'The Reckoning' for Yamagi Quake II
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Yamagi d8d3b21e64 Fix crash with some projectiles generating sound targets.
Some projectiles like grenades or rockets are classified as enemies.
Their explosion spawn a sound entity, monsters should move to that. But
the projectile is destroyed when exploding, it's entity struct is set to
NULL. Therefor the self->enemy pointer is also NULL. The self->enemy
check was removed in bc5f5698. Work around this by pretending that the
enemy is already there.

This was reported by @Soldy, closes #56.
2020-06-04 08:04:15 +02:00
src Fix crash with some projectiles generating sound targets. 2020-06-04 08:04:15 +02:00
.gitignore Makefile fix for Windows and gitignore now ignores the release folder 2019-09-14 10:50:56 +00:00
CHANGELOG Update CHANGELOG for 2.08. 2020-02-24 17:03:38 +01:00
CMakeLists.txt Fix CMakeLists.txt following changes to makefile. 2020-04-23 03:35:42 +10:00
LICENSE Readme und Lizenz fuer die Addons 2009-06-08 16:04:34 +00:00
Makefile Bring Makefile on par with yquake2: 2020-04-21 13:52:46 +02:00
README Fix a small typo: s/withe/with/1 2017-02-11 13:23:57 +01:00

This is a bugfixed version of id Software's Quake II missionpack
"The Reckoning", developed by Xatrix Software. Hundred bugs were
fixed, this version should run much more stable than the the old
SDK version. It should be used with the "Yamagi Quake II Client",
but may work with other clients too. For more information visit
http://www.yamagi.org/quake2.

Installation for FreeBSD, Linux and OpenBSD:
--------------------------------------------
1. Type "make" or "gmake" to compile the game.so.
2. Create a subdirectory xatrix/ in your quake2 directory.
3. Copy pak0.pak and videos/ from the the Reckoning CD to
   the newly created directory xatrix/.
4. Copy release/game.so to xatrix/.
5. Start the game with "./quake2 +set game xatrix"

Installation for OS X:
----------------------
1. Create a subdirectory xatrix/ in your quake2 directory.
2. Copy pak0.pak and videos/ from the the Reckoning CD to
   the newly created directory xatrix/.
3. Copy game.so from the zip-archive to xatrix/.
4. Start the game with "quake2 +set game xatrix"

If you want to compile 'xatrix' for OS X from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. In the same file the integration into an app-bundle is
explained.

Installation for Windows:
-------------------------
1. Create a subdirectory xatrix\ in your quake2 directory.
2. Copy pak0.pak and videos\ from the the Reckoning CD to
   the newly created directory xatrix\.
3. Copy game.dll from the zip-archive to xatrix/.
4. Start the game with "quake2.exe +set game xatrix"

If you want to compile 'xatrix' for Windows from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. There's descripted how to setup the build environment.

=======================================================================

FAQ
---

The sounds after starting "xship" aka "Stroggos Freightener" are
distorted and hurting my ears.
 - Yeah, the quality of the sound samples is very low. Not much 
   we can do about it...