/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 * Copyright (C) 2011 Yamagi Burmeister
 * Copyright (c) ZeniMax Media Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * =======================================================================
 *
 * Functionpointers to every function in the game.so.
 *
 * =======================================================================
 */

{"AngleMove_Begin", (byte *)AngleMove_Begin},
{"AngleMove_Calc", (byte *)AngleMove_Calc},
{"AngleMove_Done", (byte *)AngleMove_Done},
{"AngleMove_Final", (byte *)AngleMove_Final},
{"ArmorIndex", (byte *)ArmorIndex},
{"AttackFinished", (byte *)AttackFinished},
{"BecomeExplosion1", (byte *)BecomeExplosion1},
{"BecomeExplosion2", (byte *)BecomeExplosion2},
{"BeginIntermission", (byte *)BeginIntermission},
{"Blaster_Fire", (byte *)Blaster_Fire},
{"Boss2MachineGun", (byte *)Boss2MachineGun},
{"Boss2Rocket", (byte *)Boss2Rocket},
{"Boss2_CheckAttack", (byte *)Boss2_CheckAttack},
{"BossExplode", (byte *)BossExplode},
{"BossExplode2", (byte *)BossExplode2},
{"CanDamage", (byte *)CanDamage},
{"CarrierCoopCheck", (byte *)CarrierCoopCheck},
{"CarrierGrenade", (byte *)CarrierGrenade},
{"CarrierMachineGun", (byte *)CarrierMachineGun},
{"CarrierMachineGunHold", (byte *)CarrierMachineGunHold},
{"CarrierPredictiveRocket", (byte *)CarrierPredictiveRocket},
{"CarrierRail", (byte *)CarrierRail},
{"CarrierRocket", (byte *)CarrierRocket},
{"CarrierSaveLoc", (byte *)CarrierSaveLoc},
{"CarrierSpawn", (byte *)CarrierSpawn},
{"Carrier_CheckAttack", (byte *)Carrier_CheckAttack},
{"Chaingun_Fire", (byte *)Chaingun_Fire},
{"ChangeWeapon", (byte *)ChangeWeapon},
{"ChasecamTrack", (byte *)ChasecamTrack},
{"ChickMoan", (byte *)ChickMoan},
{"ChickReload", (byte *)ChickReload},
{"ChickRocket", (byte *)ChickRocket},
{"ChickSlash", (byte *)ChickSlash},
{"Chick_PreAttack1", (byte *)Chick_PreAttack1},
{"ClientBegin", (byte *)ClientBegin},
{"ClientBeginDeathmatch", (byte *)ClientBeginDeathmatch},
{"ClientBeginServerFrame", (byte *)ClientBeginServerFrame},
{"ClientCommand", (byte *)ClientCommand},
{"ClientConnect", (byte *)ClientConnect},
{"ClientDisconnect", (byte *)ClientDisconnect},
{"ClientEndServerFrame", (byte *)ClientEndServerFrame},
{"ClientObituary", (byte *)ClientObituary},
{"ClientThink", (byte *)ClientThink},
{"ClientUserinfoChanged", (byte *)ClientUserinfoChanged},
{"ClipGibVelocity", (byte *)ClipGibVelocity},
{"DBall_BallDie", (byte *)DBall_BallDie},
{"DBall_BallPain", (byte *)DBall_BallPain},
{"DBall_BallRespawn", (byte *)DBall_BallRespawn},
{"DBall_BallTouch", (byte *)DBall_BallTouch},
{"DBall_ChangeDamage", (byte *)DBall_ChangeDamage},
{"DBall_ChangeKnockback", (byte *)DBall_ChangeKnockback},
{"DBall_GoalTouch", (byte *)DBall_GoalTouch},
{"DBall_SpeedTouch", (byte *)DBall_SpeedTouch},
{"Defender_Launch", (byte *)Defender_Launch},
{"DoRandomRespawn", (byte *)DoRandomRespawn},
{"DoRespawn", (byte *)DoRespawn},
{"Door_Activate", (byte *)Door_Activate},
{"Drop_Ammo", (byte *)Drop_Ammo},
{"Drop_General", (byte *)Drop_General},
{"Drop_Item", (byte *)Drop_Item},
{"Drop_PowerArmor", (byte *)Drop_PowerArmor},
{"Drop_Weapon", (byte *)Drop_Weapon},
{"FacingIdeal", (byte *)FacingIdeal},
{"G_FreeEdict", (byte *)G_FreeEdict},
{"G_PickTarget", (byte *)G_PickTarget},
{"G_Spawn", (byte *)G_Spawn},
{"G_TouchSolids", (byte *)G_TouchSolids},
{"G_TouchTriggers", (byte *)G_TouchTriggers},
{"G_UseTargets", (byte *)G_UseTargets},
{"GaldiatorMelee", (byte *)GaldiatorMelee},
{"GetChaseTarget", (byte *)GetChaseTarget},
{"GladbMelee", (byte *)GladbMelee},
{"GladiatorGun", (byte *)GladiatorGun},
{"Grenade_Explode", (byte *)Grenade_Explode},
{"Grenade_Touch", (byte *)Grenade_Touch},
{"GunnerFire", (byte *)GunnerFire},
{"GunnerGrenade", (byte *)GunnerGrenade},
{"Heatbeam_Fire", (byte *)Heatbeam_Fire},
{"HelpComputerMessage", (byte *)HelpComputerMessage},
{"HuntTarget", (byte *)HuntTarget},
{"Hunter_Launch", (byte *)Hunter_Launch},
{"InfantryMachineGun", (byte *)InfantryMachineGun},
{"InventoryMessage", (byte *)InventoryMessage},
{"IsBadAhead", (byte *)IsBadAhead},
{"IsFemale", (byte *)IsFemale},
{"IsNeutral", (byte *)IsNeutral},
{"Item_TriggeredSpawn", (byte *)Item_TriggeredSpawn},
{"Jorg_CheckAttack", (byte *)Jorg_CheckAttack},
{"KillBox", (byte *)KillBox},
{"KillChildren", (byte *)KillChildren},
{"Killed", (byte *)Killed},
{"LookAtKiller", (byte *)LookAtKiller},
{"M_CatagorizePosition", (byte *)M_CatagorizePosition},
{"M_ChangeYaw", (byte *)M_ChangeYaw},
{"M_CheckAttack", (byte *)M_CheckAttack},
{"M_CheckBottom", (byte *)M_CheckBottom},
{"M_CheckGround", (byte *)M_CheckGround},
{"M_FliesOff", (byte *)M_FliesOff},
{"M_FliesOn", (byte *)M_FliesOn},
{"M_FlyCheck", (byte *)M_FlyCheck},
{"M_MonsterDodge", (byte *)M_MonsterDodge},
{"M_MoveToGoal", (byte *)M_MoveToGoal},
{"M_ReactToDamage", (byte *)M_ReactToDamage},
{"M_SetEffects", (byte *)M_SetEffects},
{"M_WorldEffects", (byte *)M_WorldEffects},
{"M_droptofloor", (byte *)M_droptofloor},
{"M_walkmove", (byte *)M_walkmove},
{"Machinegun_Fire", (byte *)Machinegun_Fire},
{"MakronHyperblaster", (byte *)MakronHyperblaster},
{"MakronRailgun", (byte *)MakronRailgun},
{"MakronSaveloc", (byte *)MakronSaveloc},
{"MakronSpawn", (byte *)MakronSpawn},
{"MakronToss", (byte *)MakronToss},
{"Makron_CheckAttack", (byte *)Makron_CheckAttack},
{"MarkTeslaArea", (byte *)MarkTeslaArea},
{"MegaHealth_think", (byte *)MegaHealth_think},
{"MoveClientToIntermission", (byte *)MoveClientToIntermission},
{"Move_Begin", (byte *)Move_Begin},
{"Move_Calc", (byte *)Move_Calc},
{"Move_Done", (byte *)Move_Done},
{"Move_Final", (byte *)Move_Final},
{"NoAmmoWeaponChange", (byte *)NoAmmoWeaponChange},
{"Nuke_Explode", (byte *)Nuke_Explode},
{"Nuke_Quake", (byte *)Nuke_Quake},
{"Nuke_Think", (byte *)Nuke_Think},
{"OnSameTeam", (byte *)OnSameTeam},
{"Own_Sphere", (byte *)Own_Sphere},
{"PickBallStart", (byte *)PickBallStart},
{"PickCoopTarget", (byte *)PickCoopTarget},
{"Pickup_Adrenaline", (byte *)Pickup_Adrenaline},
{"Pickup_Ammo", (byte *)Pickup_Ammo},
{"Pickup_AncientHead", (byte *)Pickup_AncientHead},
{"Pickup_Armor", (byte *)Pickup_Armor},
{"Pickup_Bandolier", (byte *)Pickup_Bandolier},
{"Pickup_Doppleganger", (byte *)Pickup_Doppleganger},
{"Pickup_Health", (byte *)Pickup_Health},
{"Pickup_Key", (byte *)Pickup_Key},
{"Pickup_Nuke", (byte *)Pickup_Nuke},
{"Pickup_Pack", (byte *)Pickup_Pack},
{"Pickup_PowerArmor", (byte *)Pickup_PowerArmor},
{"Pickup_Powerup", (byte *)Pickup_Powerup},
{"Pickup_Sphere", (byte *)Pickup_Sphere},
{"Pickup_Weapon", (byte *)Pickup_Weapon},
{"PlayersRangeFromSpot", (byte *)PlayersRangeFromSpot},
{"PowerArmorType", (byte *)PowerArmorType},
{"Prox_Explode", (byte *)Prox_Explode},
{"Prox_Field_Touch", (byte *)Prox_Field_Touch},
{"PutClientInServer", (byte *)PutClientInServer},
{"RemoveAttackingPainDaemons", (byte *)RemoveAttackingPainDaemons},
{"SP_CreateCoopSpots", (byte *)SP_CreateCoopSpots},
{"SP_CreateUnnamedSpawn", (byte *)SP_CreateUnnamedSpawn},
{"SP_FixCoopSpots", (byte *)SP_FixCoopSpots},
{"SV_AddRotationalFriction", (byte *)SV_AddRotationalFriction},
{"SV_CalcBlend", (byte *)SV_CalcBlend},
{"SV_CalcGunOffset", (byte *)SV_CalcGunOffset},
{"SV_CalcViewOffset", (byte *)SV_CalcViewOffset},
{"SV_CheckVelocity", (byte *)SV_CheckVelocity},
{"SV_CloseEnough", (byte *)SV_CloseEnough},
{"SV_FixCheckBottom", (byte *)SV_FixCheckBottom},
{"SV_FlyMove", (byte *)SV_FlyMove},
{"SV_Impact", (byte *)SV_Impact},
{"SV_NewChaseDir", (byte *)SV_NewChaseDir},
{"SV_Physics_NewToss", (byte *)SV_Physics_NewToss},
{"SV_Physics_Noclip", (byte *)SV_Physics_Noclip},
{"SV_Physics_None", (byte *)SV_Physics_None},
{"SV_Physics_Pusher", (byte *)SV_Physics_Pusher},
{"SV_Physics_Step", (byte *)SV_Physics_Step},
{"SV_Physics_Toss", (byte *)SV_Physics_Toss},
{"SV_RunThink", (byte *)SV_RunThink},
{"SV_StepDirection", (byte *)SV_StepDirection},
{"SelectFarthestDeathmatchSpawnPoint", (byte *)SelectFarthestDeathmatchSpawnPoint},
{"SelectRandomDeathmatchSpawnPoint", (byte *)SelectRandomDeathmatchSpawnPoint},
{"SetRespawn", (byte *)SetRespawn},
{"SetTriggeredSpawn", (byte *)SetTriggeredSpawn},
{"SpawnItem", (byte *)SpawnItem},
{"Tag_ChangeDamage", (byte *)Tag_ChangeDamage},
{"Tag_DogTag", (byte *)Tag_DogTag},
{"Tag_DropToken", (byte *)Tag_DropToken},
{"Tag_KillItBonus", (byte *)Tag_KillItBonus},
{"Tag_MakeTouchable", (byte *)Tag_MakeTouchable},
{"Tag_PickupToken", (byte *)Tag_PickupToken},
{"Tag_PlayerDeath", (byte *)Tag_PlayerDeath},
{"Tag_PlayerDisconnect", (byte *)Tag_PlayerDisconnect},
{"Tag_PlayerEffects", (byte *)Tag_PlayerEffects},
{"Tag_Respawn", (byte *)Tag_Respawn},
{"Tag_Score", (byte *)Tag_Score},
{"TankBlaster", (byte *)TankBlaster},
{"TankMachineGun", (byte *)TankMachineGun},
{"TankRocket", (byte *)TankRocket},
{"TankStrike", (byte *)TankStrike},
{"TargetTesla", (byte *)TargetTesla},
{"Target_Help_Think", (byte *)Target_Help_Think},
{"Think_AccelMove", (byte *)Think_AccelMove},
{"Think_Boss3Stand", (byte *)Think_Boss3Stand},
{"Think_CalcMoveSpeed", (byte *)Think_CalcMoveSpeed},
{"Think_Delay", (byte *)Think_Delay},
{"Think_SpawnDoorTrigger", (byte *)Think_SpawnDoorTrigger},
{"Think_Weapon", (byte *)Think_Weapon},
{"ThrowArm1", (byte *)ThrowArm1},
{"ThrowArm2", (byte *)ThrowArm2},
{"ThrowClientHead", (byte *)ThrowClientHead},
{"ThrowDebris", (byte *)ThrowDebris},
{"ThrowGib", (byte *)ThrowGib},
{"ThrowGibACID", (byte *)ThrowGibACID},
{"ThrowHead", (byte *)ThrowHead},
{"ThrowHeadACID", (byte *)ThrowHeadACID},
{"ThrowWidowGib", (byte *)ThrowWidowGib},
{"ThrowWidowGibReal", (byte *)ThrowWidowGibReal},
{"Throw_Generic", (byte *)Throw_Generic},
{"TossClientWeapon", (byte *)TossClientWeapon},
{"Touch_DoorTrigger", (byte *)Touch_DoorTrigger},
{"Touch_Item", (byte *)Touch_Item},
{"Touch_Multi", (byte *)Touch_Multi},
{"Touch_Plat_Center", (byte *)Touch_Plat_Center},
{"Touch_Plat_Center2", (byte *)Touch_Plat_Center2},
{"Trap_Think", (byte *)Trap_Think},
{"TreadSound", (byte *)TreadSound},
{"TreadSound2", (byte *)TreadSound2},
{"TurretAim", (byte *)TurretAim},
{"TurretFire", (byte *)TurretFire},
{"TurretFireBlind", (byte *)TurretFireBlind},
{"UpdateChaseCam", (byte *)UpdateChaseCam},
{"Use_Areaportal", (byte *)Use_Areaportal},
{"Use_Boss3", (byte *)Use_Boss3},
{"Use_Breather", (byte *)Use_Breather},
{"Use_Compass", (byte *)Use_Compass},
{"Use_Defender", (byte *)Use_Defender},
{"Use_Doppleganger", (byte *)Use_Doppleganger},
{"Use_Double", (byte *)Use_Double},
{"Use_Envirosuit", (byte *)Use_Envirosuit},
{"Use_Flashlight", (byte *)Use_Flashlight},
{"Use_Hunter", (byte *)Use_Hunter},
{"Use_IR", (byte *)Use_IR},
{"Use_Invulnerability", (byte *)Use_Invulnerability},
{"Use_Item", (byte *)Use_Item},
{"Use_Multi", (byte *)Use_Multi},
{"Use_Nuke", (byte *)Use_Nuke},
{"Use_Plat", (byte *)Use_Plat},
{"Use_Plat2", (byte *)Use_Plat2},
{"Use_PowerArmor", (byte *)Use_PowerArmor},
{"Use_Quad", (byte *)Use_Quad},
{"Use_QuadFire", (byte *)Use_QuadFire},
{"Use_Silencer", (byte *)Use_Silencer},
{"Use_Target_Help", (byte *)Use_Target_Help},
{"Use_Target_Speaker", (byte *)Use_Target_Speaker},
{"Use_Target_Tent", (byte *)Use_Target_Tent},
{"Use_Vengeance", (byte *)Use_Vengeance},
{"Use_Weapon", (byte *)Use_Weapon},
{"Use_Weapon2", (byte *)Use_Weapon2},
{"ValidateSelectedItem", (byte *)ValidateSelectedItem},
{"Vengeance_Launch", (byte *)Vengeance_Launch},
{"Weapon_BFG", (byte *)Weapon_BFG},
{"Weapon_Blaster", (byte *)Weapon_Blaster},
{"Weapon_Blaster_Fire", (byte *)Weapon_Blaster_Fire},
{"Weapon_ChainFist", (byte *)Weapon_ChainFist},
{"Weapon_Chaingun", (byte *)Weapon_Chaingun},
{"Weapon_Disintegrator", (byte *)Weapon_Disintegrator},
{"Weapon_ETF_Rifle", (byte *)Weapon_ETF_Rifle},
{"Weapon_Generic", (byte *)Weapon_Generic},
{"Weapon_Grenade", (byte *)Weapon_Grenade},
{"Weapon_GrenadeLauncher", (byte *)Weapon_GrenadeLauncher},
{"Weapon_Heatbeam", (byte *)Weapon_Heatbeam},
{"Weapon_HyperBlaster", (byte *)Weapon_HyperBlaster},
{"Weapon_HyperBlaster_Fire", (byte *)Weapon_HyperBlaster_Fire},
{"Weapon_Ionripper", (byte *)Weapon_Ionripper},
{"Weapon_Machinegun", (byte *)Weapon_Machinegun},
{"Weapon_Phalanx", (byte *)Weapon_Phalanx},
{"Weapon_ProxLauncher", (byte *)Weapon_ProxLauncher},
{"Weapon_Railgun", (byte *)Weapon_Railgun},
{"Weapon_RocketLauncher", (byte *)Weapon_RocketLauncher},
{"Weapon_RocketLauncher_Fire", (byte *)Weapon_RocketLauncher_Fire},
{"Weapon_Shotgun", (byte *)Weapon_Shotgun},
{"Weapon_SuperShotgun", (byte *)Weapon_SuperShotgun},
{"Weapon_Tesla", (byte *)Weapon_Tesla},
{"Weapon_Trap", (byte *)Weapon_Trap},
{"Widow2Beam", (byte *)Widow2Beam},
{"Widow2BeamTargetRemove", (byte *)Widow2BeamTargetRemove},
{"Widow2Crunch", (byte *)Widow2Crunch},
{"Widow2SaveBeamTarget", (byte *)Widow2SaveBeamTarget},
{"Widow2SaveDisruptLoc", (byte *)Widow2SaveDisruptLoc},
{"Widow2Spawn", (byte *)Widow2Spawn},
{"Widow2StartSweep", (byte *)Widow2StartSweep},
{"Widow2Tongue", (byte *)Widow2Tongue},
{"Widow2TonguePull", (byte *)Widow2TonguePull},
{"Widow2Toss", (byte *)Widow2Toss},
{"Widow2_CheckAttack", (byte *)Widow2_CheckAttack},
{"WidowBlaster", (byte *)WidowBlaster},
{"WidowCalcSlots", (byte *)WidowCalcSlots},
{"WidowDisrupt", (byte *)WidowDisrupt},
{"WidowDouble", (byte *)WidowDouble},
{"WidowExplode", (byte *)WidowExplode},
{"WidowExplosion1", (byte *)WidowExplosion1},
{"WidowExplosion2", (byte *)WidowExplosion2},
{"WidowExplosion3", (byte *)WidowExplosion3},
{"WidowExplosion4", (byte *)WidowExplosion4},
{"WidowExplosion5", (byte *)WidowExplosion5},
{"WidowExplosion6", (byte *)WidowExplosion6},
{"WidowExplosion7", (byte *)WidowExplosion7},
{"WidowExplosionLeg", (byte *)WidowExplosionLeg},
{"WidowGoinQuad", (byte *)WidowGoinQuad},
{"WidowPent", (byte *)WidowPent},
{"WidowPowerArmor", (byte *)WidowPowerArmor},
{"WidowPowerups", (byte *)WidowPowerups},
{"WidowRail", (byte *)WidowRail},
{"WidowRespondPowerup", (byte *)WidowRespondPowerup},
{"WidowSaveLoc", (byte *)WidowSaveLoc},
{"WidowSpawn", (byte *)WidowSpawn},
{"Widow_CheckAttack", (byte *)Widow_CheckAttack},
{"abortHeal", (byte *)abortHeal},
{"actorMachineGun", (byte *)actorMachineGun},
{"actor_attack", (byte *)actor_attack},
{"actor_dead", (byte *)actor_dead},
{"actor_die", (byte *)actor_die},
{"actor_fire", (byte *)actor_fire},
{"actor_pain", (byte *)actor_pain},
{"actor_run", (byte *)actor_run},
{"actor_stand", (byte *)actor_stand},
{"actor_use", (byte *)actor_use},
{"actor_walk", (byte *)actor_walk},
{"ai_charge", (byte *)ai_charge},
{"ai_checkattack", (byte *)ai_checkattack},
{"ai_facing", (byte *)ai_facing},
{"ai_move", (byte *)ai_move},
{"ai_move2", (byte *)ai_move2},
{"ai_movetogoal", (byte *)ai_movetogoal},
{"ai_run", (byte *)ai_run},
{"ai_run_melee", (byte *)ai_run_melee},
{"ai_run_missile", (byte *)ai_run_missile},
{"ai_run_slide", (byte *)ai_run_slide},
{"ai_stand", (byte *)ai_stand},
{"ai_stand2", (byte *)ai_stand2},
{"ai_turn", (byte *)ai_turn},
{"ai_walk", (byte *)ai_walk},
{"amb4_think", (byte *)amb4_think},
{"arachnid_attack", (byte *)arachnid_attack},
{"arachnid_charge_rail", (byte *)arachnid_charge_rail},
{"arachnid_dead", (byte *)arachnid_dead},
{"arachnid_die", (byte *)arachnid_die},
{"arachnid_footstep", (byte *)arachnid_footstep},
{"arachnid_melee_charge", (byte *)arachnid_melee_charge},
{"arachnid_melee_hit", (byte *)arachnid_melee_hit},
{"arachnid_pain", (byte *)arachnid_pain},
{"arachnid_rail", (byte *)arachnid_rail},
{"arachnid_run", (byte *)arachnid_run},
{"arachnid_sight", (byte *)arachnid_sight},
{"arachnid_stand", (byte *)arachnid_stand},
{"arachnid_walk", (byte *)arachnid_walk},
{"army_attack", (byte *)army_attack},
{"army_dead", (byte *)army_dead},
{"army_die", (byte *)army_die},
{"army_pain", (byte *)army_pain},
{"army_run", (byte *)army_run},
{"army_search", (byte *)army_search},
{"army_sight", (byte *)army_sight},
{"army_stand", (byte *)army_stand},
{"badarea_touch", (byte *)badarea_touch},
{"barrel_delay", (byte *)barrel_delay},
{"barrel_explode", (byte *)barrel_explode},
{"barrel_start", (byte *)barrel_start},
{"barrel_think", (byte *)barrel_think},
{"barrel_touch", (byte *)barrel_touch},
{"below", (byte *)below},
{"berserk_attack_club", (byte *)berserk_attack_club},
{"berserk_attack_spike", (byte *)berserk_attack_spike},
{"berserk_blocked", (byte *)berserk_blocked},
{"berserk_dead", (byte *)berserk_dead},
{"berserk_die", (byte *)berserk_die},
{"berserk_fidget", (byte *)berserk_fidget},
{"berserk_footstep", (byte *)berserk_footstep},
{"berserk_melee", (byte *)berserk_melee},
{"berserk_pain", (byte *)berserk_pain},
{"berserk_run", (byte *)berserk_run},
{"berserk_search", (byte *)berserk_search},
{"berserk_sidestep", (byte *)berserk_sidestep},
{"berserk_sight", (byte *)berserk_sight},
{"berserk_stand", (byte *)berserk_stand},
{"berserk_strike", (byte *)berserk_strike},
{"berserk_swing", (byte *)berserk_swing},
{"berserk_walk", (byte *)berserk_walk},
{"bfg_explode", (byte *)bfg_explode},
{"bfg_think", (byte *)bfg_think},
{"bfg_touch", (byte *)bfg_touch},
{"blacklight_think", (byte *)blacklight_think},
{"blaster2_touch", (byte *)blaster2_touch},
{"blaster_touch", (byte *)blaster_touch},
{"blastoff", (byte *)blastoff},
{"blocked_checkjump", (byte *)blocked_checkjump},
{"blocked_checknewenemy", (byte *)blocked_checknewenemy},
{"blocked_checkplat", (byte *)blocked_checkplat},
{"body_die", (byte *)body_die},
{"body_gib", (byte *)body_gib},
{"body_think", (byte *)body_think},
{"boss2_attack", (byte *)boss2_attack},
{"boss2_attack_mg", (byte *)boss2_attack_mg},
{"boss2_dead", (byte *)boss2_dead},
{"boss2_die", (byte *)boss2_die},
{"boss2_firebullet_left", (byte *)boss2_firebullet_left},
{"boss2_firebullet_right", (byte *)boss2_firebullet_right},
{"boss2_pain", (byte *)boss2_pain},
{"boss2_reattack_mg", (byte *)boss2_reattack_mg},
{"boss2_run", (byte *)boss2_run},
{"boss2_search", (byte *)boss2_search},
{"boss2_stand", (byte *)boss2_stand},
{"boss2_walk", (byte *)boss2_walk},
{"boss5MachineGun", (byte *)boss5MachineGun},
{"boss5Rocket", (byte *)boss5Rocket},
{"boss5_attack", (byte *)boss5_attack},
{"boss5_dead", (byte *)boss5_dead},
{"boss5_die", (byte *)boss5_die},
{"boss5_forward", (byte *)boss5_forward},
{"boss5_pain", (byte *)boss5_pain},
{"boss5_reattack1", (byte *)boss5_reattack1},
{"boss5_run", (byte *)boss5_run},
{"boss5_search", (byte *)boss5_search},
{"boss5_stand", (byte *)boss5_stand},
{"boss5_walk", (byte *)boss5_walk},
{"bot_goal_think", (byte *)bot_goal_think},
{"brain_attack", (byte *)brain_attack},
{"brain_chest_closed", (byte *)brain_chest_closed},
{"brain_chest_open", (byte *)brain_chest_open},
{"brain_dead", (byte *)brain_dead},
{"brain_die", (byte *)brain_die},
{"brain_dodge", (byte *)brain_dodge},
{"brain_duck", (byte *)brain_duck},
{"brain_duck_down", (byte *)brain_duck_down},
{"brain_duck_hold", (byte *)brain_duck_hold},
{"brain_duck_up", (byte *)brain_duck_up},
{"brain_footstep", (byte *)brain_footstep},
{"brain_hit_left", (byte *)brain_hit_left},
{"brain_hit_right", (byte *)brain_hit_right},
{"brain_idle", (byte *)brain_idle},
{"brain_laserbeam", (byte *)brain_laserbeam},
{"brain_laserbeam_reattack", (byte *)brain_laserbeam_reattack},
{"brain_melee", (byte *)brain_melee},
{"brain_pain", (byte *)brain_pain},
{"brain_run", (byte *)brain_run},
{"brain_search", (byte *)brain_search},
{"brain_sight", (byte *)brain_sight},
{"brain_stand", (byte *)brain_stand},
{"brain_swing_left", (byte *)brain_swing_left},
{"brain_swing_right", (byte *)brain_swing_right},
{"brain_tentacle_attack", (byte *)brain_tentacle_attack},
{"brain_tounge_attack", (byte *)brain_tounge_attack},
{"brain_walk", (byte *)brain_walk},
{"button_done", (byte *)button_done},
{"button_fire", (byte *)button_fire},
{"button_killed", (byte *)button_killed},
{"button_return", (byte *)button_return},
{"button_touch", (byte *)button_touch},
{"button_use", (byte *)button_use},
{"button_wait", (byte *)button_wait},
{"canReach", (byte *)canReach},
{"carrier_attack", (byte *)carrier_attack},
{"carrier_attack_gren", (byte *)carrier_attack_gren},
{"carrier_attack_mg", (byte *)carrier_attack_mg},
{"carrier_dead", (byte *)carrier_dead},
{"carrier_die", (byte *)carrier_die},
{"carrier_firebullet_left", (byte *)carrier_firebullet_left},
{"carrier_firebullet_right", (byte *)carrier_firebullet_right},
{"carrier_pain", (byte *)carrier_pain},
{"carrier_prep_spawn", (byte *)carrier_prep_spawn},
{"carrier_ready_spawn", (byte *)carrier_ready_spawn},
{"carrier_reattack_gren", (byte *)carrier_reattack_gren},
{"carrier_reattack_mg", (byte *)carrier_reattack_mg},
{"carrier_run", (byte *)carrier_run},
{"carrier_sight", (byte *)carrier_sight},
{"carrier_spawn_check", (byte *)carrier_spawn_check},
{"carrier_stand", (byte *)carrier_stand},
{"carrier_start_spawn", (byte *)carrier_start_spawn},
{"carrier_walk", (byte *)carrier_walk},
{"chainfist_smoke", (byte *)chainfist_smoke},
{"change_to_roam", (byte *)change_to_roam},
{"check_dodge", (byte *)check_dodge},
{"check_telefrag", (byte *)check_telefrag},
{"chick_attack", (byte *)chick_attack},
{"chick_attack1", (byte *)chick_attack1},
{"chick_blocked", (byte *)chick_blocked},
{"chick_dead", (byte *)chick_dead},
{"chick_die", (byte *)chick_die},
{"chick_dodge", (byte *)chick_dodge},
{"chick_duck", (byte *)chick_duck},
{"chick_duck_down", (byte *)chick_duck_down},
{"chick_duck_hold", (byte *)chick_duck_hold},
{"chick_duck_up", (byte *)chick_duck_up},
{"chick_fidget", (byte *)chick_fidget},
{"chick_footstep", (byte *)chick_footstep},
{"chick_melee", (byte *)chick_melee},
{"chick_pain", (byte *)chick_pain},
{"chick_rerocket", (byte *)chick_rerocket},
{"chick_reslash", (byte *)chick_reslash},
{"chick_run", (byte *)chick_run},
{"chick_sidestep", (byte *)chick_sidestep},
{"chick_sight", (byte *)chick_sight},
{"chick_slash", (byte *)chick_slash},
{"chick_stand", (byte *)chick_stand},
{"chick_walk", (byte *)chick_walk},
{"choose_cdtrack_touch", (byte *)choose_cdtrack_touch},
{"cleanupHeal", (byte *)cleanupHeal},
{"cleanupHealTarget", (byte *)cleanupHealTarget},
{"commander_body_die", (byte *)commander_body_die},
{"commander_body_drop", (byte *)commander_body_drop},
{"commander_body_think", (byte *)commander_body_think},
{"commander_body_use", (byte *)commander_body_use},
{"dabeam_hit", (byte *)dabeam_hit},
{"debris_die", (byte *)debris_die},
{"defender_pain", (byte *)defender_pain},
{"defender_shoot", (byte *)defender_shoot},
{"defender_think", (byte *)defender_think},
{"demon_attack", (byte *)demon_attack},
{"demon_dead", (byte *)demon_dead},
{"demon_die", (byte *)demon_die},
{"demon_jump_touch", (byte *)demon_jump_touch},
{"demon_melee", (byte *)demon_melee},
{"demon_pain", (byte *)demon_pain},
{"demon_run", (byte *)demon_run},
{"demon_search", (byte *)demon_search},
{"demon_sight", (byte *)demon_sight},
{"demon_stand", (byte *)demon_stand},
{"dog_dead", (byte *)dog_dead},
{"dog_die", (byte *)dog_die},
{"dog_leap", (byte *)dog_leap},
{"dog_leap_touch", (byte *)dog_leap_touch},
{"dog_melee", (byte *)dog_melee},
{"dog_pain", (byte *)dog_pain},
{"dog_run", (byte *)dog_run},
{"dog_search", (byte *)dog_search},
{"dog_sight", (byte *)dog_sight},
{"dog_stand", (byte *)dog_stand},
{"door_blocked", (byte *)door_blocked},
{"door_go_down", (byte *)door_go_down},
{"door_go_up", (byte *)door_go_up},
{"door_hit_bottom", (byte *)door_hit_bottom},
{"door_hit_top", (byte *)door_hit_top},
{"door_killed", (byte *)door_killed},
{"door_secret_blocked", (byte *)door_secret_blocked},
{"door_secret_die", (byte *)door_secret_die},
{"door_secret_done", (byte *)door_secret_done},
{"door_secret_move1", (byte *)door_secret_move1},
{"door_secret_move2", (byte *)door_secret_move2},
{"door_secret_move3", (byte *)door_secret_move3},
{"door_secret_move4", (byte *)door_secret_move4},
{"door_secret_move5", (byte *)door_secret_move5},
{"door_secret_move6", (byte *)door_secret_move6},
{"door_secret_use", (byte *)door_secret_use},
{"door_touch", (byte *)door_touch},
{"door_use", (byte *)door_use},
{"door_use_areaportals", (byte *)door_use_areaportals},
{"doppleganger_die", (byte *)doppleganger_die},
{"doppleganger_pain", (byte *)doppleganger_pain},
{"doppleganger_timeout", (byte *)doppleganger_timeout},
{"drawbbox", (byte *)drawbbox},
{"drop_make_touchable", (byte *)drop_make_touchable},
{"drop_temp_touch", (byte *)drop_temp_touch},
{"droptofloor", (byte *)droptofloor},
{"dynamicspawn_touch", (byte *)dynamicspawn_touch},
{"enfbolt_touch", (byte *)enfbolt_touch},
{"enforcer_attack", (byte *)enforcer_attack},
{"enforcer_die", (byte *)enforcer_die},
{"enforcer_pain", (byte *)enforcer_pain},
{"enforcer_run", (byte *)enforcer_run},
{"enforcer_search", (byte *)enforcer_search},
{"enforcer_sight", (byte *)enforcer_sight},
{"enforcer_stand", (byte *)enforcer_stand},
{"enforcer_walk", (byte *)enforcer_walk},
{"env_fire_think", (byte *)env_fire_think},
{"face_wall", (byte *)face_wall},
{"fd_secret_done", (byte *)fd_secret_done},
{"fd_secret_killed", (byte *)fd_secret_killed},
{"fd_secret_move1", (byte *)fd_secret_move1},
{"fd_secret_move2", (byte *)fd_secret_move2},
{"fd_secret_move3", (byte *)fd_secret_move3},
{"fd_secret_move4", (byte *)fd_secret_move4},
{"fd_secret_move5", (byte *)fd_secret_move5},
{"fd_secret_move6", (byte *)fd_secret_move6},
{"fd_secret_use", (byte *)fd_secret_use},
{"fire_beams", (byte *)fire_beams},
{"fire_bfg", (byte *)fire_bfg},
{"fire_blaster", (byte *)fire_blaster},
{"fire_blaster2", (byte *)fire_blaster2},
{"fire_blueblaster", (byte *)fire_blueblaster},
{"fire_bullet", (byte *)fire_bullet},
{"fire_doppleganger", (byte *)fire_doppleganger},
{"fire_flechette", (byte *)fire_flechette},
{"fire_grenade", (byte *)fire_grenade},
{"fire_grenade2", (byte *)fire_grenade2},
{"fire_heat", (byte *)fire_heat},
{"fire_heatbeam", (byte *)fire_heatbeam},
{"fire_hit", (byte *)fire_hit},
{"fire_ionripper", (byte *)fire_ionripper},
{"fire_lead", (byte *)fire_lead},
{"fire_loogie", (byte *)fire_loogie},
{"fire_nuke", (byte *)fire_nuke},
{"fire_plasma", (byte *)fire_plasma},
{"fire_player_melee", (byte *)fire_player_melee},
{"fire_prox", (byte *)fire_prox},
{"fire_rail", (byte *)fire_rail},
{"fire_rocket", (byte *)fire_rocket},
{"fire_shotgun", (byte *)fire_shotgun},
{"fire_tesla", (byte *)fire_tesla},
{"fire_tracker", (byte *)fire_tracker},
{"fire_trap", (byte *)fire_trap},
{"fish_dead", (byte *)fish_dead},
{"fish_die", (byte *)fish_die},
{"fish_melee", (byte *)fish_melee},
{"fish_pain", (byte *)fish_pain},
{"fish_run", (byte *)fish_run},
{"fish_search", (byte *)fish_search},
{"fish_stand", (byte *)fish_stand},
{"fixbot_attack", (byte *)fixbot_attack},
{"fixbot_dead", (byte *)fixbot_dead},
{"fixbot_die", (byte *)fixbot_die},
{"fixbot_fire_blaster", (byte *)fixbot_fire_blaster},
{"fixbot_fire_laser", (byte *)fixbot_fire_laser},
{"fixbot_fire_welder", (byte *)fixbot_fire_welder},
{"fixbot_pain", (byte *)fixbot_pain},
{"fixbot_run", (byte *)fixbot_run},
{"fixbot_search", (byte *)fixbot_search},
{"fixbot_stand", (byte *)fixbot_stand},
{"fixbot_start_attack", (byte *)fixbot_start_attack},
{"fixbot_walk", (byte *)fixbot_walk},
{"flechette_touch", (byte *)flechette_touch},
{"flipper_bite", (byte *)flipper_bite},
{"flipper_dead", (byte *)flipper_dead},
{"flipper_die", (byte *)flipper_die},
{"flipper_melee", (byte *)flipper_melee},
{"flipper_pain", (byte *)flipper_pain},
{"flipper_preattack", (byte *)flipper_preattack},
{"flipper_run", (byte *)flipper_run},
{"flipper_run_loop", (byte *)flipper_run_loop},
{"flipper_sight", (byte *)flipper_sight},
{"flipper_stand", (byte *)flipper_stand},
{"flipper_start_run", (byte *)flipper_start_run},
{"flipper_walk", (byte *)flipper_walk},
{"floater_attack", (byte *)floater_attack},
{"floater_blocked", (byte *)floater_blocked},
{"floater_dead", (byte *)floater_dead},
{"floater_die", (byte *)floater_die},
{"floater_fire_blaster", (byte *)floater_fire_blaster},
{"floater_idle", (byte *)floater_idle},
{"floater_melee", (byte *)floater_melee},
{"floater_pain", (byte *)floater_pain},
{"floater_run", (byte *)floater_run},
{"floater_sight", (byte *)floater_sight},
{"floater_stand", (byte *)floater_stand},
{"floater_walk", (byte *)floater_walk},
{"floater_wham", (byte *)floater_wham},
{"floater_zap", (byte *)floater_zap},
{"fly_vertical", (byte *)fly_vertical},
{"fly_vertical2", (byte *)fly_vertical2},
{"flyer_attack", (byte *)flyer_attack},
{"flyer_blocked", (byte *)flyer_blocked},
{"flyer_check_melee", (byte *)flyer_check_melee},
{"flyer_die", (byte *)flyer_die},
{"flyer_fire", (byte *)flyer_fire},
{"flyer_fireleft", (byte *)flyer_fireleft},
{"flyer_fireright", (byte *)flyer_fireright},
{"flyer_idle", (byte *)flyer_idle},
{"flyer_kamikaze", (byte *)flyer_kamikaze},
{"flyer_kamikaze_check", (byte *)flyer_kamikaze_check},
{"flyer_kamikaze_explode", (byte *)flyer_kamikaze_explode},
{"flyer_loop_melee", (byte *)flyer_loop_melee},
{"flyer_melee", (byte *)flyer_melee},
{"flyer_nextmove", (byte *)flyer_nextmove},
{"flyer_pain", (byte *)flyer_pain},
{"flyer_pop_blades", (byte *)flyer_pop_blades},
{"flyer_run", (byte *)flyer_run},
{"flyer_setstart", (byte *)flyer_setstart},
{"flyer_sight", (byte *)flyer_sight},
{"flyer_slash_left", (byte *)flyer_slash_left},
{"flyer_slash_right", (byte *)flyer_slash_right},
{"flyer_stand", (byte *)flyer_stand},
{"flyer_start", (byte *)flyer_start},
{"flyer_stop", (byte *)flyer_stop},
{"flyer_walk", (byte *)flyer_walk},
{"flymonster_start", (byte *)flymonster_start},
{"flymonster_start_go", (byte *)flymonster_start_go},
{"force_wall_think", (byte *)force_wall_think},
{"force_wall_use", (byte *)force_wall_use},
{"func_clock_format_countdown", (byte *)func_clock_format_countdown},
{"func_clock_reset", (byte *)func_clock_reset},
{"func_clock_think", (byte *)func_clock_think},
{"func_clock_use", (byte *)func_clock_use},
{"func_conveyor_use", (byte *)func_conveyor_use},
{"func_explosive_activate", (byte *)func_explosive_activate},
{"func_explosive_explode", (byte *)func_explosive_explode},
{"func_explosive_spawn", (byte *)func_explosive_spawn},
{"func_explosive_use", (byte *)func_explosive_use},
{"func_object_release", (byte *)func_object_release},
{"func_object_touch", (byte *)func_object_touch},
{"func_object_use", (byte *)func_object_use},
{"func_timer_think", (byte *)func_timer_think},
{"func_timer_use", (byte *)func_timer_use},
{"func_train_find", (byte *)func_train_find},
{"func_wall_use", (byte *)func_wall_use},
{"gekk_bite", (byte *)gekk_bite},
{"gekk_check_jump", (byte *)gekk_check_jump},
{"gekk_check_jump_close", (byte *)gekk_check_jump_close},
{"gekk_check_landing", (byte *)gekk_check_landing},
{"gekk_check_melee", (byte *)gekk_check_melee},
{"gekk_check_refire", (byte *)gekk_check_refire},
{"gekk_check_underwater", (byte *)gekk_check_underwater},
{"gekk_checkattack", (byte *)gekk_checkattack},
{"gekk_dead", (byte *)gekk_dead},
{"gekk_die", (byte *)gekk_die},
{"gekk_dodge", (byte *)gekk_dodge},
{"gekk_duck_down", (byte *)gekk_duck_down},
{"gekk_duck_hold", (byte *)gekk_duck_hold},
{"gekk_duck_up", (byte *)gekk_duck_up},
{"gekk_face", (byte *)gekk_face},
{"gekk_gibfest", (byte *)gekk_gibfest},
{"gekk_hit_left", (byte *)gekk_hit_left},
{"gekk_hit_right", (byte *)gekk_hit_right},
{"gekk_idle", (byte *)gekk_idle},
{"gekk_idle_loop", (byte *)gekk_idle_loop},
{"gekk_jump", (byte *)gekk_jump},
{"gekk_jump_takeoff", (byte *)gekk_jump_takeoff},
{"gekk_jump_takeoff2", (byte *)gekk_jump_takeoff2},
{"gekk_jump_touch", (byte *)gekk_jump_touch},
{"gekk_melee", (byte *)gekk_melee},
{"gekk_pain", (byte *)gekk_pain},
{"gekk_preattack", (byte *)gekk_preattack},
{"gekk_run", (byte *)gekk_run},
{"gekk_run_start", (byte *)gekk_run_start},
{"gekk_search", (byte *)gekk_search},
{"gekk_sight", (byte *)gekk_sight},
{"gekk_stand", (byte *)gekk_stand},
{"gekk_step", (byte *)gekk_step},
{"gekk_stop_skid", (byte *)gekk_stop_skid},
{"gekk_swim", (byte *)gekk_swim},
{"gekk_swim_loop", (byte *)gekk_swim_loop},
{"gekk_swing", (byte *)gekk_swing},
{"gekk_walk", (byte *)gekk_walk},
{"gib_die", (byte *)gib_die},
{"gib_think", (byte *)gib_think},
{"gib_touch", (byte *)gib_touch},
{"gladbGun", (byte *)gladbGun},
{"gladbGun_check", (byte *)gladbGun_check},
{"gladb_attack", (byte *)gladb_attack},
{"gladb_cleaver_swing", (byte *)gladb_cleaver_swing},
{"gladb_dead", (byte *)gladb_dead},
{"gladb_die", (byte *)gladb_die},
{"gladb_idle", (byte *)gladb_idle},
{"gladb_melee", (byte *)gladb_melee},
{"gladb_pain", (byte *)gladb_pain},
{"gladb_run", (byte *)gladb_run},
{"gladb_search", (byte *)gladb_search},
{"gladb_sight", (byte *)gladb_sight},
{"gladb_stand", (byte *)gladb_stand},
{"gladb_walk", (byte *)gladb_walk},
{"gladiator_attack", (byte *)gladiator_attack},
{"gladiator_blocked", (byte *)gladiator_blocked},
{"gladiator_cleaver_swing", (byte *)gladiator_cleaver_swing},
{"gladiator_dead", (byte *)gladiator_dead},
{"gladiator_die", (byte *)gladiator_die},
{"gladiator_footstep", (byte *)gladiator_footstep},
{"gladiator_idle", (byte *)gladiator_idle},
{"gladiator_melee", (byte *)gladiator_melee},
{"gladiator_pain", (byte *)gladiator_pain},
{"gladiator_run", (byte *)gladiator_run},
{"gladiator_search", (byte *)gladiator_search},
{"gladiator_sight", (byte *)gladiator_sight},
{"gladiator_stand", (byte *)gladiator_stand},
{"gladiator_walk", (byte *)gladiator_walk},
{"go_roam", (byte *)go_roam},
{"guardian_atk1", (byte *)guardian_atk1},
{"guardian_atk1_charge", (byte *)guardian_atk1_charge},
{"guardian_atk1_finish", (byte *)guardian_atk1_finish},
{"guardian_atk2", (byte *)guardian_atk2},
{"guardian_atk2_out", (byte *)guardian_atk2_out},
{"guardian_attack", (byte *)guardian_attack},
{"guardian_dead", (byte *)guardian_dead},
{"guardian_die", (byte *)guardian_die},
{"guardian_explode", (byte *)guardian_explode},
{"guardian_fire_blaster", (byte *)guardian_fire_blaster},
{"guardian_footstep", (byte *)guardian_footstep},
{"guardian_hyper_sound", (byte *)guardian_hyper_sound},
{"guardian_kick", (byte *)guardian_kick},
{"guardian_laser_fire", (byte *)guardian_laser_fire},
{"guardian_pain", (byte *)guardian_pain},
{"guardian_run", (byte *)guardian_run},
{"guardian_stand", (byte *)guardian_stand},
{"guardian_walk", (byte *)guardian_walk},
{"gunner_attack", (byte *)gunner_attack},
{"gunner_blind_check", (byte *)gunner_blind_check},
{"gunner_blocked", (byte *)gunner_blocked},
{"gunner_dead", (byte *)gunner_dead},
{"gunner_die", (byte *)gunner_die},
{"gunner_dodge", (byte *)gunner_dodge},
{"gunner_duck", (byte *)gunner_duck},
{"gunner_duck_down", (byte *)gunner_duck_down},
{"gunner_duck_hold", (byte *)gunner_duck_hold},
{"gunner_duck_up", (byte *)gunner_duck_up},
{"gunner_fidget", (byte *)gunner_fidget},
{"gunner_fire_chain", (byte *)gunner_fire_chain},
{"gunner_footstep", (byte *)gunner_footstep},
{"gunner_grenade_check", (byte *)gunner_grenade_check},
{"gunner_idlesound", (byte *)gunner_idlesound},
{"gunner_jump", (byte *)gunner_jump},
{"gunner_jump2_now", (byte *)gunner_jump2_now},
{"gunner_jump_now", (byte *)gunner_jump_now},
{"gunner_jump_wait_land", (byte *)gunner_jump_wait_land},
{"gunner_opengun", (byte *)gunner_opengun},
{"gunner_pain", (byte *)gunner_pain},
{"gunner_refire_chain", (byte *)gunner_refire_chain},
{"gunner_run", (byte *)gunner_run},
{"gunner_runandshoot", (byte *)gunner_runandshoot},
{"gunner_search", (byte *)gunner_search},
{"gunner_sidestep", (byte *)gunner_sidestep},
{"gunner_sight", (byte *)gunner_sight},
{"gunner_stand", (byte *)gunner_stand},
{"gunner_walk", (byte *)gunner_walk},
{"has_valid_enemy", (byte *)has_valid_enemy},
{"heat_think", (byte *)heat_think},
{"hint_path_touch", (byte *)hint_path_touch},
{"hintpath_go", (byte *)hintpath_go},
{"hintpath_stop", (byte *)hintpath_stop},
{"hknight_attack", (byte *)hknight_attack},
{"hknight_dead", (byte *)hknight_dead},
{"hknight_die", (byte *)hknight_die},
{"hknight_melee", (byte *)hknight_melee},
{"hknight_pain", (byte *)hknight_pain},
{"hknight_run", (byte *)hknight_run},
{"hknight_search", (byte *)hknight_search},
{"hknight_sight", (byte *)hknight_sight},
{"hknight_stand", (byte *)hknight_stand},
{"hover_attack", (byte *)hover_attack},
{"hover_blocked", (byte *)hover_blocked},
{"hover_dead", (byte *)hover_dead},
{"hover_deadthink", (byte *)hover_deadthink},
{"hover_die", (byte *)hover_die},
{"hover_fire_blaster", (byte *)hover_fire_blaster},
{"hover_pain", (byte *)hover_pain},
{"hover_reattack", (byte *)hover_reattack},
{"hover_run", (byte *)hover_run},
{"hover_search", (byte *)hover_search},
{"hover_sight", (byte *)hover_sight},
{"hover_stand", (byte *)hover_stand},
{"hover_start_attack", (byte *)hover_start_attack},
{"hover_walk", (byte *)hover_walk},
{"hunter_pain", (byte *)hunter_pain},
{"hunter_think", (byte *)hunter_think},
{"hunter_touch", (byte *)hunter_touch},
{"hurt_touch", (byte *)hurt_touch},
{"hurt_use", (byte *)hurt_use},
{"inback", (byte *)inback},
{"infantry_attack", (byte *)infantry_attack},
{"infantry_blocked", (byte *)infantry_blocked},
{"infantry_cock_gun", (byte *)infantry_cock_gun},
{"infantry_dead", (byte *)infantry_dead},
{"infantry_die", (byte *)infantry_die},
{"infantry_dodge", (byte *)infantry_dodge},
{"infantry_duck", (byte *)infantry_duck},
{"infantry_duck_down", (byte *)infantry_duck_down},
{"infantry_duck_hold", (byte *)infantry_duck_hold},
{"infantry_duck_up", (byte *)infantry_duck_up},
{"infantry_fidget", (byte *)infantry_fidget},
{"infantry_fire", (byte *)infantry_fire},
{"infantry_fire_prep", (byte *)infantry_fire_prep},
{"infantry_footstep", (byte *)infantry_footstep},
{"infantry_jump", (byte *)infantry_jump},
{"infantry_jump2_now", (byte *)infantry_jump2_now},
{"infantry_jump_now", (byte *)infantry_jump_now},
{"infantry_jump_wait_land", (byte *)infantry_jump_wait_land},
{"infantry_pain", (byte *)infantry_pain},
{"infantry_run", (byte *)infantry_run},
{"infantry_set_firetime", (byte *)infantry_set_firetime},
{"infantry_sidestep", (byte *)infantry_sidestep},
{"infantry_sight", (byte *)infantry_sight},
{"infantry_smack", (byte *)infantry_smack},
{"infantry_stand", (byte *)infantry_stand},
{"infantry_swing", (byte *)infantry_swing},
{"infantry_walk", (byte *)infantry_walk},
{"infront", (byte *)infront},
{"insane_checkdown", (byte *)insane_checkdown},
{"insane_checkup", (byte *)insane_checkup},
{"insane_cross", (byte *)insane_cross},
{"insane_dead", (byte *)insane_dead},
{"insane_die", (byte *)insane_die},
{"insane_fist", (byte *)insane_fist},
{"insane_footstep", (byte *)insane_footstep},
{"insane_moan", (byte *)insane_moan},
{"insane_onground", (byte *)insane_onground},
{"insane_pain", (byte *)insane_pain},
{"insane_run", (byte *)insane_run},
{"insane_scream", (byte *)insane_scream},
{"insane_shake", (byte *)insane_shake},
{"insane_stand", (byte *)insane_stand},
{"insane_walk", (byte *)insane_walk},
{"ionripper_sparks", (byte *)ionripper_sparks},
{"ionripper_touch", (byte *)ionripper_touch},
{"isgibfest", (byte *)isgibfest},
{"jorgBFG", (byte *)jorgBFG},
{"jorg_attack", (byte *)jorg_attack},
{"jorg_attack1", (byte *)jorg_attack1},
{"jorg_dead", (byte *)jorg_dead},
{"jorg_death_hit", (byte *)jorg_death_hit},
{"jorg_die", (byte *)jorg_die},
{"jorg_firebullet", (byte *)jorg_firebullet},
{"jorg_firebullet_left", (byte *)jorg_firebullet_left},
{"jorg_firebullet_right", (byte *)jorg_firebullet_right},
{"jorg_idle", (byte *)jorg_idle},
{"jorg_pain", (byte *)jorg_pain},
{"jorg_reattack1", (byte *)jorg_reattack1},
{"jorg_run", (byte *)jorg_run},
{"jorg_search", (byte *)jorg_search},
{"jorg_stand", (byte *)jorg_stand},
{"jorg_step_left", (byte *)jorg_step_left},
{"jorg_step_right", (byte *)jorg_step_right},
{"jorg_walk", (byte *)jorg_walk},
{"knight_attack", (byte *)knight_attack},
{"knight_dead", (byte *)knight_dead},
{"knight_die", (byte *)knight_die},
{"knight_melee", (byte *)knight_melee},
{"knight_pain", (byte *)knight_pain},
{"knight_run", (byte *)knight_run},
{"knight_search", (byte *)knight_search},
{"knight_sight", (byte *)knight_sight},
{"knight_stand", (byte *)knight_stand},
{"land_to_water", (byte *)land_to_water},
{"landing_goal", (byte *)landing_goal},
{"light_use", (byte *)light_use},
{"loogie", (byte *)loogie},
{"loogie_touch", (byte *)loogie_touch},
{"magic_touch", (byte *)magic_touch},
{"makronBFG", (byte *)makronBFG},
{"makron_attack", (byte *)makron_attack},
{"makron_brainsplorch", (byte *)makron_brainsplorch},
{"makron_dead", (byte *)makron_dead},
{"makron_die", (byte *)makron_die},
{"makron_hit", (byte *)makron_hit},
{"makron_pain", (byte *)makron_pain},
{"makron_popup", (byte *)makron_popup},
{"makron_prerailgun", (byte *)makron_prerailgun},
{"makron_run", (byte *)makron_run},
{"makron_sight", (byte *)makron_sight},
{"makron_stand", (byte *)makron_stand},
{"makron_step_left", (byte *)makron_step_left},
{"makron_step_right", (byte *)makron_step_right},
{"makron_taunt", (byte *)makron_taunt},
{"makron_torso", (byte *)makron_torso},
{"makron_torso_die", (byte *)makron_torso_die},
{"makron_torso_think", (byte *)makron_torso_think},
{"makron_walk", (byte *)makron_walk},
{"mal_laser_think", (byte *)mal_laser_think},
{"medic_attack", (byte *)medic_attack},
{"medic_blocked", (byte *)medic_blocked},
{"medic_cable_attack", (byte *)medic_cable_attack},
{"medic_checkattack", (byte *)medic_checkattack},
{"medic_continue", (byte *)medic_continue},
{"medic_dead", (byte *)medic_dead},
{"medic_determine_spawn", (byte *)medic_determine_spawn},
{"medic_die", (byte *)medic_die},
{"medic_dodge", (byte *)medic_dodge},
{"medic_duck", (byte *)medic_duck},
{"medic_duck_down", (byte *)medic_duck_down},
{"medic_duck_hold", (byte *)medic_duck_hold},
{"medic_duck_up", (byte *)medic_duck_up},
{"medic_finish_spawn", (byte *)medic_finish_spawn},
{"medic_fire_blaster", (byte *)medic_fire_blaster},
{"medic_footstep", (byte *)medic_footstep},
{"medic_hook_launch", (byte *)medic_hook_launch},
{"medic_hook_retract", (byte *)medic_hook_retract},
{"medic_idle", (byte *)medic_idle},
{"medic_pain", (byte *)medic_pain},
{"medic_run", (byte *)medic_run},
{"medic_search", (byte *)medic_search},
{"medic_sidestep", (byte *)medic_sidestep},
{"medic_sight", (byte *)medic_sight},
{"medic_spawngrows", (byte *)medic_spawngrows},
{"medic_stand", (byte *)medic_stand},
{"medic_start_spawn", (byte *)medic_start_spawn},
{"medic_walk", (byte *)medic_walk},
{"misc_banner_think", (byte *)misc_banner_think},
{"misc_blackhole_think", (byte *)misc_blackhole_think},
{"misc_blackhole_transparent", (byte *)misc_blackhole_transparent},
{"misc_blackhole_use", (byte *)misc_blackhole_use},
{"misc_deadsoldier_die", (byte *)misc_deadsoldier_die},
{"misc_easterchick2_think", (byte *)misc_easterchick2_think},
{"misc_easterchick_think", (byte *)misc_easterchick_think},
{"misc_eastertank_think", (byte *)misc_eastertank_think},
{"misc_nuke_core_use", (byte *)misc_nuke_core_use},
{"misc_flare_use", (byte *)misc_flare_use},
{"misc_player_mannequin_use", (byte *)misc_player_mannequin_use},
{"misc_player_mannequin_think", (byte *)misc_player_mannequin_think},
{"misc_satellite_dish_think", (byte *)misc_satellite_dish_think},
{"misc_satellite_dish_use", (byte *)misc_satellite_dish_use},
{"misc_strogg_ship_use", (byte *)misc_strogg_ship_use},
{"misc_viper_bomb_prethink", (byte *)misc_viper_bomb_prethink},
{"misc_viper_bomb_touch", (byte *)misc_viper_bomb_touch},
{"misc_viper_bomb_use", (byte *)misc_viper_bomb_use},
{"misc_viper_missile_use", (byte *)misc_viper_missile_use},
{"misc_viper_use", (byte *)misc_viper_use},
{"monster_dabeam", (byte *)monster_dabeam},
{"monster_death_use", (byte *)monster_death_use},
{"monster_done_dodge", (byte *)monster_done_dodge},
{"monster_duck_down", (byte *)monster_duck_down},
{"monster_duck_hold", (byte *)monster_duck_hold},
{"monster_duck_up", (byte *)monster_duck_up},
{"monster_fire_bfg", (byte *)monster_fire_bfg},
{"monster_fire_blaster", (byte *)monster_fire_blaster},
{"monster_fire_blaster2", (byte *)monster_fire_blaster2},
{"monster_fire_blueblaster", (byte *)monster_fire_blueblaster},
{"monster_fire_bullet", (byte *)monster_fire_bullet},
{"monster_fire_grenade", (byte *)monster_fire_grenade},
{"monster_fire_heat", (byte *)monster_fire_heat},
{"monster_fire_heatbeam", (byte *)monster_fire_heatbeam},
{"monster_fire_ionripper", (byte *)monster_fire_ionripper},
{"monster_fire_railgun", (byte *)monster_fire_railgun},
{"monster_fire_rocket", (byte *)monster_fire_rocket},
{"monster_fire_shotgun", (byte *)monster_fire_shotgun},
{"monster_fire_tracker", (byte *)monster_fire_tracker},
{"monster_jump_finished", (byte *)monster_jump_finished},
{"monster_jump_start", (byte *)monster_jump_start},
{"monster_start_go", (byte *)monster_start_go},
{"monster_think", (byte *)monster_think},
{"monster_triggered_spawn", (byte *)monster_triggered_spawn},
{"monster_triggered_spawn_use", (byte *)monster_triggered_spawn_use},
{"monster_triggered_start", (byte *)monster_triggered_start},
{"monster_use", (byte *)monster_use},
{"monsterlost_checkhint", (byte *)monsterlost_checkhint},
{"multi_trigger", (byte *)multi_trigger},
{"multi_wait", (byte *)multi_wait},
{"mutant_blocked", (byte *)mutant_blocked},
{"mutant_check_jump", (byte *)mutant_check_jump},
{"mutant_check_landing", (byte *)mutant_check_landing},
{"mutant_check_melee", (byte *)mutant_check_melee},
{"mutant_check_refire", (byte *)mutant_check_refire},
{"mutant_checkattack", (byte *)mutant_checkattack},
{"mutant_dead", (byte *)mutant_dead},
{"mutant_die", (byte *)mutant_die},
{"mutant_hit_left", (byte *)mutant_hit_left},
{"mutant_hit_right", (byte *)mutant_hit_right},
{"mutant_idle", (byte *)mutant_idle},
{"mutant_idle_loop", (byte *)mutant_idle_loop},
{"mutant_jump", (byte *)mutant_jump},
{"mutant_jump_takeoff", (byte *)mutant_jump_takeoff},
{"mutant_jump_touch", (byte *)mutant_jump_touch},
{"mutant_melee", (byte *)mutant_melee},
{"mutant_pain", (byte *)mutant_pain},
{"mutant_run", (byte *)mutant_run},
{"mutant_search", (byte *)mutant_search},
{"mutant_sight", (byte *)mutant_sight},
{"mutant_stand", (byte *)mutant_stand},
{"mutant_step", (byte *)mutant_step},
{"mutant_swing", (byte *)mutant_swing},
{"mutant_walk", (byte *)mutant_walk},
{"mutant_walk_loop", (byte *)mutant_walk_loop},
{"npc_timeminder_think", (byte *)npc_timeminder_think},
{"nuke_bounce", (byte *)nuke_bounce},
{"nuke_die", (byte *)nuke_die},
{"object_big_fire_think", (byte *)object_big_fire_think},
{"object_flame1_think", (byte *)object_flame1_think},
{"object_repair_dead", (byte *)object_repair_dead},
{"object_repair_fx", (byte *)object_repair_fx},
{"object_repair_sparks", (byte *)object_repair_sparks},
{"ogre_attack", (byte *)ogre_attack},
{"ogre_dead", (byte *)ogre_dead},
{"ogre_die", (byte *)ogre_die},
{"ogre_melee", (byte *)ogre_melee},
{"ogre_pain", (byte *)ogre_pain},
{"ogre_run", (byte *)ogre_run},
{"ogre_search", (byte *)ogre_search},
{"ogre_sight", (byte *)ogre_sight},
{"ogre_stand", (byte *)ogre_stand},
{"orb_think", (byte *)orb_think},
{"parasite_attack", (byte *)parasite_attack},
{"parasite_blocked", (byte *)parasite_blocked},
{"parasite_checkattack", (byte *)parasite_checkattack},
{"parasite_dead", (byte *)parasite_dead},
{"parasite_die", (byte *)parasite_die},
{"parasite_do_fidget", (byte *)parasite_do_fidget},
{"parasite_drain_attack", (byte *)parasite_drain_attack},
{"parasite_end_fidget", (byte *)parasite_end_fidget},
{"parasite_idle", (byte *)parasite_idle},
{"parasite_jump", (byte *)parasite_jump},
{"parasite_jump_down", (byte *)parasite_jump_down},
{"parasite_jump_up", (byte *)parasite_jump_up},
{"parasite_jump_wait_land", (byte *)parasite_jump_wait_land},
{"parasite_launch", (byte *)parasite_launch},
{"parasite_pain", (byte *)parasite_pain},
{"parasite_reel_in", (byte *)parasite_reel_in},
{"parasite_refidget", (byte *)parasite_refidget},
{"parasite_run", (byte *)parasite_run},
{"parasite_scratch", (byte *)parasite_scratch},
{"parasite_search", (byte *)parasite_search},
{"parasite_sight", (byte *)parasite_sight},
{"parasite_stand", (byte *)parasite_stand},
{"parasite_start_run", (byte *)parasite_start_run},
{"parasite_start_walk", (byte *)parasite_start_walk},
{"parasite_tap", (byte *)parasite_tap},
{"parasite_walk", (byte *)parasite_walk},
{"path_corner_touch", (byte *)path_corner_touch},
{"pauseme", (byte *)pauseme},
{"plasma_touch", (byte *)plasma_touch},
{"plat2_activate", (byte *)plat2_activate},
{"plat2_blocked", (byte *)plat2_blocked},
{"plat2_go_down", (byte *)plat2_go_down},
{"plat2_go_up", (byte *)plat2_go_up},
{"plat2_hit_bottom", (byte *)plat2_hit_bottom},
{"plat2_hit_top", (byte *)plat2_hit_top},
{"plat2_kill_danger_area", (byte *)plat2_kill_danger_area},
{"plat2_operate", (byte *)plat2_operate},
{"plat2_spawn_danger_area", (byte *)plat2_spawn_danger_area},
{"plat_blocked", (byte *)plat_blocked},
{"plat_go_down", (byte *)plat_go_down},
{"plat_go_up", (byte *)plat_go_up},
{"plat_hit_bottom", (byte *)plat_hit_bottom},
{"plat_hit_top", (byte *)plat_hit_top},
{"player_die", (byte *)player_die},
{"player_pain", (byte *)player_pain},
{"point_combat_touch", (byte *)point_combat_touch},
{"prox_die", (byte *)prox_die},
{"prox_land", (byte *)prox_land},
{"prox_open", (byte *)prox_open},
{"prox_seek", (byte *)prox_seek},
{"range", (byte *)range},
{"reloogie", (byte *)reloogie},
{"respawn", (byte *)respawn},
{"roam_goal", (byte *)roam_goal},
{"rocket_touch", (byte *)rocket_touch},
{"rotating_accel", (byte *)rotating_accel},
{"rotating_blocked", (byte *)rotating_blocked},
{"rotating_decel", (byte *)rotating_decel},
{"rotating_light_alarm", (byte *)rotating_light_alarm},
{"rotating_light_killed", (byte *)rotating_light_killed},
{"rotating_light_use", (byte *)rotating_light_use},
{"rotating_touch", (byte *)rotating_touch},
{"rotating_use", (byte *)rotating_use},
{"secret_blocked", (byte *)secret_blocked},
{"secret_touch", (byte *)secret_touch},
{"shalrath_attack", (byte *)shalrath_attack},
{"shalrath_dead", (byte *)shalrath_dead},
{"shalrath_die", (byte *)shalrath_die},
{"shalrath_pain", (byte *)shalrath_pain},
{"shalrath_pod_home", (byte *)shalrath_pod_home},
{"shalrath_pod_touch", (byte *)shalrath_pod_touch},
{"shalrath_run", (byte *)shalrath_run},
{"shalrath_search", (byte *)shalrath_search},
{"shalrath_sight", (byte *)shalrath_sight},
{"shalrath_stand", (byte *)shalrath_stand},
{"shambler_attack", (byte *)shambler_attack},
{"shambler_dead", (byte *)shambler_dead},
{"shambler_die", (byte *)shambler_die},
{"shambler_idle", (byte *)shambler_idle},
{"shambler_lightning_update", (byte *)shambler_lightning_update},
{"shambler_maybe_idle", (byte *)shambler_maybe_idle},
{"shambler_melee", (byte *)shambler_melee},
{"shambler_melee1", (byte *)shambler_melee1},
{"shambler_melee2", (byte *)shambler_melee2},
{"shambler_pain", (byte *)shambler_pain},
{"shambler_run", (byte *)shambler_run},
{"shambler_sight", (byte *)shambler_sight},
{"shambler_stand", (byte *)shambler_stand},
{"shambler_walk", (byte *)shambler_walk},
{"shambler_windup", (byte *)shambler_windup},
{"showme", (byte *)showme},
{"smart_water_blocked", (byte *)smart_water_blocked},
{"smart_water_go_up", (byte *)smart_water_go_up},
{"soldier_attack", (byte *)soldier_attack},
{"soldier_attack1_refire1", (byte *)soldier_attack1_refire1},
{"soldier_attack1_refire2", (byte *)soldier_attack1_refire2},
{"soldier_attack2_refire1", (byte *)soldier_attack2_refire1},
{"soldier_attack2_refire2", (byte *)soldier_attack2_refire2},
{"soldier_attack3_refire", (byte *)soldier_attack3_refire},
{"soldier_attack6_refire", (byte *)soldier_attack6_refire},
{"soldier_blind", (byte *)soldier_blind},
{"soldier_blocked", (byte *)soldier_blocked},
{"soldier_cock", (byte *)soldier_cock},
{"soldier_dead", (byte *)soldier_dead},
{"soldier_dead2", (byte *)soldier_dead2},
{"soldier_die", (byte *)soldier_die},
{"soldier_dodge", (byte *)soldier_dodge},
{"soldier_duck", (byte *)soldier_duck},
{"soldier_duck_down", (byte *)soldier_duck_down},
{"soldier_duck_hold", (byte *)soldier_duck_hold},
{"soldier_duck_up", (byte *)soldier_duck_up},
{"soldier_fire", (byte *)soldier_fire},
{"soldier_fire1", (byte *)soldier_fire1},
{"soldier_fire2", (byte *)soldier_fire2},
{"soldier_fire3", (byte *)soldier_fire3},
{"soldier_fire4", (byte *)soldier_fire4},
{"soldier_fire6", (byte *)soldier_fire6},
{"soldier_fire7", (byte *)soldier_fire7},
{"soldier_fire8", (byte *)soldier_fire8},
{"soldier_fire_run", (byte *)soldier_fire_run},
{"soldier_footstep", (byte *)soldier_footstep},
{"soldier_idle", (byte *)soldier_idle},
{"soldier_pain", (byte *)soldier_pain},
{"soldier_run", (byte *)soldier_run},
{"soldier_sidestep", (byte *)soldier_sidestep},
{"soldier_sight", (byte *)soldier_sight},
{"soldier_stand", (byte *)soldier_stand},
{"soldier_start_charge", (byte *)soldier_start_charge},
{"soldier_stop_charge", (byte *)soldier_stop_charge},
{"soldier_walk", (byte *)soldier_walk},
{"soldier_walk1_random", (byte *)soldier_walk1_random},
{"soldierh_attack", (byte *)soldierh_attack},
{"soldierh_attack1_refire1", (byte *)soldierh_attack1_refire1},
{"soldierh_attack1_refire2", (byte *)soldierh_attack1_refire2},
{"soldierh_attack2_refire1", (byte *)soldierh_attack2_refire1},
{"soldierh_attack2_refire2", (byte *)soldierh_attack2_refire2},
{"soldierh_attack3_refire", (byte *)soldierh_attack3_refire},
{"soldierh_attack6_refire", (byte *)soldierh_attack6_refire},
{"soldierh_cock", (byte *)soldierh_cock},
{"soldierh_dead", (byte *)soldierh_dead},
{"soldierh_die", (byte *)soldierh_die},
{"soldierh_dodge", (byte *)soldierh_dodge},
{"soldierh_duck_down", (byte *)soldierh_duck_down},
{"soldierh_duck_hold", (byte *)soldierh_duck_hold},
{"soldierh_duck_up", (byte *)soldierh_duck_up},
{"soldierh_fire", (byte *)soldierh_fire},
{"soldierh_fire1", (byte *)soldierh_fire1},
{"soldierh_fire2", (byte *)soldierh_fire2},
{"soldierh_fire3", (byte *)soldierh_fire3},
{"soldierh_fire4", (byte *)soldierh_fire4},
{"soldierh_fire6", (byte *)soldierh_fire6},
{"soldierh_fire7", (byte *)soldierh_fire7},
{"soldierh_fire8", (byte *)soldierh_fire8},
{"soldierh_hyper_refire1", (byte *)soldierh_hyper_refire1},
{"soldierh_hyper_refire2", (byte *)soldierh_hyper_refire2},
{"soldierh_hyper_sound", (byte *)soldierh_hyper_sound},
{"soldierh_idle", (byte *)soldierh_idle},
{"soldierh_laserbeam", (byte *)soldierh_laserbeam},
{"soldierh_pain", (byte *)soldierh_pain},
{"soldierh_ripper1", (byte *)soldierh_ripper1},
{"soldierh_ripper2", (byte *)soldierh_ripper2},
{"soldierh_run", (byte *)soldierh_run},
{"soldierh_sight", (byte *)soldierh_sight},
{"soldierh_stand", (byte *)soldierh_stand},
{"soldierh_walk", (byte *)soldierh_walk},
{"soldierh_walk1_random", (byte *)soldierh_walk1_random},
{"spawn_out_do", (byte *)spawn_out_do},
{"spawn_out_start", (byte *)spawn_out_start},
{"spawngrow_think", (byte *)spawngrow_think},
{"spectator_respawn", (byte *)spectator_respawn},
{"sphere_chase", (byte *)sphere_chase},
{"sphere_explode", (byte *)sphere_explode},
{"sphere_fire", (byte *)sphere_fire},
{"sphere_fly", (byte *)sphere_fly},
{"sphere_if_idle_die", (byte *)sphere_if_idle_die},
{"sphere_think_explode", (byte *)sphere_think_explode},
{"sphere_touch", (byte *)sphere_touch},
{"spit_touch", (byte *)spit_touch},
{"stalker_attack_melee", (byte *)stalker_attack_melee},
{"stalker_attack_ranged", (byte *)stalker_attack_ranged},
{"stalker_blocked", (byte *)stalker_blocked},
{"stalker_check_lz", (byte *)stalker_check_lz},
{"stalker_dead", (byte *)stalker_dead},
{"stalker_die", (byte *)stalker_die},
{"stalker_do_pounce", (byte *)stalker_do_pounce},
{"stalker_dodge", (byte *)stalker_dodge},
{"stalker_dodge_jump", (byte *)stalker_dodge_jump},
{"stalker_false_death", (byte *)stalker_false_death},
{"stalker_false_death_start", (byte *)stalker_false_death_start},
{"stalker_heal", (byte *)stalker_heal},
{"stalker_idle", (byte *)stalker_idle},
{"stalker_idle_noise", (byte *)stalker_idle_noise},
{"stalker_jump", (byte *)stalker_jump},
{"stalker_jump_down", (byte *)stalker_jump_down},
{"stalker_jump_straightup", (byte *)stalker_jump_straightup},
{"stalker_jump_up", (byte *)stalker_jump_up},
{"stalker_jump_wait_land", (byte *)stalker_jump_wait_land},
{"stalker_pain", (byte *)stalker_pain},
{"stalker_reactivate", (byte *)stalker_reactivate},
{"stalker_run", (byte *)stalker_run},
{"stalker_shoot_attack", (byte *)stalker_shoot_attack},
{"stalker_shoot_attack2", (byte *)stalker_shoot_attack2},
{"stalker_sight", (byte *)stalker_sight},
{"stalker_stand", (byte *)stalker_stand},
{"stalker_swing_attack", (byte *)stalker_swing_attack},
{"stalker_walk", (byte *)stalker_walk},
{"stationarymonster_start", (byte *)stationarymonster_start},
{"stationarymonster_start_go", (byte *)stationarymonster_start_go},
{"stationarymonster_triggered_spawn", (byte *)stationarymonster_triggered_spawn},
{"stationarymonster_triggered_spawn_use", (byte *)stationarymonster_triggered_spawn_use},
{"stationarymonster_triggered_start", (byte *)stationarymonster_triggered_start},
{"supertankMachineGun", (byte *)supertankMachineGun},
{"supertankRocket", (byte *)supertankRocket},
{"supertank_attack", (byte *)supertank_attack},
{"supertank_blocked", (byte *)supertank_blocked},
{"supertank_dead", (byte *)supertank_dead},
{"supertank_die", (byte *)supertank_die},
{"supertank_forward", (byte *)supertank_forward},
{"supertank_pain", (byte *)supertank_pain},
{"supertank_reattack1", (byte *)supertank_reattack1},
{"supertank_run", (byte *)supertank_run},
{"supertank_search", (byte *)supertank_search},
{"supertank_stand", (byte *)supertank_stand},
{"supertank_walk", (byte *)supertank_walk},
{"swimmonster_start", (byte *)swimmonster_start},
{"swimmonster_start_go", (byte *)swimmonster_start_go},
{"swing_sword_step", (byte *)swing_sword_step},
{"takeoff_goal", (byte *)takeoff_goal},
{"tank_attack", (byte *)tank_attack},
{"tank_blocked", (byte *)tank_blocked},
{"tank_dead", (byte *)tank_dead},
{"tank_die", (byte *)tank_die},
{"tank_doattack_rocket", (byte *)tank_doattack_rocket},
{"tank_footstep", (byte *)tank_footstep},
{"tank_idle", (byte *)tank_idle},
{"tank_pain", (byte *)tank_pain},
{"tank_poststrike", (byte *)tank_poststrike},
{"tank_reattack_blaster", (byte *)tank_reattack_blaster},
{"tank_refire_rocket", (byte *)tank_refire_rocket},
{"tank_run", (byte *)tank_run},
{"tank_sight", (byte *)tank_sight},
{"tank_stand", (byte *)tank_stand},
{"tank_stand_think", (byte *)tank_stand_think},
{"tank_thud", (byte *)tank_thud},
{"tank_walk", (byte *)tank_walk},
{"tank_windup", (byte *)tank_windup},
{"tarbaby_attack", (byte *)tarbaby_attack},
{"tarbaby_die", (byte *)tarbaby_die},
{"tarbaby_explode", (byte *)tarbaby_explode},
{"tarbaby_fly", (byte *)tarbaby_fly},
{"tarbaby_pain", (byte *)tarbaby_pain},
{"tarbaby_rejump", (byte *)tarbaby_rejump},
{"tarbaby_run", (byte *)tarbaby_run},
{"tarbaby_sight", (byte *)tarbaby_sight},
{"tarbaby_stand", (byte *)tarbaby_stand},
{"tarbaby_touch", (byte *)tarbaby_touch},
{"target_actor_touch", (byte *)target_actor_touch},
{"target_anger_use", (byte *)target_anger_use},
{"target_angle", (byte *)target_angle},
{"target_camera_dummy_think", (byte *)target_camera_dummy_think},
{"target_crosslevel_target_think", (byte *)target_crosslevel_target_think},
{"target_earthquake_think", (byte *)target_earthquake_think},
{"target_earthquake_use", (byte *)target_earthquake_use},
{"target_explosion_explode", (byte *)target_explosion_explode},
{"target_killplayers_use", (byte *)target_killplayers_use},
{"target_laser_off", (byte *)target_laser_off},
{"target_laser_on", (byte *)target_laser_on},
{"target_laser_start", (byte *)target_laser_start},
{"target_laser_think", (byte *)target_laser_think},
{"target_laser_use", (byte *)target_laser_use},
{"target_lightramp_think", (byte *)target_lightramp_think},
{"target_lightramp_use", (byte *)target_lightramp_use},
{"target_mal_laser_off", (byte *)target_mal_laser_off},
{"target_mal_laser_on", (byte *)target_mal_laser_on},
{"target_mal_laser_use", (byte *)target_mal_laser_use},
{"target_music_use", (byte *)target_music_use},
{"target_sky_use", (byte *)target_sky_use},
{"target_steam_start", (byte *)target_steam_start},
{"target_string_use", (byte *)target_string_use},
{"teleporter_touch", (byte *)teleporter_touch},
{"tesla_activate", (byte *)tesla_activate},
{"tesla_blow", (byte *)tesla_blow},
{"tesla_die", (byte *)tesla_die},
{"tesla_lava", (byte *)tesla_lava},
{"tesla_remove", (byte *)tesla_remove},
{"tesla_think", (byte *)tesla_think},
{"tesla_think_active", (byte *)tesla_think_active},
{"tesla_zap", (byte *)tesla_zap},
{"touch_npc_timeminder", (byte *)touch_npc_timeminder},
{"tracker_explode", (byte *)tracker_explode},
{"tracker_fly", (byte *)tracker_fly},
{"tracker_pain_daemon_spawn", (byte *)tracker_pain_daemon_spawn},
{"tracker_pain_daemon_think", (byte *)tracker_pain_daemon_think},
{"tracker_touch", (byte *)tracker_touch},
{"train_blocked", (byte *)train_blocked},
{"train_next", (byte *)train_next},
{"train_piece_wait", (byte *)train_piece_wait},
{"train_resume", (byte *)train_resume},
{"train_use", (byte *)train_use},
{"train_wait", (byte *)train_wait},
{"trigger_counter_use", (byte *)trigger_counter_use},
{"trigger_crosslevel_trigger_use", (byte *)trigger_crosslevel_trigger_use},
{"trigger_disguise_touch", (byte *)trigger_disguise_touch},
{"trigger_disguise_use", (byte *)trigger_disguise_use},
{"trigger_effect", (byte *)trigger_effect},
{"trigger_elevator_init", (byte *)trigger_elevator_init},
{"trigger_elevator_use", (byte *)trigger_elevator_use},
{"trigger_enable", (byte *)trigger_enable},
{"trigger_flashlight_touch", (byte *)trigger_flashlight_touch},
{"trigger_gravity_touch", (byte *)trigger_gravity_touch},
{"trigger_gravity_use", (byte *)trigger_gravity_use},
{"trigger_key_use", (byte *)trigger_key_use},
{"trigger_monsterjump_touch", (byte *)trigger_monsterjump_touch},
{"trigger_push_active", (byte *)trigger_push_active},
{"trigger_push_inactive", (byte *)trigger_push_inactive},
{"trigger_push_touch", (byte *)trigger_push_touch},
{"trigger_push_use", (byte *)trigger_push_use},
{"trigger_relay_use", (byte *)trigger_relay_use},
{"trigger_teleport_touch", (byte *)trigger_teleport_touch},
{"trigger_teleport_use", (byte *)trigger_teleport_use},
{"turret_activate", (byte *)turret_activate},
{"turret_attack", (byte *)turret_attack},
{"turret_blocked", (byte *)turret_blocked},
{"turret_brain_activate", (byte *)turret_brain_activate},
{"turret_brain_deactivate", (byte *)turret_brain_deactivate},
{"turret_brain_link", (byte *)turret_brain_link},
{"turret_brain_think", (byte *)turret_brain_think},
{"turret_breach_finish_init", (byte *)turret_breach_finish_init},
{"turret_breach_fire", (byte *)turret_breach_fire},
{"turret_breach_think", (byte *)turret_breach_think},
{"turret_checkattack", (byte *)turret_checkattack},
{"turret_die", (byte *)turret_die},
{"turret_driver_die", (byte *)turret_driver_die},
{"turret_driver_link", (byte *)turret_driver_link},
{"turret_driver_think", (byte *)turret_driver_think},
{"turret_pain", (byte *)turret_pain},
{"turret_ready_gun", (byte *)turret_ready_gun},
{"turret_run", (byte *)turret_run},
{"turret_search", (byte *)turret_search},
{"turret_sight", (byte *)turret_sight},
{"turret_stand", (byte *)turret_stand},
{"turret_wake", (byte *)turret_wake},
{"turret_walk", (byte *)turret_walk},
{"turret_wall_spawn", (byte *)turret_wall_spawn},
{"use_killbox", (byte *)use_killbox},
{"use_nuke", (byte *)use_nuke},
{"use_scanner", (byte *)use_scanner},
{"use_target_autosave", (byte *)use_target_autosave},
{"use_target_blaster", (byte *)use_target_blaster},
{"use_target_camera", (byte *)use_target_camera},
{"use_target_changelevel", (byte *)use_target_changelevel},
{"use_target_explosion", (byte *)use_target_explosion},
{"use_target_goal", (byte *)use_target_goal},
{"use_target_secret", (byte *)use_target_secret},
{"use_target_spawner", (byte *)use_target_spawner},
{"use_target_splash", (byte *)use_target_splash},
{"use_target_steam", (byte *)use_target_steam},
{"use_target_gravity", (byte *)use_target_gravity},
{"update_target_camera_think", (byte *)update_target_camera_think},
{"update_target_soundfx", (byte *)update_target_soundfx},
{"use_target_soundfx", (byte *)use_target_soundfx},
{"vengeance_pain", (byte *)vengeance_pain},
{"vengeance_think", (byte *)vengeance_think},
{"vengeance_touch", (byte *)vengeance_touch},
{"viewthing_think", (byte *)viewthing_think},
{"visible", (byte *)visible},
{"wait_and_change_think", (byte *)wait_and_change_think},
{"walkmonster_start", (byte *)walkmonster_start},
{"walkmonster_start_go", (byte *)walkmonster_start_go},
{"water_to_land", (byte *)water_to_land},
{"weapon_bfg_fire", (byte *)weapon_bfg_fire},
{"weapon_chainfist_fire", (byte *)weapon_chainfist_fire},
{"weapon_etf_rifle_fire", (byte *)weapon_etf_rifle_fire},
{"weapon_grenade_fire", (byte *)weapon_grenade_fire},
{"weapon_grenadelauncher_fire", (byte *)weapon_grenadelauncher_fire},
{"weapon_ionripper_fire", (byte *)weapon_ionripper_fire},
{"weapon_phalanx_fire", (byte *)weapon_phalanx_fire},
{"weapon_railgun_fire", (byte *)weapon_railgun_fire},
{"weapon_shotgun_fire", (byte *)weapon_shotgun_fire},
{"weapon_supershotgun_fire", (byte *)weapon_supershotgun_fire},
{"weapon_tracker_fire", (byte *)weapon_tracker_fire},
{"weapon_trap_fire", (byte *)weapon_trap_fire},
{"weldstate", (byte *)weldstate},
{"widow2_attack", (byte *)widow2_attack},
{"widow2_attack_beam", (byte *)widow2_attack_beam},
{"widow2_dead", (byte *)widow2_dead},
{"widow2_die", (byte *)widow2_die},
{"widow2_disrupt_reattack", (byte *)widow2_disrupt_reattack},
{"widow2_finaldeath", (byte *)widow2_finaldeath},
{"widow2_keep_searching", (byte *)widow2_keep_searching},
{"widow2_melee", (byte *)widow2_melee},
{"widow2_pain", (byte *)widow2_pain},
{"widow2_ready_spawn", (byte *)widow2_ready_spawn},
{"widow2_reattack_beam", (byte *)widow2_reattack_beam},
{"widow2_run", (byte *)widow2_run},
{"widow2_search", (byte *)widow2_search},
{"widow2_spawn_check", (byte *)widow2_spawn_check},
{"widow2_stand", (byte *)widow2_stand},
{"widow2_start_searching", (byte *)widow2_start_searching},
{"widow2_walk", (byte *)widow2_walk},
{"widow_attack", (byte *)widow_attack},
{"widow_attack_blaster", (byte *)widow_attack_blaster},
{"widow_attack_kick", (byte *)widow_attack_kick},
{"widow_attack_rail", (byte *)widow_attack_rail},
{"widow_blocked", (byte *)widow_blocked},
{"widow_dead", (byte *)widow_dead},
{"widow_die", (byte *)widow_die},
{"widow_done_spawn", (byte *)widow_done_spawn},
{"widow_gib_touch", (byte *)widow_gib_touch},
{"widow_melee", (byte *)widow_melee},
{"widow_pain", (byte *)widow_pain},
{"widow_rail_done", (byte *)widow_rail_done},
{"widow_ready_spawn", (byte *)widow_ready_spawn},
{"widow_reattack_blaster", (byte *)widow_reattack_blaster},
{"widow_run", (byte *)widow_run},
{"widow_search", (byte *)widow_search},
{"widow_sight", (byte *)widow_sight},
{"widow_spawn_check", (byte *)widow_spawn_check},
{"widow_stand", (byte *)widow_stand},
{"widow_start_rail", (byte *)widow_start_rail},
{"widow_start_run_10", (byte *)widow_start_run_10},
{"widow_start_run_12", (byte *)widow_start_run_12},
{"widow_start_run_5", (byte *)widow_start_run_5},
{"widow_start_spawn", (byte *)widow_start_spawn},
{"widow_step", (byte *)widow_step},
{"widow_stepshoot", (byte *)widow_stepshoot},
{"widow_walk", (byte *)widow_walk},
{"widowlegs_think", (byte *)widowlegs_think},
{"wizard_attack", (byte *)wizard_attack},
{"wizard_dead", (byte *)wizard_dead},
{"wizard_die", (byte *)wizard_die},
{"wizard_finish_attack", (byte *)wizard_finish_attack},
{"wizard_pain", (byte *)wizard_pain},
{"wizard_run", (byte *)wizard_run},
{"wizard_search", (byte *)wizard_search},
{"wizard_sight", (byte *)wizard_sight},
{"wizard_stand", (byte *)wizard_stand},
{"zombie_attack", (byte *)zombie_attack},
{"zombie_die", (byte *)zombie_die},
{"zombie_gib_touch", (byte *)zombie_gib_touch},
{"zombie_pain", (byte *)zombie_pain},
{"zombie_run", (byte *)zombie_run},
{"zombie_search", (byte *)zombie_search},
{"zombie_sight", (byte *)zombie_sight},
{"zombie_stand", (byte *)zombie_stand},
{"zombie_touch", (byte *)zombie_touch},
{"zombie_walk", (byte *)zombie_walk},
{0, 0}
