yquake2remaster/original/xatrix/savegame/tables/clientfields.h

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/*
* Copyright (c) ZeniMax Media Inc.
* Licensed under the GNU General Public License 2.0.
*/
/*
* =======================================================================
*
* Fields of the client to be saved.
*
* =======================================================================
*/
{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
{"newweapon", CLOFS(newweapon), F_ITEM},
{"resp.coop_respawn.weapon", CLOFS(resp.coop_respawn.weapon), F_ITEM, 0, 3},
{"resp.coop_respawn.lastweapon", CLOFS(resp.coop_respawn.lastweapon), F_ITEM, 0, 3},
{NULL, 0, F_INT}