrect.x = (viddef.width - scr_vrect.width)/2;
scr_vrect.y = (viddef.height - scr_vrect.height)/2;
}
/*
* Keybinding command
*/
void SCR_SizeUp_f (void) {
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Cvar_SetValue ("viewsize",(float)scr_viewsize->value+10);
}
/*
*Keybinding command
*/
void SCR_SizeDown_f (void) {
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Cvar_SetValue ("viewsize",(float)scr_viewsize->value-10);
}
/*
* Set a specific sky and rotation speed
*/
void SCR_Sky_f (void) {
float rotate;
vec3_t axis;
if (Cmd_Argc() < 2) {
Com_Printf ("Usage: sky <basename> <rotate> <axis x y z>\n");
return;
}
if (Cmd_Argc() > 2)
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rotate = (float)atof(Cmd_Argv(2));
else
rotate = 0;
if (Cmd_Argc() == 6) {
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axis[0] = (float)atof(Cmd_Argv(3));
axis[1] = (float)atof(Cmd_Argv(4));
axis[2] = (float)atof(Cmd_Argv(5));
} else {
axis[0] = 0;
axis[1] = 0;
axis[2] = 1;
}
re.SetSky (Cmd_Argv(1), rotate, axis);
}
void SCR_Init (void) {
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE);
scr_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
scr_showturtle = Cvar_Get ("scr_showturtle", "0", 0);
scr_showpause = Cvar_Get ("scr_showpause", "1", 0);
scr_centertime = Cvar_Get ("scr_centertime", "2.5", 0);
scr_netgraph = Cvar_Get ("netgraph", "0", 0);
scr_timegraph = Cvar_Get ("timegraph", "0", 0);
scr_debuggraph = Cvar_Get ("debuggraph", "0", 0);
scr_graphheight = Cvar_Get ("graphheight", "32", 0);
scr_graphscale = Cvar_Get ("graphscale", "1", 0);
scr_graphshift = Cvar_Get ("graphshift", "0", 0);
scr_drawall = Cvar_Get ("scr_drawall", "0", 0);
/* register our commands */
Cmd_AddCommand ("timerefresh",SCR_TimeRefresh_f);
Cmd_AddCommand ("loading",SCR_Loading_f);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
Cmd_AddCommand ("sky",SCR_Sky_f);
scr_initialized = true;
}
void SCR_DrawNet (void) {
if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged
< CMD_BACKUP-1)
return;
re.DrawPic (scr_vrect.x+64, scr_vrect.y, "net");
}
void SCR_DrawPause (void) {
int w, h;
if (!scr_showpause->value) /* turn off for screenshots */
return;
if (!cl_paused->value)
return;
re.DrawGetPicSize (&w, &h, "pause");
re.DrawPic ((viddef.width-w)/2, viddef.height/2 + 8, "pause");
}
void SCR_DrawLoading (void) {
int w, h;
if (!scr_draw_loading)
return;
scr_draw_loading = false;
re.DrawGetPicSize (&w, &h, "loading");
re.DrawPic ((viddef.width-w)/2, (viddef.height-h)/2, "loading");
}
/*
* Scroll it up or down
*/
void SCR_RunConsole (void) {
/* decide on the height of the console */
if (cls.key_dest == key_console)
scr_conlines = 0.5; /* half screen */
else
scr_conlines = 0; /* none visible */
if (scr_conlines < scr_con_current) {
Cvar_SetValue("windowed_mouse", 1);
scr_con_current -= scr_conspeed->value*cls.frametime;
if (scr_conlines > scr_con_current)
scr_con_current = scr_conlines;
} else if (scr_conlines > scr_con_current) {
Cvar_SetValue("windowed_mouse", 0);
scr_con_current += scr_conspeed->value*cls.frametime;
if (scr_conlines < scr_con_current)
scr_con_current = scr_conlines;
}
}
void SCR_DrawConsole (void) {
Con_CheckResize ();
if (cls.state == ca_disconnected || cls.state == ca_connecting) {
/* forced full screen console */
Con_DrawConsole (1.0);
return;
}
if (cls.state != ca_active || !cl.refresh_prepped) {
/* connected, but can't render */
Con_DrawConsole (0.5);
re.DrawFill (0, viddef.height/2, viddef.width, viddef.height/2, 0);
return;
}
if (scr_con_current) {
Con_DrawConsole (scr_con_current);
} else {
if (cls.key_dest == key_game || cls.key_dest == key_message)
Con_DrawNotify (); /* only draw notify in game */
}
}
void SCR_BeginLoadingPlaque (void) {
S_StopAllSounds ();
cl.sound_prepped = false; /* don't play ambients */
CDAudio_Stop ();
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#ifdef OGG
OGG_Stop();
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#endif
if (cls.disable_screen)
return;
if (developer->value)
return;
if (cls.state == ca_disconnected)
/* if at console, don't bring up the plaque */
return;
if (cls.key_dest == key_console)
return;
if (cl.cinematictime > 0)
scr_draw_loading = 2; /* clear to balack first */
else
scr_draw_loading = 1;
SCR_UpdateScreen ();
SCR_StopCinematic();
cls.disable_screen = Sys_Milliseconds ();
cls.disable_servercount = cl.servercount;
}
void SCR_EndLoadingPlaque (void) {
cls.disable_screen = 0;
Con_ClearNotify ();
}
void SCR_Loading_f (void) {
SCR_BeginLoadingPlaque ();
}
int entitycmpfnc( const entity_t *a, const entity_t *b ) {
/* all other models are sorted by model then skin */
if ( a->model == b->model ) {
return ( ( INT ) a->skin - ( INT ) b->skin );
} else {
return ( ( INT ) a->model - ( INT ) b->model );
}
}
void SCR_TimeRefresh_f (void) {
int i;
int start, stop;
float time;
if ( cls.state != ca_active )
return;
start = Sys_Milliseconds ();
if (Cmd_Argc() == 2) {
/* run without page flipping */
int j;
for (j = 0; j < 1000; j++) {
re.BeginFrame( 0 );
for (i=0 ; i<128 ; i++) {
cl.refdef.viewangles[1] = i/128.0f*360.0f;
re.RenderFrame (&cl.refdef);
}
re.EndFrame();
}
} else {
for (i=0 ; i<128 ; i++) {
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cl.refdef.viewangles[1] = i/128.0f*360.0f;
re.BeginFrame( 0 );
re.RenderFrame (&cl.refdef);
re.EndFrame();
}
}
stop = Sys_Milliseconds ();
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time = (stop-start)/1000.0f;
Com_Printf ("%f seconds (%f fps)\n", time, 128/time);
}
void SCR_AddDirtyPoint (int x, int y) {
if (x < scr_dirty.x1)
scr_dirty.x1 = x;
if (x > scr_dirty.x2)
scr_dirty.x2 = x;
if (y < scr_dirty.y1)
scr_dirty.y1 = y;
if (y > scr_dirty.y2)
scr_dirty.y2 = y;
}
void SCR_DirtyScreen (void) {
SCR_AddDirtyPoint (0, 0);
SCR_AddDirtyPoint (viddef.width-1, viddef.height-1);
}
/*
* Clear any parts of the tiled background that were drawn on last frame
*/
void SCR_TileClear (void) {
int i;
int top, bottom, left, right;
dirty_t clear;
if (scr_con_current == 1.0)
return; /* full screen console */
if (scr_viewsize->value == 100)
return; /* full screen rendering */
if (cl.cinematictime > 0)
return; /* full screen cinematic */
/* erase rect will be the union of the past three frames
so tripple buffering works properly */
clear = scr_dirty;
for (i=0 ; i<2 ; i++) {
if (scr_old_dirty[i].x1 < clear.x1)
clear.x1 = scr_old_dirty[i].x1;
if (scr_old_dirty[i].x2 > clear.x2)
clear.x2 = scr_old_dirty[i].x2;
if (scr_old_dirty[i].y1 < clear.y1)
clear.y1 = scr_old_dirty[i].y1;
if (scr_old_dirty[i].y2 > clear.y2)
clear.y2 = scr_old_dirty[i].y2;
}
scr_old_dirty[1] = scr_old_dirty[0];
scr_old_dirty[0] = scr_dirty;
scr_dirty.x1 = 9999;
scr_dirty.x2 = -9999;
scr_dirty.y1 = 9999;
scr_dirty.y2 = -9999;
/* don't bother with anything convered by the console */
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top = (int)(scr_con_current*viddef.height);
if (top >= clear.y1)
clear.y1 = top;
if (clear.y2 <= clear.y1)
return; /* nothing disturbed */
top = scr_vrect.y;
bottom = top + scr_vrect.height-1;
left = scr_vrect.x;
right = left + scr_vrect.width-1;
if (clear.y1 < top) {
/* clear above view screen */
i = clear.y2 < top-1 ? clear.y2 : top-1;
re.DrawTileClear (clear.x1 , clear.y1,
clear.x2 - clear.x1 + 1, i - clear.y1+1, "backtile");
clear.y1 = top;
}
if (clear.y2 > bottom) {
/* clear below view screen */
i = clear.y1 > bottom+1 ? clear.y1 : bottom+1;
re.DrawTileClear (clear.x1, i,
clear.x2-clear.x1+1, clear.y2-i+1, "backtile");
clear.y2 = bottom;
}
if (clear.x1 < left) {
/* clear left of view screen */
i = clear.x2 < left-1 ? clear.x2 : left-1;
re.DrawTileClear (clear.x1, clear.y1,
i-clear.x1+1, clear.y2 - clear.y1 + 1, "backtile");
clear.x1 = left;
}
if (clear.x2 > right) {
/* clear left of view screen */
i = clear.x1 > right+1 ? clear.x1 : right+1;
re.DrawTileClear (i, clear.y1,
clear.x2-i+1, clear.y2 - clear.y1 + 1, "backtile");
clear.x2 = right;
}
}
#define STAT_MINUS 10
char *sb_nums[2][11] = {
{
"num_0", "num_1", "num_2", "num_3", "num_4", "num_5",
"num_6", "num_7", "num_8", "num_9", "num_minus"
},
{
"anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5",
"anum_6", "anum_7", "anum_8", "anum_9", "anum_minus"
}
};
#define ICON_WIDTH 24
#define ICON_HEIGHT 24
#define CHAR_WIDTH 16
#define ICON_SPACE 8
/*
* Allow embedded \n in the string
*/
void SizeHUDString (char *string, int *w, int *h) {
int lines, width, current;
lines = 1;
width = 0;
current = 0;
while (*string) {
if (*string == '\n') {
lines++;
current = 0;
} else {
current++;
if (current > width)
width = current;
}
string++;
}
*w = width * 8;
*h = lines * 8;
}
void DrawHUDString (char *string, int x, int y, int centerwidth, int xor) {
int margin;
char line[1024];
int width;
int i;
margin = x;
while (*string) {
/* scan out one line of text from the string */
width = 0;
while (*string && *string != '\n')
line[width++] = *string++;
line[width] = 0;
if (centerwidth)
x = margin + (centerwidth - width*8)/2;
else
x = margin;
for (i=0 ; i<width ; i++) {
re.DrawChar (x, y, line[i]^xor);
x += 8;
}
if (*string) {
string++; /* skip the \n */
x = margin;
y += 8;
}
}
}
void SCR_DrawField (int x, int y, int color, int width, int value) {
char num[16], *ptr;
int l;
int frame;
if (width < 1)
return;
/* draw number string */
if (width > 5)
width = 5;
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+width*CHAR_WIDTH+2, y+23);
Com_sprintf (num, sizeof(num), "%i", value);
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l = (int)strlen(num);
if (l > width)
l = width;
x += 2 + CHAR_WIDTH*(width - l);
ptr = num;
while (*ptr && l) {
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
re.DrawPic (x,y,sb_nums[color][frame]);
x += CHAR_WIDTH;
ptr++;
l--;
}
}
/*
* Allows rendering code to cache all needed sbar graphics
*/
void SCR_TouchPics (void) {
int i, j;
for (i=0 ; i<2 ; i++)
for (j=0 ; j<11 ; j++)
re.RegisterPic (sb_nums[i][j]);
if (crosshair->value) {
if (crosshair->value > 3 || crosshair->value < 0)
crosshair->value = 3;
Com_sprintf (crosshair_pic, sizeof(crosshair_pic), "ch%i", (int)(crosshair->value));
re.DrawGetPicSize (&crosshair_width, &crosshair_height, crosshair_pic);
if (!crosshair_width)
crosshair_pic[0] = 0;
}
}
void SCR_ExecuteLayoutString (char *s) {
int x, y;
int value;
char *token;
int width;
int index;
clientinfo_t *ci;
if (cls.state != ca_active || !cl.refresh_prepped)
return;
if (!s[0])
return;
x = 0;
y = 0;
width = 3;
while (s) {
token = COM_Parse (&s);
if (!strcmp(token, "xl")) {
token = COM_Parse (&s);
x = atoi(token);
continue;
}
if (!strcmp(token, "xr")) {
token = COM_Parse (&s);
x = viddef.width + atoi(token);
continue;
}
if (!strcmp(token, "xv")) {
token = COM_Parse (&s);
x = viddef.width/2 - 160 + atoi(token);
continue;
}
if (!strcmp(token, "yt")) {
token = COM_Parse (&s);
y = atoi(token);
continue;
}
if (!strcmp(token, "yb")) {
token = COM_Parse (&s);
y = viddef.height + atoi(token);
continue;
}
if (!strcmp(token, "yv")) {
token = COM_Parse (&s);
y = viddef.height/2 - 120 + atoi(token);
continue;
}
if (!strcmp(token, "pic")) {
/* draw a pic from a stat number */
token = COM_Parse (&s);
value = cl.frame.playerstate.stats[atoi(token)];
index = atoi(token);
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if (index < 0 || index >= sizeof(cl.frame.playerstate.stats))
Com_Error (ERR_DROP, "bad stats index %d (0x%x)", index, index);
value = cl.frame.playerstate.stats[index];
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if (value >= MAX_IMAGES)
Com_Error (ERR_DROP, "Pic >= MAX_IMAGES");
if (cl.configstrings[CS_IMAGES+value]) {
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+23, y+23);
re.DrawPic (x, y, cl.configstrings[CS_IMAGES+value]);
}
continue;
}
if (!strcmp(token, "client")) {
/* draw a deathmatch client block */
int score, ping, time;
token = COM_Parse (&s);
x = viddef.width/2 - 160 + atoi(token);
token = COM_Parse (&s);
y = viddef.height/2 - 120 + atoi(token);
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+159, y+31);
token = COM_Parse (&s);
value = atoi(token);
if (value >= MAX_CLIENTS || value < 0)
Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
ci = &cl.clientinfo[value];
token = COM_Parse (&s);
score = atoi(token);
token = COM_Parse (&s);
ping = atoi(token);
token = COM_Parse (&s);
time = atoi(token);
DrawAltString (x+32, y, ci->name);
DrawString (x+32, y+8, "Score: ");
DrawAltString (x+32+7*8, y+8, va("%i", score));
DrawString (x+32, y+16, va("Ping: %i", ping));
DrawString (x+32, y+24, va("Time: %i", time));
if (!ci->icon)
ci = &cl.baseclientinfo;
re.DrawPic (x, y, ci->iconname);
continue;
}
if (!strcmp(token, "ctf")) {
/* draw a ctf client block */
int score, ping;
char block[80];
token = COM_Parse (&s);
x = viddef.width/2 - 160 + atoi(token);
token = COM_Parse (&s);
y = viddef.height/2 - 120 + atoi(token);
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+159, y+31);
token = COM_Parse (&s);
value = atoi(token);
if (value >= MAX_CLIENTS || value < 0)
Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
ci = &cl.clientinfo[value];
token = COM_Parse (&s);
score = atoi(token);
token = COM_Parse (&s);
ping = atoi(token);
if (ping > 999)
ping = 999;
sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name);
if (value == cl.playernum)
DrawAltString (x, y, block);
else
DrawString (x, y, block);
continue;
}
if (!strcmp(token, "picn")) {
/* draw a pic from a name */
token = COM_Parse (&s);
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+23, y+23);
2009-03-02 20:41:42 +00:00
re.DrawPic (x, y, (char *)token);
continue;
}
if (!strcmp(token, "num")) {
/* draw a number */
token = COM_Parse (&s);
width = atoi(token);
token = COM_Parse (&s);
value = cl.frame.playerstate.stats[atoi(token)];
SCR_DrawField (x, y, 0, width, value);
continue;
}
if (!strcmp(token, "hnum")) {
/* health number */
int color;
width = 3;
value = cl.frame.playerstate.stats[STAT_HEALTH];
if (value > 25)
color = 0; /* green */
else if (value > 0)
color = (cl.frame.serverframe>>2) & 1; /* flash */
else
color = 1;
if (cl.frame.playerstate.stats[STAT_FLASHES] & 1)
re.DrawPic (x, y, "field_3");
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(token, "anum")) {
/* ammo number */
int color;
width = 3;
value = cl.frame.playerstate.stats[STAT_AMMO];
if (value > 5)
color = 0; /* green */
else if (value >= 0)
color = (cl.frame.serverframe>>2) & 1; /* flash */
else
continue; /* negative number = don't show */
if (cl.frame.playerstate.stats[STAT_FLASHES] & 4)
re.DrawPic (x, y, "field_3");
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(token, "rnum")) {
/* armor number */
int color;
width = 3;
value = cl.frame.playerstate.stats[STAT_ARMOR];
if (value < 1)
continue;
color = 0; /* green */
if (cl.frame.playerstate.stats[STAT_FLASHES] & 2)
re.DrawPic (x, y, "field_3");
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(token, "stat_string")) {
token = COM_Parse (&s);
index = atoi(token);
if (index < 0 || index >= MAX_CONFIGSTRINGS)
Com_Error (ERR_DROP, "Bad stat_string index");
index = cl.frame.playerstate.stats[index];
if (index < 0 || index >= MAX_CONFIGSTRINGS)
Com_Error (ERR_DROP, "Bad stat_string index");
DrawString (x, y, cl.configstrings[index]);
continue;
}
if (!strcmp(token, "cstring")) {
token = COM_Parse (&s);
DrawHUDString (token, x, y, 320, 0);
continue;
}
if (!strcmp(token, "string")) {
token = COM_Parse (&s);
DrawString (x, y, token);
continue;
}
if (!strcmp(token, "cstring2")) {
token = COM_Parse (&s);
DrawHUDString (token, x, y, 320,0x80);
continue;
}
if (!strcmp(token, "string2")) {
token = COM_Parse (&s);
DrawAltString (x, y, token);
continue;
}
if (!strcmp(token, "if")) {
/* draw a number */
token = COM_Parse (&s);
value = cl.frame.playerstate.stats[atoi(token)];
if (!value) {
/* skip to endif */
while (s && strcmp(token, "endif") ) {
token = COM_Parse (&s);
}
}
continue;
}
}
}
/*
* The status bar is a small layout program that
* is based on the stats array
*/
void SCR_DrawStats (void) {
SCR_ExecuteLayoutString (cl.configstrings[CS_STATUSBAR]);
}
#define STAT_LAYOUTS 13
void SCR_DrawLayout (void) {
if (!cl.frame.playerstate.stats[STAT_LAYOUTS])
return;
SCR_ExecuteLayoutString (cl.layout);
}
/*
* This is called every frame, and can also be called explicitly to flush
* text to the screen.
*/
void SCR_UpdateScreen (void) {
int numframes;
int i;
float separation[2] = { 0, 0 };
/* if the screen is disabled (loading plaque is up, or vid mode changing)
do nothing at all */
if (cls.disable_screen) {
if (Sys_Milliseconds() - cls.disable_screen > 120000) {
cls.disable_screen = 0;
Com_Printf ("Loading plaque timed out.\n");
}
return;
}
if (!scr_initialized || !con.initialized)
return; /* not initialized yet */
separation[0] = 0;
separation[1] = 0;
numframes = 1;
for ( i = 0; i < numframes; i++ ) {
re.BeginFrame( separation[i] );
if (scr_draw_loading == 2) {
/* loading plaque over black screen */
int w, h;
re.CinematicSetPalette(NULL);
scr_draw_loading = false;
re.DrawGetPicSize (&w, &h, "loading");
re.DrawPic ((viddef.width-w)/2, (viddef.height-h)/2, "loading");
}
/* if a cinematic is supposed to be running,
handle menus and console specially */
else if (cl.cinematictime > 0) {
if (cls.key_dest == key_menu) {
if (cl.cinematicpalette_active) {
re.CinematicSetPalette(NULL);
cl.cinematicpalette_active = false;
}
M_Draw ();
} else if (cls.key_dest == key_console) {
if (cl.cinematicpalette_active) {
re.CinematicSetPalette(NULL);
cl.cinematicpalette_active = false;
}
SCR_DrawConsole ();
} else {
SCR_DrawCinematic();
}
} else {
/* make sure the game palette is active */
if (cl.cinematicpalette_active) {
re.CinematicSetPalette(NULL);
cl.cinematicpalette_active = false;
}
/* do 3D refresh drawing, and then update the screen */
SCR_CalcVrect ();
/* clear any dirty part of the background */
SCR_TileClear ();
V_RenderView ( separation[i] );
SCR_DrawStats ();
if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 1)
SCR_DrawLayout ();
if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 2)
CL_DrawInventory ();
SCR_DrawNet ();
SCR_CheckDrawCenterString ();
if (cl_drawfps->value) {
char s[8];
sprintf(s,"%3.0ffps", 1/cls.frametime);
DrawString(viddef.width-64,0,s);
}
if (scr_timegraph->value)
SCR_DebugGraph (cls.frametime*300, 0);
if (scr_debuggraph->value || scr_timegraph->value || scr_netgraph->value)
SCR_DrawDebugGraph ();
SCR_DrawPause ();
SCR_DrawConsole ();
M_Draw ();
SCR_DrawLoading ();
}
}
re.EndFrame();
}
2010-06-18 16:41:26 +00:00
void SCR_DrawCrosshair (void) {
if (!crosshair->value)
return;
if (crosshair->modified) {
crosshair->modified = false;
SCR_TouchPics ();
}
if (crosshair_scale->modified) {
crosshair_scale->modified=false;
if (crosshair_scale->value>5)
Cvar_SetValue("crosshair_scale", 5);
else if (crosshair_scale->value<0.25)
Cvar_SetValue("crosshair_scale", 0.25);
}
if (!crosshair_pic[0])
return;
re.DrawPic (scr_vrect.x + ((scr_vrect.width - crosshair_width)>>1)
, scr_vrect.y + ((scr_vrect.height - crosshair_height)>>1), crosshair_pic);
}