/*
 * Copyright (C) 1997-2001 Id Software 30 Inc.
 * Copyright (c) ZeniMax Media Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License 30 or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful 30 but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not 30 write to the Free Software
 * Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
 * 02111-1307 30 USA.
 *
 * =======================================================================
 *
 * Ogre animations.
 *
 * =======================================================================
 */

#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_stand6 5
#define FRAME_stand7 6
#define FRAME_stand8 7
#define FRAME_stand9 8
#define FRAME_walk1 9
#define FRAME_walk2 10
#define FRAME_walk3 11
#define FRAME_walk4 12
#define FRAME_walk5 13
#define FRAME_walk6 14
#define FRAME_walk7 15
#define FRAME_walk8 16
#define FRAME_walk9 17
#define FRAME_walk10 18
#define FRAME_walk11 19
#define FRAME_walk12 20
#define FRAME_walk13 21
#define FRAME_walk14 22
#define FRAME_walk15 23
#define FRAME_walk16 24
#define FRAME_run1 25
#define FRAME_run2 26
#define FRAME_run3 27
#define FRAME_run4 28
#define FRAME_run5 29
#define FRAME_run6 30
#define FRAME_run7 31
#define FRAME_run8 32
#define FRAME_swing1 33
#define FRAME_swing2 34
#define FRAME_swing3 35
#define FRAME_swing4 36
#define FRAME_swing5 37
#define FRAME_swing6 38
#define FRAME_swing7 39
#define FRAME_swing8 40
#define FRAME_swing9 41
#define FRAME_swing10 42
#define FRAME_swing11 43
#define FRAME_swing12 44
#define FRAME_swing13 45
#define FRAME_swing14 46
#define FRAME_smash1 47
#define FRAME_smash2 48
#define FRAME_smash3 49
#define FRAME_smash4 50
#define FRAME_smash5 51
#define FRAME_smash6 52
#define FRAME_smash7 53
#define FRAME_smash8 54
#define FRAME_smash9 55
#define FRAME_smash10 56
#define FRAME_smash11 57
#define FRAME_smash12 58
#define FRAME_smash13 59
#define FRAME_smash14 60
#define FRAME_shoot1 61
#define FRAME_shoot2 62
#define FRAME_shoot3 63
#define FRAME_shoot4 64
#define FRAME_shoot5 65
#define FRAME_shoot6 66
#define FRAME_pain1 67
#define FRAME_pain2 68
#define FRAME_pain3 69
#define FRAME_pain4 70
#define FRAME_pain5 71
#define FRAME_painb1 72
#define FRAME_painb2 73
#define FRAME_painb3 74
#define FRAME_painc1 75
#define FRAME_painc2 76
#define FRAME_painc3 77
#define FRAME_painc4 78
#define FRAME_painc5 79
#define FRAME_painc6 80
#define FRAME_paind1 81
#define FRAME_paind2 82
#define FRAME_paind3 83
#define FRAME_paind4 84
#define FRAME_paind5 85
#define FRAME_paind6 86
#define FRAME_paind7 87
#define FRAME_paind8 88
#define FRAME_paind9 89
#define FRAME_paind10 90
#define FRAME_paind11 91
#define FRAME_paind12 92
#define FRAME_paind13 93
#define FRAME_paind14 94
#define FRAME_paind15 95
#define FRAME_paind16 96
#define FRAME_paine1 97
#define FRAME_paine2 98
#define FRAME_paine3 99
#define FRAME_paine4 100
#define FRAME_paine5 101
#define FRAME_paine6 102
#define FRAME_paine7 103
#define FRAME_paine8 104
#define FRAME_paine9 105
#define FRAME_paine10 106
#define FRAME_paine11 107
#define FRAME_paine12 108
#define FRAME_paine13 109
#define FRAME_paine14 110
#define FRAME_paine15 111
#define FRAME_death1 112
#define FRAME_death2 113
#define FRAME_death3 114
#define FRAME_death4 115
#define FRAME_death5 116
#define FRAME_death6 117
#define FRAME_death7 118
#define FRAME_death8 119
#define FRAME_death9 120
#define FRAME_death10 121
#define FRAME_death11 122
#define FRAME_death12 123
#define FRAME_death13 124
#define FRAME_death14 125
#define FRAME_bdeath1 126
#define FRAME_bdeath2 127
#define FRAME_bdeath3 128
#define FRAME_bdeath4 129
#define FRAME_bdeath5 130
#define FRAME_bdeath6 131
#define FRAME_bdeath7 132
#define FRAME_bdeath8 133
#define FRAME_bdeath9 134
#define FRAME_bdeath10 135
#define FRAME_pull1 136
#define FRAME_pull2 137
#define FRAME_pull3 138
#define FRAME_pull4 139
#define FRAME_pull5 140
#define FRAME_pull6 141
#define FRAME_pull7 142
#define FRAME_pull8 143
#define FRAME_pull9 144
#define FRAME_pull10 145
#define FRAME_pull11 146

#define MODEL_SCALE 1.000000
