yquake2remaster/src/client/menu/videomenu.c

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/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* This is the refresher dependend video menu. If you add a new
* refresher this menu must be altered.
*
* =======================================================================
*/
#include "../../client/header/client.h"
#include "../../client/menu/header/qmenu.h"
#include "header/qmenu.h"
extern void M_ForceMenuOff(void);
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static cvar_t *r_mode;
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static cvar_t *r_hudscale;
static cvar_t *r_consolescale;
static cvar_t *r_menuscale;
static cvar_t *crosshair_scale;
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static cvar_t *fov;
extern cvar_t *scr_viewsize;
extern cvar_t *vid_gamma;
extern cvar_t *vid_fullscreen;
extern cvar_t *vid_renderer;
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static cvar_t *gl_swapinterval;
static cvar_t *gl_anisotropic;
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static cvar_t *gl_msaa_samples;
static menuframework_s s_opengl_menu;
static menulist_s s_renderer_list;
static menulist_s s_mode_list;
static menulist_s s_uiscale_list;
static menuslider_s s_brightness_slider;
static menuslider_s s_fov_slider;
static menulist_s s_fs_box;
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static menulist_s s_vsync_list;
static menulist_s s_af_list;
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static menulist_s s_msaa_list;
static menuaction_s s_defaults_action;
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static menuaction_s s_apply_action;
static int
GetRenderer(void)
{
/* First element in array is 'OpenGL 1.4' aka gl1.
Second element in array is 'OpenGL 3.2' aka gl3.
Third element in array is unknown renderer. */
if (Q_stricmp(vid_renderer->string, "gl1") == 0)
{
return 0;
}
else if (Q_stricmp(vid_renderer->string, "gl3") == 0)
{
return 1;
}
#ifdef REFSOFT
else if (Q_stricmp(vid_renderer->string, "soft") == 0)
{
return 2;
}
else
{
return 3;
}
#else
else
{
return 2;
}
#endif
}
static int
GetCustomValue(menulist_s *list)
{
static menulist_s *last;
static int i;
if (list != last)
{
last = list;
i = list->curvalue;
do
{
i++;
}
while (list->itemnames[i]);
i--;
}
return i;
}
static void
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BrightnessCallback(void *s)
{
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menuslider_s *slider = (menuslider_s *)s;
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float gamma = slider->curvalue / 10.0;
Cvar_SetValue("vid_gamma", gamma);
}
static void
FOVCallback(void *s) {
menuslider_s *slider = (menuslider_s *)s;
Cvar_SetValue("fov", slider->curvalue);
}
static void
AnisotropicCallback(void *s)
{
menulist_s *list = (menulist_s *)s;
if (list->curvalue == 0)
{
Cvar_SetValue("gl_anisotropic", 0);
}
else
{
Cvar_SetValue("gl_anisotropic", pow(2, list->curvalue));
}
}
static void
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ResetDefaults(void *unused)
{
VID_MenuInit();
}
static void
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ApplyChanges(void *unused)
{
qboolean restart = false;
/* Renderer */
if (s_renderer_list.curvalue != GetRenderer())
{
/* First element in array is 'OpenGL 1.4' aka gl1.
Second element in array is 'OpenGL 3.2' aka gl3.
Third element in array is unknown renderer. */
if (s_renderer_list.curvalue == 0)
{
Cvar_Set("vid_renderer", "gl1");
restart = true;
}
else if (s_renderer_list.curvalue == 1)
{
Cvar_Set("vid_renderer", "gl3");
restart = true;
}
#ifdef REFSOFT
else if (s_renderer_list.curvalue == 2)
{
Cvar_Set("vid_renderer", "soft");
restart = true;
}
#endif
}
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/* custom mode */
if (s_mode_list.curvalue != GetCustomValue(&s_mode_list))
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{
/* Restarts automatically */
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Cvar_SetValue("r_mode", s_mode_list.curvalue);
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}
else
{
/* Restarts automatically */
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Cvar_SetValue("r_mode", -1);
}
/* UI scaling */
if (s_uiscale_list.curvalue == 0)
{
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Cvar_SetValue("r_hudscale", -1);
}
else if (s_uiscale_list.curvalue < GetCustomValue(&s_uiscale_list))
{
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Cvar_SetValue("r_hudscale", s_uiscale_list.curvalue);
}
if (s_uiscale_list.curvalue != GetCustomValue(&s_uiscale_list))
{
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Cvar_SetValue("r_consolescale", r_hudscale->value);
Cvar_SetValue("r_menuscale", r_hudscale->value);
Cvar_SetValue("crosshair_scale", r_hudscale->value);
}
/* Restarts automatically */
Cvar_SetValue("vid_fullscreen", s_fs_box.curvalue);
/* vertical sync */
if (gl_swapinterval->value != s_vsync_list.curvalue)
{
Cvar_SetValue("gl_swapinterval", s_vsync_list.curvalue);
restart = true;
}
/* multisample anti-aliasing */
if (s_msaa_list.curvalue == 0)
{
if (gl_msaa_samples->value != 0)
{
Cvar_SetValue("gl_msaa_samples", 0);
restart = true;
}
}
else
{
if (gl_msaa_samples->value != pow(2, s_msaa_list.curvalue))
{
Cvar_SetValue("gl_msaa_samples", pow(2, s_msaa_list.curvalue));
restart = true;
}
}
if (restart)
{
Cbuf_AddText("vid_restart\n");
}
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M_ForceMenuOff();
}
void
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VID_MenuInit(void)
{
int y = 0;
static const char *renderers[] = {
"[OpenGL 1.4]",
"[OpenGL 3.2]",
#ifdef REFSOFT
"[Software ]",
#endif
"[Custom ]",
0
};
static const char *resolutions[] = {
"[320 240 ]",
"[400 300 ]",
"[512 384 ]",
"[640 400 ]",
"[640 480 ]",
"[800 500 ]",
"[800 600 ]",
"[960 720 ]",
"[1024 480 ]",
"[1024 640 ]",
"[1024 768 ]",
"[1152 768 ]",
"[1152 864 ]",
"[1280 800 ]",
"[1280 720 ]",
"[1280 960 ]",
"[1280 1024 ]",
"[1366 768 ]",
"[1440 900 ]",
"[1600 1200 ]",
"[1680 1050 ]",
"[1920 1080 ]",
"[1920 1200 ]",
"[2048 1536 ]",
"[2560 1080 ]",
"[2560 1440 ]",
"[2560 1600 ]",
"[3440 1440 ]",
"[3840 1600 ]",
"[3840 2160 ]",
"[4096 2160 ]",
"[5120 2880 ]",
"[custom ]",
0
};
static const char *uiscale_names[] = {
"auto",
"1x",
"2x",
"3x",
"4x",
"5x",
"6x",
"custom",
0
};
static const char *yesno_names[] = {
"no",
"yes",
0
};
static const char *fullscreen_names[] = {
"no",
"keep resolution",
"switch resolution",
0
};
static const char *pow2_names[] = {
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"off",
"2x",
"4x",
"8x",
"16x",
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0
};
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if (!r_mode)
{
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r_mode = Cvar_Get("r_mode", "4", 0);
}
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if (!r_hudscale)
{
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r_hudscale = Cvar_Get("r_hudscale", "-1", CVAR_ARCHIVE);
}
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if (!r_consolescale)
{
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r_consolescale = Cvar_Get("r_consolescale", "-1", CVAR_ARCHIVE);
}
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if (!r_menuscale)
{
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r_menuscale = Cvar_Get("r_menuscale", "-1", CVAR_ARCHIVE);
}
if (!crosshair_scale)
{
crosshair_scale = Cvar_Get("crosshair_scale", "-1", CVAR_ARCHIVE);
}
if (!fov)
{
fov = Cvar_Get("fov", "90", CVAR_USERINFO | CVAR_ARCHIVE);
}
if (!vid_gamma)
{
vid_gamma = Cvar_Get("vid_gamma", "1.2", CVAR_ARCHIVE);
}
if (!vid_renderer)
{
vid_renderer = Cvar_Get("vid_renderer", "gl1", CVAR_ARCHIVE);
}
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if (!gl_swapinterval)
{
gl_swapinterval = Cvar_Get("gl_swapinterval", "1", CVAR_ARCHIVE);
}
if (!gl_anisotropic)
{
gl_anisotropic = Cvar_Get("gl_anisotropic", "0", CVAR_ARCHIVE);
}
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if (!gl_msaa_samples)
{
gl_msaa_samples = Cvar_Get("gl_msaa_samples", "0", CVAR_ARCHIVE);
}
s_opengl_menu.x = viddef.width * 0.50;
s_opengl_menu.nitems = 0;
s_renderer_list.generic.type = MTYPE_SPINCONTROL;
s_renderer_list.generic.name = "renderer";
s_renderer_list.generic.x = 0;
s_renderer_list.generic.y = (y = 0);
s_renderer_list.itemnames = renderers;
s_renderer_list.curvalue = GetRenderer();
s_mode_list.generic.type = MTYPE_SPINCONTROL;
s_mode_list.generic.name = "video mode";
s_mode_list.generic.x = 0;
s_mode_list.generic.y = (y += 10);
s_mode_list.itemnames = resolutions;
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if (r_mode->value >= 0)
{
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s_mode_list.curvalue = r_mode->value;
}
else
{
s_mode_list.curvalue = GetCustomValue(&s_mode_list);
}
s_brightness_slider.generic.type = MTYPE_SLIDER;
s_brightness_slider.generic.name = "brightness";
s_brightness_slider.generic.x = 0;
s_brightness_slider.generic.y = (y += 20);
s_brightness_slider.generic.callback = BrightnessCallback;
s_brightness_slider.minvalue = 1;
s_brightness_slider.maxvalue = 20;
s_brightness_slider.curvalue = vid_gamma->value * 10;
s_fov_slider.generic.type = MTYPE_SLIDER;
s_fov_slider.generic.x = 0;
s_fov_slider.generic.y = (y += 10);
s_fov_slider.generic.name = "field of view";
s_fov_slider.generic.callback = FOVCallback;
s_fov_slider.minvalue = 60;
s_fov_slider.maxvalue = 120;
s_fov_slider.curvalue = fov->value;
s_uiscale_list.generic.type = MTYPE_SPINCONTROL;
s_uiscale_list.generic.name = "ui scale";
s_uiscale_list.generic.x = 0;
s_uiscale_list.generic.y = (y += 10);
s_uiscale_list.itemnames = uiscale_names;
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if (r_hudscale->value != r_consolescale->value ||
r_hudscale->value != r_menuscale->value ||
r_hudscale->value != crosshair_scale->value)
{
s_uiscale_list.curvalue = GetCustomValue(&s_uiscale_list);
}
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else if (r_hudscale->value < 0)
{
s_uiscale_list.curvalue = 0;
}
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else if (r_hudscale->value > 0 &&
r_hudscale->value < GetCustomValue(&s_uiscale_list) &&
r_hudscale->value == (int)r_hudscale->value)
{
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s_uiscale_list.curvalue = r_hudscale->value;
}
else
{
s_uiscale_list.curvalue = GetCustomValue(&s_uiscale_list);
}
s_fs_box.generic.type = MTYPE_SPINCONTROL;
s_fs_box.generic.name = "fullscreen";
s_fs_box.generic.x = 0;
s_fs_box.generic.y = (y += 10);
s_fs_box.itemnames = fullscreen_names;
s_fs_box.curvalue = (int)vid_fullscreen->value;
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s_vsync_list.generic.type = MTYPE_SPINCONTROL;
s_vsync_list.generic.name = "vertical sync";
s_vsync_list.generic.x = 0;
s_vsync_list.generic.y = (y += 10);
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s_vsync_list.itemnames = yesno_names;
s_vsync_list.curvalue = (gl_swapinterval->value != 0);
s_af_list.generic.type = MTYPE_SPINCONTROL;
s_af_list.generic.name = "aniso filtering";
s_af_list.generic.x = 0;
s_af_list.generic.y = (y += 10);
s_af_list.generic.callback = AnisotropicCallback;
s_af_list.itemnames = pow2_names;
s_af_list.curvalue = 0;
if (gl_anisotropic->value)
{
do
{
s_af_list.curvalue++;
} while (pow2_names[s_af_list.curvalue] &&
pow(2, s_af_list.curvalue) <= gl_anisotropic->value);
s_af_list.curvalue--;
}
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s_msaa_list.generic.type = MTYPE_SPINCONTROL;
s_msaa_list.generic.name = "multisampling";
s_msaa_list.generic.x = 0;
s_msaa_list.generic.y = (y += 10);
s_msaa_list.itemnames = pow2_names;
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s_msaa_list.curvalue = 0;
if (gl_msaa_samples->value)
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{
do
{
s_msaa_list.curvalue++;
} while (pow2_names[s_msaa_list.curvalue] &&
pow(2, s_msaa_list.curvalue) <= gl_msaa_samples->value);
s_msaa_list.curvalue--;
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}
s_defaults_action.generic.type = MTYPE_ACTION;
s_defaults_action.generic.name = "reset to default";
s_defaults_action.generic.x = 0;
s_defaults_action.generic.y = (y += 20);
s_defaults_action.generic.callback = ResetDefaults;
s_apply_action.generic.type = MTYPE_ACTION;
s_apply_action.generic.name = "apply";
s_apply_action.generic.x = 0;
s_apply_action.generic.y = (y += 10);
s_apply_action.generic.callback = ApplyChanges;
Menu_AddItem(&s_opengl_menu, (void *)&s_renderer_list);
Menu_AddItem(&s_opengl_menu, (void *)&s_mode_list);
Menu_AddItem(&s_opengl_menu, (void *)&s_brightness_slider);
Menu_AddItem(&s_opengl_menu, (void *)&s_fov_slider);
Menu_AddItem(&s_opengl_menu, (void *)&s_uiscale_list);
Menu_AddItem(&s_opengl_menu, (void *)&s_fs_box);
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Menu_AddItem(&s_opengl_menu, (void *)&s_vsync_list);
Menu_AddItem(&s_opengl_menu, (void *)&s_af_list);
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Menu_AddItem(&s_opengl_menu, (void *)&s_msaa_list);
Menu_AddItem(&s_opengl_menu, (void *)&s_defaults_action);
Menu_AddItem(&s_opengl_menu, (void *)&s_apply_action);
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Menu_Center(&s_opengl_menu);
s_opengl_menu.x -= 8;
}
void
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VID_MenuDraw(void)
{
int w, h;
float scale = SCR_GetMenuScale();
/* draw the banner */
Draw_GetPicSize(&w, &h, "m_banner_video");
Draw_PicScaled(viddef.width / 2 - (w * scale) / 2, viddef.height / 2 - (110 * scale),
"m_banner_video", scale);
/* move cursor to a reasonable starting position */
Menu_AdjustCursor(&s_opengl_menu, 1);
/* draw the menu */
Menu_Draw(&s_opengl_menu);
}
const char *
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VID_MenuKey(int key)
{
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extern void M_PopMenu(void);
menuframework_s *m = &s_opengl_menu;
static const char *sound = "misc/menu1.wav";
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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int menu_key = Key_GetMenuKey(key);
Add support for joystick/gamecontroller(axis/buttons/hats)/haptic. By default joystick "in_joystick" and haptic feedback haptic ("joy_haptic_magnitude") are disabled. And can be anabled by menu in options section. Joystick/Haptic options are showed only if have found any. By default axis is mapped in such way: * Left X(joy_axis_leftx): sidemove * Left Y(joy_axis_lefty): forwardmove * Right X(joy_axis_rightx): yaw * Right Y(joy_axis_righty): pitch * Trigger Left(joy_axis_triggerleft): triggerleft * Trigger Right(joy_axis_triggerright): triggerright Joystick sensitivity varibales: * joy_yawsensitivity, * joy_pitchsensitivity, * joy_forwardsensitivity, * joy_sidesensitivity, * joy_upsensitivity. For change joystick axis mapping to gamecontoller axis export SDL_GAMECONTROLLERCONFIG before run, e.g.: SDL_GAMECONTROLLERCONFIG='<joystick guid>,<joystick name>,leftx:a0,lefty:a1,rightx:a2,righty:a3,' Add menu navigation by dpad and thresholds: * Add threshold for axis (based on ioquake3), 0.15 by defaults. * Navigate in menus by dpad (up/down, left/right, any joystick button for enter). Defaults: * in_joystick "0.0" * joy_haptic_magnitude "0.0" * joy_axis_leftx "sidemove" * joy_axis_leftx_threshold "0.15" * joy_axis_lefty "forwardmove" * joy_axis_lefty_threshold "0.15" * joy_axis_rightx "yaw" * joy_axis_rightx_threshold "0.15" * joy_axis_righty "pitch" * joy_axis_righty_threshold "0.15" * joy_axis_triggerleft "triggerleft" * joy_axis_triggerleft_threshold "0.15" * joy_axis_triggerright "triggerright" * joy_axis_triggerright_threshold "0.15" * joy_forwardsensitivity "1.0" * joy_pitchsensitivity "1.0" * joy_sidesensitivity "1.0" * joy_upsensitivity "1.0" * joy_yawsensitivity "1.0"
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switch (menu_key)
{
case K_ESCAPE:
M_PopMenu();
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return NULL;
case K_UPARROW:
m->cursor--;
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Menu_AdjustCursor(m, -1);
break;
case K_DOWNARROW:
m->cursor++;
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Menu_AdjustCursor(m, 1);
break;
case K_LEFTARROW:
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Menu_SlideItem(m, -1);
break;
case K_RIGHTARROW:
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Menu_SlideItem(m, 1);
break;
case K_ENTER:
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Menu_SelectItem(m);
break;
}
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return sound;
}
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