/*
 * Copyright (C) 2013 Alejandro Ricoveri
 * Copyright (C) 1997-2001 Id Software, Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * =======================================================================
 *
 * This file implements the operating system binding of GL to QGL function
 * pointers.  When doing a port of Quake2 you must implement the following
 * two functions:
 *
 * QGL_Init() - loads libraries, assigns function pointers, etc.
 * QGL_Shutdown() - unloads libraries, NULLs function pointers
 *
 * This implementation should work for Windows and unixoid platforms,
 * other platforms may need an own implementation.
 *
 * =======================================================================
 */

#include "header/local.h"

/*
 * GL extensions
 */
void (APIENTRY *qglPointParameterf)(GLenum param, GLfloat value);
void (APIENTRY *qglPointParameterfv)(GLenum param, const GLfloat *value);
void (APIENTRY *qglColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum,
		const GLvoid *);
void (APIENTRY *qglActiveTexture) (GLenum texture);
void (APIENTRY *qglClientActiveTexture) (GLenum texture);
void (APIENTRY *qglDiscardFramebufferEXT) (GLenum target,
		GLsizei numAttachments, const GLenum *attachments);

/* ========================================================================= */

static void QGL_EXT_Reset ( void )
{
	qglPointParameterf     = NULL;
	qglPointParameterfv    = NULL;
	qglColorTableEXT       = NULL;
	qglActiveTexture       = NULL;
	qglClientActiveTexture = NULL;
	qglDiscardFramebufferEXT = NULL;
}

/* ========================================================================= */

void
QGL_Shutdown ( void )
{
	// Reset GL extension pointers
	QGL_EXT_Reset();
}

/* ========================================================================= */

void
QGL_Init (void)
{
	// Reset GL extension pointers
	QGL_EXT_Reset();
}

