yquake2remaster/src/posix/system.c

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/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
*/
#include <unistd.h>
#include <signal.h>
#include <stdlib.h>
#include <limits.h>
#include <sys/time.h>
#include <sys/types.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdarg.h>
#include <stdio.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include <sys/stat.h>
#include <string.h>
#include <ctype.h>
#include <sys/wait.h>
#include <sys/mman.h>
#include <errno.h>
#include <dlfcn.h>
#include "../common/header/common.h"
#include "posix.h"
unsigned sys_frame_time;
static void *game_library;
cvar_t *nostdout;
uid_t saved_euid;
qboolean stdin_active = true;
void
Sys_ConsoleOutput ( char *string )
{
if ( nostdout && nostdout->value )
{
return;
}
fputs( string, stdout );
}
void
Sys_Printf ( char *fmt, ... )
{
va_list argptr;
char text [ 1024 ];
unsigned char *p;
va_start( argptr, fmt );
vsnprintf( text, 1024, fmt, argptr );
va_end( argptr );
if ( nostdout && nostdout->value )
{
return;
}
for ( p = (unsigned char *) text; *p; p++ )
{
*p &= 0x7f;
if ( ( ( *p > 128 ) || ( *p < 32 ) ) && ( *p != 10 ) && ( *p != 13 ) && ( *p != 9 ) )
{
printf( "[%02x]", *p );
}
else
{
putc( *p, stdout );
}
}
}
void
Sys_Quit ( void )
{
#ifndef DEDICATED_ONLY
CL_Shutdown();
#endif
Qcommon_Shutdown();
fcntl( 0, F_SETFL, fcntl( 0, F_GETFL, 0 ) & ~FNDELAY );
exit( 0 );
}
void
Sys_Error ( char *error, ... )
{
va_list argptr;
char string [ 1024 ];
/* change stdin to non blocking */
fcntl( 0, F_SETFL, fcntl( 0, F_GETFL, 0 ) & ~FNDELAY );
#ifndef DEDICATED_ONLY
CL_Shutdown();
#endif
Qcommon_Shutdown();
va_start( argptr, error );
vsnprintf( string, 1024, error, argptr );
va_end( argptr );
fprintf( stderr, "Error: %s\n", string );
exit( 1 );
}
void
Sys_Warn ( char *warning, ... )
{
va_list argptr;
char string [ 1024 ];
va_start( argptr, warning );
vsnprintf( string, 1024, warning, argptr );
va_end( argptr );
fprintf( stderr, "Warning: %s", string );
}
/*
* returns -1 if not present
*/
int
Sys_FileTime ( char *path )
{
struct stat buf;
if ( stat( path, &buf ) == -1 )
{
return ( -1 );
}
return ( buf.st_mtime );
}
void
floating_point_exception_handler ( int whatever )
{
signal( SIGFPE, floating_point_exception_handler );
}
char *
Sys_ConsoleInput ( void )
{
static char text [ 256 ];
int len;
fd_set fdset;
struct timeval timeout;
if ( !dedicated || !dedicated->value )
{
return ( NULL );
}
if ( !stdin_active )
{
return ( NULL );
}
FD_ZERO( &fdset );
FD_SET( 0, &fdset ); /* stdin */
timeout.tv_sec = 0;
timeout.tv_usec = 0;
if ( ( select( 1, &fdset, NULL, NULL, &timeout ) == -1 ) || !FD_ISSET( 0, &fdset ) )
{
return ( NULL );
}
len = read( 0, text, sizeof ( text ) );
if ( len == 0 ) /* eof! */
{
stdin_active = false;
return ( NULL );
}
if ( len < 1 )
{
return ( NULL );
}
text [ len - 1 ] = 0; /* rip off the /n and terminate */
return ( text );
}
void
Sys_UnloadGame ( void )
{
if ( game_library )
{
dlclose( game_library );
}
game_library = NULL;
}
/*
* Loads the game dll
*/
void *
Sys_GetGameAPI ( void *parms )
{
void *( *GetGameAPI )(void *);
FILE *fp;
char name [ MAX_OSPATH ];
char *path;
char *str_p;
const char *gamename = "game.so";
setreuid( getuid(), getuid() );
setegid( getgid() );
if ( game_library )
{
Com_Error( ERR_FATAL, "Sys_GetGameAPI without Sys_UnloadingGame" );
}
Com_Printf( "------- Loading %s -------\n", gamename );
/* now run through the search paths */
path = NULL;
while ( 1 )
{
path = FS_NextPath( path );
if ( !path )
{
return ( NULL ); /* couldn't find one anywhere */
}
snprintf( name, MAX_OSPATH, "%s/%s", path, gamename );
/* skip it if it just doesn't exist */
fp = fopen( name, "rb" );
if ( fp == NULL )
{
continue;
}
fclose( fp );
game_library = dlopen( name, RTLD_NOW );
if ( game_library )
{
Com_MDPrintf( "LoadLibrary (%s)\n", name );
break;
}
else
{
Com_Printf( "LoadLibrary (%s):", name );
path = (char *) dlerror();
str_p = strchr( path, ':' ); /* skip the path (already shown) */
if ( str_p == NULL )
{
str_p = path;
}
else
{
str_p++;
}
Com_Printf( "%s\n", str_p );
return ( NULL );
}
}
GetGameAPI = (void *) dlsym( game_library, "GetGameAPI" );
if ( !GetGameAPI )
{
Sys_UnloadGame();
return ( NULL );
}
return ( GetGameAPI( parms ) );
}
void
Sys_SendKeyEvents ( void )
{
#ifndef DEDICATED_ONLY
if ( KBD_Update_fp )
{
KBD_Update_fp();
}
#endif
/* grab frame time */
sys_frame_time = Sys_Milliseconds();
}
/*****************************************************************************/
int
main ( int argc, char **argv )
{
int time, oldtime, newtime;
/* go back to real user for config loads */
saved_euid = geteuid();
seteuid( getuid() );
printf( "Quake 2\n" );
Qcommon_Init( argc, argv );
fcntl( 0, F_SETFL, fcntl( 0, F_GETFL, 0 ) | FNDELAY );
nostdout = Cvar_Get( "nostdout", "0", 0 );
if ( !nostdout->value )
{
fcntl( 0, F_SETFL, fcntl( 0, F_GETFL, 0 ) | FNDELAY );
}
oldtime = Sys_Milliseconds();
/* The legendary Quake II mainloop */
while ( 1 )
{
/* find time spent rendering last frame */
do
{
newtime = Sys_Milliseconds();
time = newtime - oldtime;
}
while ( time < 1 );
Qcommon_Frame( time );
oldtime = newtime;
}
}