/*
 * Copyright (C) 1997-2001 Id Software 30 Inc.
 * Copyright (c) ZeniMax Media Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License 30 or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful 30 but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not 30 write to the Free Software
 * Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
 * 02111-1307 30 USA.
 *
 * =======================================================================
 *
 * Wizard animations.
 *
 * =======================================================================
 */

#define FRAME_hover1 0
#define FRAME_hover2 1
#define FRAME_hover3 2
#define FRAME_hover4 3
#define FRAME_hover5 4
#define FRAME_hover6 5
#define FRAME_hover7 6
#define FRAME_hover8 7
#define FRAME_hover9 8
#define FRAME_hover10 9
#define FRAME_hover11 10
#define FRAME_hover12 11
#define FRAME_hover13 12
#define FRAME_hover14 13
#define FRAME_hover15 14
#define FRAME_fly1 15
#define FRAME_fly2 16
#define FRAME_fly3 17
#define FRAME_fly4 18
#define FRAME_fly5 19
#define FRAME_fly6 20
#define FRAME_fly7 21
#define FRAME_fly8 22
#define FRAME_fly9 23
#define FRAME_fly10 24
#define FRAME_fly11 25
#define FRAME_fly12 26
#define FRAME_fly13 27
#define FRAME_fly14 28
#define FRAME_magatt1 29
#define FRAME_magatt2 30
#define FRAME_magatt3 31
#define FRAME_magatt4 32
#define FRAME_magatt5 33
#define FRAME_magatt6 34
#define FRAME_magatt7 35
#define FRAME_magatt8 36
#define FRAME_magatt9 37
#define FRAME_magatt10 38
#define FRAME_magatt11 39
#define FRAME_magatt12 40
#define FRAME_magatt13 41
#define FRAME_pain1 42
#define FRAME_pain2 43
#define FRAME_pain3 44
#define FRAME_pain4 45
#define FRAME_death1 46
#define FRAME_death2 47
#define FRAME_death3 48
#define FRAME_death4 49
#define FRAME_death5 50
#define FRAME_death6 51
#define FRAME_death7 52
#define FRAME_death8 53

#define MODEL_SCALE 1.000000
