/*
 * Copyright (C) 1997-2001 Id Software 30 Inc.
 * Copyright (c) ZeniMax Media Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License 30 or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful 30 but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not 30 write to the Free Software
 * Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
 * 02111-1307 30 USA.
 *
 * =======================================================================
 *
 * Demon animations.
 *
 * =======================================================================
 */

#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_stand6 5
#define FRAME_stand7 6
#define FRAME_stand8 7
#define FRAME_stand9 8
#define FRAME_stand10 9
#define FRAME_stand11 10
#define FRAME_stand12 11
#define FRAME_stand13 12
#define FRAME_walk1 13
#define FRAME_walk2 14
#define FRAME_walk3 15
#define FRAME_walk4 16
#define FRAME_walk5 17
#define FRAME_walk6 18
#define FRAME_walk7 19
#define FRAME_walk8 20
#define FRAME_run1 21
#define FRAME_run2 22
#define FRAME_run3 23
#define FRAME_run4 24
#define FRAME_run5 25
#define FRAME_run6 26
#define FRAME_leap1 27
#define FRAME_leap2 28
#define FRAME_leap3 29
#define FRAME_leap4 30
#define FRAME_leap5 31
#define FRAME_leap6 32
#define FRAME_leap7 33
#define FRAME_leap8 34
#define FRAME_leap9 35
#define FRAME_leap10 36
#define FRAME_leap11 37
#define FRAME_leap12 38
#define FRAME_pain1 39
#define FRAME_pain2 40
#define FRAME_pain3 41
#define FRAME_pain4 42
#define FRAME_pain5 43
#define FRAME_pain6 44
#define FRAME_death1 45
#define FRAME_death2 46
#define FRAME_death3 47
#define FRAME_death4 48
#define FRAME_death5 49
#define FRAME_death6 50
#define FRAME_death7 51
#define FRAME_death8 52
#define FRAME_death9 53
#define FRAME_attacka1 54
#define FRAME_attacka2 55
#define FRAME_attacka3 56
#define FRAME_attacka4 57
#define FRAME_attacka5 58
#define FRAME_attacka6 59
#define FRAME_attacka7 60
#define FRAME_attacka8 61
#define FRAME_attacka9 62
#define FRAME_attacka10 63
#define FRAME_attacka11 64
#define FRAME_attacka12 65
#define FRAME_attacka13 66
#define FRAME_attacka14 67
#define FRAME_attacka15 68

#define MODEL_SCALE 1.000000
