yquake2remaster/src/backends/unix/system.c

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/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
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* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
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* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
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* =======================================================================
*
* This file implements all system dependend generic funktions
*
* =======================================================================
*/
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#include <unistd.h>
#include <signal.h>
#include <stdlib.h>
#include <limits.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdarg.h>
#include <stdio.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include <sys/stat.h>
#include <string.h>
#include <ctype.h>
#include <sys/wait.h>
#include <sys/mman.h>
#include <errno.h>
#include <dlfcn.h>
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#include <dirent.h>
#include <time.h>
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#include "../../common/header/common.h"
#include "../../common/header/glob.h"
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#include "../generic/header/input.h"
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#include "header/unix.h"
unsigned sys_frame_time;
static void *game_library;
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static char findbase[MAX_OSPATH];
static char findpath[MAX_OSPATH];
static char findpattern[MAX_OSPATH];
static DIR *fdir;
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qboolean stdin_active = true;
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extern FILE *logfile;
static qboolean
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CompareAttributes(char *path, char *name, unsigned musthave, unsigned canthave)
{
/* . and .. never match */
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if ((strcmp(name, ".") == 0) || (strcmp(name, "..") == 0))
{
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return false;
}
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return true;
}
void
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Sys_Init(void)
{
}
long long
Sys_Microseconds(void)
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{
static struct timespec last;
struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
if(last.tv_sec == 0)
{
clock_gettime(CLOCK_MONOTONIC, &last);
return last.tv_nsec / 1000ll;
}
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long long sec = now.tv_sec - last.tv_sec;
long long nsec = now.tv_nsec - last.tv_nsec;
if(nsec < 0)
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{
nsec += 1000000000ll; // 1s in ns
--sec;
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}
return sec*1000000ll + nsec/1000ll;
}
int
Sys_Milliseconds(void)
{
return (int)(Sys_Microseconds()/1000ll);
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}
void
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Sys_Mkdir(char *path)
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{
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mkdir(path, 0755);
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}
char *
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Sys_GetCurrentDirectory(void)
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{
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static char dir[MAX_OSPATH];
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if (!getcwd(dir, sizeof(dir)))
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{
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Sys_Error("Couldn't get current working directory");
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}
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return dir;
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}
char *
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Sys_FindFirst(char *path, unsigned musthave, unsigned canhave)
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{
struct dirent *d;
char *p;
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if (fdir)
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{
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Sys_Error("Sys_BeginFind without close");
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}
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strcpy(findbase, path);
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if ((p = strrchr(findbase, '/')) != NULL)
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{
*p = 0;
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strcpy(findpattern, p + 1);
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}
else
{
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strcpy(findpattern, "*");
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}
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if (strcmp(findpattern, "*.*") == 0)
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{
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strcpy(findpattern, "*");
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}
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if ((fdir = opendir(findbase)) == NULL)
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{
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return NULL;
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}
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while ((d = readdir(fdir)) != NULL)
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{
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if (!*findpattern || glob_match(findpattern, d->d_name))
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{
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if (CompareAttributes(findbase, d->d_name, musthave, canhave))
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{
sprintf(findpath, "%s/%s", findbase, d->d_name);
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return findpath;
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}
}
}
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return NULL;
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}
char *
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Sys_FindNext(unsigned musthave, unsigned canhave)
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{
struct dirent *d;
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if (fdir == NULL)
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{
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return NULL;
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}
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while ((d = readdir(fdir)) != NULL)
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{
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if (!*findpattern || glob_match(findpattern, d->d_name))
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{
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if (CompareAttributes(findbase, d->d_name, musthave, canhave))
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{
sprintf(findpath, "%s/%s", findbase, d->d_name);
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return findpath;
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}
}
}
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return NULL;
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}
void
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Sys_FindClose(void)
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{
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if (fdir != NULL)
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{
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closedir(fdir);
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}
fdir = NULL;
}
void
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Sys_ConsoleOutput(char *string)
{
fputs(string, stdout);
}
void
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Sys_Printf(char *fmt, ...)
{
va_list argptr;
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char text[1024];
unsigned char *p;
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va_start(argptr, fmt);
vsnprintf(text, 1024, fmt, argptr);
va_end(argptr);
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for (p = (unsigned char *)text; *p; p++)
{
*p &= 0x7f;
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if (((*p > 128) || (*p < 32)) && (*p != 10) && (*p != 13) && (*p != 9))
{
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printf("[%02x]", *p);
}
else
{
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putc(*p, stdout);
}
}
}
void
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Sys_Quit(void)
{
#ifndef DEDICATED_ONLY
CL_Shutdown();
#endif
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if (logfile)
{
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fclose(logfile);
logfile = NULL;
}
Qcommon_Shutdown();
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fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY);
printf("------------------------------------\n");
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exit(0);
}
void
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Sys_Error(char *error, ...)
{
va_list argptr;
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char string[1024];
/* change stdin to non blocking */
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fcntl(0, F_SETFL, fcntl(0, F_GETFL, 0) & ~FNDELAY);
#ifndef DEDICATED_ONLY
CL_Shutdown();
#endif
Qcommon_Shutdown();
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va_start(argptr, error);
vsnprintf(string, 1024, error, argptr);
va_end(argptr);
fprintf(stderr, "Error: %s\n", string);
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exit(1);
}
/*
* returns -1 if not present
*/
int
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Sys_FileTime(char *path)
{
struct stat buf;
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if (stat(path, &buf) == -1)
{
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return -1;
}
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return buf.st_mtime;
}
void
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floating_point_exception_handler(int whatever)
{
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signal(SIGFPE, floating_point_exception_handler);
}
char *
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Sys_ConsoleInput(void)
{
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static char text[256];
int len;
fd_set fdset;
struct timeval timeout;
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if (!dedicated || !dedicated->value)
{
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return NULL;
}
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if (!stdin_active)
{
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return NULL;
}
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FD_ZERO(&fdset);
FD_SET(0, &fdset); /* stdin */
timeout.tv_sec = 0;
timeout.tv_usec = 0;
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if ((select(1, &fdset, NULL, NULL, &timeout) == -1) || !FD_ISSET(0, &fdset))
{
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return NULL;
}
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len = read(0, text, sizeof(text));
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if (len == 0) /* eof! */
{
stdin_active = false;
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return NULL;
}
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if (len < 1)
{
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return NULL;
}
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text[len - 1] = 0; /* rip off the /n and terminate */
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return text;
}
void
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Sys_UnloadGame(void)
{
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if (game_library)
{
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dlclose(game_library);
}
game_library = NULL;
}
/*
* Loads the game dll
*/
void *
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Sys_GetGameAPI(void *parms)
{
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void *(*GetGameAPI)(void *);
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FILE *fp;
char name[MAX_OSPATH];
char *path;
char *str_p;
#ifdef __APPLE__
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const char *gamename = "game.dylib";
#else
const char *gamename = "game.so";
#endif
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setreuid(getuid(), getuid());
setegid(getgid());
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if (game_library)
{
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Com_Error(ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame");
}
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Com_Printf("LoadLibrary(\"%s\")\n", gamename);
/* now run through the search paths */
path = NULL;
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while (1)
{
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path = FS_NextPath(path);
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if (!path)
{
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return NULL; /* couldn't find one anywhere */
}
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snprintf(name, MAX_OSPATH, "%s/%s", path, gamename);
/* skip it if it just doesn't exist */
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fp = fopen(name, "rb");
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if (fp == NULL)
{
continue;
}
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fclose(fp);
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game_library = dlopen(name, RTLD_NOW);
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if (game_library)
{
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Com_MDPrintf("LoadLibrary (%s)\n", name);
break;
}
else
{
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Com_Printf("LoadLibrary (%s):", name);
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path = (char *)dlerror();
str_p = strchr(path, ':'); /* skip the path (already shown) */
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if (str_p == NULL)
{
str_p = path;
}
else
{
str_p++;
}
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Com_Printf("%s\n", str_p);
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return NULL;
}
}
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GetGameAPI = (void *)dlsym(game_library, "GetGameAPI");
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if (!GetGameAPI)
{
Sys_UnloadGame();
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return NULL;
}
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return GetGameAPI(parms);
}
void
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Sys_SendKeyEvents(void)
{
#ifndef DEDICATED_ONLY
IN_Update();
#endif
/* grab frame time */
sys_frame_time = Sys_Milliseconds();
}
char *
Sys_GetHomeDir(void)
{
static char gdir[MAX_OSPATH];
char *home;
home = getenv("HOME");
if (!home)
{
return NULL;
}
snprintf(gdir, sizeof(gdir), "%s/%s/", home, CFGDIR);
return gdir;
}
void *
Sys_GetProcAddress(void *handle, const char *sym)
{
if (handle == NULL)
{
#ifdef RTLD_DEFAULT
return dlsym(RTLD_DEFAULT, sym);
#else
/* POSIX suggests that this is a portable equivalent */
static void *global_namespace = NULL;
if (global_namespace == NULL)
global_namespace = dlopen(NULL, RTLD_GLOBAL|RTLD_LAZY);
return dlsym(global_namespace, sym);
#endif
}
return dlsym(handle, sym);
}
void *
Sys_LoadLibrary(const char *path, const char *sym, void **handle)
{
void *module, *entry;
*handle = NULL;
module = dlopen(path, RTLD_LAZY);
if (!module)
{
Com_Printf("%s failed: %s\n", __func__, dlerror());
return NULL;
}
if (sym)
{
entry = dlsym(module, sym);
if (!entry)
{
Com_Printf("%s failed: %s\n", __func__, dlerror());
dlclose(module);
return NULL;
}
}
else
{
entry = NULL;
}
Com_DPrintf("%s succeeded: %s\n", __func__, path);
*handle = module;
return entry;
}
void
Sys_FreeLibrary(void *handle)
{
if (handle && dlclose(handle))
{
Com_Error(ERR_FATAL, "dlclose failed on %p: %s", handle, dlerror());
}
}
/*
* Just a dummy. There's no need on unixoid systems to
* redirect stdout and stderr.
*/
void
Sys_RedirectStdout(void)
{
return;
}