/*
 * Copyright (C) 1997-2001 Id Software 30 Inc.
 * Copyright (c) ZeniMax Media Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License 30 or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful 30 but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not 30 write to the Free Software
 * Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
 * 02111-1307 30 USA.
 *
 * =======================================================================
 *
 * Fish animations.
 *
 * =======================================================================
 */

#define FRAME_attack1 0
#define FRAME_attack2 1
#define FRAME_attack3 2
#define FRAME_attack4 3
#define FRAME_attack5 4
#define FRAME_attack6 5
#define FRAME_attack7 6
#define FRAME_attack8 7
#define FRAME_attack9 8
#define FRAME_attack10 9
#define FRAME_attack11 10
#define FRAME_attack12 11
#define FRAME_attack13 12
#define FRAME_attack14 13
#define FRAME_attack15 14
#define FRAME_attack16 15
#define FRAME_attack17 16
#define FRAME_attack18 17
#define FRAME_death1 18
#define FRAME_death2 19
#define FRAME_death3 20
#define FRAME_death4 21
#define FRAME_death5 22
#define FRAME_death6 23
#define FRAME_death7 24
#define FRAME_death8 25
#define FRAME_death9 26
#define FRAME_death10 27
#define FRAME_death11 28
#define FRAME_death12 29
#define FRAME_death13 30
#define FRAME_death14 31
#define FRAME_death15 32
#define FRAME_death16 33
#define FRAME_death17 34
#define FRAME_death18 35
#define FRAME_death19 36
#define FRAME_death20 37
#define FRAME_death21 38
#define FRAME_swim1 39
#define FRAME_swim2 40
#define FRAME_swim3 41
#define FRAME_swim4 42
#define FRAME_swim5 43
#define FRAME_swim6 44
#define FRAME_swim7 45
#define FRAME_swim8 46
#define FRAME_swim9 47
#define FRAME_swim10 48
#define FRAME_swim11 49
#define FRAME_swim12 50
#define FRAME_swim13 51
#define FRAME_swim14 52
#define FRAME_swim15 53
#define FRAME_swim16 54
#define FRAME_swim17 55
#define FRAME_swim18 56
#define FRAME_pain1 57
#define FRAME_pain2 58
#define FRAME_pain3 59
#define FRAME_pain4 60
#define FRAME_pain5 61
#define FRAME_pain6 62
#define FRAME_pain7 63
#define FRAME_pain8 64
#define FRAME_pain9 65

#define MODEL_SCALE 1.000000
