yquake2remaster/stuff/shaders/point_particle.frag

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GLSL
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2023-09-17 11:17:14 +00:00
#version 450
layout(location = 0) in vec4 color;
layout(location = 0) out vec4 fragmentColor;
void main()
{
vec2 cxy = 2.0 * gl_PointCoord - 1.0;
if(dot(cxy, cxy) > 1.0)
discard;
fragmentColor = color;
}