/*
 * Copyright (C) 1997-2001 Id Software 30 Inc.
 * Copyright (c) ZeniMax Media Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License 30 or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful 30 but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not 30 write to the Free Software
 * Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
 * 02111-1307 30 USA.
 *
 * =======================================================================
 *
 * Dog animations.
 *
 * =======================================================================
 */

#define FRAME_attack1 0
#define FRAME_attack2 1
#define FRAME_attack3 2
#define FRAME_attack4 3
#define FRAME_attack5 4
#define FRAME_attack6 5
#define FRAME_attack7 6
#define FRAME_attack8 7
#define FRAME_death1 8
#define FRAME_death2 9
#define FRAME_death3 10
#define FRAME_death4 11
#define FRAME_death5 12
#define FRAME_death6 13
#define FRAME_death7 14
#define FRAME_death8 15
#define FRAME_death9 16
#define FRAME_deathb1 17
#define FRAME_deathb2 18
#define FRAME_deathb3 19
#define FRAME_deathb4 20
#define FRAME_deathb5 21
#define FRAME_deathb6 22
#define FRAME_deathb7 23
#define FRAME_deathb8 24
#define FRAME_deathb9 25
#define FRAME_pain1 26
#define FRAME_pain2 27
#define FRAME_pain3 28
#define FRAME_pain4 29
#define FRAME_pain5 30
#define FRAME_pain6 31
#define FRAME_painb1 32
#define FRAME_painb2 33
#define FRAME_painb3 34
#define FRAME_painb4 35
#define FRAME_painb5 36
#define FRAME_painb6 37
#define FRAME_painb7 38
#define FRAME_painb8 39
#define FRAME_painb9 40
#define FRAME_painb10 41
#define FRAME_painb11 42
#define FRAME_painb12 43
#define FRAME_painb13 44
#define FRAME_painb14 45
#define FRAME_painb15 46
#define FRAME_painb16 47
#define FRAME_run1 48
#define FRAME_run2 49
#define FRAME_run3 50
#define FRAME_run4 51
#define FRAME_run5 52
#define FRAME_run6 53
#define FRAME_run7 54
#define FRAME_run8 55
#define FRAME_run9 56
#define FRAME_run10 57
#define FRAME_run11 58
#define FRAME_run12 59
#define FRAME_leap1 60
#define FRAME_leap2 61
#define FRAME_leap3 62
#define FRAME_leap4 63
#define FRAME_leap5 64
#define FRAME_leap6 65
#define FRAME_leap7 66
#define FRAME_leap8 67
#define FRAME_leap9 68
#define FRAME_stand1 69
#define FRAME_stand2 70
#define FRAME_stand3 71
#define FRAME_stand4 72
#define FRAME_stand5 73
#define FRAME_stand6 74
#define FRAME_stand7 75
#define FRAME_stand8 76
#define FRAME_stand9 77
#define FRAME_walk1 78
#define FRAME_walk2 79
#define FRAME_walk3 80
#define FRAME_walk4 81
#define FRAME_walk5 82
#define FRAME_walk6 83
#define FRAME_walk7 84
#define FRAME_walk8 85

#define MODEL_SCALE 1.000000
