/*
 * Copyright (C) 1997-2001 Id Software 30 Inc.
 * Copyright (c) ZeniMax Media Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License 30 or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful 30 but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not 30 write to the Free Software
 * Foundation 30 Inc. 30 59 Temple Place - Suite 330 30 Boston 30 MA
 * 02111-1307 30 USA.
 *
 * =======================================================================
 *
 * Knight animations.
 *
 * =======================================================================
 */

#define FRAME_stand1 0
#define FRAME_stand2 1
#define FRAME_stand3 2
#define FRAME_stand4 3
#define FRAME_stand5 4
#define FRAME_stand6 5
#define FRAME_stand7 6
#define FRAME_stand8 7
#define FRAME_stand9 8
#define FRAME_runb1 9
#define FRAME_runb2 10
#define FRAME_runb3 11
#define FRAME_runb4 12
#define FRAME_runb5 13
#define FRAME_runb6 14
#define FRAME_runb7 15
#define FRAME_runb8 16
#define FRAME_runattack1 17
#define FRAME_runattack2 18
#define FRAME_runattack3 19
#define FRAME_runattack4 20
#define FRAME_runattack5 21
#define FRAME_runattack6 22
#define FRAME_runattack7 23
#define FRAME_runattack8 24
#define FRAME_runattack9 25
#define FRAME_runattack10 26
#define FRAME_runattack11 27
#define FRAME_pain1 28
#define FRAME_pain2 29
#define FRAME_pain3 30
#define FRAME_painb1 31
#define FRAME_painb2 32
#define FRAME_painb3 33
#define FRAME_painb4 34
#define FRAME_painb5 35
#define FRAME_painb6 36
#define FRAME_painb7 37
#define FRAME_painb8 38
#define FRAME_painb9 39
#define FRAME_painb10 40
#define FRAME_painb11 41
#define FRAME_attackb1 42
#define FRAME_attackb2 43
#define FRAME_attackb3 44
#define FRAME_attackb4 45
#define FRAME_attackb5 46
#define FRAME_attackb6 47
#define FRAME_attackb7 48
#define FRAME_attackb8 49
#define FRAME_attackb9 50
#define FRAME_attackb10 51
#define FRAME_attackb11 52
#define FRAME_walk1 53
#define FRAME_walk2 54
#define FRAME_walk3 55
#define FRAME_walk4 56
#define FRAME_walk5 57
#define FRAME_walk6 58
#define FRAME_walk7 59
#define FRAME_walk8 60
#define FRAME_walk9 61
#define FRAME_walk10 62
#define FRAME_walk11 63
#define FRAME_walk12 64
#define FRAME_walk13 65
#define FRAME_walk14 66
#define FRAME_kneel1 67
#define FRAME_kneel2 68
#define FRAME_kneel3 69
#define FRAME_kneel4 70
#define FRAME_kneel5 71
#define FRAME_standing2 72
#define FRAME_standing3 73
#define FRAME_standing4 74
#define FRAME_standing5 75
#define FRAME_death1 76
#define FRAME_death2 77
#define FRAME_death3 78
#define FRAME_death4 79
#define FRAME_death5 80
#define FRAME_death6 81
#define FRAME_death7 82
#define FRAME_death8 83
#define FRAME_death9 84
#define FRAME_death10 85
#define FRAME_deathb1 86
#define FRAME_deathb2 87
#define FRAME_deathb3 88
#define FRAME_deathb4 89
#define FRAME_deathb5 90
#define FRAME_deathb6 91
#define FRAME_deathb7 92
#define FRAME_deathb8 93
#define FRAME_deathb9 94
#define FRAME_deathb10 95
#define FRAME_deathb11 96

#define MODEL_SCALE 1.000000
