yquake2remaster/original/xatrix/monster/chick/chick.c

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/*
* Copyright (c) ZeniMax Media Inc.
* Licensed under the GNU General Public License 2.0.
*/
/* =======================================================================
*
* Iron Maiden.
*
* =======================================================================
*/
#include "../../header/local.h"
#include "chick.h"
qboolean visible(edict_t *self, edict_t *other);
void chick_stand(edict_t *self);
void chick_run(edict_t *self);
void chick_reslash(edict_t *self);
void chick_rerocket(edict_t *self);
void chick_attack1(edict_t *self);
static int sound_missile_prelaunch;
static int sound_missile_launch;
static int sound_melee_swing;
static int sound_melee_hit;
static int sound_missile_reload;
static int sound_death1;
static int sound_death2;
static int sound_fall_down;
static int sound_idle1;
static int sound_idle2;
static int sound_pain1;
static int sound_pain2;
static int sound_pain3;
static int sound_sight;
static int sound_search;
void
ChickMoan(edict_t *self)
{
if (!self)
{
return;
}
if (random() < 0.5)
{
gi.sound(self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
}
else
{
gi.sound(self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
}
}
mframe_t chick_frames_fidget[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, ChickMoan},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL}
};
mmove_t chick_move_fidget = {
FRAME_stand201,
FRAME_stand230,
chick_frames_fidget,
chick_stand
};
void
chick_fidget(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
return;
}
if (random() <= 0.3)
{
self->monsterinfo.currentmove = &chick_move_fidget;
}
}
mframe_t chick_frames_stand[] = {
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, NULL},
{ai_stand, 0, chick_fidget},
};
mmove_t chick_move_stand = {
FRAME_stand101,
FRAME_stand130,
chick_frames_stand,
NULL
};
void
chick_stand(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &chick_move_stand;
}
mframe_t chick_frames_start_run[] = {
{ai_run, 1, NULL},
{ai_run, 0, NULL},
{ai_run, 0, NULL},
{ai_run, -1, NULL},
{ai_run, -1, NULL},
{ai_run, 0, NULL},
{ai_run, 1, NULL},
{ai_run, 3, NULL},
{ai_run, 6, NULL},
{ai_run, 3, NULL}
};
mmove_t chick_move_start_run = {
FRAME_walk01,
FRAME_walk10,
chick_frames_start_run,
chick_run
};
mframe_t chick_frames_run[] = {
{ai_run, 6, NULL},
{ai_run, 8, NULL},
{ai_run, 13, NULL},
{ai_run, 5, NULL},
{ai_run, 7, NULL},
{ai_run, 4, NULL},
{ai_run, 11, NULL},
{ai_run, 5, NULL},
{ai_run, 9, NULL},
{ai_run, 7, NULL}
};
mmove_t chick_move_run = {
FRAME_walk11,
FRAME_walk20,
chick_frames_run,
NULL
};
mframe_t chick_frames_walk[] = {
{ai_walk, 6, NULL},
{ai_walk, 8, NULL},
{ai_walk, 13, NULL},
{ai_walk, 5, NULL},
{ai_walk, 7, NULL},
{ai_walk, 4, NULL},
{ai_walk, 11, NULL},
{ai_walk, 5, NULL},
{ai_walk, 9, NULL},
{ai_walk, 7, NULL}
};
mmove_t chick_move_walk = {
FRAME_walk11,
FRAME_walk20,
chick_frames_walk,
NULL
};
void
chick_walk(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &chick_move_walk;
}
void
chick_run(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_STAND_GROUND)
{
self->monsterinfo.currentmove = &chick_move_stand;
return;
}
if ((self->monsterinfo.currentmove == &chick_move_walk) ||
(self->monsterinfo.currentmove == &chick_move_start_run))
{
self->monsterinfo.currentmove = &chick_move_run;
}
else
{
self->monsterinfo.currentmove = &chick_move_start_run;
}
}
mframe_t chick_frames_pain1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t chick_move_pain1 = {
FRAME_pain101,
FRAME_pain105,
chick_frames_pain1,
chick_run
};
mframe_t chick_frames_pain2[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t chick_move_pain2 = {
FRAME_pain201,
FRAME_pain205,
chick_frames_pain2,
chick_run
};
mframe_t chick_frames_pain3[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -6, NULL},
{ai_move, 3, NULL},
{ai_move, 11, NULL},
{ai_move, 3, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 4, NULL},
{ai_move, 1, NULL},
{ai_move, 0, NULL},
{ai_move, -3, NULL},
{ai_move, -4, NULL},
{ai_move, 5, NULL},
{ai_move, 7, NULL},
{ai_move, -2, NULL},
{ai_move, 3, NULL},
{ai_move, -5, NULL},
{ai_move, -2, NULL},
{ai_move, -8, NULL},
{ai_move, 2, NULL}
};
mmove_t chick_move_pain3 = {
FRAME_pain301,
FRAME_pain321,
chick_frames_pain3,
chick_run
};
void
chick_pain(edict_t *self, edict_t *other /* unused */,
float kick /* unused */, int damage)
{
float r;
if (!self)
{
return;
}
if (self->health < (self->max_health / 2))
{
self->s.skinnum = 1;
}
if (level.time < self->pain_debounce_time)
{
return;
}
self->pain_debounce_time = level.time + 3;
r = random();
if (r < 0.33)
{
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
}
else if (r < 0.66)
{
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
}
else
{
gi.sound(self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
}
if (skill->value == SKILL_HARDPLUS)
{
return; /* no pain anims in nightmare */
}
if (damage <= 10)
{
self->monsterinfo.currentmove = &chick_move_pain1;
}
else if (damage <= 25)
{
self->monsterinfo.currentmove = &chick_move_pain2;
}
else
{
self->monsterinfo.currentmove = &chick_move_pain3;
}
}
void
chick_dead(edict_t *self)
{
if (!self)
{
return;
}
VectorSet(self->mins, -16, -16, 0);
VectorSet(self->maxs, 16, 16, 16);
self->movetype = MOVETYPE_TOSS;
self->svflags |= SVF_DEADMONSTER;
self->nextthink = 0;
gi.linkentity(self);
}
mframe_t chick_frames_death2[] = {
{ai_move, -6, NULL},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -5, NULL},
{ai_move, 0, NULL},
{ai_move, -1, NULL},
{ai_move, -2, NULL},
{ai_move, 1, NULL},
{ai_move, 10, NULL},
{ai_move, 2, NULL},
{ai_move, 3, NULL},
{ai_move, 1, NULL},
{ai_move, 2, NULL},
{ai_move, 0, NULL},
{ai_move, 3, NULL},
{ai_move, 3, NULL},
{ai_move, 1, NULL},
{ai_move, -3, NULL},
{ai_move, -5, NULL},
{ai_move, 4, NULL},
{ai_move, 15, NULL},
{ai_move, 14, NULL},
{ai_move, 1, NULL}
};
mmove_t chick_move_death2 = {
FRAME_death201,
FRAME_death223,
chick_frames_death2,
chick_dead
};
mframe_t chick_frames_death1[] = {
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, -7, NULL},
{ai_move, 4, NULL},
{ai_move, 11, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL}
};
mmove_t chick_move_death1 = {
FRAME_death101,
FRAME_death112,
chick_frames_death1,
chick_dead
};
void
chick_die(edict_t *self, edict_t *inflictor /* unused */,
edict_t *attacker /* unused */, int damage,
vec3_t point /*unused */)
{
int n;
if (!self)
{
return;
}
/* check for gib */
if (self->health <= self->gib_health)
{
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"),
1, ATTN_NORM, 0);
for (n = 0; n < 2; n++)
{
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
damage, GIB_ORGANIC);
}
for (n = 0; n < 4; n++)
{
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
damage, GIB_ORGANIC);
}
ThrowHead(self, "models/objects/gibs/head2/tris.md2",
damage, GIB_ORGANIC);
self->deadflag = DEAD_DEAD;
return;
}
if (self->deadflag == DEAD_DEAD)
{
return;
}
/* regular death */
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
n = rand() % 2;
if (n == 0)
{
self->monsterinfo.currentmove = &chick_move_death1;
gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
}
else
{
self->monsterinfo.currentmove = &chick_move_death2;
gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
}
}
void
chick_duck_down(edict_t *self)
{
if (!self)
{
return;
}
if (self->monsterinfo.aiflags & AI_DUCKED)
{
return;
}
self->monsterinfo.aiflags |= AI_DUCKED;
self->maxs[2] -= 32;
self->takedamage = DAMAGE_YES;
self->monsterinfo.pausetime = level.time + 1;
gi.linkentity(self);
}
void
chick_duck_hold(edict_t *self)
{
if (!self)
{
return;
}
if (level.time >= self->monsterinfo.pausetime)
{
self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
}
else
{
self->monsterinfo.aiflags |= AI_HOLD_FRAME;
}
}
void
chick_duck_up(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.aiflags &= ~AI_DUCKED;
self->maxs[2] += 32;
self->takedamage = DAMAGE_AIM;
gi.linkentity(self);
}
mframe_t chick_frames_duck[] = {
{ai_move, 0, chick_duck_down},
{ai_move, 1, NULL},
{ai_move, 4, chick_duck_hold},
{ai_move, -4, NULL},
{ai_move, -5, chick_duck_up},
{ai_move, 3, NULL},
{ai_move, 1, NULL}
};
mmove_t chick_move_duck = {
FRAME_duck01,
FRAME_duck07,
chick_frames_duck,
chick_run
};
void
chick_dodge(edict_t *self, edict_t *attacker, float eta)
{
if (!self || !attacker)
{
return;
}
if (random() > 0.25)
{
return;
}
if (!self->enemy)
{
self->enemy = attacker;
FoundTarget(self);
}
self->monsterinfo.currentmove = &chick_move_duck;
}
void
ChickSlash(edict_t *self)
{
vec3_t aim;
if (!self)
{
return;
}
VectorSet(aim, MELEE_DISTANCE, self->mins[0], 10);
gi.sound(self, CHAN_WEAPON, sound_melee_swing, 1, ATTN_NORM, 0);
fire_hit(self, aim, (10 + (rand() % 6)), 100);
}
void
ChickRocket(edict_t *self)
{
vec3_t forward, right;
vec3_t start;
vec3_t dir;
vec3_t vec;
if (!self)
{
return;
}
AngleVectors(self->s.angles, forward, right, NULL);
G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_CHICK_ROCKET_1],
forward, right, start);
VectorCopy(self->enemy->s.origin, vec);
vec[2] += self->enemy->viewheight;
VectorSubtract(vec, start, dir);
VectorNormalize(dir);
if (!strcmp(self->classname, "monster_chick_heat"))
{
monster_fire_heat(self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
}
else
{
monster_fire_rocket(self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
}
}
void
Chick_PreAttack1(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_missile_prelaunch, 1, ATTN_NORM, 0);
}
void
ChickReload(edict_t *self)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_missile_reload, 1, ATTN_NORM, 0);
}
mframe_t chick_frames_start_attack1[] = {
{ai_charge, 0, Chick_PreAttack1},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 4, NULL},
{ai_charge, 0, NULL},
{ai_charge, -3, NULL},
{ai_charge, 3, NULL},
{ai_charge, 5, NULL},
{ai_charge, 7, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, NULL},
{ai_charge, 0, chick_attack1}
};
mmove_t chick_move_start_attack1 = {
FRAME_attak101,
FRAME_attak113,
chick_frames_start_attack1,
NULL
};
mframe_t chick_frames_attack1[] = {
{ai_charge, 19, ChickRocket},
{ai_charge, -6, NULL},
{ai_charge, -5, NULL},
{ai_charge, -2, NULL},
{ai_charge, -7, NULL},
{ai_charge, 0, NULL},
{ai_charge, 1, NULL},
{ai_charge, 10, ChickReload},
{ai_charge, 4, NULL},
{ai_charge, 5, NULL},
{ai_charge, 6, NULL},
{ai_charge, 6, NULL},
{ai_charge, 4, NULL},
{ai_charge, 3, chick_rerocket}
};
mmove_t chick_move_attack1 = {
FRAME_attak114,
FRAME_attak127,
chick_frames_attack1,
NULL
};
mframe_t chick_frames_end_attack1[] = {
{ai_charge, -3, NULL},
{ai_charge, 0, NULL},
{ai_charge, -6, NULL},
{ai_charge, -4, NULL},
{ai_charge, -2, NULL}
};
mmove_t chick_move_end_attack1 = {
FRAME_attak128,
FRAME_attak132,
chick_frames_end_attack1,
chick_run
};
void
chick_rerocket(edict_t *self)
{
if (!self)
{
return;
}
if (self->enemy->health > 0)
{
if (range(self, self->enemy) > RANGE_MELEE)
{
if (visible(self, self->enemy))
{
if (random() <= 0.6)
{
self->monsterinfo.currentmove = &chick_move_attack1;
return;
}
}
}
}
self->monsterinfo.currentmove = &chick_move_end_attack1;
}
void
chick_attack1(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &chick_move_attack1;
}
mframe_t chick_frames_slash[] = {
{ai_charge, 1, NULL},
{ai_charge, 7, ChickSlash},
{ai_charge, -7, NULL},
{ai_charge, 1, NULL},
{ai_charge, -1, NULL},
{ai_charge, 1, NULL},
{ai_charge, 0, NULL},
{ai_charge, 1, NULL},
{ai_charge, -2, chick_reslash}
};
mmove_t chick_move_slash = {
FRAME_attak204,
FRAME_attak212,
chick_frames_slash,
NULL
};
mframe_t chick_frames_end_slash[] = {
{ai_charge, -6, NULL},
{ai_charge, -1, NULL},
{ai_charge, -6, NULL},
{ai_charge, 0, NULL}
};
mmove_t chick_move_end_slash = {
FRAME_attak213,
FRAME_attak216,
chick_frames_end_slash,
chick_run
};
void
chick_reslash(edict_t *self)
{
if (!self)
{
return;
}
if (self->enemy->health > 0)
{
if (range(self, self->enemy) == RANGE_MELEE)
{
if (random() <= 0.9)
{
self->monsterinfo.currentmove = &chick_move_slash;
return;
}
else
{
self->monsterinfo.currentmove = &chick_move_end_slash;
return;
}
}
}
self->monsterinfo.currentmove = &chick_move_end_slash;
}
void
chick_slash(edict_t *self)
{
self->monsterinfo.currentmove = &chick_move_slash;
}
mframe_t chick_frames_start_slash[] = {
{ai_charge, 1, NULL},
{ai_charge, 8, NULL},
{ai_charge, 3, NULL}
};
mmove_t chick_move_start_slash = {
FRAME_attak201,
FRAME_attak203,
chick_frames_start_slash,
chick_slash
};
void
chick_melee(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &chick_move_start_slash;
}
void
chick_attack(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &chick_move_start_attack1;
}
void
chick_sight(edict_t *self, edict_t *other /* unused */)
{
if (!self)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
/*
* QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void
SP_monster_chick(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict(self);
return;
}
sound_missile_prelaunch = gi.soundindex("chick/chkatck1.wav");
sound_missile_launch = gi.soundindex("chick/chkatck2.wav");
sound_melee_swing = gi.soundindex("chick/chkatck3.wav");
sound_melee_hit = gi.soundindex("chick/chkatck4.wav");
sound_missile_reload = gi.soundindex("chick/chkatck5.wav");
sound_death1 = gi.soundindex("chick/chkdeth1.wav");
sound_death2 = gi.soundindex("chick/chkdeth2.wav");
sound_fall_down = gi.soundindex("chick/chkfall1.wav");
sound_idle1 = gi.soundindex("chick/chkidle1.wav");
sound_idle2 = gi.soundindex("chick/chkidle2.wav");
sound_pain1 = gi.soundindex("chick/chkpain1.wav");
sound_pain2 = gi.soundindex("chick/chkpain2.wav");
sound_pain3 = gi.soundindex("chick/chkpain3.wav");
sound_sight = gi.soundindex("chick/chksght1.wav");
sound_search = gi.soundindex("chick/chksrch1.wav");
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->s.modelindex = gi.modelindex("models/monsters/bitch/tris.md2");
VectorSet(self->mins, -16, -16, 0);
VectorSet(self->maxs, 16, 16, 56);
self->health = 175;
self->gib_health = -70;
self->mass = 200;
self->pain = chick_pain;
self->die = chick_die;
self->monsterinfo.stand = chick_stand;
self->monsterinfo.walk = chick_walk;
self->monsterinfo.run = chick_run;
self->monsterinfo.dodge = chick_dodge;
self->monsterinfo.attack = chick_attack;
self->monsterinfo.melee = chick_melee;
self->monsterinfo.sight = chick_sight;
gi.linkentity(self);
self->monsterinfo.currentmove = &chick_move_stand;
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start(self);
}
/*
* QUAKED monster_chick_heat (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void
SP_monster_chick_heat(edict_t *self)
{
if (!self)
{
return;
}
SP_monster_chick(self);
/* have to check this since the regular spawn function can free the entity */
if (self->inuse)
{
self->s.skinnum = 3;
}
}