/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 * Copyright (C) 2011 Yamagi Burmeister
 * Copyright (c) ZeniMax Media Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * =======================================================================
 *
 * Pointers to every mmove_t in the game.so.
 *
 * =======================================================================
 */

{"actor_move_attack", &actor_move_attack},
{"actor_move_death1", &actor_move_death1},
{"actor_move_death2", &actor_move_death2},
{"actor_move_flipoff", &actor_move_flipoff},
{"actor_move_pain1", &actor_move_pain1},
{"actor_move_pain2", &actor_move_pain2},
{"actor_move_pain3", &actor_move_pain3},
{"actor_move_run", &actor_move_run},
{"actor_move_stand", &actor_move_stand},
{"actor_move_taunt", &actor_move_taunt},
{"actor_move_walk", &actor_move_walk},
{"arachnid_attack1", &arachnid_attack1},
{"arachnid_attack_up1", &arachnid_attack_up1},
{"arachnid_melee", &arachnid_melee},
{"arachnid_move_death", &arachnid_move_death},
{"arachnid_move_pain1", &arachnid_move_pain1},
{"arachnid_move_pain2", &arachnid_move_pain2},
{"arachnid_move_run", &arachnid_move_run},
{"arachnid_move_stand", &arachnid_move_stand},
{"arachnid_move_walk", &arachnid_move_walk},
{"army_move_attack", &army_move_attack},
{"army_move_death1", &army_move_death1},
{"army_move_death2", &army_move_death2},
{"army_move_pain1", &army_move_pain1},
{"army_move_pain2", &army_move_pain2},
{"army_move_pain3", &army_move_pain3},
{"army_move_run", &army_move_run},
{"army_move_stand", &army_move_stand},
{"berserk_move_attack_club", &berserk_move_attack_club},
{"berserk_move_attack_running_club", &berserk_move_attack_running_club},
{"berserk_move_attack_spike", &berserk_move_attack_spike},
{"berserk_move_attack_strike", &berserk_move_attack_strike},
{"berserk_move_death1", &berserk_move_death1},
{"berserk_move_death2", &berserk_move_death2},
{"berserk_move_jump", &berserk_move_jump},
{"berserk_move_jump2", &berserk_move_jump2},
{"berserk_move_pain1", &berserk_move_pain1},
{"berserk_move_pain2", &berserk_move_pain2},
{"berserk_move_run1", &berserk_move_run1},
{"berserk_move_stand", &berserk_move_stand},
{"berserk_move_stand_fidget", &berserk_move_stand_fidget},
{"berserk_move_walk", &berserk_move_walk},
{"boss2_move_attack_mg", &boss2_move_attack_mg},
{"boss2_move_attack_post_mg", &boss2_move_attack_post_mg},
{"boss2_move_attack_pre_mg", &boss2_move_attack_pre_mg},
{"boss2_move_attack_rocket", &boss2_move_attack_rocket},
{"boss2_move_death", &boss2_move_death},
{"boss2_move_fidget", &boss2_move_fidget},
{"boss2_move_pain_heavy", &boss2_move_pain_heavy},
{"boss2_move_pain_light", &boss2_move_pain_light},
{"boss2_move_run", &boss2_move_run},
{"boss2_move_stand", &boss2_move_stand},
{"boss2_move_walk", &boss2_move_walk},
{"boss5_move_attack1", &boss5_move_attack1},
{"boss5_move_attack2", &boss5_move_attack2},
{"boss5_move_attack3", &boss5_move_attack3},
{"boss5_move_attack4", &boss5_move_attack4},
{"boss5_move_backward", &boss5_move_backward},
{"boss5_move_death", &boss5_move_death},
{"boss5_move_end_attack1", &boss5_move_end_attack1},
{"boss5_move_forward", &boss5_move_forward},
{"boss5_move_pain1", &boss5_move_pain1},
{"boss5_move_pain2", &boss5_move_pain2},
{"boss5_move_pain3", &boss5_move_pain3},
{"boss5_move_run", &boss5_move_run},
{"boss5_move_stand", &boss5_move_stand},
{"boss5_move_turn_left", &boss5_move_turn_left},
{"boss5_move_turn_right", &boss5_move_turn_right},
{"brain_move_attack1", &brain_move_attack1},
{"brain_move_attack2", &brain_move_attack2},
{"brain_move_attack3", &brain_move_attack3},
{"brain_move_attack4", &brain_move_attack4},
{"brain_move_death1", &brain_move_death1},
{"brain_move_death2", &brain_move_death2},
{"brain_move_defense", &brain_move_defense},
{"brain_move_duck", &brain_move_duck},
{"brain_move_idle", &brain_move_idle},
{"brain_move_pain1", &brain_move_pain1},
{"brain_move_pain2", &brain_move_pain2},
{"brain_move_pain3", &brain_move_pain3},
{"brain_move_run", &brain_move_run},
{"brain_move_stand", &brain_move_stand},
{"brain_move_walk1", &brain_move_walk1},
{"carrier_move_attack_gren", &carrier_move_attack_gren},
{"carrier_move_attack_mg", &carrier_move_attack_mg},
{"carrier_move_attack_post_gren", &carrier_move_attack_post_gren},
{"carrier_move_attack_post_mg", &carrier_move_attack_post_mg},
{"carrier_move_attack_pre_gren", &carrier_move_attack_pre_gren},
{"carrier_move_attack_pre_mg", &carrier_move_attack_pre_mg},
{"carrier_move_attack_rail", &carrier_move_attack_rail},
{"carrier_move_attack_rocket", &carrier_move_attack_rocket},
{"carrier_move_death", &carrier_move_death},
{"carrier_move_pain_heavy", &carrier_move_pain_heavy},
{"carrier_move_pain_light", &carrier_move_pain_light},
{"carrier_move_run", &carrier_move_run},
{"carrier_move_spawn", &carrier_move_spawn},
{"carrier_move_stand", &carrier_move_stand},
{"carrier_move_walk", &carrier_move_walk},
{"chick_move_attack1", &chick_move_attack1},
{"chick_move_death1", &chick_move_death1},
{"chick_move_death2", &chick_move_death2},
{"chick_move_duck", &chick_move_duck},
{"chick_move_end_attack1", &chick_move_end_attack1},
{"chick_move_end_slash", &chick_move_end_slash},
{"chick_move_fidget", &chick_move_fidget},
{"chick_move_pain1", &chick_move_pain1},
{"chick_move_pain2", &chick_move_pain2},
{"chick_move_pain3", &chick_move_pain3},
{"chick_move_run", &chick_move_run},
{"chick_move_slash", &chick_move_slash},
{"chick_move_stand", &chick_move_stand},
{"chick_move_start_attack1", &chick_move_start_attack1},
{"chick_move_start_run", &chick_move_start_run},
{"chick_move_start_slash", &chick_move_start_slash},
{"chick_move_walk", &chick_move_walk},
{"demon_move_die", &demon_move_die},
{"demon_move_jump", &demon_move_jump},
{"demon_move_melee", &demon_move_melee},
{"demon_move_pain", &demon_move_pain},
{"demon_move_run", &demon_move_run},
{"demon_move_stand", &demon_move_stand},
{"dog_move_die1", &dog_move_die1},
{"dog_move_die2", &dog_move_die2},
{"dog_move_leap", &dog_move_leap},
{"dog_move_melee", &dog_move_melee},
{"dog_move_pain1", &dog_move_pain1},
{"dog_move_pain2", &dog_move_pain2},
{"dog_move_run", &dog_move_run},
{"dog_move_stand", &dog_move_stand},
{"enforcer_move_attack1", &enforcer_move_attack1},
{"enforcer_move_attack2", &enforcer_move_attack2},
{"enforcer_move_death1", &enforcer_move_death1},
{"enforcer_move_death2", &enforcer_move_death2},
{"enforcer_move_pain1", &enforcer_move_pain1},
{"enforcer_move_pain2", &enforcer_move_pain2},
{"enforcer_move_pain3", &enforcer_move_pain3},
{"enforcer_move_pain4", &enforcer_move_pain4},
{"enforcer_move_run", &enforcer_move_run},
{"enforcer_move_stand", &enforcer_move_stand},
{"enforcer_move_walk", &enforcer_move_walk},
{"fish_move_death", &fish_move_death},
{"fish_move_melee", &fish_move_melee},
{"fish_move_pain", &fish_move_pain},
{"fish_move_run", &fish_move_run},
{"fish_move_stand", &fish_move_stand},
{"fixbot_move_attack1", &fixbot_move_attack1},
{"fixbot_move_attack2", &fixbot_move_attack2},
{"fixbot_move_backward", &fixbot_move_backward},
{"fixbot_move_death1", &fixbot_move_death1},
{"fixbot_move_forward", &fixbot_move_forward},
{"fixbot_move_land", &fixbot_move_land},
{"fixbot_move_landing", &fixbot_move_landing},
{"fixbot_move_laserattack", &fixbot_move_laserattack},
{"fixbot_move_pain3", &fixbot_move_pain3},
{"fixbot_move_paina", &fixbot_move_paina},
{"fixbot_move_painb", &fixbot_move_painb},
{"fixbot_move_pickup", &fixbot_move_pickup},
{"fixbot_move_roamgoal", &fixbot_move_roamgoal},
{"fixbot_move_run", &fixbot_move_run},
{"fixbot_move_stand", &fixbot_move_stand},
{"fixbot_move_stand2", &fixbot_move_stand2},
{"fixbot_move_start_attack", &fixbot_move_start_attack},
{"fixbot_move_takeoff", &fixbot_move_takeoff},
{"fixbot_move_turn", &fixbot_move_turn},
{"fixbot_move_walk", &fixbot_move_walk},
{"fixbot_move_weld", &fixbot_move_weld},
{"fixbot_move_weld_end", &fixbot_move_weld_end},
{"fixbot_move_weld_start", &fixbot_move_weld_start},
{"flipper_move_attack", &flipper_move_attack},
{"flipper_move_death", &flipper_move_death},
{"flipper_move_pain1", &flipper_move_pain1},
{"flipper_move_pain2", &flipper_move_pain2},
{"flipper_move_run_loop", &flipper_move_run_loop},
{"flipper_move_run_start", &flipper_move_run_start},
{"flipper_move_stand", &flipper_move_stand},
{"flipper_move_start_run", &flipper_move_start_run},
{"flipper_move_walk", &flipper_move_walk},
{"floater_move_activate", &floater_move_activate},
{"floater_move_attack1", &floater_move_attack1},
{"floater_move_attack1a", &floater_move_attack1a},
{"floater_move_attack2", &floater_move_attack2},
{"floater_move_attack3", &floater_move_attack3},
{"floater_move_death", &floater_move_death},
{"floater_move_pain1", &floater_move_pain1},
{"floater_move_pain2", &floater_move_pain2},
{"floater_move_pain3", &floater_move_pain3},
{"floater_move_run", &floater_move_run},
{"floater_move_stand1", &floater_move_stand1},
{"floater_move_stand2", &floater_move_stand2},
{"floater_move_walk", &floater_move_walk},
{"flyer_move_attack2", &flyer_move_attack2},
{"flyer_move_attack3", &flyer_move_attack3},
{"flyer_move_bankleft", &flyer_move_bankleft},
{"flyer_move_bankright", &flyer_move_bankright},
{"flyer_move_defense", &flyer_move_defense},
{"flyer_move_end_melee", &flyer_move_end_melee},
{"flyer_move_kamikaze", &flyer_move_kamikaze},
{"flyer_move_loop_melee", &flyer_move_loop_melee},
{"flyer_move_pain1", &flyer_move_pain1},
{"flyer_move_pain2", &flyer_move_pain2},
{"flyer_move_pain3", &flyer_move_pain3},
{"flyer_move_rollleft", &flyer_move_rollleft},
{"flyer_move_rollright", &flyer_move_rollright},
{"flyer_move_run", &flyer_move_run},
{"flyer_move_stand", &flyer_move_stand},
{"flyer_move_start", &flyer_move_start},
{"flyer_move_start_melee", &flyer_move_start_melee},
{"flyer_move_stop", &flyer_move_stop},
{"flyer_move_walk", &flyer_move_walk},
{"gekk_move_attack", &gekk_move_attack},
{"gekk_move_attack1", &gekk_move_attack1},
{"gekk_move_attack2", &gekk_move_attack2},
{"gekk_move_death1", &gekk_move_death1},
{"gekk_move_death3", &gekk_move_death3},
{"gekk_move_death4", &gekk_move_death4},
{"gekk_move_idle", &gekk_move_idle},
{"gekk_move_idle2", &gekk_move_idle2},
{"gekk_move_lduck", &gekk_move_lduck},
{"gekk_move_leapatk", &gekk_move_leapatk},
{"gekk_move_leapatk2", &gekk_move_leapatk2},
{"gekk_move_pain", &gekk_move_pain},
{"gekk_move_pain1", &gekk_move_pain1},
{"gekk_move_pain2", &gekk_move_pain2},
{"gekk_move_rduck", &gekk_move_rduck},
{"gekk_move_run", &gekk_move_run},
{"gekk_move_run_start", &gekk_move_run_start},
{"gekk_move_spit", &gekk_move_spit},
{"gekk_move_stand", &gekk_move_stand},
{"gekk_move_standunderwater", &gekk_move_standunderwater},
{"gekk_move_swim_loop", &gekk_move_swim_loop},
{"gekk_move_swim_start", &gekk_move_swim_start},
{"gekk_move_walk", &gekk_move_walk},
{"gekk_move_wdeath", &gekk_move_wdeath},
{"gladb_move_attack_gun", &gladb_move_attack_gun},
{"gladb_move_attack_melee", &gladb_move_attack_melee},
{"gladb_move_death", &gladb_move_death},
{"gladb_move_pain", &gladb_move_pain},
{"gladb_move_pain_air", &gladb_move_pain_air},
{"gladb_move_run", &gladb_move_run},
{"gladb_move_stand", &gladb_move_stand},
{"gladb_move_walk", &gladb_move_walk},
{"gladiator_move_attack_gun", &gladiator_move_attack_gun},
{"gladiator_move_attack_melee", &gladiator_move_attack_melee},
{"gladiator_move_death", &gladiator_move_death},
{"gladiator_move_pain", &gladiator_move_pain},
{"gladiator_move_pain_air", &gladiator_move_pain_air},
{"gladiator_move_run", &gladiator_move_run},
{"gladiator_move_stand", &gladiator_move_stand},
{"gladiator_move_walk", &gladiator_move_walk},
{"guardian_atk1_out", &guardian_atk1_out},
{"guardian_move_atk1_in", &guardian_move_atk1_in},
{"guardian_move_atk1_spin", &guardian_move_atk1_spin},
{"guardian_move_atk2_fire", &guardian_move_atk2_fire},
{"guardian_move_atk2_in", &guardian_move_atk2_in},
{"guardian_move_atk2_out", &guardian_move_atk2_out},
{"guardian_move_death", &guardian_move_death},
{"guardian_move_kick", &guardian_move_kick},
{"guardian_move_pain1", &guardian_move_pain1},
{"guardian_move_run", &guardian_move_run},
{"guardian_move_stand", &guardian_move_stand},
{"guardian_move_walk", &guardian_move_walk},
{"gunner_move_attack_chain", &gunner_move_attack_chain},
{"gunner_move_attack_grenade", &gunner_move_attack_grenade},
{"gunner_move_death", &gunner_move_death},
{"gunner_move_duck", &gunner_move_duck},
{"gunner_move_endfire_chain", &gunner_move_endfire_chain},
{"gunner_move_fidget", &gunner_move_fidget},
{"gunner_move_fire_chain", &gunner_move_fire_chain},
{"gunner_move_jump", &gunner_move_jump},
{"gunner_move_jump2", &gunner_move_jump2},
{"gunner_move_pain1", &gunner_move_pain1},
{"gunner_move_pain2", &gunner_move_pain2},
{"gunner_move_pain3", &gunner_move_pain3},
{"gunner_move_run", &gunner_move_run},
{"gunner_move_runandshoot", &gunner_move_runandshoot},
{"gunner_move_stand", &gunner_move_stand},
{"gunner_move_walk", &gunner_move_walk},
{"hknight_move_attack", &hknight_move_attack},
{"hknight_move_charge", &hknight_move_charge},
{"hknight_move_die1", &hknight_move_die1},
{"hknight_move_die2", &hknight_move_die2},
{"hknight_move_pain", &hknight_move_pain},
{"hknight_move_run", &hknight_move_run},
{"hknight_move_slice", &hknight_move_slice},
{"hknight_move_smash", &hknight_move_smash},
{"hknight_move_stand", &hknight_move_stand},
{"hknight_move_watk", &hknight_move_watk},
{"hover_move_attack1", &hover_move_attack1},
{"hover_move_attack2", &hover_move_attack2},
{"hover_move_backward", &hover_move_backward},
{"hover_move_death1", &hover_move_death1},
{"hover_move_end_attack", &hover_move_end_attack},
{"hover_move_end_attack2", &hover_move_end_attack2},
{"hover_move_forward", &hover_move_forward},
{"hover_move_land", &hover_move_land},
{"hover_move_pain1", &hover_move_pain1},
{"hover_move_pain2", &hover_move_pain2},
{"hover_move_pain3", &hover_move_pain3},
{"hover_move_run", &hover_move_run},
{"hover_move_stand", &hover_move_stand},
{"hover_move_start_attack", &hover_move_start_attack},
{"hover_move_start_attack2", &hover_move_start_attack2},
{"hover_move_stop1", &hover_move_stop1},
{"hover_move_stop2", &hover_move_stop2},
{"hover_move_takeoff", &hover_move_takeoff},
{"hover_move_walk", &hover_move_walk},
{"infantry_move_attack1", &infantry_move_attack1},
{"infantry_move_attack2", &infantry_move_attack2},
{"infantry_move_death1", &infantry_move_death1},
{"infantry_move_death2", &infantry_move_death2},
{"infantry_move_death3", &infantry_move_death3},
{"infantry_move_duck", &infantry_move_duck},
{"infantry_move_fidget", &infantry_move_fidget},
{"infantry_move_jump", &infantry_move_jump},
{"infantry_move_jump2", &infantry_move_jump2},
{"infantry_move_pain1", &infantry_move_pain1},
{"infantry_move_pain2", &infantry_move_pain2},
{"infantry_move_run", &infantry_move_run},
{"infantry_move_stand", &infantry_move_stand},
{"infantry_move_walk", &infantry_move_walk},
{"insane_move_crawl", &insane_move_crawl},
{"insane_move_crawl_death", &insane_move_crawl_death},
{"insane_move_crawl_pain", &insane_move_crawl_pain},
{"insane_move_cross", &insane_move_cross},
{"insane_move_down", &insane_move_down},
{"insane_move_downtoup", &insane_move_downtoup},
{"insane_move_jumpdown", &insane_move_jumpdown},
{"insane_move_run_insane", &insane_move_run_insane},
{"insane_move_run_normal", &insane_move_run_normal},
{"insane_move_runcrawl", &insane_move_runcrawl},
{"insane_move_stand_death", &insane_move_stand_death},
{"insane_move_stand_insane", &insane_move_stand_insane},
{"insane_move_stand_normal", &insane_move_stand_normal},
{"insane_move_stand_pain", &insane_move_stand_pain},
{"insane_move_struggle_cross", &insane_move_struggle_cross},
{"insane_move_uptodown", &insane_move_uptodown},
{"insane_move_walk_insane", &insane_move_walk_insane},
{"insane_move_walk_normal", &insane_move_walk_normal},
{"jorg_move_attack1", &jorg_move_attack1},
{"jorg_move_attack2", &jorg_move_attack2},
{"jorg_move_death", &jorg_move_death},
{"jorg_move_end_attack1", &jorg_move_end_attack1},
{"jorg_move_end_walk", &jorg_move_end_walk},
{"jorg_move_pain1", &jorg_move_pain1},
{"jorg_move_pain2", &jorg_move_pain2},
{"jorg_move_pain3", &jorg_move_pain3},
{"jorg_move_run", &jorg_move_run},
{"jorg_move_stand", &jorg_move_stand},
{"jorg_move_start_attack1", &jorg_move_start_attack1},
{"jorg_move_start_walk", &jorg_move_start_walk},
{"jorg_move_walk", &jorg_move_walk},
{"knight_move_attack", &knight_move_attack},
{"knight_move_die1", &knight_move_die1},
{"knight_move_die2", &knight_move_die2},
{"knight_move_melee", &knight_move_melee},
{"knight_move_pain1", &knight_move_pain1},
{"knight_move_pain2", &knight_move_pain2},
{"knight_move_run", &knight_move_run},
{"knight_move_stand", &knight_move_stand},
{"makron_move_attack3", &makron_move_attack3},
{"makron_move_attack4", &makron_move_attack4},
{"makron_move_attack5", &makron_move_attack5},
{"makron_move_death2", &makron_move_death2},
{"makron_move_death3", &makron_move_death3},
{"makron_move_pain4", &makron_move_pain4},
{"makron_move_pain5", &makron_move_pain5},
{"makron_move_pain6", &makron_move_pain6},
{"makron_move_run", &makron_move_run},
{"makron_move_sight", &makron_move_sight},
{"makron_move_stand", &makron_move_stand},
{"makron_move_walk", &makron_move_walk},
{"medic_move_attackBlaster", &medic_move_attackBlaster},
{"medic_move_attackCable", &medic_move_attackCable},
{"medic_move_attackHyperBlaster", &medic_move_attackHyperBlaster},
{"medic_move_callReinforcements", &medic_move_callReinforcements},
{"medic_move_death", &medic_move_death},
{"medic_move_duck", &medic_move_duck},
{"medic_move_pain1", &medic_move_pain1},
{"medic_move_pain2", &medic_move_pain2},
{"medic_move_run", &medic_move_run},
{"medic_move_stand", &medic_move_stand},
{"medic_move_walk", &medic_move_walk},
{"mutant_move_attack", &mutant_move_attack},
{"mutant_move_death1", &mutant_move_death1},
{"mutant_move_death2", &mutant_move_death2},
{"mutant_move_idle", &mutant_move_idle},
{"mutant_move_jump", &mutant_move_jump},
{"mutant_move_jump_down", &mutant_move_jump_down},
{"mutant_move_jump_up", &mutant_move_jump_up},
{"mutant_move_pain1", &mutant_move_pain1},
{"mutant_move_pain2", &mutant_move_pain2},
{"mutant_move_pain3", &mutant_move_pain3},
{"mutant_move_run", &mutant_move_run},
{"mutant_move_stand", &mutant_move_stand},
{"mutant_move_start_walk", &mutant_move_start_walk},
{"mutant_move_walk", &mutant_move_walk},
{"ogre_move_attack", &ogre_move_attack},
{"ogre_move_death1", &ogre_move_death1},
{"ogre_move_death2", &ogre_move_death2},
{"ogre_move_pain1", &ogre_move_pain1},
{"ogre_move_pain2", &ogre_move_pain2},
{"ogre_move_pain3", &ogre_move_pain3},
{"ogre_move_pain4", &ogre_move_pain4},
{"ogre_move_pain5", &ogre_move_pain5},
{"ogre_move_run", &ogre_move_run},
{"ogre_move_smash", &ogre_move_smash},
{"ogre_move_stand", &ogre_move_stand},
{"ogre_move_swing", &ogre_move_swing},
{"parasite_move_break", &parasite_move_break},
{"parasite_move_death", &parasite_move_death},
{"parasite_move_drain", &parasite_move_drain},
{"parasite_move_end_fidget", &parasite_move_end_fidget},
{"parasite_move_fidget", &parasite_move_fidget},
{"parasite_move_jump_down", &parasite_move_jump_down},
{"parasite_move_jump_up", &parasite_move_jump_up},
{"parasite_move_pain1", &parasite_move_pain1},
{"parasite_move_run", &parasite_move_run},
{"parasite_move_stand", &parasite_move_stand},
{"parasite_move_start_fidget", &parasite_move_start_fidget},
{"parasite_move_start_run", &parasite_move_start_run},
{"parasite_move_start_walk", &parasite_move_start_walk},
{"parasite_move_stop_run", &parasite_move_stop_run},
{"parasite_move_stop_walk", &parasite_move_stop_walk},
{"parasite_move_walk", &parasite_move_walk},
{"shalrath_move_attack", &shalrath_move_attack},
{"shalrath_move_death", &shalrath_move_death},
{"shalrath_move_pain", &shalrath_move_pain},
{"shalrath_move_run", &shalrath_move_run},
{"shalrath_move_stand", &shalrath_move_stand},
{"shambler_attack_magic", &shambler_attack_magic},
{"shambler_attack_smash", &shambler_attack_smash},
{"shambler_attack_swingl", &shambler_attack_swingl},
{"shambler_attack_swingr", &shambler_attack_swingr},
{"shambler_move_death", &shambler_move_death},
{"shambler_move_pain", &shambler_move_pain},
{"shambler_move_run", &shambler_move_run},
{"shambler_move_stand", &shambler_move_stand},
{"shambler_move_walk", &shambler_move_walk},
{"soldier_move_attack1", &soldier_move_attack1},
{"soldier_move_attack2", &soldier_move_attack2},
{"soldier_move_attack3", &soldier_move_attack3},
{"soldier_move_attack4", &soldier_move_attack4},
{"soldier_move_attack6", &soldier_move_attack6},
{"soldier_move_blind", &soldier_move_blind},
{"soldier_move_death1", &soldier_move_death1},
{"soldier_move_death2", &soldier_move_death2},
{"soldier_move_death3", &soldier_move_death3},
{"soldier_move_death4", &soldier_move_death4},
{"soldier_move_death5", &soldier_move_death5},
{"soldier_move_death6", &soldier_move_death6},
{"soldier_move_duck", &soldier_move_duck},
{"soldier_move_pain1", &soldier_move_pain1},
{"soldier_move_pain2", &soldier_move_pain2},
{"soldier_move_pain3", &soldier_move_pain3},
{"soldier_move_pain4", &soldier_move_pain4},
{"soldier_move_run", &soldier_move_run},
{"soldier_move_stand1", &soldier_move_stand1},
{"soldier_move_stand3", &soldier_move_stand3},
{"soldier_move_start_run", &soldier_move_start_run},
{"soldier_move_walk1", &soldier_move_walk1},
{"soldier_move_walk2", &soldier_move_walk2},
{"soldierh_move_attack1", &soldierh_move_attack1},
{"soldierh_move_attack2", &soldierh_move_attack2},
{"soldierh_move_attack3", &soldierh_move_attack3},
{"soldierh_move_attack4", &soldierh_move_attack4},
{"soldierh_move_attack6", &soldierh_move_attack6},
{"soldierh_move_death1", &soldierh_move_death1},
{"soldierh_move_death2", &soldierh_move_death2},
{"soldierh_move_death3", &soldierh_move_death3},
{"soldierh_move_death4", &soldierh_move_death4},
{"soldierh_move_death5", &soldierh_move_death5},
{"soldierh_move_death6", &soldierh_move_death6},
{"soldierh_move_duck", &soldierh_move_duck},
{"soldierh_move_pain1", &soldierh_move_pain1},
{"soldierh_move_pain2", &soldierh_move_pain2},
{"soldierh_move_pain3", &soldierh_move_pain3},
{"soldierh_move_pain4", &soldierh_move_pain4},
{"soldierh_move_run", &soldierh_move_run},
{"soldierh_move_stand1", &soldierh_move_stand1},
{"soldierh_move_stand3", &soldierh_move_stand3},
{"soldierh_move_start_run", &soldierh_move_start_run},
{"soldierh_move_walk1", &soldierh_move_walk1},
{"soldierh_move_walk2", &soldierh_move_walk2},
{"stalker_move_death", &stalker_move_death},
{"stalker_move_dodge_run", &stalker_move_dodge_run},
{"stalker_move_false_death", &stalker_move_false_death},
{"stalker_move_false_death_end", &stalker_move_false_death_end},
{"stalker_move_false_death_start", &stalker_move_false_death_start},
{"stalker_move_idle", &stalker_move_idle},
{"stalker_move_idle2", &stalker_move_idle2},
{"stalker_move_jump_down", &stalker_move_jump_down},
{"stalker_move_jump_straightup", &stalker_move_jump_straightup},
{"stalker_move_jump_up", &stalker_move_jump_up},
{"stalker_move_pain", &stalker_move_pain},
{"stalker_move_run", &stalker_move_run},
{"stalker_move_shoot", &stalker_move_shoot},
{"stalker_move_stand", &stalker_move_stand},
{"stalker_move_swing_l", &stalker_move_swing_l},
{"stalker_move_swing_r", &stalker_move_swing_r},
{"stalker_move_walk", &stalker_move_walk},
{"supertank_move_attack1", &supertank_move_attack1},
{"supertank_move_attack2", &supertank_move_attack2},
{"supertank_move_attack3", &supertank_move_attack3},
{"supertank_move_attack4", &supertank_move_attack4},
{"supertank_move_backward", &supertank_move_backward},
{"supertank_move_death", &supertank_move_death},
{"supertank_move_end_attack1", &supertank_move_end_attack1},
{"supertank_move_forward", &supertank_move_forward},
{"supertank_move_pain1", &supertank_move_pain1},
{"supertank_move_pain2", &supertank_move_pain2},
{"supertank_move_pain3", &supertank_move_pain3},
{"supertank_move_run", &supertank_move_run},
{"supertank_move_stand", &supertank_move_stand},
{"supertank_move_turn_left", &supertank_move_turn_left},
{"supertank_move_turn_right", &supertank_move_turn_right},
{"tank_move_attack_blast", &tank_move_attack_blast},
{"tank_move_attack_chain", &tank_move_attack_chain},
{"tank_move_attack_fire_rocket", &tank_move_attack_fire_rocket},
{"tank_move_attack_post_blast", &tank_move_attack_post_blast},
{"tank_move_attack_post_rocket", &tank_move_attack_post_rocket},
{"tank_move_attack_pre_rocket", &tank_move_attack_pre_rocket},
{"tank_move_attack_strike", &tank_move_attack_strike},
{"tank_move_death", &tank_move_death},
{"tank_move_pain1", &tank_move_pain1},
{"tank_move_pain2", &tank_move_pain2},
{"tank_move_pain3", &tank_move_pain3},
{"tank_move_reattack_blast", &tank_move_reattack_blast},
{"tank_move_run", &tank_move_run},
{"tank_move_stand", &tank_move_stand},
{"tank_move_start_run", &tank_move_start_run},
{"tank_move_start_walk", &tank_move_start_walk},
{"tank_move_stop_run", &tank_move_stop_run},
{"tank_move_stop_walk", &tank_move_stop_walk},
{"tank_move_walk", &tank_move_walk},
{"tarbaby_move_fly", &tarbaby_move_fly},
{"tarbaby_move_jump", &tarbaby_move_jump},
{"tarbaby_move_run", &tarbaby_move_run},
{"tarbaby_move_stand", &tarbaby_move_stand},
{"turret_move_fire", &turret_move_fire},
{"turret_move_fire_blind", &turret_move_fire_blind},
{"turret_move_ready_gun", &turret_move_ready_gun},
{"turret_move_run", &turret_move_run},
{"turret_move_seek", &turret_move_seek},
{"turret_move_stand", &turret_move_stand},
{"widow2_move_attack_beam", &widow2_move_attack_beam},
{"widow2_move_attack_disrupt", &widow2_move_attack_disrupt},
{"widow2_move_attack_post_beam", &widow2_move_attack_post_beam},
{"widow2_move_attack_pre_beam", &widow2_move_attack_pre_beam},
{"widow2_move_dead", &widow2_move_dead},
{"widow2_move_death", &widow2_move_death},
{"widow2_move_pain", &widow2_move_pain},
{"widow2_move_really_dead", &widow2_move_really_dead},
{"widow2_move_run", &widow2_move_run},
{"widow2_move_spawn", &widow2_move_spawn},
{"widow2_move_stand", &widow2_move_stand},
{"widow2_move_tongs", &widow2_move_tongs},
{"widow2_move_walk", &widow2_move_walk},
{"widow_move_attack_blaster", &widow_move_attack_blaster},
{"widow_move_attack_kick", &widow_move_attack_kick},
{"widow_move_attack_post_blaster", &widow_move_attack_post_blaster},
{"widow_move_attack_post_blaster_l", &widow_move_attack_post_blaster_l},
{"widow_move_attack_post_blaster_r", &widow_move_attack_post_blaster_r},
{"widow_move_attack_pre_blaster", &widow_move_attack_pre_blaster},
{"widow_move_attack_pre_rail", &widow_move_attack_pre_rail},
{"widow_move_attack_rail", &widow_move_attack_rail},
{"widow_move_attack_rail_l", &widow_move_attack_rail_l},
{"widow_move_attack_rail_r", &widow_move_attack_rail_r},
{"widow_move_death", &widow_move_death},
{"widow_move_pain_heavy", &widow_move_pain_heavy},
{"widow_move_pain_light", &widow_move_pain_light},
{"widow_move_run", &widow_move_run},
{"widow_move_run_attack", &widow_move_run_attack},
{"widow_move_spawn", &widow_move_spawn},
{"widow_move_stand", &widow_move_stand},
{"widow_move_walk", &widow_move_walk},
{"wizard_move_attack", &wizard_move_attack},
{"wizard_move_death", &wizard_move_death},
{"wizard_move_finish", &wizard_move_finish},
{"wizard_move_pain", &wizard_move_pain},
{"wizard_move_run", &wizard_move_run},
{"wizard_move_stand", &wizard_move_stand},
{"zombie_move_attack1", &zombie_move_attack1},
{"zombie_move_attack2", &zombie_move_attack2},
{"zombie_move_attack3", &zombie_move_attack3},
{"zombie_move_fall_start", &zombie_move_fall_start},
{"zombie_move_get_up", &zombie_move_get_up},
{"zombie_move_get_up_attempt", &zombie_move_get_up_attempt},
{"zombie_move_pain1", &zombie_move_pain1},
{"zombie_move_pain2", &zombie_move_pain2},
{"zombie_move_pain3", &zombie_move_pain3},
{"zombie_move_pain4", &zombie_move_pain4},
{"zombie_move_run", &zombie_move_run},
{"zombie_move_stand", &zombie_move_stand},
{0, 0}
