2010-10-14 07:26:09 +00:00
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (C) 2010 Yamagi Burmeister
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* Copyright (C) 2005 Ryan C. Gordon
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* USA.
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*
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* =======================================================================
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*
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* The lower layer of the sound system. It utilizes SDL for writing the
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* sound data to the device. This file was rewritten by Yamagi to solve
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* a lot problems arrising from the old Icculus Quake 2 SDL backend like
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* stuttering and cracking. This implementation is based on ioQuake3s
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* snd_sdl.c.
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*
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* =======================================================================
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2012-04-29 13:57:33 +00:00
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*/
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2010-10-14 07:26:09 +00:00
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2012-06-04 08:02:01 +00:00
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#ifdef _WIN32
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#include <SDL/SDL.h>
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2012-09-14 09:21:02 +00:00
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#elif defined(__APPLE__)
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#include <SDL/SDL.h>
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2012-06-04 08:02:01 +00:00
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#else
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2010-10-13 21:04:59 +00:00
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#include <SDL.h>
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2012-06-04 08:02:01 +00:00
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#endif
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2012-08-01 11:47:32 +00:00
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#include "../../client/header/client.h"
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#include "../../client/sound/header/local.h"
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2009-02-28 14:41:18 +00:00
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2013-04-20 06:40:53 +00:00
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#define SDL_FULLVOLUME 80
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#define SDL_LOOPATTENUATE 0.003
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2010-10-13 21:04:59 +00:00
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/* Global stuff */
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2012-06-05 07:03:46 +00:00
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int snd_inited = 0;
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2010-10-13 21:04:59 +00:00
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static int dmapos = 0;
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static int dmasize = 0;
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static dma_t *dmabackend;
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2012-06-05 07:03:46 +00:00
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cvar_t *s_sdldriver;
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2009-02-28 14:41:18 +00:00
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2013-04-20 06:40:53 +00:00
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/* ------------------------------------------------------------------ */
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2013-04-20 06:02:13 +00:00
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/*
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* Calculates when a sound
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* must be started.
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*/
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int
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SDL_DriftBeginofs(float timeofs)
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{
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int start = (int)(cl.frame.servertime * 0.001f * dma.speed + s_beginofs);
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if (start < paintedtime)
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{
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start = paintedtime;
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s_beginofs = (int)(start - (cl.frame.servertime * 0.001f * dma.speed));
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}
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else if (start > paintedtime + 0.3f * dma.speed)
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{
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start = (int)(paintedtime + 0.1f * dma.speed);
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s_beginofs = (int)(start - (cl.frame.servertime * 0.001f * dma.speed));
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}
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else
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{
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s_beginofs -= 10;
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}
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return timeofs ? start + timeofs * dma.speed : paintedtime;
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}
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2013-04-20 06:40:53 +00:00
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/*
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* Spatialize a sound effect based on it's origin.
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*/
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void
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SDL_SpatializeOrigin(vec3_t origin, float master_vol, float dist_mult,
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int *left_vol, int *right_vol)
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{
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vec_t dot;
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vec_t dist;
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vec_t lscale, rscale, scale;
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vec3_t source_vec;
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if (cls.state != ca_active)
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{
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*left_vol = *right_vol = 255;
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return;
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}
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/* Calculate stereo seperation and distance attenuation */
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VectorSubtract(origin, listener_origin, source_vec);
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dist = VectorNormalize(source_vec);
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dist -= SDL_FULLVOLUME;
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if (dist < 0)
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{
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dist = 0; /* Close enough to be at full volume */
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}
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dist *= dist_mult;
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dot = DotProduct(listener_right, source_vec);
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if ((dma.channels == 1) || !dist_mult)
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{
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rscale = 1.0f;
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lscale = 1.0f;
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}
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else
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{
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rscale = 0.5f * (1.0f + dot);
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lscale = 0.5f * (1.0f - dot);
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}
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/* Add in distance effect */
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scale = (1.0f - dist) * rscale;
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*right_vol = (int)(master_vol * scale);
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if (*right_vol < 0)
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{
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*right_vol = 0;
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}
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scale = (1.0 - dist) * lscale;
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*left_vol = (int)(master_vol * scale);
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if (*left_vol < 0)
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{
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*left_vol = 0;
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}
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}
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/*
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* Spatializes a channel.
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*/
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void
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SDL_Spatialize(channel_t *ch)
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{
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vec3_t origin;
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/* Anything coming from the view entity
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will always be full volume */
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if (ch->entnum == cl.playernum + 1)
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{
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ch->leftvol = ch->master_vol;
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ch->rightvol = ch->master_vol;
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return;
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}
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if (ch->fixed_origin)
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{
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VectorCopy(ch->origin, origin);
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}
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else
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{
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CL_GetEntitySoundOrigin(ch->entnum, origin);
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}
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SDL_SpatializeOrigin(origin, (float)ch->master_vol, ch->dist_mult,
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&ch->leftvol, &ch->rightvol);
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}
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/*
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* Entities with a "sound" field will generated looped sounds
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* that are automatically started, stopped, and merged together
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* as the entities are sent to the client
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*/
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void
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SDL_AddLoopSounds(void)
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{
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int i, j;
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int sounds[MAX_EDICTS];
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int left, right, left_total, right_total;
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channel_t *ch;
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sfx_t *sfx;
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sfxcache_t *sc;
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int num;
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entity_state_t *ent;
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vec3_t origin;
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if (cl_paused->value)
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{
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return;
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}
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if (cls.state != ca_active)
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{
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return;
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}
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if (!cl.sound_prepped || !s_ambient->value)
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{
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return;
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}
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memset(&sounds, 0, sizeof(int) * MAX_EDICTS);
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S_BuildSoundList(sounds);
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for (i = 0; i < cl.frame.num_entities; i++)
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{
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if (!sounds[i])
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{
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continue;
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}
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sfx = cl.sound_precache[sounds[i]];
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if (!sfx)
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{
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continue; /* bad sound effect */
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}
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sc = sfx->cache;
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if (!sc)
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{
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continue;
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}
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num = (cl.frame.parse_entities + i) & (MAX_PARSE_ENTITIES - 1);
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ent = &cl_parse_entities[num];
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CL_GetEntitySoundOrigin(ent->number, origin);
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/* find the total contribution of all sounds of this type */
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SDL_SpatializeOrigin(ent->origin, 255.0f, SDL_LOOPATTENUATE,
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&left_total, &right_total);
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for (j = i + 1; j < cl.frame.num_entities; j++)
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{
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if (sounds[j] != sounds[i])
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{
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continue;
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}
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sounds[j] = 0; /* don't check this again later */
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num = (cl.frame.parse_entities + j) & (MAX_PARSE_ENTITIES - 1);
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ent = &cl_parse_entities[num];
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SDL_SpatializeOrigin(ent->origin, 255.0f, SDL_LOOPATTENUATE, &left, &right);
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left_total += left;
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right_total += right;
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}
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if ((left_total == 0) && (right_total == 0))
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{
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continue; /* not audible */
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}
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/* allocate a channel */
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ch = S_PickChannel(0, 0);
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if (!ch)
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{
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return;
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}
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if (left_total > 255)
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{
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left_total = 255;
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}
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if (right_total > 255)
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{
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right_total = 255;
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}
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ch->leftvol = left_total;
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ch->rightvol = right_total;
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ch->autosound = true; /* remove next frame */
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ch->sfx = sfx;
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/* Sometimes, the sc->length argument can become 0,
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and in that case we get a SIGFPE in the next
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modulo operation. The workaround checks for this
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situation and in that case, sets the pos and end
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parameters to 0. */
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if (sc->length == 0)
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{
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ch->pos = 0;
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ch->end = 0;
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}
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else
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{
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ch->pos = paintedtime % sc->length;
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ch->end = paintedtime + sc->length - ch->pos;
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}
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}
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}
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/*
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* Clears the playback buffer so
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* that all playback stops.
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*/
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void
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SDL_ClearBuffer(void)
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{
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int clear;
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int i;
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unsigned char *ptr = dma.buffer;
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if (!sound_started)
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{
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return;
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}
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s_rawend = 0;
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if (dma.samplebits == 8)
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{
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clear = 0x80;
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}
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else
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{
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clear = 0;
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}
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SDL_LockAudio();
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if (dma.buffer)
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{
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i = dma.samples * dma.samplebits / 8;
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while (i--)
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{
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*ptr = clear;
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ptr++;
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}
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}
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SDL_UnlockAudio();
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}
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/*
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* Calculates the absolute timecode
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* of current playback.
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*/
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void
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SDL_UpdateSoundtime(void)
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{
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static int buffers;
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static int oldsamplepos;
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int fullsamples;
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fullsamples = dma.samples / dma.channels;
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/* it is possible to miscount buffers if it has wrapped twice between
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calls to S_Update. Oh well. This a hack around that. */
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if (dmapos < oldsamplepos)
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{
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buffers++; /* buffer wrapped */
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if (paintedtime > 0x40000000)
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{
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/* time to chop things off to avoid 32 bit limits */
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buffers = 0;
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paintedtime = fullsamples;
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S_StopAllSounds();
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}
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}
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oldsamplepos = dmapos;
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soundtime = buffers * fullsamples + dmapos / dma.channels;
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}
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/* ------------------------------------------------------------------ */
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/*
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* Gives information over user
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* defineable variables
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*/
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void
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SDL_SoundInfo(void)
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{
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Com_Printf("%5d stereo\n", dma.channels - 1);
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Com_Printf("%5d samples\n", dma.samples);
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Com_Printf("%5d samplepos\n", dma.samplepos);
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Com_Printf("%5d samplebits\n", dma.samplebits);
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Com_Printf("%5d submission_chunk\n", dma.submission_chunk);
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Com_Printf("%5d speed\n", dma.speed);
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Com_Printf("%p dma buffer\n", dma.buffer);
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}
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|
2013-04-20 06:02:13 +00:00
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|
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/*
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* Callback funktion for SDL. Writes
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* sound data to SDL when requested.
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*/
|
2012-04-29 13:57:33 +00:00
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|
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static void
|
2013-04-20 06:02:13 +00:00
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|
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SDL_Callback(void *data, Uint8 *stream, int length)
|
2010-10-13 21:04:59 +00:00
|
|
|
{
|
|
|
|
int length1;
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|
|
|
int length2;
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|
|
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int pos = (dmapos * (dmabackend->samplebits / 8));
|
2009-02-28 14:41:18 +00:00
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|
2010-10-13 21:04:59 +00:00
|
|
|
if (pos >= dmasize)
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|
|
|
{
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|
dmapos = pos = 0;
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|
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|
}
|
2009-02-28 14:41:18 +00:00
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|
2010-10-13 21:04:59 +00:00
|
|
|
/* This can't happen! */
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|
|
if (!snd_inited)
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|
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|
{
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|
memset(stream, '\0', length);
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|
return;
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|
}
|
2009-02-28 14:41:18 +00:00
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|
2010-10-13 21:04:59 +00:00
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|
int tobufferend = dmasize - pos;
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2009-02-28 14:41:18 +00:00
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2010-10-13 21:04:59 +00:00
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if (length > tobufferend)
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|
{
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length1 = tobufferend;
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length2 = length - length1;
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}
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|
else
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|
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|
{
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length1= length;
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length2 = 0;
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}
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2009-02-28 14:41:18 +00:00
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2010-10-13 21:04:59 +00:00
|
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memcpy(stream, dmabackend->buffer + pos, length1);
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2009-02-28 14:41:18 +00:00
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|
2010-10-13 21:04:59 +00:00
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|
/* Set new position */
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if (length2 <= 0)
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{
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dmapos += (length1 / (dmabackend->samplebits / 8));
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}
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else
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|
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|
{
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|
memcpy(stream + length1, dmabackend->buffer, length2);
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dmapos = (length2 / (dmabackend->samplebits / 8));
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}
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2009-02-28 14:41:18 +00:00
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|
2010-10-13 21:04:59 +00:00
|
|
|
if (dmapos >= dmasize)
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|
|
{
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|
dmapos = 0;
|
2009-02-28 14:41:18 +00:00
|
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|
}
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|
|
|
}
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|
2013-04-20 06:02:13 +00:00
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|
/*
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* Initializes the SDL sound
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* backend and sets up SDL.
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*/
|
2009-02-28 14:41:18 +00:00
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qboolean
|
2013-04-20 06:02:13 +00:00
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SDL_BackendInit(void)
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2009-02-28 14:41:18 +00:00
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|
{
|
2010-10-13 21:04:59 +00:00
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|
char drivername[128];
|
2012-06-05 07:03:46 +00:00
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|
char reqdriver[128];
|
2010-10-13 21:04:59 +00:00
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SDL_AudioSpec desired;
|
2011-01-23 09:37:30 +00:00
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SDL_AudioSpec obtained;
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|
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int tmp, val;
|
2010-10-13 21:04:59 +00:00
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/* This should never happen,
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|
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but this is Quake 2 ... */
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|
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if (snd_inited)
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{
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|
return 1;
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}
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int sndbits = (Cvar_Get("sndbits", "16", CVAR_ARCHIVE))->value;
|
2011-01-23 09:37:30 +00:00
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int sndfreq = (Cvar_Get("s_khz", "44", CVAR_ARCHIVE))->value;
|
2010-10-13 21:04:59 +00:00
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|
int sndchans = (Cvar_Get("sndchannels", "2", CVAR_ARCHIVE))->value;
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|
|
2012-06-05 07:03:46 +00:00
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|
#ifdef _WIN32
|
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|
|
s_sdldriver = (Cvar_Get("s_sdldriver", "dsound", CVAR_ARCHIVE));
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|
#elif __linux__
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|
s_sdldriver = (Cvar_Get("s_sdldriver", "alsa", CVAR_ARCHIVE));
|
2012-09-14 09:21:02 +00:00
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|
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#elif __APPLE__
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s_sdldriver = (Cvar_Get("s_sdldriver", "CoreAudio", CVAR_ARCHIVE));
|
2012-06-05 07:03:46 +00:00
|
|
|
#else
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s_sdldriver = (Cvar_Get("s_sdldriver", "dsp", CVAR_ARCHIVE));
|
|
|
|
#endif
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|
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|
|
snprintf(reqdriver, sizeof(drivername), "%s=%s", "SDL_AUDIODRIVER", s_sdldriver->string);
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|
|
putenv(reqdriver);
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|
|
|
2011-01-23 09:37:30 +00:00
|
|
|
Com_Printf("Starting SDL audio callback.\n");
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|
|
|
2010-10-13 21:04:59 +00:00
|
|
|
if (!SDL_WasInit(SDL_INIT_AUDIO))
|
|
|
|
{
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|
|
|
if (SDL_Init(SDL_INIT_AUDIO) == -1)
|
|
|
|
{
|
2010-10-19 13:34:08 +00:00
|
|
|
Com_Printf ("Couldn't init SDL audio: %s.\n", SDL_GetError ());
|
2009-02-28 14:41:18 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
2012-04-29 13:57:33 +00:00
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|
|
2010-10-13 21:04:59 +00:00
|
|
|
if (SDL_AudioDriverName(drivername, sizeof(drivername)) == NULL)
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|
|
|
{
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|
|
strcpy(drivername, "(UNKNOW)");
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|
|
|
}
|
|
|
|
|
2010-10-19 13:34:08 +00:00
|
|
|
Com_Printf("SDL audio driver is \"%s\".\n", drivername);
|
2010-10-13 21:04:59 +00:00
|
|
|
|
|
|
|
memset(&desired, '\0', sizeof(desired));
|
2011-01-23 09:37:30 +00:00
|
|
|
memset(&obtained, '\0', sizeof(obtained));
|
2010-10-13 21:04:59 +00:00
|
|
|
|
|
|
|
/* Users are stupid */
|
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|
|
if ((sndbits != 16) && (sndbits != 8))
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|
|
|
{
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|
|
|
sndbits = 16;
|
|
|
|
}
|
|
|
|
|
2011-01-23 09:37:30 +00:00
|
|
|
if (sndfreq == 48)
|
|
|
|
{
|
|
|
|
desired.freq = 48000;
|
|
|
|
}
|
|
|
|
else if (sndfreq == 44)
|
|
|
|
{
|
|
|
|
desired.freq = 44100;
|
|
|
|
}
|
|
|
|
else if (sndfreq == 22)
|
2010-10-13 21:04:59 +00:00
|
|
|
{
|
2009-02-28 14:41:18 +00:00
|
|
|
desired.freq = 22050;
|
2010-10-13 21:04:59 +00:00
|
|
|
}
|
|
|
|
else if (sndfreq == 11)
|
|
|
|
{
|
2009-02-28 14:41:18 +00:00
|
|
|
desired.freq = 11025;
|
|
|
|
}
|
2010-10-13 21:04:59 +00:00
|
|
|
|
|
|
|
desired.format = ((sndbits == 16) ? AUDIO_S16SYS : AUDIO_U8);
|
|
|
|
|
|
|
|
if (desired.freq <= 11025)
|
|
|
|
{
|
|
|
|
desired.samples = 256;
|
|
|
|
}
|
|
|
|
else if (desired.freq <= 22050)
|
|
|
|
{
|
2009-02-28 14:41:18 +00:00
|
|
|
desired.samples = 512;
|
2010-10-13 21:04:59 +00:00
|
|
|
}
|
2011-01-23 09:37:30 +00:00
|
|
|
else if (desired.freq <= 44100)
|
|
|
|
{
|
|
|
|
desired.samples = 1024;
|
|
|
|
}
|
2010-10-13 21:04:59 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
desired.samples = 2048;
|
|
|
|
}
|
|
|
|
|
|
|
|
desired.channels = sndchans;
|
2013-04-20 06:02:13 +00:00
|
|
|
desired.callback = SDL_Callback;
|
2010-10-13 21:04:59 +00:00
|
|
|
|
|
|
|
/* Okay, let's try our luck */
|
2011-01-23 09:37:30 +00:00
|
|
|
if (SDL_OpenAudio(&desired, &obtained) == -1)
|
2010-10-13 21:04:59 +00:00
|
|
|
{
|
|
|
|
Com_Printf("SDL_OpenAudio() failed: %s\n", SDL_GetError());
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
2009-02-28 14:41:18 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2010-10-14 07:26:09 +00:00
|
|
|
/* This points to the frontend */
|
2010-10-13 21:04:59 +00:00
|
|
|
dmabackend = &dma;
|
2011-01-23 09:37:30 +00:00
|
|
|
|
2010-10-13 21:04:59 +00:00
|
|
|
dmapos = 0;
|
2011-01-23 09:37:30 +00:00
|
|
|
dmabackend->samplebits = obtained.format & 0xFF;
|
|
|
|
dmabackend->channels = obtained.channels;
|
|
|
|
|
|
|
|
tmp = (obtained.samples * obtained.channels) * 10;
|
|
|
|
if (tmp & (tmp - 1))
|
|
|
|
{ /* make it a power of two */
|
|
|
|
val = 1;
|
|
|
|
while (val < tmp)
|
|
|
|
val <<= 1;
|
|
|
|
|
|
|
|
tmp = val;
|
|
|
|
}
|
|
|
|
dmabackend->samples = tmp;
|
|
|
|
|
2010-10-13 21:04:59 +00:00
|
|
|
dmabackend->submission_chunk = 1;
|
2011-01-23 09:37:30 +00:00
|
|
|
dmabackend->speed = obtained.freq;
|
2010-10-13 21:04:59 +00:00
|
|
|
dmasize = (dmabackend->samples * (dmabackend->samplebits / 8));
|
|
|
|
dmabackend->buffer = calloc(1, dmasize);
|
|
|
|
|
2012-04-15 02:58:01 +00:00
|
|
|
s_numchannels = MAX_CHANNELS;
|
|
|
|
S_InitScaletable();
|
|
|
|
|
2011-01-23 09:37:30 +00:00
|
|
|
SDL_PauseAudio(0);
|
2010-10-13 21:04:59 +00:00
|
|
|
|
2011-01-23 09:37:30 +00:00
|
|
|
Com_Printf("SDL audio initialized.\n");
|
|
|
|
snd_inited = 1;
|
|
|
|
return 1;
|
2009-02-28 14:41:18 +00:00
|
|
|
}
|
|
|
|
|
2013-04-20 06:02:13 +00:00
|
|
|
/*
|
|
|
|
* Shuts the SDL backend down.
|
|
|
|
*/
|
2009-02-28 14:41:18 +00:00
|
|
|
void
|
2013-04-20 06:02:13 +00:00
|
|
|
SDL_BackendShutdown(void)
|
2009-02-28 14:41:18 +00:00
|
|
|
{
|
2010-10-13 21:04:59 +00:00
|
|
|
Com_Printf("Closing SDL audio device...\n");
|
|
|
|
SDL_PauseAudio(1);
|
|
|
|
SDL_CloseAudio();
|
|
|
|
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
|
|
|
free(dmabackend->buffer);
|
|
|
|
dmabackend->buffer = NULL;
|
|
|
|
dmapos = dmasize = 0;
|
|
|
|
snd_inited = 0;
|
|
|
|
Com_Printf("SDL audio device shut down.\n");
|
2009-02-28 14:41:18 +00:00
|
|
|
}
|
2013-04-20 06:02:13 +00:00
|
|
|
|
2012-04-29 13:57:33 +00:00
|
|
|
/*
|
2010-10-14 07:26:09 +00:00
|
|
|
* This sends the sound to the device.
|
|
|
|
* In the SDL backend it's useless and
|
|
|
|
* only implemented for compatiblity.
|
2010-10-13 21:04:59 +00:00
|
|
|
*/
|
2009-02-28 14:41:18 +00:00
|
|
|
void
|
2013-04-20 06:02:13 +00:00
|
|
|
SDL_Submit(void)
|
2009-02-28 14:41:18 +00:00
|
|
|
{
|
2010-10-13 21:04:59 +00:00
|
|
|
SDL_UnlockAudio();
|
2009-02-28 14:41:18 +00:00
|
|
|
}
|
|
|
|
|
2010-10-13 21:04:59 +00:00
|
|
|
void
|
2013-04-20 06:02:13 +00:00
|
|
|
SDL_BeginPainting(void)
|
2010-10-13 21:04:59 +00:00
|
|
|
{
|
|
|
|
SDL_LockAudio();
|
2009-02-28 14:41:18 +00:00
|
|
|
}
|
2012-06-08 10:23:01 +00:00
|
|
|
|