yquake2remaster/src/client/cl_inventory.c

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/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
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* =======================================================================
*
* This file implements the inventory screen
*
* =======================================================================
*/
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#include "header/client.h"
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void
CL_ParseInventory(void)
{
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int i;
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for (i = 0; i < MAX_ITEMS; i++)
{
cl.inventory[i] = MSG_ReadShort(&net_message);
}
}
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static void
Inv_DrawStringScaled(int x, int y, char *string, float factor)
{
while (*string)
{
Draw_CharScaled(x, y, *string, factor);
x += factor*8;
string++;
}
}
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static void
SetStringHighBit(char *s)
{
while (*s)
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{
*s++ |= 128;
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}
}
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#define DISPLAY_ITEMS 17
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void
CL_DrawInventory(void)
{
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int i, j;
int num, selected_num, item;
int index[MAX_ITEMS];
char string[1024];
int x, y;
char binding[1024];
const char *bind;
int selected;
int top;
selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM];
num = 0;
selected_num = 0;
float scale = SCR_GetHUDScale();
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for (i = 0; i < MAX_ITEMS; i++)
{
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if (i == selected)
{
selected_num = num;
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}
if (cl.inventory[i])
{
index[num] = i;
num++;
}
}
/* determine scroll point */
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top = selected_num - DISPLAY_ITEMS / 2;
if (num - top < DISPLAY_ITEMS)
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{
top = num - DISPLAY_ITEMS;
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}
if (top < 0)
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{
top = 0;
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}
x = (viddef.width - scale*256) / 2;
y = (viddef.height - scale*240) / 2;
/* repaint everything next frame */
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SCR_DirtyScreen();
Draw_PicScaled(x, y + scale*8, "inventory", scale);
y += scale*24;
x += scale*24;
Inv_DrawStringScaled(x, y, "hotkey ### item", scale);
Inv_DrawStringScaled(x, y + scale*8, "------ --- ----", scale);
y += scale*16;
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for (i = top; i < num && i < top + DISPLAY_ITEMS; i++)
{
item = index[i];
/* search for a binding */
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Com_sprintf(binding, sizeof(binding), "use %s",
cl.configstrings[CS_ITEMS + item]);
bind = "";
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for (j = 0; j < 256; j++)
{
if (keybindings[j] && !Q_stricmp(keybindings[j], binding))
{
bind = Key_KeynumToString(j);
break;
}
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}
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Com_sprintf(string, sizeof(string), "%6s %3i %s", bind,
cl.inventory[item], cl.configstrings[CS_ITEMS + item]);
if (item != selected)
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{
SetStringHighBit(string);
}
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else
{
/* draw a blinky cursor by the selected item */
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if ((int)(cls.realtime * 10) & 1)
{
Draw_CharScaled(x - scale*8, y, 15, scale);
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}
}
Inv_DrawStringScaled(x, y, string, scale);
y += scale*8;
}
}
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