mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-09 10:51:52 +00:00
891 lines
17 KiB
C
891 lines
17 KiB
C
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/*
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* Copyright (c) ZeniMax Media Inc.
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* Licensed under the GNU General Public License 2.0.
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*/
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/* =======================================================================
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*
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* Supertank aka "Boss1". This enhanced version features a nice
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* powershield.
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "supertank.h"
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qboolean visible(edict_t *self, edict_t *other);
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static int sound_pain1;
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static int sound_pain2;
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static int sound_pain3;
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static int sound_death;
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static int sound_search1;
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static int sound_search2;
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static int tread_sound;
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void BossExplode(edict_t *self);
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void supertank_dead(edict_t *self);
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void supertankRocket(edict_t *self);
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void supertankMachineGun(edict_t *self);
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void supertank_reattack1(edict_t *self);
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void
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TreadSound(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_VOICE, tread_sound, 1, ATTN_NORM, 0);
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}
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void
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supertank_search(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (random() < 0.5)
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{
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gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0);
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}
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else
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{
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gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0);
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}
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}
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mframe_t supertank_frames_stand[] = {
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL},
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{ai_stand, 0, NULL}
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};
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mmove_t supertank_move_stand = {
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FRAME_stand_1,
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FRAME_stand_60,
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supertank_frames_stand,
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NULL
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};
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void
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supertank_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &supertank_move_stand;
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}
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mframe_t supertank_frames_run[] = {
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{ai_run, 12, TreadSound},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL},
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{ai_run, 12, NULL}
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};
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mmove_t supertank_move_run = {
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FRAME_forwrd_1,
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FRAME_forwrd_18,
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supertank_frames_run,
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NULL
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};
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mframe_t supertank_frames_forward[] = {
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{ai_walk, 4, TreadSound},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL}
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};
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mmove_t supertank_move_forward = {
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FRAME_forwrd_1,
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FRAME_forwrd_18,
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supertank_frames_forward,
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NULL
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};
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void
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supertank_forward(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &supertank_move_forward;
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}
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void
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supertank_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &supertank_move_forward;
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}
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void
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supertank_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = &supertank_move_stand;
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}
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else
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{
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self->monsterinfo.currentmove = &supertank_move_run;
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}
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}
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mframe_t supertank_frames_turn_right[] = {
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{ai_move, 0, TreadSound},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_turn_right = {
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FRAME_right_1,
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FRAME_right_18,
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supertank_frames_turn_right,
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supertank_run
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};
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mframe_t supertank_frames_turn_left[] = {
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{ai_move, 0, TreadSound},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_turn_left = {
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FRAME_left_1,
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FRAME_left_18,
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supertank_frames_turn_left,
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supertank_run
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};
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mframe_t supertank_frames_pain3[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_pain3 = {
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FRAME_pain3_9,
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FRAME_pain3_12,
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supertank_frames_pain3,
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supertank_run
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};
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mframe_t supertank_frames_pain2[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_pain2 = {
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FRAME_pain2_5,
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FRAME_pain2_8,
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supertank_frames_pain2,
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supertank_run
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};
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mframe_t supertank_frames_pain1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_pain1 = {
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FRAME_pain1_1,
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FRAME_pain1_4,
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supertank_frames_pain1,
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supertank_run
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};
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mframe_t supertank_frames_death1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, BossExplode}
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};
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mmove_t supertank_move_death = {
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FRAME_death_1,
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FRAME_death_24,
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supertank_frames_death1,
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supertank_dead
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};
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mframe_t supertank_frames_backward[] = {
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{ai_walk, 0, TreadSound},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL},
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{ai_walk, 0, NULL}
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};
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mmove_t supertank_move_backward = {
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FRAME_backwd_1,
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FRAME_backwd_18,
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supertank_frames_backward,
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NULL
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};
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mframe_t supertank_frames_attack4[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_attack4 = {
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FRAME_attak4_1,
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FRAME_attak4_6,
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supertank_frames_attack4,
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supertank_run
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};
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mframe_t supertank_frames_attack3[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t supertank_move_attack3 = {
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FRAME_attak3_1,
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FRAME_attak3_27,
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supertank_frames_attack3,
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supertank_run
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};
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mframe_t supertank_frames_attack2[] = {
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||
|
{ai_charge, 0, NULL},
|
||
|
{ai_charge, 0, NULL},
|
||
|
{ai_charge, 0, NULL},
|
||
|
{ai_charge, 0, NULL},
|
||
|
{ai_charge, 0, NULL},
|
||
|
{ai_charge, 0, NULL},
|
||
|
{ai_charge, 0, NULL},
|
||
|
{ai_charge, 0, supertankRocket},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, supertankRocket},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, supertankRocket},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL}
|
||
|
};
|
||
|
|
||
|
mmove_t supertank_move_attack2 = {
|
||
|
FRAME_attak2_1,
|
||
|
FRAME_attak2_27,
|
||
|
supertank_frames_attack2,
|
||
|
supertank_run
|
||
|
};
|
||
|
|
||
|
mframe_t supertank_frames_attack1[] = {
|
||
|
{ai_charge, 0, supertankMachineGun},
|
||
|
{ai_charge, 0, supertankMachineGun},
|
||
|
{ai_charge, 0, supertankMachineGun},
|
||
|
{ai_charge, 0, supertankMachineGun},
|
||
|
{ai_charge, 0, supertankMachineGun},
|
||
|
{ai_charge, 0, supertankMachineGun},
|
||
|
};
|
||
|
|
||
|
mmove_t supertank_move_attack1 = {
|
||
|
FRAME_attak1_1,
|
||
|
FRAME_attak1_6,
|
||
|
supertank_frames_attack1,
|
||
|
supertank_reattack1
|
||
|
};
|
||
|
|
||
|
mframe_t supertank_frames_end_attack1[] = {
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL}
|
||
|
};
|
||
|
|
||
|
mmove_t supertank_move_end_attack1 = {
|
||
|
FRAME_attak1_7,
|
||
|
FRAME_attak1_20,
|
||
|
supertank_frames_end_attack1,
|
||
|
supertank_run
|
||
|
};
|
||
|
|
||
|
void
|
||
|
supertank_reattack1(edict_t *self)
|
||
|
{
|
||
|
if (!self)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (visible(self, self->enemy))
|
||
|
{
|
||
|
if (random() < 0.9)
|
||
|
{
|
||
|
self->monsterinfo.currentmove = &supertank_move_attack1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self->monsterinfo.currentmove = &supertank_move_end_attack1;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self->monsterinfo.currentmove = &supertank_move_end_attack1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
supertank_pain(edict_t *self, edict_t *other /* unused */,
|
||
|
float kick /* unused */, int damage)
|
||
|
{
|
||
|
if (!self)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (self->health < (self->max_health / 2))
|
||
|
{
|
||
|
self->s.skinnum = 1;
|
||
|
}
|
||
|
|
||
|
if (level.time < self->pain_debounce_time)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* Lessen the chance of him going into his pain frames */
|
||
|
if (damage <= 25)
|
||
|
{
|
||
|
if (random() < 0.2)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Don't go into pain if he's firing his rockets */
|
||
|
if (skill->value >= SKILL_HARD)
|
||
|
{
|
||
|
if ((self->s.frame >= FRAME_attak2_1) &&
|
||
|
(self->s.frame <= FRAME_attak2_14))
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
self->pain_debounce_time = level.time + 3;
|
||
|
|
||
|
if (skill->value == SKILL_HARDPLUS)
|
||
|
{
|
||
|
return; /* no pain anims in nightmare */
|
||
|
}
|
||
|
|
||
|
if (damage <= 10)
|
||
|
{
|
||
|
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
|
||
|
self->monsterinfo.currentmove = &supertank_move_pain1;
|
||
|
}
|
||
|
else if (damage <= 25)
|
||
|
{
|
||
|
gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
|
||
|
self->monsterinfo.currentmove = &supertank_move_pain2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
|
||
|
self->monsterinfo.currentmove = &supertank_move_pain3;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
supertankRocket(edict_t *self)
|
||
|
{
|
||
|
vec3_t forward, right;
|
||
|
vec3_t start;
|
||
|
vec3_t dir;
|
||
|
vec3_t vec;
|
||
|
int flash_number;
|
||
|
|
||
|
if (!self)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (self->s.frame == FRAME_attak2_8)
|
||
|
{
|
||
|
flash_number = MZ2_SUPERTANK_ROCKET_1;
|
||
|
}
|
||
|
else if (self->s.frame == FRAME_attak2_11)
|
||
|
{
|
||
|
flash_number = MZ2_SUPERTANK_ROCKET_2;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
flash_number = MZ2_SUPERTANK_ROCKET_3;
|
||
|
}
|
||
|
|
||
|
AngleVectors(self->s.angles, forward, right, NULL);
|
||
|
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number],
|
||
|
forward, right, start);
|
||
|
|
||
|
VectorCopy(self->enemy->s.origin, vec);
|
||
|
vec[2] += self->enemy->viewheight;
|
||
|
VectorSubtract(vec, start, dir);
|
||
|
VectorNormalize(dir);
|
||
|
|
||
|
monster_fire_rocket(self, start, dir, 50, 500, flash_number);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
supertankMachineGun(edict_t *self)
|
||
|
{
|
||
|
vec3_t dir;
|
||
|
vec3_t vec;
|
||
|
vec3_t start;
|
||
|
vec3_t forward, right;
|
||
|
int flash_number;
|
||
|
|
||
|
if (!self)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
flash_number = MZ2_SUPERTANK_MACHINEGUN_1 + (self->s.frame - FRAME_attak1_1);
|
||
|
|
||
|
dir[0] = 0;
|
||
|
dir[1] = self->s.angles[1];
|
||
|
dir[2] = 0;
|
||
|
|
||
|
AngleVectors(dir, forward, right, NULL);
|
||
|
G_ProjectSource(self->s.origin, monster_flash_offset[flash_number],
|
||
|
forward, right, start);
|
||
|
|
||
|
if (self->enemy)
|
||
|
{
|
||
|
VectorCopy(self->enemy->s.origin, vec);
|
||
|
VectorMA(vec, 0, self->enemy->velocity, vec);
|
||
|
vec[2] += self->enemy->viewheight;
|
||
|
VectorSubtract(vec, start, forward);
|
||
|
VectorNormalize(forward);
|
||
|
}
|
||
|
|
||
|
monster_fire_bullet(self, start, forward, 6, 4, DEFAULT_BULLET_HSPREAD,
|
||
|
DEFAULT_BULLET_VSPREAD, flash_number);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
supertank_attack(edict_t *self)
|
||
|
{
|
||
|
vec3_t vec;
|
||
|
float range;
|
||
|
|
||
|
if (!self)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
VectorSubtract(self->enemy->s.origin, self->s.origin, vec);
|
||
|
range = VectorLength(vec);
|
||
|
|
||
|
if (range <= 160)
|
||
|
{
|
||
|
self->monsterinfo.currentmove = &supertank_move_attack1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
/* fire rockets more often at distance */
|
||
|
if (random() < 0.3)
|
||
|
{
|
||
|
self->monsterinfo.currentmove = &supertank_move_attack1;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
self->monsterinfo.currentmove = &supertank_move_attack2;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
supertank_dead(edict_t *self)
|
||
|
{
|
||
|
if (!self)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
VectorSet(self->mins, -60, -60, 0);
|
||
|
VectorSet(self->maxs, 60, 60, 72);
|
||
|
self->movetype = MOVETYPE_TOSS;
|
||
|
self->svflags |= SVF_DEADMONSTER;
|
||
|
self->nextthink = 0;
|
||
|
gi.linkentity(self);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
BossExplode(edict_t *self)
|
||
|
{
|
||
|
vec3_t org;
|
||
|
int n;
|
||
|
|
||
|
if (!self)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
self->think = BossExplode;
|
||
|
VectorCopy(self->s.origin, org);
|
||
|
org[2] += 24 + (rand() & 15);
|
||
|
|
||
|
switch (self->count++)
|
||
|
{
|
||
|
case 0:
|
||
|
org[0] -= 24;
|
||
|
org[1] -= 24;
|
||
|
break;
|
||
|
case 1:
|
||
|
org[0] += 24;
|
||
|
org[1] += 24;
|
||
|
break;
|
||
|
case 2:
|
||
|
org[0] += 24;
|
||
|
org[1] -= 24;
|
||
|
break;
|
||
|
case 3:
|
||
|
org[0] -= 24;
|
||
|
org[1] += 24;
|
||
|
break;
|
||
|
case 4:
|
||
|
org[0] -= 48;
|
||
|
org[1] -= 48;
|
||
|
break;
|
||
|
case 5:
|
||
|
org[0] += 48;
|
||
|
org[1] += 48;
|
||
|
break;
|
||
|
case 6:
|
||
|
org[0] -= 48;
|
||
|
org[1] += 48;
|
||
|
break;
|
||
|
case 7:
|
||
|
org[0] += 48;
|
||
|
org[1] -= 48;
|
||
|
break;
|
||
|
case 8:
|
||
|
self->s.sound = 0;
|
||
|
|
||
|
for (n = 0; n < 4; n++)
|
||
|
{
|
||
|
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", 500, GIB_ORGANIC);
|
||
|
}
|
||
|
|
||
|
for (n = 0; n < 8; n++)
|
||
|
{
|
||
|
ThrowGib(self, "models/objects/gibs/sm_metal/tris.md2", 500, GIB_METALLIC);
|
||
|
}
|
||
|
|
||
|
ThrowGib(self, "models/objects/gibs/chest/tris.md2", 500, GIB_ORGANIC);
|
||
|
ThrowHead(self, "models/objects/gibs/gear/tris.md2", 500, GIB_METALLIC);
|
||
|
self->deadflag = DEAD_DEAD;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
gi.WriteByte(svc_temp_entity);
|
||
|
gi.WriteByte(TE_EXPLOSION1);
|
||
|
gi.WritePosition(org);
|
||
|
gi.multicast(self->s.origin, MULTICAST_PVS);
|
||
|
|
||
|
self->nextthink = level.time + 0.1;
|
||
|
}
|
||
|
|
||
|
void
|
||
|
supertank_die(edict_t *self, edict_t *inflictor /* unused */,
|
||
|
edict_t *attacker /* unused */, int damage /* unused */,
|
||
|
vec3_t point /* unused */)
|
||
|
{
|
||
|
if (!self)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
|
||
|
self->deadflag = DEAD_DEAD;
|
||
|
self->takedamage = DAMAGE_NO;
|
||
|
self->count = 0;
|
||
|
self->monsterinfo.currentmove = &supertank_move_death;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* QUAKED monster_supertank (1 .5 0) (-64 -64 0) (64 64 72) Ambush Trigger_Spawn Sight Powershield
|
||
|
*/
|
||
|
void
|
||
|
SP_monster_supertank(edict_t *self)
|
||
|
{
|
||
|
if (!self)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
G_FreeEdict(self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
sound_pain1 = gi.soundindex("bosstank/btkpain1.wav");
|
||
|
sound_pain2 = gi.soundindex("bosstank/btkpain2.wav");
|
||
|
sound_pain3 = gi.soundindex("bosstank/btkpain3.wav");
|
||
|
sound_death = gi.soundindex("bosstank/btkdeth1.wav");
|
||
|
sound_search1 = gi.soundindex("bosstank/btkunqv1.wav");
|
||
|
sound_search2 = gi.soundindex("bosstank/btkunqv2.wav");
|
||
|
|
||
|
tread_sound = gi.soundindex("bosstank/btkengn1.wav");
|
||
|
|
||
|
self->movetype = MOVETYPE_STEP;
|
||
|
self->solid = SOLID_BBOX;
|
||
|
self->s.modelindex = gi.modelindex("models/monsters/boss1/tris.md2");
|
||
|
VectorSet(self->mins, -64, -64, 0);
|
||
|
VectorSet(self->maxs, 64, 64, 112);
|
||
|
|
||
|
self->health = 1500;
|
||
|
self->gib_health = -500;
|
||
|
self->mass = 800;
|
||
|
|
||
|
self->pain = supertank_pain;
|
||
|
self->die = supertank_die;
|
||
|
self->monsterinfo.stand = supertank_stand;
|
||
|
self->monsterinfo.walk = supertank_walk;
|
||
|
self->monsterinfo.run = supertank_run;
|
||
|
self->monsterinfo.dodge = NULL;
|
||
|
self->monsterinfo.attack = supertank_attack;
|
||
|
self->monsterinfo.search = supertank_search;
|
||
|
self->monsterinfo.melee = NULL;
|
||
|
self->monsterinfo.sight = NULL;
|
||
|
|
||
|
gi.linkentity(self);
|
||
|
|
||
|
self->monsterinfo.currentmove = &supertank_move_stand;
|
||
|
self->monsterinfo.scale = MODEL_SCALE;
|
||
|
|
||
|
if (self->spawnflags & 8)
|
||
|
{
|
||
|
self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD;
|
||
|
self->monsterinfo.power_armor_power = 400;
|
||
|
}
|
||
|
|
||
|
walkmonster_start(self);
|
||
|
}
|