/*
 * Copyright (C) 1997-2001 Id Software 30 Inc.
 * Copyright (c) ZeniMax Media Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License 30 or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful 30 but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not 30 write to the Free Software
 * Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
 * 02111-1307 30 USA.
 *
 * =======================================================================
 *
 * Shambler animations.
 *
 * =======================================================================
 */

#define FRAME_stand01 0
#define FRAME_stand02 1
#define FRAME_stand03 2
#define FRAME_stand04 3
#define FRAME_stand05 4
#define FRAME_stand06 5
#define FRAME_stand07 6
#define FRAME_stand08 7
#define FRAME_stand09 8
#define FRAME_stand10 9
#define FRAME_stand11 10
#define FRAME_stand12 11
#define FRAME_stand13 12
#define FRAME_stand14 13
#define FRAME_stand15 14
#define FRAME_stand16 15
#define FRAME_stand17 16
#define FRAME_stand18 17
#define FRAME_walk01 18
#define FRAME_walk02 19
#define FRAME_walk03 20
#define FRAME_walk04 21
#define FRAME_walk05 22
#define FRAME_walk06 23
#define FRAME_walk07 24
#define FRAME_walk08 25
#define FRAME_walk09 26
#define FRAME_walk10 27
#define FRAME_walk11 28
#define FRAME_walk12 29
#define FRAME_run01 30
#define FRAME_run02 31
#define FRAME_run03 32
#define FRAME_run04 33
#define FRAME_run05 34
#define FRAME_run06 35
#define FRAME_smash01 36
#define FRAME_smash02 37
#define FRAME_smash03 38
#define FRAME_smash04 39
#define FRAME_smash05 40
#define FRAME_smash06 41
#define FRAME_smash07 42
#define FRAME_smash08 43
#define FRAME_smash09 44
#define FRAME_smash10 45
#define FRAME_smash11 46
#define FRAME_smash12 47
#define FRAME_swingr01 48
#define FRAME_swingr02 49
#define FRAME_swingr03 50
#define FRAME_swingr04 51
#define FRAME_swingr05 52
#define FRAME_swingr06 53
#define FRAME_swingr07 54
#define FRAME_swingr08 55
#define FRAME_swingr09 56
#define FRAME_swingl01 57
#define FRAME_swingl02 58
#define FRAME_swingl03 59
#define FRAME_swingl04 60
#define FRAME_swingl05 61
#define FRAME_swingl06 62
#define FRAME_swingl07 63
#define FRAME_swingl08 64
#define FRAME_swingl09 65
#define FRAME_magic01 66
#define FRAME_magic02 67
#define FRAME_magic03 68
#define FRAME_magic04 69
#define FRAME_magic05 70
#define FRAME_magic06 71
#define FRAME_magic07 72
#define FRAME_magic08 73
#define FRAME_magic09 74
#define FRAME_magic10 75
#define FRAME_magic11 76
#define FRAME_magic12 77
#define FRAME_pain01 78
#define FRAME_pain02 79
#define FRAME_pain03 80
#define FRAME_pain04 81
#define FRAME_pain05 82
#define FRAME_pain06 83
#define FRAME_death01 84
#define FRAME_death02 85
#define FRAME_death03 86
#define FRAME_death04 87
#define FRAME_death05 88
#define FRAME_death06 89
#define FRAME_death07 90
#define FRAME_death08 91
#define FRAME_death09 92
#define FRAME_death10 93
#define FRAME_death11 94

#define MODEL_SCALE 1.000000
